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Spider-Girl

Spider-Girl

May "Mayday" Parker

F) Ex20
A) In40
S) In40
E) In40
R) Ty6
I) Gd10
P) Rm30

Health: 140 Karma: 46
Resources: Ty Pop: 30

Known Powers:
Combat Sense: Mn, cannot be blindsided and may make defensive actions if she make a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs. May also is able to detect weaknesses, so she can concentrate her attacks at weakpoints and hopefully defeat opponents faster.
Wall-Crawling: Am, May also has the following abilities that are similar to her wall-crawling abilities:
-Repulsion: She has since then mastered it, and now can attach her hands to objects and then repel them at her adversaries at Rm Force.
-Adhesion: If she is clinging to an object and another person comes into contact with that object, they will stick to it as well with Am ability.
Leaping: Ex
Balance: Spider-Girl’s balance allows her to walk a tightrope automatically and a slack with an Agility FEAT. Her sense of balance helps her fall up to 3 stories (30 feet) without receiving damage, provided she lands on her feet (Agility FEAT). She can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.) or using her Web-Shooters, as long as she keeps making Agility FEATs

Equipment:
Web-Shooters: Shoots up to 7 areas, In material strength in round it was fired. Mn in next round. Used for transportation (3 areas a round) and restraining. Each Web-Shooter holds 10 Web-Cartridges. Each Web-Cartridge has approximately 100 uses until it runs empty. The following can made with his web:
-Web Shield: Mn
-Web Parachute
-Web Missile: Ex blunt attack at 3 areas
-Blinding: Am, once the web is removed, the victim is able to see again.
-Web Slingshot: Able to launch himself over great distances. 1 round to make the slingshot and “prep herself for launch”, launch himself up to 10 areas the next round.
Wrist Pouches: Spider-Girl the following in her Wrist Pouches:
-Extra Web Cartridges: May carries more web cartridges, enough to completely refill a single Web-Shooter 9 times in these pouches.
-Spider-Light: Ty illumination
-Cell Phone: Ex Communications

Talents: Student

Contacts: Peter Parker, Mary Jane Parker, Ben Parker, Normie Osborn, Green Goblin VI/Phil Urich, Darkdevil, Psi-Lord, Stinger, Avengers

Bio-History:

In a not-too-distant possible future, Peter Parker retired from his career as the wisecracking, web-slinging super-hero known as Spider-Man to live a normal life with his wife, Mary Jane, and daughter, May. Watching May during a varsity basketball game, Peter and Mary Jane noticed the teenager exhibiting what they considered to be superhuman agility and skills. Dismissing the incident as a fluke, they thought it best to keep the situation under wraps. When the wraith-like Green Goblin, Spider-Man's greatest, most lethal adversary, seemingly returned from the grave and cornered May, the terrified teenager reported the development to her parents.

Peter took off for a final showdown with his hated foe, vowing to meet the Green Goblin at midnight atop the Brooklyn Bridge, where Spider-Man had watched him die years earlier, impaled on his own Goblin Glider. Fearing for her husband's life, Mary Jane revealed to May that Peter was Spider-Man and that she had inherited his amazing abilities.

Donning her Uncle Ben Reilly's Spider-Suit, May entered the fracas as Spider-Girl and saved her father's life. May leapt eagerly into the role of super hero with spider-spawned agility, though a crimefighting career was against her parents' wishes. Ever after they forbade her to be Spider-Girl, she continued to sneak out on nightly patrols. Like her father before her, May felt that it was her responsibility to use her great powers in the service of her fellow man.

May "Mayday" Parker

Spider-Girl's First Costume

Spider-Girl's Black Costume

Spider-Girl swinging through the city

Spider-Girl's Last Costume