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The Jury

USAgent

John Walker

F) Am50
A) In40
S) In40
E) Rm30
R) Gd10
I) In40
P) Rm30

Health:160 Karma:80
Resources: Rm Pop:50

Equipment:
Shield: USAgent's Shield is made of Un material. He can use it to block up to 90 damage from an attack, but he is still subject to stuns and slams. He can also throw it up to 3 areas for Rm damage and he can attack up to 3 people with a successfull Agility FEAT Mn or 5 with a yellow FEAT. By bouncing it of a number of hard surfaces he can make the shield return to him the next round. Armor: Gd protection vs. edged and shooting attacks. Ty vs. blunt attcks.
Motorcycle: Control: Gd Speed: Rm Body: Ty

Talents: Weapon Specialist: Shield, All Martial Arts, leadership, military.

Contacts: Jury, Avengers

Screech

F) Gd10
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Ty6

Health: 60 Karma: 36
Resources: Rm Pop: 0

Known Powers:
Jury Armor: All derived from equipment.
Flight: Rm
Sonic blaster: Ex material strength, located on left wrist, able to generate Am force blast against 1 target, or Rm intensity stunning attack to all in 1 area. Targets must make an Endurance FEAT or be stunned for 1-10 rounds.
Body armor: Ex protection vs. physical and energy attacks.

Talents: Military, Marksmanship, Pilot, Martial Arts B

Contacts: The Jury

Ramrod

F) Ex20
A) Gd10
S) Ty6
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 56 Karma: 32
Resources: Rm Pop: 0

Known Powers:
Jury Armor: All derived from equipment.
Vibro-plates: Ex Material plates that generate In intensity sonic waves. The plates are held in each hand and resemble old fasioned irons.
Flight: Rm
-"Battering Ram": In intensity viboratory Force attack.
- Can use In intensity "battering ram" to hold down a target that has been knocked down. The target must attempt to escape as if grappled. Once pinned ramrod may use his other vibro-plate to make additional attacks on another target.
Body armor: Ex protection vs. physical and energy attacks.

Talents: Military, Marksmanship, Pilot, Martial Arts B

Contacts: The Jury

Bombblast

F) Ex20
A) Gd10
S) Ty6
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 56 Karma: 32
Resources: Rm Pop: 0

Known Powers:
Jury Armor: All derived from equipment.
Flight: Rm
Plasma Cannon: Ex material strength, attached to power battery strapped to Bombblasts back.
-In intensity force attack to a single target
-Rm intensity attack to all targets in an area
Body armor: Ex protection vs. physical and energy attacks.

Talents: Military, Marksmanship, Pilot, Martial Arts B

Contacts: The Jury

Firearm

F) Rm30
A) Gd10
S) Gd10
E) Ex20
R) Ty6
I) Ex20
P) Ty6

Health: 70 Karma: 32
Resources: Rm Pop: 0

Known Powers:
Jury Armor: All derived from equipment.
Flight: Rm
Power gloves: Produce an In intensity flame that can be used for the following:
-In intensity ranged energy attack.
-In energy damage in slugfest combat, or any action where he touches the intended target.
Body armor: Ex protection vs. physical and energy attacks.

Talents: Military, Marksmanship, Pilot, Martial Arts B

Contacts: The Jury

Sentry

F) Rm30
A) Gd10
S) Gd10
E) Ex20
R) Ty6
I) Ex20
P) Ty6

Health: 70 Karma: 32
Resources: Rm Pop: 0

Known Powers:
Jury Armor: All derived from equipment.
Flight: Rm
Force Blasters: In Force, 5 areas
Body armor: Ex protection vs. physical and energy attacks.

Talents: Military, Marksmanship, Pilot, Martial Arts B

Contacts: The Jury