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Character Name: Eric Drake
Alternate Identities: Crush
Player Name: Michael Talley
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
14 CON 10 8 14 12-
15 BODY 10 10 15 12-
25 INT 10 15 25 14- PER Roll 14-
18 EGO 10 16 18 13- ECV: 6
20 PRE 10 10 20/50 13- / 19- PRE Attack: 4d6 / 10d6
20 COM 10 5 20 13-
6 PD 4 2 6 6 PD (0 rPD)
6 ED 3 3 6 6 ED (0 rED)
6 SPD 2.8 32 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 7 6 10
50 END 28 11 50
32 STUN 31 1 32
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 3 1/2" 151 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 6
Res. Energy Defense 0
Mental Defense 14
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +3 with Staff , +3 with Martial Arts
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Defensive Block 1/2 +1 +3 Block, Abort
Defensive Strike 1/2 +1 +3 3 1/2d6 Strike
Martial Escape 1/2 +0 +0 33 STR vs. Grabs
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Eric Drake
Alternate Identities: Crush
Player Name: Michael Talley
SKILLS
Cost  Name
3 Acrobatics 13-
3 Acting 13- (19-)
6 +3 with Staff
9 +3 with Martial Arts
3 Criminology 14-
3 Deduction 14-
3 Electronics 14-
3 High Society 13- (19-)
3 Inventor 14-
3 KS: History 14-
3 AK: Basic Geography 14-
3 Mechanics 14-
3 Persuasion 13- (19-)
3 Security Systems 14-
5 Seduction 14- (20-)
3 Stealth 13-
3 Tactics 14-
2 WF: Staffs, Thrown Grenades
3 Weaponsmith (Missiles & Rockets, Muscle-Powered HTH) 14-
3 Scientist
2
1) SS: Chemistry 14- (3 Active Points)
2
2) SS: Genetics 14- (3 Active Points)
2
3) SS: biology 14- (3 Active Points)
2
4) SS: Geology 14- (3 Active Points)
2
5) SS: Botany 14- (3 Active Points)
80 Total Skills Cost
 
POWERS
Cost  Power END
10 Elemental Control: Seductive Aura, 20-point powers
11
1) +15 with Seduction (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Visible to Mental Awareness (-1/4), Limited Power Loses 1 skill level per 1 level of mental defense (-1/4)
3
5
2) Seductive Presence: +30 PRE (30 Active Points); Limited Power Power Only Works On The Opposite Sex (-1), Limited Power Only to Cause seductive/friendly presence attacks (-1), Limited Power Only to cause target to delay actions (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (Modifiers affect Base Characteristic)
3
18
3) Haunted Heart Gaze: Ego Attack 2d6 ( Human class of minds), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Continuous (+1) (55 Active Points); Limited Power Power Only Works On The Opposite Sex (-1), Eye Contact Required (-1/2)
2
20
4) Cupid's Seduction: Mind Control 10d6 ( Human class of minds) (50 Active Points); Limited Power Only to inflict/Cause the emotion of love (-1)
5
0 Mental Awareness
16 True Empathy: Detect Emotions 14- (Mental Group), Concealed (-5 with Detect PER Rolls), Discriminatory, Analyze, Sense (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)2
10 Mental Invulnerability: Mental Damage Reduction, 25%
10 Mental invulnerability: Mental Defense (14 points total)
100 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3 1/2d6 Strike
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 33 STR vs. Grabs
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
1 Weapon Element: Staffs
19 Total Martial Arts Cost

Character Name: Eric Drake
Alternate Identities: Crush
Player Name: Michael Talley
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Handsome College Guy (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Distinctive Features: Mutant Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Enraged: When Innocents hurt (Common), go 8-, recover 11-
20 Hunted: College Campus 14- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
15 Hunted: Abusive Father (Ex-cop) 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Hunted: Random Villians 11- (Mo Pow, Harshly Punish)
20 Psychological Limitation: Devoted To Justice (Common, Total)
10 Psychological Limitation: Hatred Of Abusive Parents (Uncommon, Strong)
15 Psychological Limitation: Embarressed By His Powers (Common, Strong)
15 Social Limitation: Secret Identity (Crush) (Frequently, Major)
5 Social Limitation: Age (Occasionally, Minor)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Raven Black
Eye Color: Emerald Green
Height: 1.84 m
Weight: 91.00 kg
Description:
Slight gymnastic build, creme colored skin Raven Black hair and Emerald green eyes. Often wearing T-shirts with an open flannel and Blue Jeans.
Character created with Hero Designer (version 2.02)