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Captain Boomerang II

Captain Boomerang

Owen Mercer

F) Gd10
A) In40
S) Gd10
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 90 Karma: 26
Resources: Gd Pop: -5

Known Powers:
Hyper-Speed: In, can only manage brief bursts of super-speed. He uses this to throw or catch a boomerang at the speed of sound.

Equipment:
Boomerangs: Ex material, Mercer carries seven boomerangs prominently on his costume, each with special properties. Has the following types of boomerangs:
-Electro-Boomerang: Emit spark trails carrying Am Energy, which circle around the target.
-Exploso-Boomerang: Detonates on contact, Am damage to all in 1 area.
-Gas Boomerang: Mn intensity tear gas, 1 area
-Razor Boomerang: In material, Rm Edge throwing
-Bladed Boomerang: In Edged throwing damage, no affect on Body Armor of Gd and higher material
-Sonic Boomerang: Ex Sonic attack
-Gravity Boomerang: Creates local gravity field of In intensity
-Weighted Boomerangs: Solid-weighted boomerang, Bullseye result on Blunt Throwing column indicates target must check for Stun or be knocked over.
-Preprogrammed Boomerangs: These boomerangs are rocket propelled and are preprogrammed to fly to a target, pick up whatever item and returned to a predesignated spot with Am flight speed and range.

Talents: Weapon Specialist: (Boomerangs), Thief

Contacts: The Outsiders