Site hosted by Angelfire.com: Build your free website today!

The Bat Cave

To four-year-old Bruce Wayne, the labyrinthine limestone caverns beneth the Wayne Estate were a place of fear. One day he stumbled and fell into one of these grottoes. He remained trapped with the hundreds of bats nesting there until his father descended into the darkness to rescue him. As an adult, Bruce returned to the cave to establish a subterranian sanctuary for his own bat-inspired alter-ego. Hidden beneath Wayne Manor, this highly-equipped, multipurpose “Batcave” served as the perfect headquarters for the Dark Knight to wage his cladestine war on crime!

Access to the Batcave from Wayne Manor was through a concealed dorrway behind the grandfather clock in Bruce Wayne’s study. Turning the clock’s hands to 10:47 - the exact time Bruce’s parents were murdered - opened the hidden passage.

In the aftermath of the earthquake that decimated Gotham City and razed the original Batcave, a redesigned headquarters reflects a new era in the Dark Knight’s crusade. The rebuilt complex utilizes the cavern’s height to greater advantage, with eight separate level now making up Batman’s underground refuge. Amid limestone stalactites and stalagmites, retractable walkways bridge multi-tiered structures, including an “island” computer platform with seven linked Cray T932 mainframes and a state-of-the-art hologram projector. Similar hi-tech updates to training facilities, forensics laboratory, library and vehicle access have made this re-imagined Batcave a more formidable garrison than ever before.

Has the following areas:


-Armory: The Bat Cave has a very large assortment of equipment for every situation for Batman to use while fighting his war on crime. This armory stores all of signature gear, from Batarangs to Grapnels to Smoke Bombs. Furthermore, it's got a bevy of spare costumes and other various equipment that could help him out, like underwater gear and so on.
-Backup Power: in addition to the main generator hard-wired into the Bat Cave's foundations, Batman has installed a backup generator with which to keep their systems up and running in the event of a catastrophic failure of the main power plant. This backup generator has the same staying power of the primary (about six months, assuming the generator fuel tanks are full).
-Bat Computer: The Bat Cave has seven-linked Cray T932 mainframes and a state-of-the-art hologram projector. All of the systems in the Bat Cave are controlled by a central computer bank, where it can safely weather almost any calamity. This computer has links to the Justice League's computer network and a secured law enforcement agency databases.
-Garage Package: One level of the Bat Cave primarily consists of a large vehicle storage bay, one that can accommodate a large array of vehicles. One could probably fit over a dozen tanks within this space. The garage also has two large hydraulic lifts for moving gear up to the surface and back. Stores the following vehicles:
--Batmobile
--Bat Boat
--Bat-Cycle
--Redbird
-Gym Package: Located in the Bat Cave is a large training area meant to keep the Dark Knight and his accoiates on their toes. It is fully equipped with sparring mats, target practice bays, combat dummies, and even a full-length pool, for swimming laps! Of course, when training for special missions, the gym can be fitted with all kinds of unique training mechanisms with which to prepare them for field conditions.
-Life Support: the Bat Cave is equipped with completely internal utilities, such as power generators, atmospheric recycling apparatii, and food and water stores capable of keeping the Bat Cave fully functional for six months, its bottom two levels doing so completely sealed off from the outside world. Furthermore, every level (and every room within) can be sealed off by the Bat Cave's main computer, if necessary.
-Living Quarters: the Triskelion has a very large space for living quarters, basically consisting of all of that floor which isn't already taken up. Allows guests of Batman to stay and rest or recover.
-Power Room: this massive generator, built into the foundation of the Bat Cave, is powered by standard fuels, and capable of running for six months in a pinch, should external power to the Bat Cave be cut off. Should this occur, the generator will switch on immediately, causing a minimal loss of electricity and ensuring that Batman doesn't find himself caught without computer support in an emergency.
-Hangar Package: though the Bat Cave could house heavy duty aircraft, helicopter gunships and other V.T.O.L. vehicles within the Triskelion. These are kept in an expanded portion of the vehicle bay, and have access to the surface thanks to their very own hydraulic lift and motor pool 'expansion' building. Able to store the following:
--Batwing
-Forensic Laboratory Package: usually manned by Bruce Wayne, this laboratory is fully stocked with all kinds of electronic testing gear, reams of spare components, and a bevy of experimental, yet classified devices that you're not cleared to know about.
-Medical Package: The Bat Cave has an infirmary within it. This facility is fully equipped with operating bays, essential medical supplies, and everything needed to patch a person up after a mission.

The Bat Computer

The Another View of the Cave