The mace has been Hawkman's weapon since he first became active as a super hero. Incredibly strong and durable, the mace is the last thing you want to find yourself at the end of, and has saved Hawkman on a several occasions. Following Hawkman's disappearance, the mace was housed in the JSA Museum for a few years. Now reclaiming his prized weapon, Hawkman has reenforced it and always has it at his side during battle.
-Thangarian Mace: Am material, In Blunt
Hawkman's sword is a sharp as it is deadly. For a number of years, Hawkman's sword was his secondary weapon, before he retired it to his armory. Hawkman has recently reforged the sword making it stronger then it ever has been and keeps it very close to him in battle.
-Sword: Am material, Rm Edge
One of Hawkman's hands-on weapons when things get tough. Hawkman's Axe is an extremely sharp blade that can even make a dent in some of the strongest metal. It was recently reforged and reshaped by Hawkman after he returned to the JSA. Villains fear this weapon more then Hawkman's mace, since the axe could actually kill them.
-Axe: Am material, Am Edge
This shield was originally created on Thanagar. The shield is one of Hawkman's favorite defensive weapons. Incredibly strong and rumored to have some filaments of Nth metal in it. The only person who is better using the shield is Hawkgirl, who can use the shield as both a defensive and offensive weapon, and she's pretty good with it.
-Shield: Mn material, can be used to block up to 90 damage from an attack, but character is still subject to stuns and slams. They can also throw it up to 3 areas for Rm damage and he can attack up to 3 people with a successful Agility FEAT (Mn) or 5 with a yellow FEAT. By bouncing it of a number of hard surfaces they can make the shield return to them the next round.
Hawkgirl's primary weapon, since becoming Hawkgirl, Kendra has used her spear in almost all her battles. Her use of the spear is uncanny, able to not only use it as a non-lethal weapon. Hawkgirl is able to use the spear to hit her targets from great distances and rarely ever misses.
-Spear: In material, Rm Edge or Blunt, can be thrown up to 3 areas.
Recently becoming Hawkgirl's secondary weapon, the Tri-Hook was recently brought from Thanagar after the battle with Ominar Synn. Hawkgirl is incredibly skilled with the hook and throw it from great distances and always hit her target. She keeps is usually on her belt when in costume.
-Tri-Hook: Am material, In Edge, can be thrown up to 3 areas away
The katar is a hand held blade that was the main weapon of the second Hawkman, Katar Hol. Passed down from his father, the katar was taken by Cater Hall, the original Hawkman following Hol's death. It remained in his armory for some time before he returned it to Hol's partner, Hawkwoman. The katar continues to serve Hawkwoman well in battle.
-Katar: In material, Rm Edge
A hand thrown weapon that was used primarily by Hawkwoman. A deadly weapon that can strike from a distance with great accuacy. The shurikens are currently used by Hawkgirl as a hand me down from Hawkwoman.
Created in ancient Egypt from the Nth metal that powered a Thangarian space ship, the Claw of Horus was fashioned to by the weapon against Ominar Synn in the future. When Carter Hall was resurrected on Thanagar, the Claw of Horus was given to him. Any of Synn's armies who had Nth metal in their suits could be disrupted thanks to the Claw. Following the defeat of Synn, the Claw of Horus was added to Hawkman's armory, and is a very handy weapon.
The Claw of Horus: Un material, it draws its power from the magnetic core of the Earth. Has the following abilities:
-Power Punch: Able to punch with Sh-X Force
-Nth Metal Disruptor: Able to disrupt anything with Nth metal in it with Am ability.