SRoZ Ranks & Duties

The Heirarchy:

The Divisions:

Queen-Regent

Aiyana:A strong woman who always sees things through. She is stubborn and won't let her members slack if she can help it. She is always working to find things to do with them to get them motivated.

Duties:Accept new members, read spars, make roster, send roster, write down what to add to web portal and add it, run the forum, send out the newsletter, settle problems, promote people, be a watchperson, sign aliances, propose alliances, respond to alliances, train new mebers, keep track of gold and experience points, represent Kingdom in Empire.

Second in Command

Duties: :(All duties listed here that the Queen-Regent does will be transfered to or shared with the SiC if one is named)Review applications, Reports directly to the Queen-Regent, Can do the newsletter, but its optional and must get permission from the Queen-Regent, Reviews spars with Queen-Regent, Takes command of the Kingdom ONLY when Queen-Regent is not able to.

Third in Command

Duties: Duties:(same thing as in SiC)To help the Queen-Regent and SiC whenever possible and to take charge of the Kingdom if the Queen-Regent and SiC are unable to. Reports to the SiC and the Queen-Regent.

Diplomat

Duties: Negotiation with other guilds over alliances, trade, mergers, war and anything else, Also any paper work that needs to be handled, spars, app design, contracts, purposals are handled by diplomats with the GC's permission and approval, They are also the head recruiter, going out into groups of people and telling them about the guild and trying to get them to join. They are often the unappreciated ones, whose job, though great in value, is often looked down upon.

Bodyguards to the Commanders

Duties:(See Bodyguards for more details) The same as all bodyguards, only the commanders set standerds of what it takes to become their body guard.
Aiyana: An interview, d35 or higher, and logs of them defending people.

Grand Duke (LC)

This person has the DC's of the Knights, General Forces, and Defenders at their command. ALL LC's ARE REQUIRED TO HAVE AUDITED d100's TO GET THESE POSITIONS.
Requirements: Must be skilled in war tactics, have a moderate knowledge of magic and a keen sense of honor and leadership.
Duties: to keep their legion heavily trained and active. THEY will be used most in times of war as the fighters and protectors.

Knight-Baron (DC)

A DC postion, Lives by a code of his/her choosing. Must be an honorable person, regardless of alignment. They usually are in service to a person of higher rank and are loyal to them. The requirements for this rank are to have +50 dice or higher, good fighting skills and must have been a page, squire and black or gray knight first. Depening on what knight they were, this person will have high low magic skills or high/low immunity to magic. They must also fill out a seperate application, THIS GOES FOR ALL DC SPOTS.
Duties:Reports to the Queen-Regent and SiC about their division. They are to make sure new members get the training they need and that their Division is active in the Kingdom.

Platinum Knight

Requirments: +d90 NO Slave can become a knight.
Duties:Knight-Baron's right hand person. They take over for the DC spot if the Knight-Baron is not available. They also wear Platinum Armor. Knows basic magic spells, but is more in the line of defense. Has strong immunity to Magic.

Obsidian Knight

Requirments: +d70 or higher
Duties: Helps the Platinum Knight and takes over for them if Platinum Knight is gone, wears Obsidian Armor. This rank is the stronger version of the blood and black knights, having studied necromacy, black magic and demonic rituals.

Blood Knight

Requirments: +d50 or higher.
Armor is made of mithril and leather dyed red. This knight knows necromancy and black magic.

Black Knights

Requirements: +d35 or higher must be dubbed by the Queen-Regent. Armor is of mithril and leather dyed black This knight is of dark alignment and its duties is to train to become a Blood and/or Obsidian Knight.

Gray Knights

Requirements: same as Black Knight
Duties: At this point, the knight is fully established on his own, and is to serve his/her superiors faithfully in the best manner possible, but be fully able to use their own initiative to serve the lands as well he is to train to become a Platinum Knight. This is Neutral alignment. (For light alignment see Paladin) Armor is of the finest steel, colored a deep shadow gray, and leather dyed smokey gray.

Novice

Requirements: +d30
Duties: A person of this rank has finally passed the requirements to truly become a knight , and now must establish a name and place for themselves...as well as serve their superiors faithfully
Armor is the same that was issued as a squire, or they may choose to buy their own.

Squire

Requirements: +d25
Duties: To serve an appointed knight in many things, such as taking care of their weapons and armor, tending to their mounts, and whatever else the knight may need...They are also given more intense training in all the aspects of the knighthood, much of which will come in the field, in an on the job training manner...they will be required to fight at the knight's side if neccessary
Armor issued is a suit of plate mail and chain, rather plain and unadorned, unless they have a suit of their own they wish to use

Page

Requirements: +d20
Duties: To begin their training in the basics of the knighthood, and to serve those superiors who would need them at any given time, in whatever way possible Armor issued is chain and leathers, although they may use their own if they wish
**NOTE**: A knight does not necessarily have to know magic, but they must be a certain alignment. If a Knight does want to use magic of thier rank ability. They must have REGISTERED magic dice.

Marquis(DC)

Requirements: Is a person expected to lead in combat and are noted for skill in warfare, tactics and strategies. The requirements for this rank are to have dice +40 or above, knowledge of warfare and tactics. Strict discipline is needed to keep the division in shape...they are the backbone fighting force of the Kingdom.
Duties: Will coordinate all members of the General forces, seeing to their training and activities, and make sure that they are well prepared in the event of war. The Marquis must keep the members of the General Forces active, and must also carry out any other duties the Queen-Regent may want to add. The majority of documentation and paperwork within the Division is also taken care of by the Marquis also.

Colonel

Requirements: +d90
Duties: The position of Colonel will work closely with the Marquis, much like a Second in Command postion, and will have to help with various duties as the Marquis sees fit. A Colonel will also need to have good leadership skills, and help keep the General Forces trained and active.

Lt. Colonel

Requirements: +d80
Duties: Will serve the position of Colonel much as a Colonel serves the Marquis, and in turn will see to the affairs and training of the lower ranks as well. As with any military heirarchy, this position will serve any of it's superiors as requested.

Major

Requirements: +d70
Duties: Will serve any superior positions as neccessary, and help maintain the training and activity of the lower ranks. This position requires more field activity than the higher ups, and as such may be called upon to carry out many of the duties of the higher positions in the field, such as training and keeping the ranks active.

Captain

Requirements: +d60
Duties: Will serve the superior ranks as needed, including assisting in keeping the lower ranks trained and active. Much as the Major, may be called upon often to carry out duties in the field.

1st Lieutenant

Requirements: +d50
Duties: Will serve the superior ranks as needed, including assisting in keeping the lower ranks trained and active.

2nd Lieutenant

Requirements: +d40
Duties: Will serve the superior ranks as needed, including assisting in keeping the lower ranks trained and active.

Warrant Officer

Requirements: Must have the ability to help the DC with documentation as neccessary, as well as keeping trained for wartime
Duties: Will serve the superior ranks as needed, but will also work closely with the Marquis as neccessary, documenting much of the paperwork on the lower ranks if needed.

Sergeant

Requirements: must have an aptitude for fighting, and the ability to lead others
Duties: Will serve as the direct field leaders to the Privates and Specialists in most cases, and may be asked to train and keep them active, as well.

Specialists

Requirements: Must have a willingness to learn, and obey orders from the higher ups, and fighting skills are a must, as they serve as part of the backbone of the General Forces
Duties: this is the multi class rank. Warrior/Mage and so forth. **NOTE** if you wish to be a rank that is magical (priest/mage) or requires killing (Assassin) then you need to register for special dice Will serve as part of the field forces in times of war, and will keep themselves trained and well ready for such, with the help of their superiors.

Privates

Requirements: Must have a willingness to learn, and obey orders from the higher ups, and fighting skills are a must, as they serve as part of the backbone of the General Forces
Duties: Will serve as part of the field forces in times of war, along with the Specialists, and will keep themselves trained and well ready for such, with the help of their superiors.

Duke (DC)

This is a DC position, and so requires that the person be a good leader, willing and able to devote time to keeping the members in the Division trained and active, have the time and ability to spend on documentation, and must be a good fighter as well. The Duke must also be willing and able to work closely with the Queen-Regent, and be willing to take on any extra duties she may place upon the position. The Marquis is the Offensive, then the Duke is the Defensive. This person sees to it that members are guarded and protected. (position filled)
The requirements of this rank are to have dice +30 or above, and strict discipline to make sure the division is taking care of others assigned to them. Most importantly the person must know the ruling of a bodyguard and know the importance of defend and protect.
Duties: Will oversee all the documentation for the Division, make sure it's members remain active and get the proper training, and will help the Queen-Regent with any other duties she sees necessary to be done.

Bodyguards

Requirements: Aside from being able to fight well, a bodyguard must be able to extend their protections to another, displaying the neccessary watchfulness and alertness entailed in such. Persons hiring the bodyguards may also require a number of different things themselves before they will accept a bodyguard.
Duties: To protect their respective "client" at all costs, even at the cost of your own life...most times, if the client is challenged or attacked in any way, the bodyguard will take the client's place in said battle. When not working (ie directly guarding your client) you must constantly practice in order to better your ability to keep your client alive and safe from harm.

Enforcers

Requirements: must be skilled at protecting, have patience and good judgement. Having a watchful eye is good too. must know good area rules very well
Duties: an Enforcer is much like a bouncer...their job is to protect and safe guard any guild area they are assigned to. This include protecting all persons within the area they work in. Maintaining peace and order is the objective of this Rank.

Warriors

Requirements: Good fighting ability, and a desire to protect the Kingdom's's home turf at any cost, even laying down your life to do so. Must be willing to train constantly for the event of an attack upon the Kingdom.
Duties: Must protect against any invasions into any of the Kingdom's territory or properties, at any cost. Your duties are much the same as that of the General Forces, but you will be called on to defend the homeland in times of war, rather than actively take a war to an attacking forces homeland...that is the domain of the General Forces.

Elite Creatures

Requirements: Must be a mythical or supernatural creature that does not have the ability to take human form, and must be willing to defend the lands and properties of the Kingdom, which will become your new home.
Duties: Will defend the Kingdom's lands and properties in the event of an attack upon the Kingdom, even at the cost of your own life. You will allow people to ride you if need be.

Mercenaries

Requirements: The ability to carry out the orders you are paid to carry out...a "they paid me, so I'll do it, no questions asked" deal.
Duties: Whatever is asked of you at any given time, mostly fighting battles.

Grand Spellweaver(LC)

Requirements: Must have knowledge of both Mage and Priestly magics, the time and dedication to keep the members of the Legion (mages, priests and the children) trained and active, the ability to keep documentation for all spells and member registries, and the ability to work with the Queen-Regent and carry out any other duties she sees fit to place upon the position.
Duties: Will work closely with the DC's of both the Mages of the Circle and Diviners and Truth seekers to assure that all members are kept trained in both their respective magics, ceremonies, normal sparring, and generally kept active. The LC will also assure that both Divisions keep their spell lists updated and all their members registered, keep the children schooled and disciplined, so when they are older they make take their place in an adult rank. The LC help out with such duties as neccessary to keep things running smoothly. Must keep this information presentable for the Queen-Regent, and will perform other duties as she sees necessary.

Arch Magus (DC)

Requirements: Is a powerful spell caster. An arch magus is a Master of a certain magic. To discern his/her Mastery is determined by the color of the robe they wear. The requirements of this rank are to have dice +80 for males and +70 for females. The person must have patience, be willing to teach their craft to others. Must have an expansive knowledge of spells and their effects.
Duties: Will keep members of the division trained, registered, and active. Registrations and spell lists are to be maintained by the Arch Magius, and other duties will be done at the LC's discretion.

Mages

Requirements: +d80, knowledge of all aspects of magic Duties: May be called upon to help in the training of lesser magic users, and also to help with spell lists if neccessary. Must also maintain decent fighting skills.
Robe color may be chosen as per personal desire

Wizards/Sorceresses

Requirements: Wizards +d60, male; Sorceress +d70, female
Duties: Must be Knowledgeable in moderate spell casting. May be called upon in the training of lesser magic users, and must maintain decent fighting skills as well as magic skills.

Witches

Requirements: +d50, female.
Duties: Must have knowledge of curses and herbs. May be called upon in the training of lesser mages, and must maintain decent fighting skills as well as magic skills.

Warlock/Enchantress

Requirements: Male/Female, A willingness and aptitude to learn the many aspects of magic, as well as a basic understanding of fighting...must be willing to help create spells as they advance in their career
Duties: Must learn all they can about the casting and creating of magic, and maintain decent fighting skills as well.

High Priest/ess (DC)

Requirements: Must be knowledgeable in all aspects of magic, spell use, and rituals/ceremonies as far as Priests are concerned, have the time and dedication to train members and keep them active, and have the ability to keep documentation in the form of Registrations and spell lists. Must also be willing to help the LC with any other duties when called upon to do so. Is the top ranking order of the church, and may decide to have a dominate religion. This person is responsible for the Church and its members. They are to see to it that Paladins guard and use magic, the Priests choose their religion and follow it, and the acolytes advance to priesthood and earn their robe. The requirements for this rank are to have dice +60 or above, must have knowledge of priestly duties and spells. Must teach faith not force it. It is handy that this person knows a great deal of their religion and possibly some info on others as well.
Duties: Will keep members of the division trained, registered, and active. Registrations and spell lists are to be maintained by the High Priest/ess, and other duties will be done at the LC's discretion.

Cardinal

Requirements: +d80, The knowledge of the various priestly spells and ceremonies, including marriages and resurrections, and the ability to train those who need help. Decent fighting skills are also a must, unless your Priesthood is one of a Pacifist nature. Duties: Must perform various ceremonies as needed, such as marriages and resurrections, and help to train those of lower ranks who are in need. Be sure to help the other clergy choose the religion they want to follow.

Archbishop

Requirements: +d60, The knowledge of the various priestly spells and ceremonies, including marriages and resurrections, and the ability to train those who need help. Decent fighting skills are also a must, unless your Priesthood is one of a Pacifist nature. Duties: Must perform various ceremonies as needed, such as marriages and resurrections, and help to train those of lower ranks who are in need. Be sure to help the other clergy choose the religion they want to follow.

Bishop

Requirements: +d40, The knowledge of the various priestly spells and ceremonies, including marriages and resurrections, and the ability to train those who need help. Decent fighting skills are also a must, unless your Priesthood is one of a Pacifist nature. Duties: Must perform various ceremonies as needed, such as marriages and resurrections, and help to train those of lower ranks who are in need. Be sure to help the other clergy choose the religion they want to follow.

Priest/ess

Requirements: The knowledge of the various priestly spells and ceremonies, including marriages and resurrections, and the ability to train those who need help. Decent fighting skills are also a must, unless your Priesthood is one of a Pacifist nature.
Duties: Must perform various ceremonies as needed, such as marriages and resurrections, and help to train those Acolytes who are in need. Be sure to help the Acolytes choose the religion they want to follow.

Acolytes

Requirements: A willingness and desire to learn the magics and ceremonies required of the priesthoods, and the ability to take orders from the Priests/esses and help them in whatever way they need, to the best of your ability.
Duties: To study under the Priests/esses and learn all the ceremonies and spells, and to aid them in whatever way neccessary. Unless restricted by your particular faith, you must also learn and maintain decent fighting skills.

Medical Combatants

Requirements: Knowledge of non-magical healing and first aid as well as magical healing spells. Knowledge of all priestly magics and fighting is encouraged, as this postition may require some fighting on the field of battle as well.
Duties: To tend to the wounded on the fields of battle, aiding them in whatever way possible, and fighting along side the others if the need is great.

Paladins

Requirements: Must be placed in the knights rankings first and after they have been dubbed a Gray Knight...they will serve as an Acolyte for 1 month. After they are registered may they be ranked as a holy knight. Good fighting skills combined with some knowledge of priestly magics, to aid them in battle and help them combat the forces of darkness. Alignment must be of a non evil nature.
Duties: Will serve as holy crusaders, serving as the Priesthoods strong arm, fighting for them when neccessary. Must maintain good fighting skills and knowledge of some magics to aid them. Are guards of the Cathedral and can take the place of healers in a resurrection.

Trusty Keeper (DC)

Requirements: The ability to get the other children in the Divison to listen to them long enough to get something done, and try to keep them active and trained in their respective areas. +d35 and must be no older than 16
Duties: Keep the other children active, and get them to the right people for training when possible. The rest of this division is to emulate their respective "old people's" counterparts, and carry out the duties of said positions to the best of their abilities.

**NOTE** again those that use or need to use magic need to register
The rest of this division is not listed simply because small children belong here and should not have much work to do

Master of Intrigue (LC)

Requirements: This is an LC position, and so requires that the person be a good leader, willing and able to devote time to keeping the members in the Legion trained and active, have the time and ability to spend on documentation, and must be a good fighter as well. The LC must also be willing and able to work closely with the Queen-Regent, and be willing to take on any extra duties she may place upon the position. Duties: Will oversee all the documentation for the Legion,(Special Forces and Intelligence) make sure it's members remain active and get the proper training, and appoint duties to the members in their respective talent areas, and will help the Queen-Regent with any other duties she sees necessary to be done.

Commander of the Special Forces (DC)

Requirements: As a DC position, must possess good leadership and member coordination skills, a good knowledge of fighting, tracking/hunting, and assassination...and the ability to pass that knowledge onto others. Must also have the knowledge to keep documentation on the various members, such as registration. This person is considered versatile and a business associate, knowing how to make deals and contracts. The requirements of this rank are dice of +45 or above, and must be on good terms with the Queen-Regent (know her well, she trusts you etc.) They must know how to train any beginner, regardless of any division they are in and how to assassinate. Other details include shrewd business sense and a certain level of spying ability (like tracking)
Duties: Will train members in the Division as needed, and keep them active. Must make sure all appropriate registrations are gotten and upheld, and will work alongside the LC to coordinate the efforts of the Division.

Trackers/Hunters

Requirements: Must have a good knowledge of fighting and assassination, and good tracking skills, be it through towns or wilderness
Duties: Will work alongside assassins and Will track down and bring back or kill people as ordered by the DC or Queen-Regent.

Assassins

Requirements: Must register, use 2d's when assassinating and follow the guidelines to kill that the forum provides.
Duties: Simply to train, learn the technique of concealment and kill people if an asignment is given or a contract is agreed upon.

Hunters of the Dead

Requirements:Special knowledge/training in dealing with all sorts of undead, including vampires, ghouls, mummies, and the like. Nerves of steel and good fighting skills are a must, and a bit of magical knowledge and faith doesn't hurt.
Duties: To slay any undead that the DC or Queen-Regent sends you after, mostly ones that have gotten too out of hand and/or have attacked one of the Kingdom members.

Fiend Stalker

Special knowledge/training in dealing with all sorts of fiends, including demons, devils, and the like. Nerves of steel and good fighting skills are a must, and a bit of magical knowledge and faith doesn't hurt. Duties: To slay any fiends that the DC or Queen-Regent sends you after, mostly ones that have gotten too out of hand and/or have attacked one of the Kingdom members. Basically has the same as the Hunters of the Dead.

Trainers

Requirements: must have knowledge on a variety of topics. Such as sparring, different fighting skill, magic and their different spells, religions, war tactics and so forth.
Duties: A trainer is a teacher and scholar. Thier job is to train inexperienced persons in the desired field they wish to pursue. If you do not know much about the subject requested. Take the Person to a DC, LC or the Queen-Regent.

Commander of Intelligence

Requirements: As a DC position, must possess good leadership and member coordination skills, and a good knowledge of spying and thieving, and their many intricacies...and the ability to pass that knowledge onto others. Must also have the knowledge to keep documentation on the various members, such as registration. Is a smooth talker and is the bribe and business trade, working extremely well with the Special Forces Commander. The Requirements of this rank are dice of +35 or higher, finding interesting ways of gaining information and teaching your division how to become better thieves, information getters and spies.
Duties: Will train members in the Division as needed, and keep them active. Must make sure all appropriate registrations are gotten and upheld, give out assignments and will work alongside the LC to coordinate the efforts of the Division.

Spies

Requirements: Must abide by the forum rules concerning spies. This rank is a crafty sort and secretive. A noticed spy is a dead spy...so keep your presence un-noticed.
Duties: exactly what the rank is named...spy. You can be assigned to do something by anyone if they pay you of course. The DC and LC of your Division as well as the Queen-Regent are excluded from paying as they are the ones who let you work in the first place.

Rogues

Requirements: A good knowledge of thieving skills, a forgettable face, and a quick mind, to make those snap decisions if and when caught...decent fighting skills may also help.
Duties: Carry out thieving projects as the DC dictates. Entertain members when they are bored, such as jokes, pranks, dancing, sparring and other games. (sexuality is to be discreet and held in private)

Seductresses

Requirements: Must be sexy, manipulative, and have no real understanding of the concept called Love...a rather cold heart is needed to properly carry out the duties of the position.
Duties: will use their sexual assests and prowess, combined with their skills of manipulation to undermine targets and glean information from them as the DC or Queen-Regent dictates. (as with the rogues if sexual content gets too heavy, take it somewhere private)

Advisors

Requirements: Must have moderate intelligence and writing skills.
Duties: To give advice to members who seek you...for a minimal fee. If you are assigned to a high ranking officer (the LC's, DC's, SiC, TiC or Queen-Regent) your services are free and you will be required to do paperwork as they command.

Earl (DC)

Requirements:This position is almost like a second or third in command spot and requires great dedication. Duties: basically this is the Queen-Regent's TRUE right hand person.Works along with the Queen-Regent, helping her with members, activities and events. Handing out given assignments as the Queen-Regent asks. This rank is tightly controlled and strongly disciplined. It is the heart of the Kingdom and truly honorary.

The Informers

Requirements: This position requires Intelligence, patience, a friendly attuitude, and subtilty. Duties: They are like Spies...however the difference is you observe members. Their personality and temperment. Watch thier activities...are they Kingdom activities? a tattletale so to speak. A lowly position that rarely gets recognized, but is duely important to the running of the Kingdom. The Information is to only be passed to the Queen-Regent and the Force Commander NO ONE ELSE!

The Asserters

Requirements: This position requires good judgement, fighting skills and a firm discipline.
Duties: This Rank is the backbone of the force and works with the informers information to carry out and finish the task. On the Queen-Regent's orders, these ranks will hound members mercilessly until they do what is required of them. Left alone many members get lazy. The Asserters job is to make sure that does NOT happen and make sure ALL members are active. They also kick out members when told to by the Queen-Regent ONLY!
***NOTE*** The following Ranks are the Queen-Regent's personal contingent, and as such shall be dressed appropriately in her colors: Black, Silver, and Purple. These are highly honorary positions, and each requires the person to conduct themselves and present themselves accordingly. Unlike the above few Ranks, which are the basic down and dirty lap dogs who work largely behind the scences, these are the openly serving Ranks, and will be expected to stand out amongst the crowd in the appropriate manner.

Grand Knight

Requirements: Must be of a lawful good alignment, and invited to join by the Queen-Regent herself. Good fighting skills, and a strong sense of honor and loyalty are a must. Must have at least +40 dice sides. Duties: Will serve the Queen-Regent as she sees fit, including guarding duties like the bodyguards, and enforcing her will. Will also be the Queen's Champion at Tournaments and the like.

Royal Bodyguard

Requirements: Must be extremely loyal to the Queen-Regent, and you must have a personal invitation from her. You must be willing to lay your life down for the one you are guarding, no questions asked. You must also be available for duty at any time you are summoned, and must be in the Realms often. Minimum dice sides for this Rank are +d35, and the Rank is by the Queen-Regents personal invitation only.
Duties: Steadfastly guard your appointed official, keeping them from harm, and fighting battles for them when necessary. You will always be expected to take an assassins hit for your protected person, so if you value your life too much, reconsider taking this position.

Court Mage

Requirements: This rank is much like the Arch Magus, but it will require more loyalty and closeness to the Queen-Regent than the Arch Magus. They are almost equal in power, but in the event of the Arch Magus overstepping their bounds, the Court Mage will be expected to quell the problem for the Queen-Regent. The dice sides requirement for this Rank is +d50, and the postition is by the Queen-Regent's invitation only.
Duties: Will be the Queen-Regent's personal magic counselor and creator. Making poisons, antidotes, and new spells will be amongst the things that the Court Mage will involve him/herself in. Also acts as an Advisor, Scribe, and Scholar as the Queen-Regent sees fit.

Royal Advisor

Requirements: Must have a keen mind and much patience...and be able to keep your arrogance in check. You are here to give advice, not force an opinion. You are to help the Queen-Regent make her decisions, not make them in her stead. Extreme loyalty to the Queen-Regent is also a must, and the position is also by personal invitation only.
Duties: A rather self explanatory postition...simply give your opinions on the subject at hand when the Queen-Regent asks.

Court Jester

Requirements: A good sense of humor and cheerful spirits. Must be entertaining to the fullest, and willing to go that extra mile to lift up the Queen-Regent's spirits when necessary.
Duties: Will entertain in various ways, whether it be in the simple telling of jokes, playing pranks on people, or putting on a good show. And please, don't play pranks on our friends and allies...we might think it's funny, but they probably won't...don't want to make the diplomats and ambassadors work extra hard, now do we? ::winks::

Royal Healer

Requirements: Must be versed in all healing arts, be them mundane or magical...therefore must be one of the Priestly Ranks first. Herbalism, potion brewing, poison and antidote creation knowledge are a must also. The position is by invitation of the Queen-Regent only, and the dice side minimum is +d40.
Duties: Will serve as head healer, potion brewer, poison maker, alchemist, etc. for the Queen-Regent. A personal doctor of sorts, and may also serve as an advisory postion at times.

Court Militant

Requirements: Must first be a member of the General Forces, of at least +40 dice sides, well versed in all manner of warfare and tactics. Much like a War Chancellor. Also must have superior fighting technique and skill at arms. This position is by invitation only.
Duties: Will serve as a personal war advisor to the Queen-Regent, keep tabs on the rest of the General Forces Division, and carry out any other militant duties that the Queen-Regent sees fit.

Royal Hunter

Requirements: A good knowledge of tracking and hunting is a must, and extreme loyalty to the Queen-Regent is of the utmost importance. This position is by invitation only, and the dice sides minimum is +d40.
Duties: Will serve as personal hunter/tracker to the Queen-Regent, taking on her most secretive and important tasks in such areas.

War Chancellor

Requirements: Must be well versed in the arts of warfare and tactics, and good diplomacy skills are a must. Extreme loyalty to the Queen-Regent and her cause are of the utmost importance.
Duties: Will advice the Queen-Regent in the event of warfare, helping with the distribution of Forces and the like. May also be asked to perform other duties concerning Warfare and such at the Queen-Regents behest.

Ambassador

Requirements: Must have impeccable diplomatic skills and extreme loyalty to the Queen-Regent. An even temper and good judgement are also necessary.
Duties: Will serve as the Kingdoms representative to allied kingdoms/guilds, keeping the political alliances intact and such, and will carry out other duties, such as being an Advisor, at the Queen-Regents behest.

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