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Name: Zargoth
Level: 75, Experiance: 2,820,000
Race: Human(Monsterious Construct)
Class:Fighter 10level,Sorcerer 10level,Shadow Adept 10level,psion:Telepath 25level,Cleric 10level,Rune caster 10level
  • STR: 26 (+8)
  • DEX: 20 (+5)
  • CON: 21 (+5)
  • INT: 20 (+5)
  • WIS: 20 (+5)
  • CHA: 30 (+10)

  • AC: 31, HP:240, Alignment: LE, Speed: 40ft
    Init: +10, Base Attack: +15/+5, melee:+8,ranged: +6
    Fortitude: +15,Reflex: +12,Willpower: +12

    Skills: Hypnosis +30,Alchemy +30,Arcana +30
    Bluff +30,Concentration +20,Diplomacy +30,Disguise +15
    Gather Information +15, Profession: Teacher +13
    Spellcraft +30,Sense Motive +10,Speak Languages +10

    Feats

  • Summon Familiar
  • Improved Familiar(imp)
  • Shadow Weave Magic
  • Voice of Wrath
  • Cold One
  • Power Attack
  • Improved unarmed Strike
  • Combat Casting
  • Improved Initiative
  • Leadership
  • Brew Potion
  • Spell Focus: enchantment/Illusion/Necromacy
  • Energy Substitution: Cold
  • Spell Thematics: Dark Shadows
  • Scribe rune
  • luck of heroes
  • Attune Gem
  • Eschew Materials
  • (psi)Extend Power +2 cost
  • (psi)Persistant Power +8 cost
  • Forge Ring
  • Automatically Quicken spell
  • Automatically silent spell
  • Automatically Still spell
  • Extra Domain: Construct
  • Extra Domain: Lust
  • Epic skill Focus: Hypnosis
  • Epic skill focus: alchemy
  • Epic skill focus: Arcana
  • Epic skill focus: bluff
  • Epic skill focus: Diplomacy
  • Epic skill focus: spellcraft
  • Epic Spellcasting: Sorcerer
  • Ignore material components
  • languages

  • Common
  • Draconic
  • Elven
  • Dwarven
  • Halfing
  • Gnome
  • Goblin
  • Orc
  • Giant
  • Infernal
  • Abyssal
  • Sylvan
  • undercommon
  • Ignan
  • Special abilities

  • Darkvision 60feet
  • Low-light vision
  • Favored Class: any
  • Damage Reduction 20/+1
  • Poison Immunity
  • Disease Immunity
  • Cold/Electricity/Fire resistance 20
  • Magic Resistance 10
  • Ravenloft:darklord
  • Shadow feats:Insidious,Pernicious and Tenacious Magic)
  • Shadow Defense +3
  • Spell Power +3:Enchantment,Illusion,necromancy
  • Shield of Shadows: 75 rounds and resistance 22
  • Shadow Double
  • Rune Craft+3
  • Rune Power+3
  • Improved RuneCasting (Racial & More than one use)
  • Maximize Rune
  • Rune Chant
  • Curses

  • Eyes glow like embers when angry
  • body is a mixture of flesh and iron
  • Major Fear Aura (dc:20)
  • Permanent change into a Construct
  • Equipment
    bastard Sword (+1 enchant,shock,Unholy: deals 1d10 +3d6 +9 damage, and attk: +23/+13 to hit)
    Leather Armor +5(glamored)
    Ring of Mind shielding
    Ring of Spell Storing
    Cloak of Resistance +3
    Bracers of Armor +3
    Bag of holding (1,500LB)
    710 Blue Diamonds(5,000GP each)
    40 Plantinum Coins
    9 Blue Quartz(10GP each)
    9 gold coins
    9 silver coins
    10 Copper Coins

    Sorcerer Spells Spells per Day: 0lv: 6,1lv: 6,2lv: 6,3lv: 6,4lv:6,5lv: 6, 6lv: 6,7lv: 6, 8lv: 6, 9lv: 6
    Spells known: 0lv:9, 1st:5, 2nd:5, 3rd:4, 4th:4, 5th:4, 6lv: 3,7lv: 3,8lv: 3,9lv: 3
    0Lv: ray of frost,Daze,Flare,Light,arcane mark,Ghost sound, Mending,Detect Magic, Read Magic
    1lv:Charm Person,Hypnotism,Change Self, Silent Image, ray of Enfeeblement
    2LV:Flaming Sphere,Invisibility,Minor Image,Hypnotic Pattern,Disguise Undead
    2LV: Major Image,Gentle Repose, Vampiric Touch,Reverse Arrows
    4LV: Emotion,Shadow Conjuration,Darssons Potion,Fire Stride
    5LV: Shadow Evocation,Dimensional lock,Feeble Mind,Dominate Person
    6LV: Hardening,Geas,Circle of Death
    7LV: ForceCage,Magnificent Mansion,Antimagical Aura
    8LV: Skeletal Guard,Clone, mass charm
    9LV: Dominate Monster, Teleportation Circle,Time Stop

    Cleric Spells Domains: Mist/Death/Constructs/Lust
    SPELLS per day: oLV: 6,1lv: 5+1,2LV: 5+1,3LV: 5+1, 4LV: 5+1,5LV: 5+1,6LV: 4+1,7LV: 4+1,8LV: 4+1,9LV: 4+1
    Granted Powers

  • Once per day 10 rounds he gains +10 on all will saves against mind-Affecting Spells & Effects
  • Once per day can use death Touch on creature of 1d6 HD
  • Rebuke or command constructs 13x per day
  • add level to charisma for bluff & Diplomacy skills

  • Domain Powers by level
  • 1st: Obscuring Mist/Cause Fear/Invisibility to Constructs/Charm Person
  • 2nd: Fog Cloud/Death Knell/Stop Golem/Enthrall
  • 3rd: Gaseous Form/Animate Dead/shout/Emotion
  • 4th: Solid Fog/Death Ward/Strength of Nalthalos/Dominate Person
  • 5th: Mind Fog/Slay Living/Transfer sentience/Feeblemind
  • 6th: Wind Walk/Create Undead/Heal Construct/Geas or Quest
  • 7th: Teleport without error/Destruction/reconstruct/Refuge
  • 8th: Vanish/Create Greater Undead/Iron body/Mass Charm
  • 9th: Imprisonment/ wail of Banshee/Wish

  • Psion Powers
    Power Points: 415 Talents per day/olvl powers: 78
  • Talents/olevel: Detect Psionics,Far Punch,Far Hand,Burst,Daze,Distract,Missive Telempathic Projection
  • 1level(1 cost): Steadfast gaze,Minor Creation,Astral Construct,Attraction,Charm Person
  • 2level(3 cost): Aversion,Suggestion,Inflict pain,Detect Thoughts,Sudden Minor Creation
  • 3level(5 cost): Create Food & Water,Time Hop,Charm Monster, False Sensory Input, Fate Link
  • 4 Level(7 cost): Fabricate,Mass Concussion,Telekinesis, Mind Wipe, Tailor Memory
  • 5 Level(9 cost): Mind Probe, Ectoplasmic Armor, Incarnate, Major Creation
  • 6 Level(11 cost): Retrieve,Aura Alteration, mass Suggestion, mind Switch
  • 7 Level(13 cost): Mass Domination,Ultra Blast,Improved Telekinesis
  • 8 Level(15 cost): Astral Construct 8, True Creation, Mind Seed
  • 9 Level(17 cost): Microcosm,Thrall

  • Psi-Crystal
  • Sighted,Empathic/Telepathic,Self Propulsion,Channel Power,speak with other creatures,Power resistance: 80

  • Psion Combat Modes
  • Empty Mind Cost:1
  • Thought Shield Cost:1
  • Mental Barrier Cost:3
  • Intellect Fortress Cost:5
  • Tower Of Iron Will Cost:5
  • Mind Blast Cost:9
  • Mind Thrust Cost:1
  • Ego Whip Cost:3
  • Psyhic Crush cost:5
  • History

    Zargoth is an oddity among the realm of dread. Created to be an Iron Golem his creator sought more than what was desired. Thus the first lord in the bloodline of Balistin used the artifact known only as the Apparatus. The effect worked better than was let on however. While Rikan Balistin had intended to give his creation greater power by giving it the life force of others he had never intrended it to actually live or gain emotions or even more dangerous independent intelligence.
    But gain it did. Zargoth was given peasants,warriors,wizards of many shapes and forms and finally during old age Rikan had given himself to the beast when his son took over the manor his own essence granting great and powerful telepathic powers to this monsterousity and also began his curse.
    Zargoth while he now had an appearance that mocked the normal human race was doomed by the goal that was now unreachable, each essence screams in his mind to find freedom yet the rikan essence was the strongest binding him the Balistin bloodline, whom ever wore the royal seal of this family and had the blood he was doomed to obey there verbal commands as well as to grant them there dreams if it was in his power.
    Unlike normal Darklords of Ravenloft bound to one country of two miles Zargoth is freely allowed to leave the bounds of one country but he will unfortunitly find no matter where he goes another member of the Balistin waiting with the power to control him. This is the story of a puppet that knows he should have no strings but is unable to cut them or to see where or whom is using them.