A New Chess Glossary|
Phillip Todd Yorks
Bad Bishop -- Common excuse for a loss, e.g. "I would have beat
him but I had the bad bishop!"
Blackmar-Diemar Gambit -- See Games at Odds.
Zugzwang -- When your opponent leaves the board without making his
move and does not return.
Correspondence Chess -- Those systems of play involving regular post,
fax and e-mail permitting longer intervals of thought to make bigger
Arrival Date -- In postal chess the date to acknowledge receipt of an
opponent's move which best suits your social/work schedule.
Dispatch Date -- Your last opportunity to send a move before exceeding
the time limit.
Postage/Server Fees -- The price paid for the right to send your
opponent a losing move.
Correspondence Chess Tournament --
A series of games between a group of people designed to discover
who owns the strongest computer.
Moral victory --
Claimed by the loser
Someone who spends most of a chess congess in the bar.
Grandmaster draw --
Quick draw agreement between the two best players in a congress
so that they can go to the bar.
Blackmar-Diemer Gambit -- The world's greatest chess opening; see also: garbage, Blackmar-Diemer Gambit Declined.
garbage -- Another name for the Blackmar-Diemer Gambit, employed chiefly by players immediately after losing to it.
Blackmar-Diemer Gambit Declined -- A variation often chosen by players who lack the courage of their convictions that the BDG is "incorrect."
WGCO -- The World's Greatest Chess Opening, a.k.a. the Blackmar-Diemer Gambit.
Fish -- Anyone playing chess who is even unluckier than you.
Patzer -- A fish who studies endless books, with the same results as before.
Compensation -- The mistake your opponent makes after you make yours.
Unclear Position -- Any position before checkmate.
Chess Journalist -- Anyone who suffers simultaneously from the two dangerous
delusions that they can both write and play chess.
Blindfold chess -- A built-in excuse for not seeing anything.
(Anything seen correctly is thereby a windfall)
Simultaneous Blindfold chess -- A built-in excuse for not seeing many things.
(Anything seen correctly is thereby a miracle)
Simultaneous chess -- The ability to embarrass yourself to many opponents at the
same time, instead of just one; a mating of chess with the fine art of public
Zwischenzug -- The obvious, overlooked.
TN (or Innovation) -- A move so stupid everybody before you overlooked it.
(re: types of players)
intuitive -- Lucky
methodical -- 1. boring 2. old 3. didn't read more than the first 10 pages of
serious -- Doesn't have anything else to do with his time.
extremely serious -- Can't do anything other than chess.
world champion -- Extremely serious to the max. See normal definition in
dictionary of "psychotic"
Double Rook Sacrifice --
As successful as its bowling counterpart, Making the 7-10 Split
"I'm up a point in the endgame" --
He has K+N vs K+2P
Postal chess card --
An opponent who sends one-liners with his moves
correspondence chess -- A method of playing "serious" chess when it is not the weekend.
Drop out -- An individual who stops playing correspondence
chess because he has run out of postcards and does not know
where to buy new ones.
if-move -- A method of shortening the typical cotrrespondence game
from nine months to eight months, three weeks.
if-moves (series) -- A technique to let your opponent know you are about to make a blunder.
Postal chess -- Correspondence chess for weak spellers.
time forfeit -- A method in postal play of gaining extra time to decide on a move.
And some definitions for un-postal chess:
Russian chess players -- Most inhabitants of New York or New
Jersey who play chess.
Bobby Fischer -- A cousin to the 17-year cicada who makes his
appearance every twenty years to defeat Spassky in a match.
TN -- Weak research
Unclear Position -- Weak analysis
Moral Victory for White -- (0-1)
FIDE -- French for Campomanes Retirement Fund
Chess Journalist -- Someone who can't play, teaches. Someone who can't
teach, writes. At one time or another, all chess players fancy
themselves chess journalists.
FIDE Master -- In the chess feeding chain, more of a junk-yard dog than a
fish (not to be confused with FIDO Master).
Fish -- All chess players in the bottom 99% of the rating list and most
players in the top 1% of the rating list.
Moral Victory -- Any victory less than a total victory. The term is
usually used to make a loser feel better.
Theoretical Novelty (TN) -- A new or long forgotten move which always
causes a master to get excited.
Unclear Position -- This happens when both players have no clue as to
what is going on in a game. Usually results in a draw.
Edward D. Collins
Black-square Weakness -- A term usually given to describe the state of the
darker colored squares surrounding my king. See "White-square Weakness."
Bughouse Chess -- A game gaining in popularity since
you can always blame all of you losses on your partner's play.
Compensation -- Something that I tell myself that I have
for being down that pawn.
White-square Weakness -- A term usually given to describe the state of the
lighter colored squares surrounding my king. See "Black-square Weakness."
World Champion -- A title that is lately being given to a
number of players, some of which haven't played a single game in years.
Unclear Position -- A term describing the position at just
about any point during my last game.
"The board is set up wrong" -- Quote invariably heard
mentioned by any chess
player when watching a movie or television show which displays a chess set.
Attacking Moves -- Moves that my opponent seems to
make much more frequently than I do.
Internet Chess -- A method of playing chess in which
you can pay a monthly fee, tie up your phone line, only to play your neighbor across
Planning -- The period of time where in the beginning
you are hoping for a mate, by the middlegame you are hoping to have an advantage,
by the endgame you are hoping not to get killed, and by the next morning you are
hoping that they will not laugh at you.
Boboy J. Solero
Immortal Game -- A game full of combinations and sacrifices that nobody cares about but the winner.
Lost Game -- Obviously noticed when your opponent
writes GM on his tally sheet as his initials.
Castling -- A special move solely done for king's safety
only to be dismantled by your opponent later.
En Passant -- A pawn capture that is not a pawn capture.
Attacking move --
the move you don't make until it is too late.
What you lose when you decide to attack