| Cost |
Name |
| 3 |
Acrobatics 13- |
| 3 |
Acting 13- (19-) |
| 6 |
+3 with Staff |
| 9 |
+3 with Martial Arts |
| 3 |
Criminology 14- |
| 3 |
Deduction 14- |
| 3 |
Electronics 14- |
| 3 |
High Society 13- (19-) |
| 3 |
Inventor 14- |
| 3 |
KS: History 14- |
| 3 |
AK: Basic Geography 14- |
| 3 |
Mechanics 14- |
| 3 |
Persuasion 13- (19-) |
| 3 |
Security Systems 14- |
| 5 |
Seduction 14- (20-) |
| 3 |
Stealth 13- |
| 3 |
Tactics 14- |
| 2 |
WF: Staffs, Thrown Grenades |
| 3 |
Weaponsmith (Missiles & Rockets, Muscle-Powered HTH) 14- |
| 3 |
Scientist |
| 2 |
1) SS: Chemistry 14- (3 Active Points) |
| 2 |
2) SS: Genetics 14- (3 Active Points) |
| 2 |
3) SS: biology 14- (3 Active Points) |
| 2 |
4) SS: Geology 14- (3 Active Points) |
| 2 |
5) SS: Botany 14- (3 Active Points) |
| 80 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 10 |
Elemental Control: Seductive Aura, 20-point powers | |
| 11 |
1) +15 with Seduction (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Visible to Mental Awareness (-1/4), Limited Power Loses 1 skill level per 1 level of mental defense (-1/4) | 3 |
| 5 |
2) Seductive Presence: +30 PRE (30 Active Points); Limited Power Power Only Works On The Opposite Sex (-1), Limited Power Only to Cause seductive/friendly presence attacks (-1), Limited Power Only to cause target to delay actions (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic) | 3 |
| 18 |
3) Haunted Heart Gaze: Ego Attack 2d6 ( Human class of minds), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Continuous (+1) (55 Active Points); Limited Power Power Only Works On The Opposite Sex (-1), Eye Contact Required (-1/2) | 2 |
| 20 |
4) Cupid's Seduction: Mind Control 10d6 ( Human class of minds) (50 Active Points); Limited Power Only to inflict/Cause the emotion of love (-1) | 5 |
| 0 |
Mental Awareness | |
| 16 |
True Empathy: Detect Emotions 14- (Mental Group), Concealed (-5 with Detect PER Rolls), Discriminatory, Analyze, Sense (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) | 2 |
| 10 |
Mental Invulnerability: Mental Damage Reduction, 25% | |
| 10 |
Mental invulnerability: Mental Defense (14 points total) | |
| 100 |
Total Powers Cost |
| Cost |
Maneuver |
| 5 |
Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 5 |
Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3 1/2d6 Strike |
| 4 |
Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 33 STR vs. Grabs |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 1 |
Weapon Element: Staffs |
| 19 |
Total Martial Arts Cost |
|