Reagents: Goldclover (10), Adder's Tongue (10), Talandra's Rose (4), Enchanted Vial (4)
Experiment with Northrend herbs to discover a new Alchemy recipe. Can only be done every 3 days.
Requires Level 70
Use: Increases your Hit Rating by 45 for 1 hour. Battle Elixir.
Requires Level 70
Use: Increases your Armor Penetration Rating by 45 for 1 hour. Battle Elixir.
Requires Level 70
Use: Increases your Critical Rating by 45 for 1 hour. Battle Elixir.
Requires Level 70
Use: Increases your expertise rating by 45 for 1 hour. Battle Elixir.
Requires Level 70
Use: Increases your Haste Rating by 45 for 1 hour. Battle Elixir.
Requires Level 70
Use: Increases your Defense Rating by 45 for 1 hour. Guardian Elixir.
Requires Level 70
Use: Regenerate 24 mana per 5 sec for 1 hour. Guardian Elixir.
Requires Level 35
Use: Allows you to walk across water for 10 min. Any damage will cancel the effect. Guardian elixir.
Requires Level 70
Use: Increases your Agility by 45 for 1 hour. Battle Elixir.
Requires Level 70
Use: Increases your Intellect by 45 for 1 hour. Guardian Elixir.
Requires Level 70
Use: Increases maximum health by 350 and restores 20 health every 5 seconds for 1 hour. Guardian Elixir.
Requires Level 70
Use: Increases your Strength by 50 for 1 hour. Battle Elixir.
Requires Level 60
Use: Increases shadow spell power by 55 for 1 hour. Battle Elixir.
Requires Level 60
Use: Increases attack power by 90 and decreases stamina by 10 for 1 hour. Battle Elixir.
Requires Level 55
Use: Increases Resilience Rating by 30 for 1 hour. Guardian Elixir.
Requires Level 55
Use: Increases your Agility by 30 and your critical strike rating by 12 for 1 hour. Battle Elixir.
Requires Level 50
Use: Increases Intellect and Spirit by 30 for 1 hour. Guardian Elixir.
Requires Level 50
Use: Increases Frost spell power by 55 for 1 hour. Battle Elixir.
Requires Level 50
Use: Prevents up to 20 damage done by a physical or magical attack for 1 hour. Guardian Elixir.
Requires Level 50
Use: Increases spell power by 24 and Spirit by 24 for 1 hour. Battle Elixir.
Requires Level 50
Use: Increases maximum health by 250 and restores 10 health every 5 seconds for 1 hour. Guardian Elixir.
Requires Level 50
Use: Increases your Strength by 35 for 1 hour. Battle Elixir.
Requires Level 46
Use: Increases Agility by 25 and critical strike rating by 10 for 1 hour. Battle Elixir.
Requires Level 50
Use: Increases spell power by 24 and critical strike rating by 24 for 1 hour. Battle Elixir.
Requires Level 45
Use: Increases Strength and Stamina by 18 for 1 hour. Battle Elixir.
Requires Level 44
Use: Increases Intellect and Spirit by 18 for 1 hour. Guardian Elixir.
Requires Level 43
Use: Increases armor by 450 for 1 hour. Guardian Elixir.
Requires Level 40
Use: Shows the location of all nearby demons on the minimap for 1 hour.
Requires Level 40
Use: Increases spell power by 40 for 1 hour. Battle Elixir.
Requires Level 40
Use: Increases shadow spell power by 40 for 1 hour. Battle Elixir.
Requires Level 38
Use: Gives you a dream vision that lets you explore areas that are too dangerous to explore in person.
Requires Level 38
Use: Increases resistance to Shadow by 10. If an enemy strikes the imbiber, the attacker has a 30% chance of being inflicted with a curse that increases their damage taken by 8 for 3 min. Lasts for 30 min. Guardian Elixir.
Requires Level 37
Use: Increases Intellect by 25 for 1 hour. Guardian Elixir.
Requires Level 36
Use: Shows the location of all nearby undead on the minimap for 1 hour.
Requires Level 35
Use: Allows the Imbiber to breathe water for 1 hour.
Requires Level 29
Use: Increases armor by 250 for 1 hour. Guardian Elixir.
Requires Level 28
Use: Increases Frost spell power by 15 for 1 hour. Battle Elixir.
Requires Level 25
Use: Increases the player's maximum health by 120 for 1 hour. Guardian Elixir.
Requires Level 18
Use: Increases spell fire spell power by 10 for 1 hour. Battle Elixir.
Requires Level 15
Use: Increases your hit rating by 10 for 1 hour. Battle Elixir.
Requires Level 15
Use: Regenerate 6 health every 5 sec for 1 hour. Guardian Elixir.
Requires Level 2
Use: Increases the player's maximum health by 27 for 1 hour. Guardian Elixir.
Requires Level 75
Use: Increases attack power by 180 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 75
Use: Increases mana regeneration by 38 mana per 5 seconds for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 75
Use: Increases the player's maximum health by 1300 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 75
Use: Increases spell power by 125 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 65
Use: Increases resistance to all schools of magic by 35 and all stats by 18 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 70
Use: Increases your resistance to all schools of magic by 50 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 70
Use: Increases resilience rating by 50 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 65
Use: Increases arcane, holy, and nature spell power by 80 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 65
Use: Increases maximum health by 500 and defense rating by 10 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 65
Use: Increases mana regeneration by 25 mana per 5 seconds for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Requires Level 31
Use: Does 50 fire damage to any enemies within a 5 yard radius around the caster every 3 seconds for 15 sec.
Requires Level 30
Use: When applied to a melee weapon it gives a 10% chance of casting Frostbolt at the opponent when it hits. Lasts 30 minutes.
Requires Level 24
Use: When applied to a melee weapon it gives a 15% chance of casting Shadow Bolt (Rank 3) at the opponent when it hits. Lasts 30 minutes.
Requires Level 70
Requires Alchemy (400)
Use: Restores 3100 to 3500 health and 4200 to 4400 mana. Sometimes has the effect of an additional random potion.
Requires Level 70
Use: Increases critical rating by 200 and spell power by 200 for 15 sec.
Binds when picked up
Unique
Requires Alchemy (400)
Use: Restores 400 to 600 mana.
"Sanctioned for arenas."
Requires Level 70
Use: Absorbs 4200 to 6000 nature damage. Lasts 2 min.
Binds when picked up
Unique
Requires Alchemy (400)
Use: Restores 1680 to 2160 health.
"Sanctioned for arenas."
Requires Level 70
Use: Puts the imbiber in a slumber where they face and defeat their darkest fears. During that time the imbiber restores 5400 health and mana, but they are defenseless.
Requires Level 60
Use: Increases spell critical chance by 2% and spell power by 120 for 15 sec.
Requires Level 60
Use: Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 3600 health and 3600 mana.
Requires Level 60
Use: Restores 3200 health over 24 sec, but at a cost. All stats are reduced by 15 for 15 min.
Requires Level 60
Requires Alchemy (315)
Use: Restores 1650 to 2750 mana and health. Sometimes has side effects.
Requires Level 50
Use: Increases your Strength by 120 and decreases your defense rating by 75 for 15 sec.
Requires Level 48
Use: Absorbs 1950 to 3250 arcane damage. Lasts 2 min.
Requires Level 48
Use: Absorbs 1950 to 3250 Frost damage. Lasts 2 min.
Requires Level 48
Use: Absorbs 1950 to 3250 shadow damage. Lasts 2 min.
Requires Level 47
Use: Attempts to remove one Curse, one Disease and one Poison from the Imbiber.
Classes: Warrior
Requires Level 46
Use: Increases Rage by 45 to 75 and increases Strength by 60 for 20 sec.
Requires Level 35
Use: Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 1200 health and 1200 mana.
Requires Level 20
Use: Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber.
Binds when picked up
Unique-Equipped
Trinket
+5 Strength
+5 Agility
+5 Stamina
+5 Intellect
+5 Spirit
Requires Level 35
Requires Alchemy (200)
"Required for Alchemical Transmutation."
Binds when picked up
Unique
Trinket
+75 Stamina
Requires Level 75
Requires Alchemy (400)
Equip: Increases your dodge rating by 50.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Binds when picked up
Unique
Trinket
Requires Level 75
Requires Alchemy (400)
Equip: Increases spell power by 59.
Equip: Improves haste rating by 50.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Binds when picked up
Unique
Trinket
Requires Level 75
Requires Alchemy (400)
Equip: Increases attack power by 100.
Equip: Improves critical strike rating by 50.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Binds when picked up
Unique
Trinket
Requires Alchemy (350)
Equip: Increases spell power by 63.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Binds when picked up
Unique
Trinket
Requires Alchemy (350)
Equip: Increases spell power by 63.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Binds when picked up
Unique
Trinket
+15 Strength
+15 Agility
+15 Stamina
+15 Intellect
+15 Spirit
Requires Alchemy (350)
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Binds when equipped
Trinket
+27 Stamina
Requires Level 65
Equip: Improves hit rating by 27.
This listing generated automatically by TradeSkillList by Eric Shepherd.