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Walkthrough

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This is the walkthrough section. If it wasn't for the Temple of Light, this section would not be possible. (I'm not patient enough to sit here and write down all of Zelda 64, that's why!) By the way, their banner is on the Links page

The Great Deku Tree

From when Link wakes up go up on the hill to the Kokiri Training Grounds. Go all the way down the fences till you see a hole. Go in there and get the Kokiri Sword. Collect 40 rupees in the forest and go get the Deku Shield from the store and talk to Mido. After you pass him you will meet the Deku Tree. He will tell you to go in him and destroy the curse.

When your inside climb the vine or the ladder. Soon you will see a chest in front of more vines. The Dungeon Map is in the chest. Dont climb the vines just keep going forward till you come to a door. Go in and a Deku Scrub will attack. Defeat him and move on. You will come to a room where you get the Slingshot. After you get it turn back. Go back to the vines that were in front of the chest with the dungeon map and shoot the spiders down then climb it. Go in the first door and step on the button. Jump on the pillars to the far end where in a chest is the compass. Go back and light the torch and leave. Kill one of the big spiders and jump in the middle so that you land on the big web on the floor. When your in the basement press the button and light a stick on fire and go to the web blocking a door and burn it. Go in the door and hit the eye switch with the slingshot over the door and go in. Go under water and hit the switch to go to the next door. In the next room there is a hole blocked with webs brn it. Push the block in the next room off the clift and ight a stick go back on the block and swing the stick at the web on the floor. You will see 3 Deku Scrubs beat them in this order 2 3 1. Go to Gohma.

Gohma can be killed if you shoot her in the eye with a Deku nut or slingshot her. You can shoot her down from the ceiling too. When shes stunned slash her with our sword and she will die.

Dodongo's Cavern

From right after you beat the Deku Tree he will give you a stone. Go to the other side of the forest and leave. Saria will give you a Fairy Ocarina. Leave for Hyrule Castle. Sneak in by using the crates to get in. Malon will give you a chicken that will wake up Talon so you can get the crates. Sneak past the guards and you will meet Zelda. After that Impa will tell you how to get to Death Mountain. Show the guard at the gat Zelda's note and go up the mountain. Talk to Darunia. Throw a bomb flower to open the entrnce to Dodongos Cavern.

Go to the first chamber on the right. Use a bob to open it. Pull the Armos onto the switch. You will then fight 2 Lizalfos. Kill them then move on. Take a bomb flower and put it in the middle of the others and blow up the staircase. Go through the maze of blades till you come to the doorway. Blow it up with a bomb flower. Then you will come to a room that you have to shoot the eye switch to put out the fire. On the bridge drop a bomb in both eyes of the skull. Push the block in the next room into the hole to go to King Dodongo.

To kiil him throw a bomb in his mouth and slash his belly with the sword. Do it 4 times.

Lord Jabu-Jabu's Belly

After beating Dodongos Cavern go straight to Zora's Domain. Blow up the rocks to pass. Go up the waterfall and talk to the Zora up there. Play the diving game and get the Silver scale then go to Lake Hylia through the tunnel at the bottom of the domain and find the bottle with Ruto's note in it. Show it to King Zora and pass but fill it with a fish. Drop the fish in front of JabuJabu in Zora's fountain. Then go in.

When you go in stay straight on the paths. In the first room, shoot the yellow switch on the ceiling. Find Ruto and start carrying her. Throw her up the legde before danger can get her then get up there yourself. Destroy the stingers and find the boomerang in one of the rooms. Use your boomerang to kill the other stingers. Eventually you will fight the the Bigocto. Kill him then go up. Use your boomerang to freeze the wagging tounges and cross hem. Use the boomerang to arc arund the web and hit the target to open the door. Then kill Barinade.

To kill Barinade you need to use the boomerang to get ridof the little bari. Then slash it with your sword. Repeat this several times.

Then go to the Temple of Time on the way Zelda leaves chased by Ganon. Go to the moat and grab the Ocarina of Time and go to the Temple of Time and play the Song of Time. Pull the sword.

Forest Temple

First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the vines on the right wall and then jump from tree to tree to get the small chest up on the left wall containing a small key. Now enter the temple. Kill the giant Skulltula in this hallway (it only takes 1 regular hit now with Adult Link's more powerful Master Sword) and enter the Big Room. You'll see some ghosts making off with some torch flames. Now go straight forward and enter the door up the stairs on the other side. They'll be a blue flaming skull here. Z target it and use your shield (R button) until it runs into your shield. That will get rid of it's blue flame. Then just take it out with your sword. Go through the next room and you'll be in the Lower Stalfos room. It's a large round room that contains two of the toughest enemies you've yet faced, the skeletal Stalfos. Using a combination of Z targeting, effective use of your shield, side jumps, and backflips, and some good ol' slashes and jump slashes you should be able to take them out with a bit of practice. Remember that you can't block their jump attack so if they do one, backflip (back+A) to avoid it then counterstrike. One good thing is that for the most part the one you aren't focused on leaves you alone. Once these guys are toast, you'll be rewarded with a second small key. Kill the pots in the room and one should contain a life-giving faerie.Now return to the Big Room. Go to your right to a small corridor with a blue block in it. Play the Song of Time to get rid of the block and go through. This room, the West Plant Room, contains some man eating plants that are much tougher than previous ones. Make your way to the vine-covered wall to your right. Kill whatever skulltulas you can reach with your hookshot and climb up the right side of the vines...you'll have to make you way up slowly and try to avoid the skulltula that is left. Remember that if it doesn't see you it can't get you. If you have to, when it comes at you push A to drop down and then grab back on and try again. Once you make it into the alcove with the doorway go in the door and kill the annoying blue flaming skull. You'll be rewarded with the dungeon map. Go through the next door and you'll find yourself on a balcony. Notice that the balcony next to you has a gray circle icon above the doorway. Use your hookshot and shoot that gray icon thing to fly over to the other balcony. Step on the switch in there then kill the skulltula with your hookshot and use the vines to climb down. Make your way to the well you saw get drained and climb down it. Run down this corridor to the other side and open the chest there to get your third small key.Now climb up the vines and you'll be back in the West Plant Room. Go out the door you came in and you'll find yourself back in the Big Room. Go through the locked door to your right. Kill the skulltula and go through the door in the small hallway. In the next room, which I refer to as the block puzzle room, climb up the two ladders and then follow the yellow arrows on the floor to walk around until you hit the back of the blue movable block. Push it until it's even with the hallway going the other way, then back up and go up the ladder you passed while pushing it. Up here go around until you meet a second movable block. Push this one until it stops moving, then go back, take a left, and fall off the ledge to fall back down to where the first block was. When you bump into it push it as far as it will go, then loop around to the other side of it and push it as far as it will go again. It will fall down slightly and you'll get that tone telling you solved a secret. Now climb up the block and then climb up the wall next to it and you'll bump into the second block again...push this one as far as it will go then climb it and the wall behind it. Follow the passageway around to a ladder and climb up it, then keep going and you'll see a locked door. Go through and you'll find yourself in the West Twisted Hallway.Follow the twisted hallway until you reach the West Twisted Room. Watch out for hands falling from the ceiling and hop across the stones to another locked door. Go through it and you'll be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room. You've got a tough battle here. Kill the first Stalfos while avoid the pit and then two more will come after you. Unlike the previous two, with these two if you kill one and take too long killing the other, the first one will come back! Don't panic, keep your head, and I hope you put some faeries in your bottles from the forest meadow maze earlier! The reward for this tough battle is the awesome Bow. Now take your new bow and go BACK (yes, back, not forward) to the stairway you entered from. You should have seen a red ghost laughing at you right? Well, as soon as you got close she disappeared. This time shoot her with your arrow before you get close enough to make her disappear. If you get her in all three pictures she'll fight you. She's just like the composer brothers in the graveyard. Just keep blocking her attack until she appears and then letter have it with a jump slash. When she's dead you'll have recovered the first flame from the Poe Sisters and you'll be rewarded with a small key.Now go back into the Upper Stalfos Room and go out the other door. Here you'll face the blue Poe Sister. Deal with her the same as the red one and get the compass as reward. You need another key before you can go on, so go BACK again through the Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and West Twisted Hallway and finally you'll find yourself back at the end of the block puzzle room. Above the doorway to the West Twisted Hallway is a gray eye. Shoot it with your arrow and the hallway will straighten. Now go through the hall way to the Twisted Room and you'll be at a different angle now. This time, drop to the floor and open the gold chest to get the Boss key, then drop down the hole in the floor. Kill the flaming blue skulls in this room and go out the door. Now you're on the balcony of the West Plant Room. Walk along the balcony and enter the door on your right to get to a room with a very tough Living Hand monster. Remember to kill all it's parts quickly when it splits or it will join back together. You'll get the second small key you need.Go out the door, take a right and go through that door. You're back in the block puzzle room. Make your way up to the door to the West Twisted Hallway and shoot the gray eye again to turn it back into a twisted hallway. Go through the Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally the East Stairway ending with a locked door. Go through this locked door and you're in the East Twisted Room. Hang a right and you'll be in the East Twisted Hallway (which is currently straight). Kill these Green Flaming Skulls the same as the blue ones - Z Target and hold down R and walk into them, then kill with sword. They're easier then the blue ones. Go through the locked door at the end of the hallway and you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye that's on one wall. Wait until the torch in the middle of the room is between you and they eye and then fire your arrow. The arrow will fly through the torch's flame, light on fire, then hit the eye, melt the ice, and activate the eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use Deku Sticks you'll have to light torches and stuff using this method instead. Kind of tricky but cool nonetheless.Now the Hallway will be twisted so go back through it. Fall down the hole in the bottom of the Twisted Room and you'll be in the falling ceiling room. To your right is a small hall and door that leads to the balcony of the East Plant Room. Don't bother the only thing there is a small chest containing a heart. Instead, wait until the ceiling falls and as it's rising again run to the small yellow switch along the right wall. Stand on it and stay on it until the ceiling falls and you won't get hurt. Then run to the square just left of the small treasure chest when the ceiling rises again. Get the treasure (some arrows) and wait for the ceiling to fall. Then run through the door to the picture puzzle room. Shoot the picture on the wall with an arrow to get the puzzle going. You then have to push blocks around until they match the picture on the wall (look at the top of the blocks and ignore the pictures on their sides). One of the blocks is a nonsense block and is just there to confuse you. If you don't make it in time the blocks will rotate to a new configuration and you'll be given a bit more time. Keep trying, eventually it should give you enough time to do it. Once you get the picture you'll have to fight the green Poe Sister. Knock her around to get back the green flame and then go through the door. Kill the skulltula and go through the next door and you're back in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split up into 4 ghosts. Watch carefully, after they split, one of them will do a quick 360 spin and the others won't. The one that spins is the real one. Shoot her with an arrow using Z targeting. Once she's dead the tile in the middle of the floor will become an elevator. Ride it down to the Revolving Room. This one took me a while to figure out. Stand at the right of one of the rig rock platforms sticking out of the wall and push A to grab it, then push. After a while of pushing the room will rotate. Go through any opening and step on switches, get treasures, and kill monsters until finally the room rotates around to the now opened hallway leading to the Boss Room (remember to keep rotating it the same way by always standing to the right of the block when pushing). Now go through the Boss door and climb the stairs, then walk over the Triforce symbol and then try to go back out. Your way will be blocked and you'll now be facing.. Temple Boss: Phantom Gannon Phantom Gannon has two phases. In the first phase, he rides into a picture and then two of him rides back. One of them is fake. You can tell which one is fake because the fake one rides slightly to the left of the path in the picture, and the real one rides slightly to the right. Stand in the middle of the room with an arrow ready to fire and rotate around scanning the pictures. When one of the pictures has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at him right away. If you hit him he'll retreat and you can do it again. If you miss he'll zap you for a big time hurt. After you've done this 3 times he'll lose the horse and start flying around the room shooting bolts at you. You'll quickly notice that you can block the bolts but you can't seem to hurt him at all. If you've played A Link to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt at you, hit it with your sword to shoot it back at him. HOWEVER, watch out as he might hit it back at you again! So be ready to hit it again if it comes flying back to you. Sometimes you'll hit it back and forth like 10 times before it finally gets him. The more times it bounces back and forth the more it hurt too. When it does hit him he'll fall to the ground. Take this opportunity to give it to him with a jump slash from your sword. Then he'll fly back up again. The more times the bolt bounced before hitting him the longer he'll be on the ground. Keep doing this until he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful spear stab. Try to dodge it if you can, you can't block it. Also, remember to stay far away from him when he's firing bolts because it will make it easier to hit them back at him. Once he's dead you'll get a message from the real Gannondorf. Grab your heart container and get out of the temple via the blue light.

Fire Temple

One way or the other, make sure you're now adult Link and head for Kakariko Village. Go up to the Death Mountain Trail and travel to Goron City. All the Goron's are gone except one rolling around on the third level. Use a bomb to stop him from rolling and talk to him. He'll give you the Goron's Tunic, which is resistant to fire. Equip it. Now go to the bottom floor and enter the King's room. Pull the statue at the back of his room out of the way and enter Death Mountain Crater. Use your hookshot to get across the broken bridge and on your way across it Sheik will come and teach you the Bolero of Fire. Now continue on down and enter the Fire Temple. Fire Temple: Go up the stairs, hang a left, and enter the door. Short story sequence here. Now start hopping stones and make your way to the left of this chamber. There's a cage there with a Goron in it. Step on the switch to release him and nab the small key in the treasure box behind him. Now hop on back to the door you came in and exit this chamber. Walk straight across to the door on the other side and enter it. Now in this large chamber make use of the bridge and platforms to make your way to the left side of the chamber. There is a small hallway and a door there. Don't panic if you fall in the lava, your new tunic keeps you from getting hurt at all for a few seconds to give you time to get back up. Anyway, go through this hall and door, and down the next hall to another Goron. Free him and get the key from his treasure box. Now go back to the big chamber and hop your way across to the other side (the right side). Blow open the wall to find another Goron and key. Now finally make your way to the other end of the chamber from where you came in to where there's a locked door. Go through and you're at the Fire Elevator.In this interesting room, slide down the ramp and then climb up the fence. Climb up to the top of the fence and kill the two bats there, then drop down to the platform just below you and push the movable block off of the edge. Then fall down and land on the moveable block and you'll be shot up into the next room. Go through the locked door here into the green room. Climb up the ledges and kill the little torch slugs. Jump across to where you see a white diamond thing and a movable block. Push the movable block off the side, then drop down and pull it until it stops. Climb up onto it, hop over to on top of the Goron's cage, and climb up the fence. Now walk forward all the way until you hit the wall, and stand on about the forth tile from the cliff edge. Get out a bomb and throw it towards the edge. It will drop down and set off that diamond thing (it's a switch) which will make the pillar of fire temporarily disappear. Climb up the fence where the pillar of fire was and go through the door that's up there.Now you're in the big boulder room. Turn right and keep going that way, dodging boulders, until you find another caged Goron. Get his key. Now as you exit his cage follow the left wall past a locked door (don't go through it) until you reach the other side of the room and the second caged Goron of this room (he's through a door that's in an alcove that may be hard to see). Now on the way out of this room hug the right wall until you find that locked door and go through it. Here you'll have to carefully walk across a walkway. If you look high above the blocked door you'll see a gray eye tile. Shoot it with an arrow to unblock the door. Through the door is the Dungeon Map. Back in the narrow walkway room, go through the locked door. In this next room walk along the stone path and jump over onto the fence. A flame will follow you. Just hurry forward hopping over to the next fence until you reach the unlocked door on the other side. Go through it.Now you're on the upper level of the big boulder room. Hop onto the platform in front of you and kill the torch slug, then use a bomb on the crack in the floor and climb down. Down here you can rescue the Goron from the green room and get another key, not to mention an easier way up later in case you fall down somewhere. Now climb back up and hop a few ledges to get to the switch that's near you. This switch will free a Goron on the other side of the big boulder room. Hop ledges and make you way over to him and get his key. Now that you've got 2 more keys hop your way back to the door you came in. Look high up and to the left when facing the door and you should see a high ledge. There is a secret area up there. Go through this area and you'll pop out in a donut-shaped room where the Megaton Hammer is. Step on the switch and hurry to the treasure chest (use your hookshot to get past the steep cliff). Open it to get 200 rupees. Go back down and go through the door back into the fence room.This time, back in the fence room, jump your way across to the locked door. The last jump to get there seems impossible but it's not. Just jump slantwise from the corner of the fence to the corner of the ledge and if you keep holding forward you'll grab on to the ledge and pull yourself up. Go through the locked door. Follow the short corridor after it and you'll find yourself in the giant fire maze chamber. Hop on down and head to the right. You'll have to dodge spinning flame throwers, rolling boulders, and proximity sensitive flame walls to make your way to a door in the far right wall. The compass is through that door. Be wary of fake doors in here. They'll hurt you if you try to open them. If you're unsure put a bomb next to it to find out if it's fake or not. Now head back to the starting point and then to the left side. Make your way through this maze to the locked door on the pillar in the middle of the chamber. Go through it and you'll see a trapped Goron on your right. You can't save him yet. Instead continue on and go out the door on the other side.Now you're back on the right side of the maze. Make your way toward the right wall of the chamber where there's a yellow switch. If you step on it the big fire wall on the opposite side of the room will disappear for a few seconds. Hurry (I know it's hard to hurry in this maze, but you'll have to) through to where the fire wall was and run past it before the time runs out. The door ahead is a fake. That said, blow up the door with a bomb and then go on in through the real door and face the first dancing fire-man mini-boss. This mini-boss is really easy if you have bombs...otherwise he's a lot harder, but I recently found out still possible to beat. All you have to do is throw a bomb at him. When it explodes he'll shrink to a little helpless black ball. Slash him a couple of times and he'll run away. Don't chase him you can't run fast enough. Instead, hold down B to start charging a spin attack, and walk the opposite direction he went. Eventually he'll circle around the room and bump into you again. He'll start running away again before he's very close to you, but your fully charged spin attack has a good range. As soon as hear him make a scared noise indicating he's about to turn around let it go to teach him a lesson. If you're low on magic, hide against the wall and he won't see you. He'll keep running past and as he does slash him with your sword. Now he'll jump into the flame and become a dancing fire guy again. Use another bomb and repeat the process until he's dead. If you run out of bombs you can use your hookshot to pull the little black guy out of the center of the fire dancing thing and hit him with your sword. Just wait on the steps until he stops skating around the room and use Z-targeting. Now that he's dead climb up onto the platform where the pillar of fire was and it will raise you up to the next floor.Go through the door to enter the second green room. Find the fence and climb up it, then drop a bomb down on the diamond switch and climb up the fence once the pillar of fire is gone (similar to the last green room). Go through the door up there to enter the large donut-shaped room. In here you'll find a small yellow switch and a long circular stairway. You have to step on the switch and run up the stairway before the time runs out to open the treasure chest at the top. Of course this is pretty hard because the stairway is right on the edge of a huge pit. If you happen to fall you'll be back where that Goron was that you couldn't save before inside the pillar in the middle of the big fire maze chamber. You'll have to make your way back up and try again. Once you open the treasure chest you'll get the Megaton Hammer.Now make your way down the narrow stairway to a block with a face on it. Hit it with the hammer and fall down the resulting hole. Now smash the statue with the hammer (this is harder than it sounds...try holding forward or sideways while swinging the hammer to hit it correctly). Now in the next room kill those annoying bats and then hit the small face tile with your hammer. Grab a crate, go down the stairs, and put the crate on the blue switch. Go through the door. In the next room hit the face square with your hammer, drop down, then hit the rusted switch with your hammer. Go in the door. Play the Song of Time to move the blue block down. Use it to jump to the other side and then hit the switch with your hammer. Go get the key from the now-freed Goron's cage. Then climb back up to the door you came through using the blue block.Back outside, hop over to another face block and hit it with your hammer. Make sure you have enough life to handle it and then drop down the hole. If you're low on life there's a fairy in a pot on the right side of this room once you're down there. Use the hookshot to get to it. Anyway, exit out of this room and you're back at the entrance. Go down the stairs and to your left is a statue thing. Destroy it with the hammer and go through the door behind it. Kill all the baddies in this room and go on to the next one. In here the floor tiles will raise up and try to attack you so watch out. If the Shield-eater gets your shield and tunic kill it quickly and you'll get them back. Go on to the next room and you'll face the second dancing fire man mini-boss. Kill him the same way as the first one. Go through the next door, smash the rusted switch with the hammer, and nab the boss key. Now go out the doorway ahead of you and you're back at the entrance. Go up the stairs and through the left door, hop across to the boss door and go through. Now you'll face... Fire Temple Boss: Valvagia This boss requires a little patience. What he basically does is go down a hole then pop up and perform 1 of 3 attacks. Either he'll just poke his head out and swipe at you, fly up and try to bite and breathe fire on you, or fly to the ceiling and start making rocks fall down on you. He alternates between swiping at you and one of the other two attacks. Also, sometimes it will seem like he's going to pop out of a certain hole and then he'll suddenly change his mind and come out a different one. Sometimes he'll change his mind 3 or 4 times before finally popping out. Now, the way to kill him is, you'll have to wait until he just pokes his head out to swipe at you. As soon as his head pokes out, push your hammer button twice to whip out the hammer and smack him one with it. Then back off while he flails around for a second, then you can use the hammer, sword, or a bomb to get him again (I've heard a jump-attack with the Big Goron's sword works good). When he does his other two attacks, Z target him and just hold your shield button and he can't hurt you. NOTE: If you push your shield button while you have the hammer ready it won't do any good. Quickly tap B first to whip out your sword. This puts away the hammer, whips out the sword, and readies the shield in one quick motion. Then you can safely hold down your shield button. Also, for the falling rocks attack don't worry, they rarely if ever actually hit you, you don't have to run around dodging them or anything. Once you've smacked him on the noggin enough with the hammer he'll go down. Grab your heart container and off you go into the blue light for another story sequence.

Ice Cavern

Ice Cavern: After the story sequence you'll be just outside the Fire Temple. Walk back over the bridge (use your hookshot to cross where's it's broken) but instead of going out the cave, walk over the next bridge to a cave blocked off by red boulders. Use your hammer to smash the boulders and go inside to the 4th Great Faerie who will double your magic meter. Now you can either walk down Death Mountain or you can use the Prelude of Light to warp to the Temple of Time, walk outside, and summon Epona with Epona's Song. Either way, head on over to Zora's River. Make your way up the river just like the last time and just like the last time, play Zelda's Lullaby on the Triforce symbol in front of the water fall. Unlike last time, however, you'll find that the water world is now an ice world.Go up to the King's room and go around behind him to enter Zora's Fountain. Now hop on the ice blocks and make your way to a cave there known as the Ice Cavern. The Ice Cavern is a fairly straight forward level. Just make sure you have a couple of bottles to use to store the magic blue fire in. You'll need at least two to carry back out with you - one for the King and one for the Zora store. Now, from the entrance of the Ice Cavern, follow the path until you reach a room with a revolving spike thing and some ice statue guys. Kill the ice statue guys to open the door to the next corridor. At the end of this corridor you'll be in a room with a big helicopter-blade thing made of ice. You'll have to run around and collect all the silver rupees to open the blocked door. One of them is right next to the exit door floating in the air. Go through the door and tunnel and fight your way through the next room until you get to a room with some ice bridges everywhere. Go up on the ice bridges and get to that blue fire. Now use all your empty bottles on that blue fire to collect it for future use. Use one of them to melt the red ice around the treasure box at the end of the bridge to get the dungeon map. Make sure to refill it (you need two bottles at least BTW), and go back to the helicopter blade room.There are two additional exits from this room that are covered with red ice. Use your bottles of blue fire to melt them. Go through the one to the East (the one with two pots next to it). It leads to a small round room containing another blue fire thing. Refill your bottles and use them to melt a heart container piece and a treasure box containing the compass. Now refill them again and go back to the helicopter blade room and then through the West exit. The basic idea behind this next room is to push that block of ice around and use it to get where you want. The following directions pertain to the direction you were facing when you first walked in. First, push it left and get the silver rupee there. Then forward and get that one. Then (careful not to fall of the edge!) push it right, then back toward the entrance to get another silver rupee there. Then push it off of one of the edges and a new one will appear. Push this one forward then right and climb up to melt the last silver rupee with your blue fire. Then push this one off the edge to get another new block. Push this one left, forward, right, back, and then left to get to the exit and go through it.You'll have to use some blue fire to melt some red ice in your way in this corridor. Open the ice door and you'll face an ice wolf. Kill it and receive the Iron Boots. Sheik will come and teach you the Serenade of Water. Use your new Iron Boots to sink into the water behind the treasure chest and walk to the end of the passage. Take the boots off once you emerge from the water. You're now back in the first room. Before leaving the ice cavern, go back to the small round room where you got the heart container piece and the compass (East of the helicopter blade room) and fill two bottles with fire. Then go back out the way you came in. Leave Zora's fountain and use a blue fire on the frozen King Zora. Talk to him and he'll give you the Zora Tunic, which keeps you from drowning. Go down and use your other blue fire on the doorway to the Zora Store. Now play your Serenade of Water and you'll warp to Lake Hylia. Run forward and jump into the water in front of you. Make sure you're wearing Zora's Tunic and then turn around and equip the Iron Boots. Use your hookshot to hit the blue diamond above the doorway and it will open. Go inside and you're now in the Water Temple so take off those Iron Boots.

Water Temple

Drop into the water and swim along the right wall to a ledge. Then equip your Iron Boots and drop down to the bottom. Find the tunnel with the torches on either side of it and go in there to meet Ruto. Walk to the center of the room after she leaves and take off your Iron Boots to float up. Play Zelda's Lullaby in front of the Triforce symbol that's there and the water level will lower. Go through the door that's there to get your dungeon map. Drop down and you'll be in a room with two unlit torches and a lit one. Light the torches by shooting arrows through the lit torch or use Din's Fire. Go in there and kill the clam guys. Z target a clam and hold down your hookshot button to aim at it, then walk up to it until it opens it's mouth and then release the button to fire the hookshot. Kill them this way because in a bit you're going to have no choice but to kill clam guys with your hookshot. Now go back into the main room.Follow the left wall, skip the next tunnel and go on to the tunnel after that with the block in front of it. Push the block all the way forward and it will drop down. Jump down and go down the passageway then up the other side. Now hit the shock switch (the thing that looks like a diamond) and jump onto the geyser that shoots up then jump over to the other side. If you fall down there's a hookshot target you can use to get back up. Now you'll be in a room with a big whirlpool. Equip your Iron boots to sink down. Go stand on the piping under the water across from the stone head. Aim your hookshot to hit the crystal shock switch in it's mouth, then turn and fire the hookshot at the hookshot target inside the underwater passage. Go down the passage and float up and grab the key, then hit the shock switch that's in there to reopen the gate and use your Iron Boots to walk back out. Take off the boots and float back out of the whirlpool and make your way back to the main room. You'll need to use the hookshot to get out of the hole at the end of the tunnel. Stand on the block you dropped down then look up and you'll see a hookshot target you can use.You should have 2 keys now. Go to the tower in the middle of the main room and find the locked door and go through it. Use your hook shot to go up to the ledge above you then play Zelda's Lullaby in front of the Triforce symbol to raise the water level. Now put on your Iron Boots and drop back down. Underneath where the block was is now a hole. Drop down and follow this corridor and you'll end up in a room with a shock switch. Hit it with your hookshot from a distance and back away as a bunch of baddies drop down from the ceiling. Here's a battle tip for you. Z target the rock thing (the thing that turns into a spiked ball when you get to close) and hit it with your hookshot to kill it and it won't even be able to attack you. If it does come at you, block it with your shield and it will turn back into a rock thing. Walk around Z targeting all the rock things and kill them and you'll be left with two clams. Kill them using the hookshot method you used before. Once they are all dead a grate on the other side of the room will open in the ceiling. Float up there to get another key. Go back to the tower room and go through the upper door.Walk around until you see a tunnel with two pots in front of it and go in there. Follow the passage, use your hookshot to get over the spikes, then use your hookshot again on the ceiling to get up in the room. Go stand next to the treasure chest and shoot an arrow at the shock switch. Then get the compass. Go back out to the main room. Jump in the water, put on your boots, and sink to the bottom. Walk into the room where you met Ruto (the one with the torches on either side of the entrance) and float up. Blow open the crack in the wall to get your third key. Now go back into the main room, unequip your boots and swim left across the wall. Enter the first locked door you see. Go stand on the water geyser and then shoot an arrow at the shock switch to have it shoot you up to the next room (you can also use a bomb if you are out of arrows). Go through the door and you're at the high water level Triforce mark. Play Zelda' Lullaby to raise the water level to it's highest point. Now drop into the water and swim left to a locked door and go through it. Hop down two platforms and this platform will move. When it's at it's lowest point jump to the non-moving platform to your right. Now use your hookshot on the hookshot targets on the fronts of the moving platforms to make your way up to the top of the waterfall and go through the locked door. Now your in the water level puzzle room. If you mess up at any part of this room and fall in and the water level is low, use your iron boots to sink to the bottom then use the hookshot to hit the shock switch and raise the water level, then float up and climb back on to the starting platform to start over.Use your hookshot on the shock switch in the middle of the room to raise the water, then hookshot over to the statue nearest you. Now shoot the switch again with the hookshot and the water will lower. Walk to the back corner of this platform and look to your right. Use the hookshot on the hookshot target on the wall to get over to the next platform. Climb over the statue head and walk to the edge and shoot the switch again to raise the water again. Now hookshot to the next statue and hit the switch once again to lower the water. Now stand on top of the statue's head and shoot the switch a final time to be taken up to the next level. Kill the annoying spider things and kill the Shield-eater with arrows then use the hookshot target in the ceiling to get over the spikes. Go through the door and you'll find yourself at a big lake with a dead tree in the middle and a pillar on the opposite side. The lake is an illusion. Just walk over it and walk up to the pillar on the other side. You can't get in the door, so turn around and you'll come face to face with...yourself! In the form of Dark Link. Okay, this guy may seem impossible but there's a trick that makes him easy to beat. First, stand on the island in the center of the lake and make sure he stands on it too. For some reason, if he's standing on the island he won't attack nearly as well. Some say it has something to do with the lack of a reflection. You can also use the islands to either side but there's a glitch in the game that sometimes causes him to be stuck in the wall and you can't get him, so use the middle island. Anyway, once you've done that try hitting him with your hammer. If he blocks, take out your sword and hit him once with a regular swing (NOT a stab) and he'll deflect it but then be vulnerable, so take out your hammer again and it should hit this time. Then just keep smacking him with the hammer while staying on that island and he'll go down in no time. If you can't get this to work use Din's Fire.Now the lake will disappear and reveal where you really were...just a large room. Go through the now unblocked door and get your nice new shiny Longshot. Now look behind the chest and there's a temple of time block. Get rid of it with the Song of Time and drop down the hole. You'll be at the mouth of a river. Swim down river and when you start coming close to a whirlpool, use your Iron Boots to wade past it. If you get caught in it's pull and can't get out, try to get as far away from it is possible and then take off the Iron Boots and start tapping your B button like mad to swim away from it. Make your way to a small platform on the left side of the river, just before a particularly strong whirlpool. Use an arrow to shoot the gold eye across from you and a grate will open with a treasure box behind it. Use your hookshot on the treasure box to fly across, avoiding the last 2 whirlpools, and open the box to get a key. Go down the hallway and you're back at that whirlpool you got a key from earlier. Now make your way back to the main room (you should know the way) and with your Iron Boots on go once again through the tunnel with the torches on either side where you met Ruto, and float up to the water level changing switch. Play Zelda's Lullaby to change the water level, then drop down and go back into the main room.Go into the tower and play Zelda's Lullaby there to raise the water to the middle level. Exit the door and go around the tower to the back. There's a tunnel here with a grate and a gold eye below the entry. Shoot the gold eye with an arrow then quickly use your Hookshot on the Hookshot target at the end of the hall. Follow the passage until you hit a movable block. Push it forward out of your way, turn left and get the key. Now go back the other way and use your hookshot to fly up the hole in the ceiling and go down the hall to drop down back into the main room again. Sink down to the bottom and go into the passage to the right of the passage leading to the room where you met Ruto. Float up the other side. Use your hookshot to get over the spikes and go through the locked door.In this room kill as many of those spider things as you can first then use your Iron Boots to wade through the middle of the water, avoiding the whirlpools and the boulder. Float up and out on the other side and go through the door. Drop to the nearest ledge on your right and blow open the crack in the wall. Don't go through it yet. Instead, swim across to the left platform and blow open the discolored bricks. Go through this one and push that block that's in there all the way forward. Now loop back around to the first hole and go in there and pull the block as far as you can. Loop back around once again and push it the rest of the way onto the underwater switch. This will raise the water level. Float up with it and go through the door (not the one you came through, the other one. It's got steps in front of it). Now in this room step on the floor switch and quickly cross the gap by hopping on the water geysers then go through the door. You don't have to jump on the third geyser, you can make the jump from the second to the door to save time.In here avoid the boulder and head right (upstream) then use your boots to sink into the deep water. Walk along the passage, float up the other side and go through the locked door. Get the Boss key from the treasure chest. Now go back outside, go down stream and you're back in that room with all the spider things and the vortex's. Go back through the door you first came in and make your way back to the main room again. Once there float up and go through the door with the red block floating in front of it and raise the water to the highest level. Now look for one of those dragon head statues with a hookshot target on it. Use the hookshot to get over there and go through the door behind it. Go up the ramp while trying to avoid those moving spike things (this is a lot harder than it sounds. Try going up the right side when the first spike thing is moving Water Temple Boss: Morhpato the left and about halfway over and keep running straight up) and go through the boss door. Jump onto one of the platforms and you'll get a warning about the water. Now you'll meet... This boss is fairly tough but not overly so. When it start to morph into a tentacle just get far away from it. You can use your hookshot on the targets on the walls to get away faster. I stayed on the outside edge all the time so as to avoid falling in the water. Now once you're far enough away Z target that little red thing and when it stops spinning around so much, use your hookshot to pull it out of the tentacle and bring it toward you. Then hit it with your sword. Another method is using your Din's Fire spell. Stay fairly close to the tentacle that has the little red thing in it. When it's about to grab you use Din's Fire and the tentacle will dissolve. Then quickly do a Jump attack (push A) on the red thing to get in a nice solid hit. Another idea is to try to corner the red thing and just wail on it not letting it get back into the water. After a bit it will start using two tentacles which is more difficult. If one of the tentacles gets you you're in for some serious damage. Just keep doing either or both of these methods and that little red thing will finally die.

The Well

The entrance to the bottom of the well is in the Past area of the game. You will have to return from the Temple of time, go to Kakariko, enter the Windmill and play the song of storms there. Then the water will unflow from the well and you will have access. This level is nasty. So, after 2 hours of mapping it out, I've found a way to get to the Lens of Truth very quickly. There are a bunch of treasures scattered in this level but they are almost all WORTHLESS! Most of them are a single Deku nut. I'm going to tell you how to get the Lens of Truth, a gold rupee (worth 200 rupees), and finally the 3 gold skulltula's that are here (I've never mentioned most of the gold skulltulas before but explaining them here instead of making you explore this whole confusing level to get them is just easier.) Crawl through the hole and climb down the ladder. Kill the skulltula then walk straight forward right through the wall in front of you (yes, you heard right, this level has walls you can walk through, invisible floors, etc.). Now you're in the main well room. Watch out for the giant green flaming skull flying around and just keep running straight forward through another wall. Now ignore everything in this room but watch out, there's a small invisible pit right in the center of the room where all that blood is. Move around the pit and keep moving forward to the opposite wall and, again, walk through it. Now stand on the Triforce symbol in front of you and play Zelda's Lullaby. The water will drain out.Now turn around and go back through the wall, avoid the pit, through the next wall, and you're back where you started, except now there's a big pit in front of you. Fall down it and crawl through the hole that's down there. Kill the skulltula, climb up the vines and go through the door to the Bottom of the Well boss. This guy is scary but easy. It's basically a swing-your-sword-wildly-at-anything-that-moves affair. You can kill the hands coming out of the ground. If they grab you just wildly mash your buttons until they let go and keep slashing at them. You don't need to kill the hands, just the weird thing walking around trying to bite you. Once it's dead, a treasure box will appear containing the Lens of Truth. Use the lens of truth in this room and you'll find an invisible treasure box. Open it for 200 rupees. Now if you wish, you can just leave now by playing the Prelude of Light and go on to the next section. Otherwise, read on for how to get the 3 gold skulltulas in this level.First, leave this room, climb through the hole and up the vines to get out of the pit. Now go down the left path a little bit and if you use your lens you'll see a small alcove in the right hand wall. Go in and retrieve the key that's there. Now leave the alcove and go left (back toward the starting point). Keep going and you'll hit a left turn. Turn and use your lens and you'll see another alcove containing another key. Now leave the alcove and continue down the corridor. A little ways more and you'll see a cage with a Shield-eater in it. Directly across from it is a wall you can walk through. Go through it and walk straight across the room (avoid the pit in the middle! You can see it with your lens now). Go through the opposite wall and down the small corridor. You'll see a grate ahead of you. Fall down the pit you come to, walk under the grate, and climb up the vines on the opposite side and go through the door.Now in this next room is a mummy. Use your Song of the Sun to stun it and kill it with your sword. Now take out a Deku stick and light it with the torch but DO NOT LIGHT ANY TORCHES with it yet. All these torches open the coffin next to them and will release more enemies. You need to light a specific torch. It's the torch in the corner furthest from the door and to the left when looking from the door. Light the torch and the coffin will open letting out two bats. Kill the bats and inside the coffin is the third and final small key. If the bats burned away your Deku shield don't worry you can get another free one on the way to the third spider. Now head out of this room, fall down the pit and climb up the other side, and go straight through the wall in front of you. Look left and there's a locked door. Go through and kill the plant, watch out for the pots, they attack you, and there's spider number 1.Leave and turn left, avoid the pit, and there's another locked door on the other side of the room. In here is a bunch of bats and a big pit in the middle. Don't worry, there's an invisible floor. Just walk around the outside of the pit and you won't fall in. The spider is in the opposite corner of the room from where you entered. Now leave the room, turn left immediately and walk through the wall. Turn left again and continue down this corridor. You'll see some kind of face picture on the wall at the end of the corridor. Right underneath it is a pit so don't fall down it. Now turn right at the end of the corridor and you'll be at a dead end with a hole to crawl through. Crawl through and go through the locked door. Before moving into this room use your lens to see all the pits spread all over the place. Kill the bats and kill the laser shooting thing in the middle of the room by throwing a bomb at it. The chest in this room contains a replacement Deku shield if you lost yours. Go through the door and you'll be in the cage with the Shield-eater. Avoid it when it tries to suck you into it and hit it with your boomerang or sword when it stops. Kill the third and final gold skulltula in this room. Now use your Ocarina and play the Prelude of Light to warp out of this hellhole and end up back in the Temple of Time. Go into the Master Sword room and replace the Master Sword to warp to the future and continue your main quest. Pat yourself on the back for getting 3 well-earned skulltulas and the Lens of Truth.

Shadow Temple

If you haven't already gotten it, go back to the Quest for Truth section and get the Lens of Truth. You need it for this level. Go down the hall and turn the corner, use the hookshot to get across the pit, and you'll see a wall in front of you. Walk through it. Immediately turn left and follow the wall two face tiles down and walk through the wall again (use the Lens in any area to see where the walls can be walked through). Now go through the hall and door and go through another wall to come to a room that seems to have no exit (but we know better right?) As soon as you enter head right and follow the wall until you find an opening (use lens if you want). Go through the door behind it and then play the Song of the Sun to stun the zombie and kill it, then hunt down and kill the two bats. Get the chest that appears for the Dungeon Map.Now go back out and head right following the wall to an opening behind a walk-through wall with a pot on either side of it. Keep going down this tunnel and you'll end up in a room that looks the same as the last one. The opening to go through next is in the corner on the right with a pot beside it. Go through the door there and you'll face Dead Hand, which is the same guy that you killed to get the Lens of Truth in the bottom of the well. After this easy kill, a chest with the Hover Boots will appear. Snatch your prize then go all the way back through to the first big room that had the statue in the middle of it.Use your Lens and look at the skulls on the pillars around the circle, and see which one does NOT disappear with the lens. Now walk up to the tab sticking out of the side of the base of the statue and push the statue until the tab you are pushing is pointing toward the skull that didn't disappear. Don't stop pushing until it gets there or you'll fall in a pit. Now put on your hover boots and walk across the pit to the tongue-looking platform and go in the door and down the ramp. Kill the laser eye in the middle of the next room by throwing two bombs at it, then stand in the middle of the round platform it was on and play the Song of Storms for a Big Fairy (Big Faeries heal both life and magic but can NOT be captured into a bottle. Also note that all you have to do is leave the room and come back in and you can get it again.). Go through the wall on your right, kill the mummies (stun them with Song of Sun if need be) and get the chest containing the compass.Exit back to the eye laser room and go straight through the wall on the other side. You'll end up in a big room with two Deaths swinging giant scythes around the room (it's not enemies, it's just a giant statue). Avoiding the blades, grab all the silver rupees in the room. Note that one is on a platform that has a hookshot target on the wall above it, so use the hookshot to get to it. Now go through the alcove it opened and get the small key. Return to the eye laser room and use a bomb to blast open the remaining wall leading North. Go through the locked door. In this next passage watch for round small shadows on the ground. They are Skulltulas waiting to drop on you. Kill the three Skulltulas and drop down the ledge ahead and you'll be facing some dropping blades. Dodge the first blade, kill the Skulltula, then go past the second and keep following the tunnel. Now you'll be in a huge room. Take off the Hover boots if you're using them, otherwise you might slide into a blade. Jump over the pit, dodge the blade and jump over the next pit, dodge the second blade and jump over the pit, and just before the third blade watch out for a flaming skull to try to get you. Kill it then dodge the final blade.Now on this island you'll have to kill a Stalfos. Once he's dead, play the Song of Storms in the middle of the island for a Big Faerie. Put your Hover Boots on. Facing away from the last falling blade, turn left and use your lens to see an invisible platform. Hover on over it and the next platform, turn right, and hover on over to the door there. Go through and use your lens to see the big spinning scythes thing. Kill the Shield-eater and look on the walls to find 3 bats to kill. Kill them and the door will open. Go through it to kill a gold skulltula, open a chest for some rupees, and open the invisible chest using the lens for some arrows. (Yes, that was just for two stupid treasures and a gold skulltula but I didn't want people complaining that I'd missed some treasures). Now head back out and hover back to where the Stalfos was. You can use the Song of Storms for another Big Faerie now if you want.Wait until the platform in front of you falls and hover forward as far as you can go to land on it (it's farther than it looks). Then wait for it's highest point (you'll have to time it) and hover over to the next big island. Collect all the silver rupees here (there's on inside that eye laser thing so kill it) and go through the door that opens. Follow this passage to a room with falling spikes. Use your lens and look at the right hand wall to see a movable block. Pull it out onto the face tile and then push it in front of you and it will keep the spikes from hitting you. Once it's on the second face tile walk around and start pulling it until it's on the third face tile. The treasure box in the cage to the right has arrows. Climb up on to your block now and hover/hop to the ledge on your left. Now wait until the spiked platform lowers and walk over it to get to the platform on the other side of the room. The treasure box has rupees, but more importantly the yellow switch makes a new treasure box appear on the other side of the room. Hover there using the spike platform as before and get the small key. Leave this room back to the big room.Now look at the left hand corner of the platform you are on (the one furthest corner from you) and you'll see a small rock ramp. Use it to get to a platform with a falling blade. Use your lens to see the ledges behind the blade, then dodge and hover to the platforms and finally to the locked door on the wall. In this room use your lens to see the invisible spikes on the floor. Kill the two zombies and a rupee chest will appear. Now to get all the silver coins here, hookshot to the hookshot targets on the wall. To get the last one, use your lens to see an invisible hookshot target above an invisible platform. Hookshot up and hover walk off the platform to get it. Once you have them all a door will open, go through it. In this room kill all the bats to reopen the blocked door that shut behind you. Climb up the steps and pick a bomb plant then toss it into the hole in the top of the giant skull to blow it up and get the small key it drops. Go back into the last room. Use your lens and look on the ceiling above the raised platform for an invisible hookshot target. Use it to get on the platform and go through the locked door.Now I know this sounds weird but, put on your Iron Boots. This will keep the fans in the tunnel ahead from blowing you away. Make your way through the tunnel until you come to a pit. Watch the fan on the other side of the pit and as soon as it stops blowing, equip the hover boots, walk across, and then reequip the iron boots. Drop down off the ledge and walk across the bridge to the door. You can kill the eye above the door that's shooting fire at you by hitting it with an arrow while the eye is open. In this small room kill the two zombies to reopen the door, play the Song of the Sun (not storms) in the middle of the room for a Big Faerie, open the invisible chest for some arrows, use z-targeting and Navi on the face for a hint, then leave. Use your lens to see a hole in the right wall, then stand even with it. Look at the fan behind you and when it stops, turn around and equip the hover boots. Stand on the side of the bridge closest to the fan. Watch closely and when you start moving from the fan run across to the opening in the wall. The fan helps blow you across. Go through the door.As soon as you walk in this room, look to your right and there's a pile of dirt there. Blow it up with a bomb, then use your Lens to see the invisible chest containing a key. Kill the two mummies for another rupee chest and go through the locked door. Once you're through this door turn left and go to the movable block. Pull it onto the path of green bricks and then pull/push it onto the face tile under the ladder on the opposite side. Climb up onto it and go up the ladder. Hop over onto the ship, stand on the Triforce symbol, and play Zelda's Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship completes it's journey, whether or not you're done with the Stalfos, it will start sinking. Jump off to the left (if you're facing the front of the ship) onto the platform there before it sinks. Go through the door that's on the platform.This next room has 4 doors at North, South, East and West (you came in the East door) and is a small maze of invisible walls. It's inhabited with those hand things like from the Forest Temple. Use your lens to navigate it. The West room contains three giant rotating skull heads that give you some rupees and a gold skulltula. The South room contains an invisible hand monster (use Lens of course) and a chest that appears once it's dead containing a small key. The North room contains two spiked walls that close in on you to kill you. Use Din's Fire to burn down the walls and recover the Boss Key and some rupees. Once you get the Boss Key and small key, return to the room where the ship dropped you off (through the East door).As soon as you're back in this room, look up and to your right to see a high platform. If you have the Scarecrow's Song you can play it to get Pierre to appear up there and then Longshot to him to get across. If not, go to the other end of the platform and look over to a large statue and some bomb plants. Shoot one of the bomb plants with an arrow to blow them up and make the statue fall over the gap creating a bridge. Once you're over go through the locked door. Use the Lens and Hover Boots to walk over the gaps and invisible platforms and go through the Boss Door. Make sure you're still wearing the Hover Boots and fall down the hole in the middle of the room to face... Shadow Temple Boss: Bongo Bongo This boss is easy if you know how to do it. Stand far away from the hands. Z-target one of them and fire off a regular arrow. It will turn blue. Then Z-Target the other and hit it with an arrow. Now as soon as it also turns blue, turn on your Lens and, push B once to take out your sword, then hold down B to start a spin slash charging. Wait until Bongo Bongo's eye is close enough and let the spin go. Start slashing it with the sword until it retreats. Then repeat until he dies. With the Big Goron's sword he should die fairly quickly. Grab the Heart Container and step into the blue light to get out of this tricky dungeon.

Spirit Temple, Ganon's castle

pirit Temple Part 1 - Young Link: Go up the stairs and turn left. Talk to the person there. When asked what you want, say Nothing, Really, and when asked if you like Gannondorf say no, and then you'll be asked to go get a treasure. Crawl through the hole, kill the bats and statue guy, and then light a Deku stick with one of the torches. Go through the right hand door and light the torches in there. Then go back and go through the other door. You'll have to fight a Stalfos here (boy they're much tougher and scarier when young Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with your slingshot). Now throw your boomerang to the left of the shock switch across the pit from you. If you aim right it will swing around behind the fence and hit it. Then the fence will fall down forming a bridge. Cross the bridge, watch out for the flying pots, and go through the next door (the chest is 5 rupees or a Deku Shield if you lost yours).In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to fry the guy. Just so you know, these guys copy all your movements, except in reverse. Technically you can lure it into a pillar of fire that appears when you hit the shock switch nearby, but it's easier to just fry them. There's nothing on the other side of the bridge, so just go through the next door. Open the treasure chest here for a key and collect all the silver rupees to make a bridge. Now go back into the first room again and this time climb through the small hole (not the one you came in through, the one between the two torches). Go through the locked door. Kill the skulltulas and climb up the wall.Now you're on floor 2. Go in the room a ways and you'll have to fight two of those lizard guard guys. Use your boomerang to hit the shock switch above you and open the chests that appear. One has Bombchu's in it, the other a Deku Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder up there. This will open the doorway. Go through and look to your left. Push the stone statue you see straight off the ledge onto a switch. Climb the steps in front of you to get to a torch and a door. Light a Deku stick with the torch, drop down, and light the two torches in front of the big statue to get the Map. Go back to the small statue, climb the wall, and go up the steps again, this time going through the door. Go around to the next door, and you're now in another silver rupee-collecting room. You'll have to kill the laser eye guys with bombs or bombchu's to get up to most of them. After getting them all a torch will light. Use it to light the other torches to get a chest with a key. Now move those blocks in the middle of the room around until the one with the sun symbol on it is in the sunlight coming in from the window. Go through the door that opened, up the stairs, and into the next room. Go up to that big metal thing sitting in the throne and hit it with your sword. Now you'll be up against an Iron Knuckle.This guy isn't all that tough. If you get hit though, you're in for some serious pain. Just Z-target and go to right outside his attack range. Then Jump attack (push A) and you'll get off a good hit and the swing he takes at you will miss. Back off and then do it again. If he hits a pillar it will give up 3 hearts. You can also try getting in behind him when he misses a swing if you're good. After a bunch of hits he'll be dead. Go through the door that opens and up a ramp and you'll end up...outside. Open the chest there to get the Silver Gauntlets. Watch the story sequence then play the Prelude of Light to go to the Temple of Time. Get the Mater Sword to become adult Link. Now you have a choice between continuing the Spirit Temple or using your new Silver Gauntlets to go get the Ice Arrows in the Gerudo Training Ground. If you want to continue the Spirit Temple skip down to Spirit Temple part 2, adult Link below. Spirit Temple Part 2 - Adult Link: Play the Requiem of Spirit to warp to the entrance of the Shadow Temple and go on in. Go up the stairs and to the right is a big gray block. Push it until it falls down and go into the next room. Kill the eye laser thing and shoot the shock switch in the ceiling with an arrow. Go through the door on the left. Kill the wolves and play Zelda's Lullaby on the Triforce symbol to make a chest appear. Hookshot to the chest to get a Compass. Go back and now go through the door on the right. Collect all the silver rupees in this next room. Use you Hover Boots to get the one floating in the air. Go through the door that opens. Watch out for the Shield-eater and get a small key from the box. Go back to the room with the shock switch on the ceiling and go through the locked door.Watch out for flying pots and a Shield-eater that falls from the ceiling in this hallway. Climb the wall and use your Lens to see an invisible hand monster. Kill it, then use one of the wood poles sticking out of the statue to push it around to the third sun symbol from the left, opening the doorway. Go through it and you're back in that giant statue room. This time the small statue next to you is alive so watch it. Now climb up the stairs and use your hookshot on the small treasure chest across the way from you. Use your hammer on the switch to open the door on the ground level. Go through this door, push the blocks out of your way, and hammer down the switch at the end to make a moving block for easy access between this room and the entrance room. Go back to the big statue room and use your hookshot on the hookshot target above the door you came in from originally (as adult Link) to get access to the stairs again. Climb up the stairs and jump onto the statue's hand with the Triforce symbol on it. Play Zelda's Lullaby to make a chest appear in the statue's other hand. If you've got good aim you can hookshot to it, or just drop down and climb the other stairs to jump over to it. Inside is a key. Climb up the stairs where you came in and go through the locked door.Kill the eye laser thing with a bombchu, then go through the next door and kill that eye laser thing with a bombchu (it will go down the wall, across the floor, and up the other wall to get it). Kill the weird floating guys with fire arrows or try luring them into the fire that appears when you step on the switch. Go through the door that opens. Ignore the statues and go stand next to the closed door to your right. Equip normal arrows and fire one at the statue furthest from you. As it moves toward you it will step on the blue switch which opens the door, so quickly go through it. Go up the stairs (there's invisible chests in here with hearts in them) and through the door. You'll have to fight another Iron Knuckle. This time is a little different since you're now older Link. If you use the Big Goron's Sword you can stab by pushing forward+A and then quickly retreat to get in hits before he hits you. Using this sword will kill him in a lot less hits then it took young Link to kill him with. If you don't have the Big Goron's Sword wait until after he's done swinging his axe and then hit him. Once he's dead go through the door to end up outside, and this time the chest holds the Mirror Shield.Go back inside and down the stairs to the room with the four statues. Stand in the sunlight and use your Mirror Shield to reflect the light on to the sun symbol on the wall. Go through the door that opened and get the key from the chest. Go back out of this room and then take the door to your right back to the room where those weird floating guys were. Go through the locked door here. Kill the two eye laser things with Z-targeting and a couple of Bombchu's (BTW your new Mirror Shield can now block their lasers!). Shoot down the skulltula halfway up the wall. Now aim your hookshot at the climbable section of wall at the very top and fire it. You'll be pulled up to the top climbable section rather than having to navigate this moving wall. At the top you have two more eye laser things to kill then go through the door. Play Zelda's Lullaby on the Triforce symbol to open the door in front of you, then go through it. All the doors in this room are fake. Blow up the one just to the left of the chest to reveal a gold eye. Shoot it and another block of ice will appear above you. There's a hookshot target on the ceiling above it to use that to get up onto the new ice block, then jump over and step on the switch. Drop down and get the Boss Key, then exit the room.Turn right and go through the door. Watch out for flying pots, and hit the switch behind the grating with a spin slash. Go through the door that opens and kill all the baddies in this room. You can use the Mirror Shield to reflect the light onto a sun symbol above the archway between the two sections of this room to get some bombs. Blow open the wall to the statue's right then push it around so the light shines down the new passageway. Go down there and push the second statue so the light shines back into the previous room through the grating. Now go back into that room, drop down to the floor and stand in the light. Reflect it onto the sun symbol on the wall with your Mirror Shield and you will be taken down to the big statue room again. Stand on the side of the platform furthest from the statue (but make sure you're still standing in the light), hold your Z trigger for a second to get the camera focused on the statue's face, then let go and use your Mirror Shield to reflect the light on to the statue's face. The face will crumble off and a grate will be behind it. Hookshot to the grate and go through the Boss door behind it. Watch the short story sequence and you'll have to fight a third Iron Knuckle. This one is bigger though. First Z-target him and get fairly close. Then wait for him to start to swing his axe. Immediately push Back+A to do a backflip, then push A again as soon as you land to do a Jump Slash and nail him when his defense is down. Then just wait for him to come close and start another swing and do it again. Once he's gone, watch another story sequence then go through the door behind the throne. Go down the hall, through the door, and climb up onto the big square platform. Step in the middle of the platform to initiate the battle with... Spirit Temple Boss: Twinrova First, jump onto one of the 4 side platforms and face toward the big platform in the middle. Keep facing toward the general direction of the witches. Do NOT Z-target. When one of them looks like she's about to fire, face her and hold down your shield button. Her beam will reflect off of the shield. Try to direct it at the other witch by moving the shield. If they fly over and start hovering above your platform, jump to the middle platform and reflect the attack, then jump back onto your platform. After you've gotten them to hit each other enough times, they'll combine into a more powerful (but much less ugly) Twinrova. Jump back to the main platform. Z-target her and hold down your shield button. Your shield will absorb her attacks! After three of the same type (fire or ice) it will fire back at her. She'll fall down to a platform. Let off your Z targeting, get over to her platform (Hover Boots may be useful here) and let her have it with the sword. Then get back to the main platform and repeat the process. NOTE: If she fires an attack of the opposite kind of what your shield is absorbing (an ice attack when you previously absorbed a fire attack) just dodge, don't try to absorb it, otherwise you'll get hurt enough to lose 10 hearts!! Watch the somewhat funny death scene, grab the heart container, and step into the blue light. Final Preparations: After the story sequence you're back at the Desert Colossus. Use the Prelude of Light to go to the Temple of Time. Another, very informative story sequence follows in which you get the Light Arrows. Now, go around Hyrule and finish up all your unfinished business. Get all the remaining heart container pieces, complete the trading sequences, kill gold skulltulas you've missed, catch all the 10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips, Tricks, and Secrets section below. Get everything you can out of this awesome game, because the next step is the final level, Gannon's Castle. When you're ready, make sure you have at least 1 blue potion (found in the weird potion shop behind the regular potion shop in Kakariko Village) and some faeries and head to Gannon's Castle. Walk up the steps and a bridge will be formed for you. Head into the castle Gannon's Castle:

Walk down the hall, past the two eye laser things (just run past them) and through the door. Now turn right and follow the outside wall until you find the door with the purple Shadow Temple emblem above it (look on your Quest Status subscreen if you need to compare). Go through that door, look to your left for a platform with a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the way at a small platform with a torch on it, and use a Fire Arrow to light the torch. Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it. You won't have time to make it to the next block so don't try. Instead, use your Lens to see an invisible walkway. Take the right-hand walk way and jump down to the platform with the switch on it. Step on the switch to make a big treasure box appear. Use your hookshot on the treasure box to get up to it and you'll get the Gold Gauntlets. Now take the left invisible path to a switch. Hit it with your hammer, then go back and take the right path again to the door. Go through it and shoot the floating ball thing with a Light arrow. You'll be transported back to the main room. Go back to the main door you came in through and leave the castle. When you are outside go across the bridge and loop around to your left. You'll run under a stone arch and go down a passageway to a huge stone pillar. Pick it up using your A button and go through the cave behind it. Use Zelda's Lullaby to summon the faerie and get double defense. Now head back into the castle and into the main room.Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers. So just head right and go through the first door, the one with the green emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light all the torches. Look above the doorway and there's another torch, so light it with a Fire Arrow and go through the door. Make sure you have your Hover Boots equipped in this next room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will help blow you across to the next platform. Hover over to the next small platform with the switch on it and step on it. Turn around and use your hookshot to get up onto the platform and get the silver rupee you couldn't reach before. Turn toward the middle of the room and Z-target and toss a bomb at the eye laser thing. Hover over to it's platform then across to another silver rupee. Hover back to the eye laser thing's platform and forward to the one under the door. Now wait until the fan to the right of the door stops blowing then hover across to the last silver rupee. Go through the door and shoot the floating ball with a Light arrow to be warped back to the main room.Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and use it to get some magic blue flame from the center of the room. Walk around the room to find the two ice statues and kill them to unblock the door. Melt the ice blocking the door with the blue flame, then refill the bottle with more blue flame. Go through the door. In this room, push the ice block furthest from you right, then back (toward the door you came in through) so that it falls down the hole. Then push the other block right, forward, and finally left so that it ends up in the nook in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch with the hammer then go through the next door. Kill the floating ball thing with a Light arrow and you're back in the main room again.Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire Barrier door. Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room. Watch out because most of the platforms sink in the lava while you're standing on them so keep moving. There's one on the platform with the rotating fire-breathing statue and one just to the right on a block. Further down on the left there's a big pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two are on the far right side of the room. After you've grabbed the last one get close enough to the door so that you can hookshot to the hookshot target next to it. Go through and kill the floating ball thing with a Light arrow and warp back to the main room.Once again heading right, move the pillar out of the way of the door to the Light Barrier. In the first room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room. Get the key in the chest that appears and go through the locked door. Use Zelda's Lullaby in the next room for another key and go through the locked door. Now you're in another collect silver rupees room. There's 2 in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you can get with the hookshot. Go through the door and...the ball thing is missing! But not really. Go straight through the wall in front of you and you'll be in the real room with the ball thing. Destroy it and warp back.On to the final door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just roll attack (forward+A) through the spikes to get most of them. Don't forget the one floating in the middle of the room - hookshot to the ceiling to get it. Go through the door and kill the torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest drop containing Bombchu's. Use a bombchu on the fence to have it climb up the fence, go through the hole up there, then climb down the other side to finally blow up the second shock switch (good use for a bombchu eh?). Go through the door now and through an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling with a Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto the symbol just to the right of the entryway (NOT the doorway!) to unblock the door. Go on to the final floating ball thing. Kill it with a Light Arrow.Now leave Gannon's Castle to stock up. Use the Great Faerie's fountain to heal your life and magic. Make sure you have at least 1 blue or green potion because you may need it to refill magic during the final battle. Fill the rest with faeries. Also be sure you have a full quiver of at least 40 arrows. Now go back into Gannon's Castle and go into the tower in the middle of the room. Go up the stairs and through the door. Now you'll just have to keep killing all the enemies in the room to unblock the next door, then go through and up more stairs. About halfway up you'll find the Boss Key in a chest surrounded by fire that you need to kill all the enemies in the room to get to. Eventually you'll also have to fight two Iron Knuckles at the same time. Don't worry though they're slow enough you can just work on one at a time. Remember to wait until they get close enough to swing, then backflip with back+A, then push A again when you land for a jump slash. Once you've climbed enough stairs you'll end up in a huge room with a giant pillar in the middle of it and pots everywhere. Don't break any pots, you'll need them later. Find the other door and go through it and up a huge flight of stairs. You'll pop in on a small story sequence when you go through the door the top. Afterwards you'll face the big guy himself, the Evil King....

Ganon's Castle(Again, for some reason...)

inal Preparations: After the story sequence you're back at the Desert Colossus. Use the Prelude of Light to go to the Temple of Time. Another, very informative story sequence follows in which you get the Light Arrows. Now, go around Hyrule and finish up all your unfinished business. Get all the remaining heart container pieces, complete the trading sequences, kill gold skulltulas you've missed, catch all the 10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips, Tricks, and Secrets section below. Get everything you can out of this awesome game, because the next step is the final level, Gannon's Castle. When you're ready, make sure you have at least 1 blue potion (found in the weird potion shop behind the regular potion shop in Kakariko Village) and some faeries and head to Gannon's Castle. Walk up the steps and a bridge will be formed for you. Head into the castle Gannon's Castle: Walk down the hall, past the two eye laser things (just run past them) and through the door. Now turn right and follow the outside wall until you find the door with the purple Shadow Temple emblem above it (look on your Quest Status subscreen if you need to compare). Go through that door, look to your left for a platform with a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the way at a small platform with a torch on it, and use a Fire Arrow to light the torch. Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it. You won't have time to make it to the next block so don't try. Instead, use your Lens to see an invisible walkway. Take the right-hand walk way and jump down to the platform with the switch on it. Step on the switch to make a big treasure box appear. Use your hookshot on the treasure box to get up to it and you'll get the Gold Gauntlets. Now take the left invisible path to a switch. Hit it with your hammer, then go back and take the right path again to the door. Go through it and shoot the floating ball thing with a Light arrow. You'll be transported back to the main room. Go back to the main door you came in through and leave the castle. When you are outside go across the bridge and loop around to your left. You'll run under a stone arch and go down a passageway to a huge stone pillar. Pick it up using your A button and go through the cave behind it. Use Zelda's Lullaby to summon the faerie and get double defense. Now head back into the castle and into the main room.Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers. So just head right and go through the first door, the one with the green emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light all the torches. Look above the doorway and there's another torch, so light it with a Fire Arrow and go through the door. Make sure you have your Hover Boots equipped in this next room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will help blow you across to the next platform. Hover over to the next small platform with the switch on it and step on it. Turn around and use your hookshot to get up onto the platform and get the silver rupee you couldn't reach before. Turn toward the middle of the room and Z-target and toss a bomb at the eye laser thing. Hover over to it's platform then across to another silver rupee. Hover back to the eye laser thing's platform and forward to the one under the door. Now wait until the fan to the right of the door stops blowing then hover across to the last silver rupee. Go through the door and shoot the floating ball with a Light arrow to be warped back to the main room.Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and use it to get some magic blue flame from the center of the room. Walk around the room to find the two ice statues and kill them to unblock the door. Melt the ice blocking the door with the blue flame, then refill the bottle with more blue flame. Go through the door. In this room, push the ice block furthest from you right, then back (toward the door you came in through) so that it falls down the hole. Then push the other block right, forward, and finally left so that it ends up in the nook in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch with the hammer then go through the next door. Kill the floating ball thing with a Light arrow and you're back in the main room again.Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire Barrier door. Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room. Watch out because most of the platforms sink in the lava while you're standing on them so keep moving. There's one on the platform with the rotating fire-breathing statue and one just to the right on a block. Further down on the left there's a big pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two are on the far right side of the room. After you've grabbed the last one get close enough to the door so that you can hookshot to the hookshot target next to it. Go through and kill the floating ball thing with a Light arrow and warp back to the main room.Once again heading right, move the pillar out of the way of the door to the Light Barrier. In the first room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room. Get the key in the chest that appears and go through the locked door. Use Zelda's Lullaby in the next room for another key and go through the locked door. Now you're in another collect silver rupees room. There's 2 in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you can get with the hookshot. Go through the door and...the ball thing is missing! But not really. Go straight through the wall in front of you and you'll be in the real room with the ball thing. Destroy it and warp back.On to the final door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just roll attack (forward+A) through the spikes to get most of them. Don't forget the one floating in the middle of the room - hookshot to the ceiling to get it. Go through the door and kill the torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest drop containing Bombchu's. Use a bombchu on the fence to have it climb up the fence, go through the hole up there, then climb down the other side to finally blow up the second shock switch (good use for a bombchu eh?). Go through the door now and through an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling with a Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto the symbol just to the right of the entryway (NOT the doorway!) to unblock the door. Go on to the final floating ball thing. Kill it with a Light Arrow.Now leave Gannon's Castle to stock up. Use the Great Faerie's fountain to heal your life and magic. Make sure you have at least 1 blue or green potion because you may need it to refill magic during the final battle. Fill the rest with faeries. Also be sure you have a full quiver of at least 40 arrows. Now go back into Gannon's Castle and go into the tower in the middle of the room. Go up the stairs and through the door. Now you'll just have to keep killing all the enemies in the room to unblock the next door, then go through and up more stairs. About halfway up you'll find the Boss Key in a chest surrounded by fire that you need to kill all the enemies in the room to get to. Eventually you'll also have to fight two Iron Knuckles at the same time. Don't worry though they're slow enough you can just work on one at a time. Remember to wait until they get close enough to swing, then backflip with back+A, then push A again when you land for a jump slash. Once you've climbed enough stairs you'll end up in a huge room with a giant pillar in the middle of it and pots everywhere. Don't break any pots, you'll need them later. Find the other door and go through it and up a huge flight of stairs. You'll pop in on a small story sequence when you go through the door the top. Afterwards you'll face the big guy himself, the Evil King....

Ganon, the final battle.

Zelda says, "It's over, it's finally over" suddenly there is a loud BOOM! Zelda says, "What is that sound?" Walk to the center of the debree and Ganon will come out. After he knocks the Master Sword Away, equip the Biggoron Sword. (Go to FAQ for more info) roll through his legs and hack his tail off. When you get the Master Sword back, hack his tail with the Master Sword. You then see the sad ending (It's like a movie-- I started crying at the end!)

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