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Armada

Armada

F) Rm30
A) In40
S) Gd10
E) In40
R) Ex20
I) Gd10
P) Ty6

Health: 120 Karma: 36
Resources: Rm Pop: -5

Known Powers:
None

Equipment:
Body Armor: In protection vs. all attacks, he has the following powers:
-Flight: Am airspeed
-Repulsors: Am Energy, 10 areas
-Communication with Mechanical Devices: Rm ability, 100 mile range.
-Storage Area: Holds his various inventions. Holds up to 10 of them (hand held size.)
Inventions (Mechanical Devices): Armada always has mechanical armaments and devices with him at all times (at least three.) These devices are his family and friends, and he treats them as such. To him, each device has its own personality and quirks. He names every one of them (all female.) If any of his devices are destroyed, or even damaged, he has a major emotional response, almost as if it had happened to him. So far, his devices all have the followinf abilities:
-Flight: Am airspeed
Body Armor: Gd protection
So far, have had one or more of the following characteristics*:
-Body Armor: In protection vs. all physical and/or energy attacks.
-Lasers: Am Energy damage, 5 areas
-Smoke: Gd intensity.
-Knock-Out Gas: IN intensity, A failed End FEAT, means the target is unconscious for 1-10 hours.
-Lockpicking: Rm ability.
-Stun Beam: In intensity.
-Camera: With surveillence ability and an acting Intuition of Rm
-Tractor Beam: Lifts Ty weight (200 lbs.), and has a range of 1 area.
Armada always has back-up devices in his armor, and only uses them if it is absolutely necessary.

Talents: Electronics, Gadgetry, Repair/Tinkering.

Contacts: Mysterio

Armada's First Armor