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Tenth Frontier
Thursday, 7 May 2009
Setting and Character Creation Information
Since I said I would, and finals are almost over, here's the Create Campaigns post for the game I'll be running... Huzzah.

Quote:
Humans are wonderful. They provoke wonder.
Humans are marvellous. They cause marvels.
Humans are fantastic. They create fantasies.
Humans are glamorous. They project glamour.
Humans are enchanting. They weave enchantment.
Humans are terrific. They beget terror.
The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
No one ever said humans are nice.
Humans are bad.

The common description of humans in most alien texts is above. Humans that realize this usually find it a bit ironic that they're quoting one of the better-known Ancient Human writers.

Humans breed amazingly quickly. Humans are aggressive and territorial. Humans breath in poison and excrete disease. Even the weakest human is capable of feats of strength when pressed. They have no natural weapons or armor, but even unarmed and naked they are capable killers. And they are smart--they are crafty. They speak words that are no words, twisting them until you have no idea what they want but have no choice but to agree wtih them. They are a menace to the galaxy, and were they ever to unite under one banner, all other races would surely perish.

Humanity is on it's tenth frontier--the tenth sudden expansion of their worlds. Each world is it's own government, though all worlds have representatives in the United Nations and Planets of Humanity, or the UNPH, usually still just called the UN. Tasked with keeping the peace throughout Humanity's myraid colonies and cultures, the UN also has one other goal--to prevent outside influences from undermining humanity. The task force that handles that goal is top-secret, spoken of only in whispers. It is said they are the elite of the elite, or that they are cloned, perfected soldiers. They are called the Wayward Sons, and they are, in truth, normal people. Bakers, mechanics, writers, policemen--anyone could be one. Sleeper agents describes them, somewhat. They are normal people, until they recieve word that there is a job to be done.

And you, my friend, are one. Put on your Mask, and get ready for the Last Dance. There's a job to do.

Character Information:

True20 system, level 2, Adepts are referred to in-game as 'Mentats' or 'Mentalists'. 10 points to distribute to your stats, run everything by me after you're done.

Terms of the Game:

Wayward Son: An agent of the UN's blackops task force, usually given missions to keep aliens from interefering with humanity.

The Mask: An advanced nanotechnological mask that changes the wearer's face to a new one. All Wayward Sons are given two--one that is his 'Game Face', that his fellow Wayward Sons know him by, and one that can be used to mimic other people.

Game Face: A Wayward Son's primary Mask, which may look like anything from a completely normal face (though of course different from his real face) to a rorschach pattern or a sphere of broken glass.

Game Name: A Wayward Son's code name, chosen when they join the organization, that the other Wayward Sons know him by. Giving another Wayward Son your real name is done only rarely, and allways for good reason.

The Last Dance: A briefing for a mission.

Bemmers: Aliens.

Those Bastards On High: Wayward Sons of command rank. This phrase is not considered an insult.

Posted by thermophile at 1:30 PM EDT
Updated: Thursday, 7 May 2009 4:48 PM EDT
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