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FEATURES:

MOVE IN: a Quake 2 TC MOVE IN: a Quake 2 TC MOVE IN: a Quake 2 TC MOVE IN: a Quake 2 TC

Team play in a whole new way... sorta....

New weapons, designed by The Dude

Two teams with different weapons depending....

Make your guy, Choose what your main weapon will be, choose your side arm, and weather you want your 1 explosive weapon, or another clip for you gun.

like in GLOOM, your explosives can hurt you and your enemy, but not your budies.

Turrents, not only that there there, but like all the weapons, needs to be reloaded, and limited clips.

Classes mentioned before will have at least two of the same weopons, (Sniper sometimes need somthing to kill that is close, so he as with the other classes will always have the side arm, and the ShotGun)

Classes will also have the abillity to grab different weapons that he can handle, if he is a Sniper, he can't take a TAR500 or a AR42SG, but he can take his opponents sniper.

10 Weapons each in a different catogory.

Reload animations.

Instead of gibs, the body will vaporise, and will not gib if shot up.

Close shotgun blast will cause body parts to shoot out of the back, instent death.

Head shots, heart shots are instent kills.

If shot in the leg, you must be helped by your parteners, or you can't walk.

TAR-500: A highly powerfull Tacticle Assault Rifle that fires 500 rounds a minute. Very accurate when it comes to medium distance, has a 3x scope on it for the guy down the hall.

SMG-2000: Almost like an MP5, but more accurate, that is the only differece unless it comes to look and were the clip is placed. It is held in the back so your hand can have more room.

M-TAS: The first hand held shotgun with a clip that holds 4 shells, VERY UNACURATE, but very powerfull.

HV Snipe: A weapon that fires bullets at about 1 million fps. So fast that it can peirce through 6 Tanks untill the bullet is demolished, But the case is designed to explode on contact, but it goes so fast, contact isn't till the next hit. Though it can't go through a door, it can easily go through several human bodys, so, don't stand in a line: Model undergoing repair

3BRS: It is the first full-auto sniper rifle. It only holds 20 bullets, but it is bad when it comes to close incounters. If you shoot it, every one will know, if you however are not seen, and a distance away, your better to kill and not be seen. THE THING IS SO DAMN NOISY: MODEL DONE awaiting animation

PM52: A mix between an auto-matic, and a revolver. The revolver places a bullet in the pipe, and when shot, the chamber revolves to place another bullet in the pipe. Its a very good last resort weapon, but don't use it when a SWAT has got a TAR-500, you'll get your ass kicked: MODEL DONE awaiting animation

D-SMG 20: A mix between an UZI and an MP5, it has a double clip load, and fires at 600 rounds a minute. HIGHLY UNACCURATE!! but usefull when it comes to gunfights. Its rate of fire is the fastest in the game.

CF-SG 41: A Clip Fed ShotGun. What else is there, it looks like a pump with a clip, 10 shells :-)

MG41SG: Machine Gun with a Shot Gun on the bottom. much like the pulse rifle from aliens (MY BITCH GUN) but, looks different. A rifle with a shot gun on the bottom.

Turrents: Jump on them, make sure its loaded, fire away. 1000 rounds in their clip, but fires at 1000 rounds a minute. Can not be reloaded with out finding anouther clip, and placing it in the ammo hold. 1000 rounds in a drum clip, HOLLY SHIT!!! and what a rate of fire. Of course, you can have a buddy with you to reload it for you, while your still on there. CAN NOT BE MOVED.

MK-24 SAVIOR: Just a normal 9mm, new model: MODEL DONE, AWAITING ANIMATION