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Character Name: Eric Drake
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
12 DEX 10 6 12 11- OCV 4 DCV 4
12 CON 10 4 12 11-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20 13-
4 PD 2 2 4 4 PD (0 rPD)
4 ED 2 2 4 4 ED (0 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
4 REC 4 0 4
24 END 24 0 24
20 STUN 21 -1 20
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 60 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 2
Spent: 2
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 202
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 4
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +3 Staff weapons , +3 Martial Arts: Akido
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Basic Strike 1/2 +1 +0 4d6 Strike
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 2d6 NND ; Target Falls
Legsweep 1/2 +2 -1 3d6 Strike, Target Falls
Martial Disarm 1/2 -1 +1 Disarm; 20 STR to Disarm
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Eric Drake
Alternate Identities:
Player Name:
SKILLS
Cost  Name
5 Acrobatics 12-
3 Acting 13-
6 +3 Staff weapons
9 +3 Martial Arts: Akido
3 Criminology 13-
3 Deduction 13-
3 Electronics 13-
3 High Society 13-
3 Inventor 13-
1 KS: History 8-
1 KS: Geography 8-
3 Mechanics 13-
3 Persuasion 13-
1 SS: Chemistry 8-
1 SS: Genetics 8-
1 SS: Biology 8-
1 SS: Geology 8-
1 SS: Botany 8-
3 Security Systems 13-
3 Seduction 13-
3 Stealth 11-
3 Tactics 13-
2 WF: Staffs, Thrown Grenades
3 Weaponsmith (Missiles & Rockets, Muscle-Powered HTH) 13-
68 Total Skills Cost
PERKS
Cost  Name
5 Money: Well Off
8 Contact: Nu-Tech CEO, Christina Hali (Contact has: useful Skills or resources, Contact is slavishly loyal to character) 13-
6 Contact: Private Detective Amanda Summers (Contact has: useful Skills or resources, Very Good relationship with Contact) 12-
19 Total Perks Cost
TALENTS
Cost  Name
3 Not Girl-Crazy: Resistance to Seduction(3 points)
3 Total Talents Cost
 
POWERS
Cost  Power END
5 Elemental Control: Aura Of Seduction, 10-point powers
10
1) Blissful Touch: Mind Control 8d6 ( Human class of minds), Telepathic (+1/4) (50 Active Points); Skin Contact Required (-1), Limited Power Power Only Works On Those Of The Correct Sexual Orientation (-1), Set Effect (Only To Cause Target To Fall In Love With Me; -1), Does Not Provide Mental Awareness (-1/4)
5
5
2) Permanent Fixation: Major Transform 1d6 (Target gains Psychological Limitation in love with Eric Drake, Healed back by Ego Healing), Partial Transform (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (37 Active Points); Extra Time (20 Minutes, Character May Take No Other Actions, -2 3/4), Limited Power Power Requires Skin Contact (-1), Requires A seduction Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -1)
4
4
3) Haunted Heart Gaze: Ego Attack 1d6 ( Human class of minds), Uncontrolled (+1/2), Continuous (+1) (25 Active Points); Extra Time (5 Minutes, -2), Requires A Seduction Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -1), Eye Contact Required (-1/2), Does Not Provide Mental Awareness (-1/4)
2
3
4) +6 with Seduction (12 Active Points); Extra Time (Full Phase, -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV; -1/4), Visible To Mental Senses (-1/4), Limited Power Power loses 1 skill Level per level of Mental Defense (-1/4)
1
2 Sight Of Desire: Detect Dream Lover 13- (Mental Group), Concealed (-1 with Detect PER Rolls), Discriminatory (9 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Extra Time (Full Phase, -1/2), Linked (Dream Lover; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 1
9 Dream Lover: Shape Shift (Sight , Hearing , Smell/Taste and Touch Groups, Dream Lover Forms), Cellular, Costs END Only To Change Shape (+1/4) (49 Active Points); Limited Power Only Works Against One Target At A Time (-1), Activation Roll 11- (-1), No Conscious Control (Only Effects cannot be controlled; The Change Is not under Erics Control; -1), Increased Endurance Cost (x2 END; -1/2), Extra Time (Full Phase, -1/2), Linked (Sight Of Desire; -1/4) 8
38 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Martial art style: Akido
3
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 Strike
4
2) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls
3
3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls
4
4) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm
14 Total Martial Arts Cost

Character Name: Eric Drake
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Extremely Handsome (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Distinctive Features: Constant Psychic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
5 Distinctive Features: Mutant Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
5 Hunted: Alcoholic Father 8- (Less Pow, Harshly Punish)
5 Hunted: Random Stalker 11- (Less Pow, Mildly Punish)
5 Physical Limitation: Mind Scan gains +4 to hit (Infrequently, Slightly Impairing)
10 Psychological Limitation: Embarressed & Secretive of powers (Uncommon, Strong)
15 Psychological Limitation: Personal Code of Honor (Common, Strong)
10 Social Limitation: Teenager (Frequently, Minor)
15 Susceptibility: Telepathy, 1d6 damage per Phase (Uncommon)
5 Unluck: 1d6
10 Vulnerability: 2 x Effect Telepathy (Uncommon)
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Raven Black
Eye Color: Emerald Green
Height: 1.78 m
Weight: 80.00 kg
Description:
BACKGROUND
Eric was thirteen when he gained his powers. He never knew his mother and his father would beat him daily for not feeding or cleaning the house. never seemed to matter every night just seemed to be a repeat. He remembers when he gained his powers because that was the night he ran away from home. His power helped him to stay fed and have a warm roof over his head at night, all he ever had to do was ask someone. some wanted more than just the pleasure of his company, they wanted pleasure. This was likely Eric's only amazement with his ability he seemed to always be what someone wanted in a lover. His words,actions and his very touch always dripped with sex appeal. He was 14 when he was caught by LT. Amanda Summers, she was an excellent Private Investigator who was working to find him, she was hired by two people. One was his step father the other was Christina Hali who had recently become a controlling member of NewTek Corp. Amanda was to give him a choice, he could return to his father, stay with her for a bit, or go to the CEO woman. His choice was to stay with her considering Amanda was being paid weekly to look for him by the CEO and his father. Amanda started him off with home schooling with her daughter. Eric learning other things on the side. Amanda was surprised at how quickly he was picking up skills and knowledge like a sponge he even was able to start helping her with a few cases. Christina Hali arrived one bright day in june, Eric had been missing a total of two years and his fathers only option was private investigators now. When Christina was taking him away from Amanda and her daughter he was in for more than just a fling she wanted to keep him, like a pet in a beautiful apartment, she'd let him go places only with armed body guards who where under instructions never to let him out of their sight. He had little choice and his powers didn't help him to escape these guys even if he used his power they'd just keep a better eye on him. No he signed up for as many classes as his keepers credit would allow him to take. Acrobatics,Martial arts, some military training by those that wanted to maybe convince Newtek would develop special weapons for them. Eric had a knack for learning all these. He was 16 when he made his escape, His electrical shock staff knocked out the BodyGuards and his grenades made short work of a few annoyances. He needed to blend into the surrondings a few days later he sent Christina an e-mail on where to meet and managed to convince her that he was not anyone property let alone hers, but if she kept being good he be more than happy to visit her. Strangely this seemed to work very well he gained money and influence and lived in garage working on cars to keep a low profile. It was here that he met a recruiter for Morgenstern, it was too perfect. He had money from his few years working the streets, now it seemed he might have a permanent place to call home.
PERSONALITY
while an interestingly honorable villian Eric constantly berates himself for not having any useful power, his charismatic aura hasn't done much except get him in trouble in the past. Eric lives by a simple code of honor: an eye for eye and always repay ones debts. Right now he owes Metranon a major debt in his mind for getting him away from his father. He intends to learn to deal and use his powers, and later if she needs his help again all she'll likely have to do is ask.
QUOTE
Can we get this other with already? I have a homework to do.
POWERS/TACTICS
Eric is a low powered emotion manipulator, his powers being in the early stages of emotion control and alteration have created an aura that he can't quite shut off and long term physical contact will alter a persons emotions. Because his powers are still in the process of growing out into something usable Telepathic contact causes him some serious pain. So first ruel of thumb for Eric is to disable ANY psionic opposition with a grenade while keeping any bricks away from him with his battlebaton which has the extra kick of electrical shocks.
CAMPAIGN_USE
Seductive Teen-Villian that makes Heroes question Morality
Character created with Hero Designer (version 2.02)