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Nero

Nero

F) Ty6
A) Gd10
S) Gd10
E) Ex20
R) Ty6
I) Pr4
P) Am50

Health: 46 Karma: 60
Resources: Pr Pop: -10

Known Powers:
None

Equipment:
Qwardian Power Ring: CL3000 material, Has the following Power stunts:
-Electromagnetic Force Manipulation: The Qwardian Power Ring has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Mn ability. Sinestro can only create 1 effect per round, but can maintain up to 3 existing effects by making a sucessful psyche FEAT roll. Powers stunts include:
--Energy Blasts: Mn Energy, 7 areas
--Force Field: Mn rank
--The creation of objects of solid energy, Gm decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Ex airspeed in Earth's atmosphere, CL1000 in space (The Ring also provides CL1000 life support in space as well)
-Energy Sheath: Rm protection vs. attacks. It allows Sinestro to not suffer from the ill effects of space or radiation.
-Electromagnetic Scanning: The ring has a wide range of detection abilities. If Sinestro can conceive of it, he can probably detect it. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and High Frequency Band communications at Un levels.
-Comprehend Language: Mn
-Raise Power: Any power or ability of the ring may be temporarily enhanced by a Psyche FEAT roll. He must roll with -2CS against Psyche for every +1CS he is hoping for. If he wants to fly at Rm, he must make a Psyche check at Gd. This is why Sinestro can make HUGE energy blasts, but have gritted teeth and sweat pouring down their face. The more powerful the blast the harder it is to do.

Talents: None

Contacts: None