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Evil Star

Evil Star

F) Gd10
A) Gd10
S) Gd10
E) Rm30
R) Rm30
I) Ex20
P) Rm30

Health: 60 Karma: 80
Resources: Rm Pop: -10

Known Powers:
None

Equipment:
Starband: Un material, able to channel the energies of the stars. An unfortunate side effect of the starband was the mental deterioration which grew when ever he wore it. Has the following power stunts:
-Electromagnetic Force Manipulation: The Starband has extensive energy manipulation powers able to effect the entire spectrum including Gravity, Radiation, Heat, Light at Mn ability. Evil Star can only create 1 effect per round, but can maintain up to 3 existing effects by making a sucessful psyche FEAT roll. Powers stunts include:
--Solar Blasts: Mn Energy, 7 areas
--Force Field: Mn rank
--The creation of objects of solid energy, Gm decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Am rank. A Red Psyche FEAT. is required for extreme measures (i.e. Containing an exploding Sun within an Energy Barrier).
-Flight: Ex airspeed in Earth's atmosphere, CL1000 in space (The Starband also provides CL1000 life support in space as well)
-Energy Sheath: Rm protection vs. attacks. It allows Evil Star to not suffer from the ill effects of space or radiation.

Limitation:
Wearing the Starband makes Evil Star evil.

Talents: Scientific Skills

Contacts: None



The Starlings


F) Am50
A) Rm30
S) Mn75
E) Mn75
R) Ty6
I) Ty6
P) Pr4

Health: 230 Karma: 16

Known Powers:
Invulnerability: The Starlings has body armor that gives Un protection that protects against Physical, Energy, Radiation, Toxins, Corrosives, Cold, Heat and Gasses.
Self-Sustenance: No need to eat, breathe or drink and he is unaffected by disease.
Teeth: Am Edge
Claws: Mn Edge

At least 3 Starlings follow Evil Star