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walkthroughs (all zeldas)

Tuesday, 24 March 2009

update 3/24/09
this site will be updated soon.....ect later we will add more walkthroughs....

Posted by jandz.co at 7:56 PM EDT
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Sunday, 22 March 2009

creaters

this site was created by zack hanright and joey cierri      

all people welcome!!!


Posted by jandz.co at 11:48 PM EDT
Updated: Monday, 23 March 2009 7:18 AM EDT
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Wind waker map to help you...

http://jandz.co.angelfire.com/FAQS/ 

now this should help you during this game the wind waker.     


Posted by jandz.co at 6:49 PM EDT
Updated: Sunday, 22 March 2009 6:51 PM EDT
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...zelda walkthroughs that we are going to add

[NES] The Legend of Zelda (1986)
[NES] Zelda II: The Adventure of Link (1988)                              [SNES] The Legend of Zelda: A Link to the Past (1992)
[GB] The Legend of Zelda: Link's Awakening (1993)
[GBC] The Legend of Zelda: Link's Awakening DX (1998)
[N64] The Legend of Zelda: Majora's Mask (2000)
[GBC] The Legend of Zelda: Oracle of Ages (2001)
[GBC] The Legend of Zelda: Oracle of Seasons (2001)
[GBA] The Legend of Zelda: A Link to the Past / Four Swords (2002)
[GCN] The Legend of Zelda: Ocarina of Time: Master Quest (2003)
[GCN] The Legend of Zelda: Four Swords Adventures (2004)
[GBA] The Legend of Zelda: The Minish Cap (2005)
[DS] The Legend of Zelda: The Phantom Hourglass (2007)

walkthroughs comeing soon....


Posted by jandz.co at 6:31 PM EDT
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comeing soon...

Hope this info helped you fans....also there is going to be more zelda walkthroughs....comeing soon...ect


Posted by jandz.co at 6:18 PM EDT
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walkthrough(twilight princess)and pics


    After the introduction, your boss will come and ask
you for help. Head along the path to the right of your house to enter
the woods. Take a right at the fork to find Illya and Epona at the
pond. Grab one of the plants nearby to call Epona as Illya asks. Then
ride back to your house with Epona and take the other path leading to
the village. Travel up the path to the other side of the village which
will bring you to Ordon Ranch. To complete your job, ride around on
Epona and run towards the goats in direction of the barn to lead them
in. Once they're all inside, head back to your house to rest.
    When you wake up, head outside and follow the path to Ordon Village.
Talk to the man beside the first house at the entrance. He'll show you
the nest Ordon bees built up in the large tree, which bothers his wife
quite a bit. He'll also mention the disappearance of his cat. Head
over to the lake nearby and talk to the man sitting on the rock pillar
Then climb up the vines to get to him and spot the missing cat
by the river. For now, the man wants you to go grab the grass growing
on the edge of the rock. Hop across to that rock and pick up said grass,
which can be used to call a hawk. Use it to whistle and the hawk
will come down to you; aim for the bee nest at the top of the
large tree and send the owl to knock it down (position yourself
so you are facing the tree before calling the hawk).   


The Hawk and the Cat


    Then hop over to the nearby rooftop and keep hoping
from rock to rock from there. There is more grass on the last rock; use
it to call the hawk once more and aim for the isle in the distance at
the end of the river to have the hawk bring you back a craddle. Carry
back that craddle down the path to the woman next to the footbridge by
the large tree and the river. Bring the craddle to her houe at the end
of the path and she will thank you by giving you the Fishing Rod. Now
go to the very end of the river where you spoted the cat earlier (next
to house with the waterwheel) and use the fishing rod on the dock by
the river. You'll need to catch two fish, which will lure the cat to
you. Tricksy cat will steal your second fish and run away with it, back
at home.


The Slingshot and the Wooden Sword


    While you're there, collect some rupees from under
the pumpkins, rocks and grass around the house. You'll need at least
30, so if you don't find enough, explore around for more. You can find
bigger rupees atop rooftops and also on the top branch of the large
tree where the bee nest was if you climb it up. Then head over to
Sera's house on the other side of the river where the cat went back to.
Talk to her to receive the Milk Bottle and purchase the Slingshot by
the same occasion. Now that you have the slingshot, head back to
your house and put it to use by shooting the spider on the ladder
leading to it. Once inside your house, open the chest to obtain the
Wooden Sword.

    Head back outside with your sword and show it to the
kids around your house. Use the slingshot to shoot down all the targets
and scarecrows in the trees, then you'll enter another training scene.
Pull off the requested moves with your sword on the scarecrow to show
it off to the kids. Then you'll spot one of the monkeys the kids told
you about. Get on Epona and chase him down into the woods. Head left
across the bridge to Faron Woods and leap over the barrier blocking the
way. The next area consist of a pond ahead and a tunnel on your left.
Head inside the tunnel and follow the path on the left.


The Lost Kid and the Monkey


    Get off Epona and talk to the man here to receive
the Lantern. Head back to the tunnel you came from (without entering
it) and take the path at the right of the tunnel this time. Slash the
enemy at the entrance of the cave and head inside. Light the torches
inside to light up your way and burn the spider webs blocking your
path. When you get to the fork, head right and defeat all the enemies
to make a chest appear. Open it to find a Yellow Rupee. Then exit the
cave and you'll end back up outside Faron Woods in the swamp area.


    Head forward up to a gate in the mountainside (on
the left). It's locked, so run northwest to find another opening behind
the cliff. Enter the cave and open the chest inside to find a Small
Key. Then light up the two torches on each side of the chest (with the
lantern) to make another chest appear. Open it for a Heart Piece. With
the key in hand, return to the locked gate southwest of there and open
it with the key. Head inside and follow the path to the very end to
find the monkey and the kid locked in a cage. Break it open with a few
sword slashes to free the kid and you'll return home safe and sound
with him.

    The next morning, you'll be in Ordon Ranch. The boss
has some more work for you. Pick up the plant on the ground nearby and
whistle to call Epona. Hop onto her and ride around the enclosure to
lead the goats inside the barn. Head back to Ordon to speak with the
mayor once you're done. Illya will notice Epona is hurt and will scold
Link for it, as well as taking Epona away. Head back into the woods to
the pond from the beginning of the game you met her at, but the kids
will block your way. You'll have no choice but to hand over your sword.
Continue your way to the pond but another problem arises: the gate to
it is locked. Talk to the kid on the other side to have him show you
another way in. Then go around to find a small tunnel into the left
side of the wall surrounding the clearing. It's hard to spot, so hug
the wall to find it. You'll end up at the pond, but an unexpected event
will occur. Link will run after the fiend and find the gate to the
Twilight Realm.






The Twilight Realm and the Wolf


    You'll wake up as Wolf Link in a prison cell. Try to
get off your chains to trigger a cutscene. An enigmatic character by
the name of Midna will appear and offer to help if you can get outside
the cell by yourself. Once you take back control of your character,
reduce to dust the debrits in the right corner of the and dig the
ground to get under the gate into freedom. Midna will come with you and
turn out to be quite useful. Head in the cell beside yours and jump to
grab the pulley hanging from the ceiling. This will open the tunnel
unto the wall. It leads into the sewers, where you'll find a spirit.
Make use of your senses to talk to the soldier spirit, then run along
the wall and turn left at the end after leaping over the pit.


The Sewers and the Spirits


    At the end of the pathway, you're supposed to go
right, but can't cross at the moment because of the spikes. Go left
instead. Grab onto the pulley here to open the gate and raise the
water. You can now swim over the spikes to cross to the other side. Go
right to find another pulley and gate at the end. Grab onto it to open
the gate and drain the water. Now go in the opposite direction, left,
and Midna will get off at the end and go through a gate that you can't
reach yourself. Look at the bottom of the left wall on the side of the
gate to spot a hole in the wall. Crawl through it to meet back with
Midna and follow the path to a large room. Go up the stairway circling
around the room on your left and you'll find yourself falling when you
get over the first gap. Start over and head up. Midna will help you out
this time. Target her and jump to cross. Keep heading up the stairs and
cross the rope to reach the top of the stairway, only to find out the
door here is locked. Stand on the rock rubbles on the right, then Midna
will help you get to the very top of the room.


The Rooftop and the Princess


    Exit outside to the castle rooftop. Run along the
roof and push the crate to climb up. Then use Midna to jump over the
gap and avoid the flying enemies. At the end, go inside the tower
window. Head up to the top where a mysterious character awaits. After
the sequence, head back down the stairway for another cutscene. You'll
find yourself back in your world, but still as Wolf Link. Now you'll
need to obtain the sword and shield. Leave the pond and cross back the
woods to Ordon Village. Walk over to where you can see some lit torches
shining in the night and, while being careful so they don't notice you,
approach the villagers silently and listen to their conversation by
targeting them. After hearing about the shield, cross the bridge and
run over to a rock near where the cat is hanging out. Jump onto the
rooftop from there and catch the villager with the owl offguard on the
cliff. He'll run away and clear the way.


The Village, the Shield and the Sword


    From there, leap over to the waterwheel, then to the
watermill's roof and go through the opening at the very top. Inside,
get on the table and Midna will spot the shield. Use her help to leap
over to it from the edge of the table and ram into the wall a few times
to make the shield fall. Pick up the Ordon Shield. Leave by the window,
then follow the river up to the house in the corner on your left, at
the end of the river. Look around the house using your senses and
you'll find a spot you can dig into on the right side (next to a pile
of wood). This will get you inside the house. Grab the Ordon Sword
lying on the couch, then leave the house by the hole you dug. Now head
back into the woods, to the pond. Defeat the shadow creature here, then
watch the cutscene and leave. Head across the bridge on your right and
prepare to travel back to the Twilight Realm.

The Light and the Tears


    The Faron Woods changed quite a bit. Midna will
request you find some things for her in exchange for her help. Follow
the path onward until you get trapped and are forced to battle some
enemies. No matter how many you defeat, they will always come back.
Keep fighting them for a while until Midna finally condescends to help.
Hold down the B button to trap all three enemies at the same time and
release it to reduce them to ashes. Then run down the path to a light
spirit who'll give you the Vessel of Light. With this, you can collect
Tears. When you find one, it will be in insect form. You'll need to
defeat it first in order to collect the Tear. You will only be able to
see the Tears while using your senses. Keep this in mind.
 
    Head up the path in the northen wall to find the two
first insects and collect the two first Tears. Continue along the path,
turn left at the locked gate, to find youself back in a familiar place.
Hug the left wall and run across the wooden ramp leading to the house.
Use Midna's help to leap over to the window and end up inside. Using
your senses, talk to the merchant in the corner to make two insects
appear.
 
    Defeat them, then collect the two Tears. After
getting them, leave the house by the way you came in and go around to
the wall on the other side. Ram into the wall to make the insect above
fall, then collect the Tear. Now head back to that locked gate from
earlier and dig through the hole at the right to go under. Defeat the
two insects on the other side to get two more Tears.

    Go through the cave here to wind up in the swamp.
Use the new attack Midna showed you earlier to take down the two
insects on the wall at the left and collect the two Tears (or ram into
the wall). Now to cross the swamp, head over to the left and look for a
place to jump above the water (stand on the stump). Use Midna to make
the leaps over the water and run up the cliff on the other side. Cross
over to a clearing across the pillars sticking out of the water where
you'll find three more Tears in insect form.

    Now jump across the tree trunks into the water using
Midna and then across the branches up to the top of the area. Watch out
for the swinging log on your path, then head down to the ground and
defeat the two insects at the entrance of the cave to get two more
Tears. They're hiding underground, so use your senses to spot them and
dig over to reach them. Now head into the cave and you'll fall face to
face with more shadow creatures. Get rid of them the same way you did
before. Then run up the path leading to the area where you found the
caged monkey in your world and defeat the two insects here to obtain
the two last Tears, finally.


The Swamp and the Fog


    You'll be brought back to the spring in your world,
and in your normal form to that. Head through the nearby path to notice
the way to the cave has been locked. Take the other path leading to
that man who gave you the lantern earlier and talk to him to have him
hand over a Small Key. If you have 100 rupees on you, you can also
purchase the Oil Bottle to obtain a second useable bottle. With the key
in your possession, head back to the locked gate and open it. Traverse
the cave leading to the swamp.

    Take your lantern out and that annoying money from
earlier will snatch it away. Make sure to follow her very closely
through the mist, just like you'd follow a bucket carrying moogle
through the miasma. Get rid of the enemies for her. Don't forget to
pick back up your lantern after the monkey drops it on the ground at
the end. Hey at least it got us through the haze. In the next area,
follow the path to the left leading to Trill's shop and purchase some
oil for your lantern (if you didn't buy the bottle earlier). Now run up
to the path leading the temple, where a wolf will stop you and send you
off to another world up above. Follow the instructions to learn the
hidden skill Ending Blow. Back at the Faron Woods, head up the path
ahead and burn the spider web at the end using the lantern to access
the Forest Temple.





Go to the first room straight ahead and climb up the
vines on the wall on your left to find a chest at the top containing a
Yellow Rupee. Then free the monkey from the cage at the back of the
room and shoot down the two spiders on the vines behind. Climb up the
vines after the monkey and go through the gate ahead. In the room, here
go around the stairway (ground level) and slash the spider on the left
to turn it into a bomb. Pick up the bomb and throw it at the cracked
wall to reveal a chest behind. Open it to get a Red Rupee.

Then climb up the stairway after slashing down the huge spider. Light
up the four torches here using the lantern to make a platform raise.
Open the chest at the left of the door to obtain the Map, then go
through the door to the next area. Watch that cheeky baboon take down
the bridge before your eyes. Can't proceed that way now, so head back
inside to find another way around. Follow your monkey friend inside and
jump towards her to have her swing you to another door (press A at the
right time to jump). Go through the door.
 
In this room, go right and slash the spider, which
will turn into a bomb. It will explode on the boulder and a secret
alcove will be revealed. Break the jars to obtain the Ooccoo. Pretty
useful. Now head back and go left. Burn down the spiderweb with the
lantern to clear the way, then go straight ahead, across the platforms,
and through the door. Cross the spinning bridge in the next area, then
head through the door ahead. Open the chest on your right to acquire a
Small Key. Now return two rooms back. Cross the gap at the right (shoot
down the spider with your slingshot first) and unlock the door with the
key. Go through it to a new room with a caged monkey.

Cross the footbridge that will collapse afterwards,
then jump down and barrel roll into the totem pole a few times to knock
down the cage and free the monkey. Two baddies will come down; get rid
of them quickly, then open the chest under the footbridge to get a
Yellow Rupee. Now head back up the wooden pathway and use the monkey's
help (same way you did previously) to cross the gap where the fallen
bridge was. Head two rooms back to the main room with many doors. The
monkeys will allow you swing to another door you haven't gone to yet.
Burn down the spiderweb to proceed to the new room.

Head up the stairway and go left to the bomb spider.
Slash it once to turn it into a bomb, then pick it up and carry it to
the right. Drop it into the plant below where the gap is to make it
explode. Head back to the bomb spider and grab yourself another bomb.
Run back to the gap and jump over it, still carrying the bomb. On the
other side, throw the bomb at the boulder on the ledge to make it
explode. Surprise, there's a door behind. Go through it to enter a new
room. Another caged monkey in here.

Drop down to the bottom floor and roll into the
totem pole on your left to make a chest fall. Open it to obtain a Small
Key. Now cross the bridge above the water pool, avoid the creature, and
light the two unlit torches with the lantern on the other side to make
some platforms appear. Climb up the vines on the left wall to find a
chest containing a Red Rupee at the top, then climb up the stairs to
reach the caged monkey, but first you'll need to take down that huge
spider guarding the cell. Once you're done with it, open the lock with
your key to free the monkey.
 
Now backtrack to the previous room and climb up the
vines on the left wall after taking down the small spiders with your
slingshot. Go through the door at the top to a room with yet another
caged monkey and some big key eater plant. You want the key back, so
you'll need to destroy that insolent plant creature. Wait until it
tries to slam you with its head, then use the opportunity to slash it.
Repeat until you knock it down. Now get a spider bomb from one of the
corners of the room and carry it back to the plant. Throw it in to make
it explode and get the Small Key back. Free the monkey from the cage
using the key, then head back through where you came to be back in the
previous room.

Go left and take the bomb spider here. Drop it down
the gap below to explode the plant on the ground. Then fall down there
and open the chest in the alcove behind to obtain a Heart Piece. Now
time to go back to the main room with the many doors. Head back to the
outside area where the baboon took down the bridge and cross the chasm
using your monkey friends. Time to teach that ugly baboon a lesson or
two. Enter the room at the end and let the fight begin. When the baboon
throws its boomerang, roll into the totem pole he is standing on twice
to destabilize him and make him fall off it. When he's laying on the
ground, slash him as many times as possible for a good spanking. Repeat
the process a few more times to defeat him and acquire the Gale
Boomerang.

With the boomerang now in your possession, head over
to the closed door and throw the boomerang at the switch above it three
times to open the door completely (stand close, hold the button, then
lock and release). Back in the previous area, aim for the switch above
the bridge on your left and throw the boomerang at it to rotate the
bridge. Cross it and you'll find another caged monkey on the other
side. Looks like there still are some to free. Aim for the rope holding
the cage and throw the boomerang at it to free the monkey. Then head
right and hit the switches with the boomerang to spin the bridges and
cross to the other side. Enter the room here. Now that you have the
boomerang, head back to the room with the water and monsters hidding
under tiles of the floor. Use the boomerang to blow out the torches and
make the platforms (stairs) lower. Open the chest in the alcove behind
to obtain a Heart Piece.

Head back to the main room. Get on the platform in
the center and look above to spot a chest hanging from the ceiling. Aim
for it and throw the boomerang to make it fall. Open it to obtain the
Compass. Then use the monkey to swing over to the door on the left.
You'll recognize this room from earlier. Cross the pits to the door on
the left side of the room, the one that was locked when you first came.
At the left of this door is a bridge; cross it. Lock-on to the four
switches above the pillars on each side of the gate here in the order
shown on the pic below and release the boomerang to hit them all in
this order to open the gate. Open the big chest behind to acquire the
Big Key. Then drop down in the water on the right and enter the small
tunnel on the side of the wall to find a chest containing a Yellow
Rupee.

(left: Gamecube version, right: Wii version)
Now cross back the bridge and go right, across the
gap. Go through the door here and follow the monkey across the spining
bridge. In the next room, hit the switch above the bridge to rotate it
so you can get on it. But we're not going through the door straight
ahead. Hit the switch a second time while on the bridge to rotate it
back to its original position. You can now access two doors. Start with
the right one, since the other one is locked. In the room here, defeat
the spider on the left, then stand on the spiderweb covering a hole and
use the lantern to burn it down and fall below. Break down the monkey's
cage with your sword to free it, then climb back up using the vines on
the pillar.

Return to the previous room and get on the bridge.
Hit the switch to rotate it another time and enter the room straight in
front of you. You'll see you're still missing a few monkeys. Cross the
bridges on your right by spinning them until you reach a wall covered
in vines. Take down the spiders on it first with the boomerang or
slingshot, then climb it up and drop down on the wooden platform. Shoot
down the other spider on the vines on your right, then climb up some
more to reach the top. Go through the door on the left.

In the next room, defeat the enemies first, then aim
for the bomb spider (on the stump above the water) with your boomerang
on the left side and it'll bring you back a bomb. Throw it at the plant
above the water on the right to clear the platform to cross. Open the
chest on the other side to obtain a Small Key. Now our objective is to
blow up that huge boulder blocking the alcove above the vine covered
wall in this room. Head back to the center and lock-on to the bomb
spider with the boomerang, then aim at the huge boulder, and release
it. The bomb will fly off and destroy the boulder. Climb up the vines
and you'll see another boulder. Do the same thing with the bomb and
boomerang but aim from the edge of the platform to get the bomb. Then
throw the bomb at the boulder to blow it up and free the monkey behind
it.

Now go back to the room with the spinning bridge in
the middle and the four doors in each sides of the room. Stand on the
bridge and rotate it, then go through the door at the right after
unlocking it with the key. In the room here, go straigh ahead and enter
the cave tunnel in the northeast corner, behind the wooden barriers.
Defeat the spiders in this room, then climb up the vines to find the
very last monkey. To free him, lock-on to the two switches on each side
of the gate and release the boomerang to hit both. Then go through the
other opening and jump above the gap on your left. Open the chest here
to get a Red Rupee. Now return to the room with the huge tree and the
mushrooms where you saw the monkeys earlier. They will form a liana so
you can swing across the chasm and reach the door on the other side.
Open it with the big key to access the boss area.

Twilt Parasite Diababa

First, Diababa will attack you with its tentacles. Quickly get rid of
them by locking-on to the spider bombs above the water with your
boomerang to retrieve a bomb. Then when one of the monsters tries to
bite you, throw the bomb into its mouth. Repeat the same thing with the
second one. Diababa will disappear underwater for a few seconds. Now
the real fight begins. Throw your boomerang at it a few times to no
avail, until the baboon from earlier shows up. You can use his help
this time. When the monkey slides down the rope carrying the bomb,
lock-on to it, then to the Diababa's head and release the boomerang.
You'll now have an oppotunity to strike. Slash the eye inside its mouth
a few times tu hurt it. Avoid its purple poison jet by rolling around.
You'll then need to repeat the process until it's defeated for good.
You'll acquire a Fused Shadow and a Heart Container for your efforts.



Kakarico village~

Hyrule Fields


    You'll reappear back at the spring. Head over to the
merchant's house, he who gave you the lantern at the beginning of the
game. Continue past it, heading out to Hyrule Field. Travel northwest
to the Twilight Realm, on your way meeting up with the postman. Once in
the Twilight Realm, back in wolf form, use your senses to sniff the
sword on the ground. The scent will help you find the missing children.
Stay in sense mode and follow the trail left by the scent on the
ground. You'll arrive at the end and be attacked by shadow creatures.
Defeat them all, then you'll notice the bridge to cross is gone. Open
up the map and warp to North Faron Woods, following Midna's directives.


The Light and the Tears


    You'll quickly spot the bridge here. Walk to it,
then speak with Midna and warp again, but to Kakariko Gorge (in Eldin),
this time. Now the bridge's back in place, so cross it and keep
following the scent trail using your senses. You'll arrive at a locked
gate. Dig the ground at the left to pass under it and move onward to
Kakariko Village. Defeat the three shadow creatures at the entrance,
then walk to the spring and talk with the light spirit to obtain
another Vessel of Light. Again, 16 tears to find.

    Walk up to the house on the left and go at the back.
Midna will indicate you that you can climb up to the roof. Use her to
jump atop and fall through the wooden planks into the house. Once
inside, use your senses to watch a scene. After this, pick up the
wooden stick lying right next to you on the ground and put both ends on
fire by passing it into the flame. Then head up the stairway on the
right with your stick on fire and jump over the gaps to light the
candles. This will reveal the entrance to the cellar.

    Drop in and use your senses to spot the three shadow
insects. Take them down and collect the three first Tears. Then head
into the adjacent tunnel and climb up the scaffholding using Midna to
end up in the village's graveyard. Use your senses to spot a spider
hidding underground in the center. Dig it out and get rid of it to
obtain the fourth Tear. Now head back down the path leading to the
village. Head straight ahead to that slope in the mountainside. There's
a house on the left, and on the right side of that house, a hole at the
bottom of the wall at the back. Dig in to enter the house and climb up
the top ledge. Look behind a crate by the wall (using your senses) to
spot another insect. Take it down to obtain the fifth Tear.

    Head back outside and climb up that slope right next
to the house. Jump on the roof of the inn and head inside. On the
bottom floor, pick up the wooden stick on the ground and jump on the
table to reach the flame above to light the stick. Then run over to the
chimney to light the fire. An insect will come out. Use your senses to
spot it and take care of it to obtain another Tear. Now head to the
adjacent room and defeat the two enemies. Climb upstairs to the second
floor and enter the small room using your senses to spot another insect
on the wall. Defeat it to get another Tear. Then go back to the first
room and climb on the shelves to reach the exit.

    Now head over to the last house (bomb shop) at the
end of the road and jump atop the old shack on the right. Look into the
house from there to spot a broken window. Jump through it (take a heap
first) to break through the window and to end up inside the house. Head
upstairs and use your senses. Knock down the cupboard on the wall in
the corner by ramming into it to reveal an insect. Defeat it and get
the Tear. Then climb on the shelves to reach the window and leave by
there. You'll emerge on the roof of the house. Climb up the stairway
here to get to a slope above.

    Climb up the hillside at the right of the ruined
house all the way to the top, then dig into the wall of the house here
to enter. Inside, defeat the insect behind the jars in the corner to
get the Tear. Head back outside and down the mountain. At the left of
the pathway leading up the mountain, dig into the hole in the house's
wall to enter it. Inside, pick up the wooden stick in the corner and
light it up using the flame in the other corner. Now try to light the
fireplace, but the whole house will take on fire. Quickly get out of
the house by the small hole in the bottom of the wall and watch the
house disappear in ashes. At least, you can now collect the three Tears
in the ruins.

    Now head over to the fenced edge of the cliff near
the house (on the right) and just next to it, drop down on a ledge a
bit lower below. Go right and stand on the wooden platform on the edge.
Drop down on the middle house's roof below (slightly on the right),
where the weak part of the roof is. You'll fall through the broken roof
and end up inside the house. Push the crate beside the bed and an
insect will come out. Get rid of it and collect the Tear. Then jump on
the furniture to exit through the hole in the ceiling. Back outside,
run to the end of the road and head left through the tunnel leading to
Death Mountain.

    Get on the little slope on the left and use Midna to
jump over to the top where you'll see a Goron while in sense mode. Head
up the path here all the way to the geysers after climbing up the ledge
and use your senses to spot an insect underground. Dig it up and take
care of it to obtain another Tear. Keep heading up the path until you
arrive at the foot of Death Mountain. Head down to where the shadow
creatures are and take them down. Then defeat the insect on the portal
nearby by ramming into it to obtain another Tear.

    At the left of this portal, get on the small mound
by the mountainside and use Midna to jump over the gate. Avoid the
geyser and climb on the little slope at the end of the path. Use Midna
to leap over to the ledge above, then drop down in the area below on
your right. Use your senses to find the last insect here and defeat it
to collect the last Tear. Back in your normal form, and it looks like
you found the missing children. Now on to Death Mountain.


The Iron Boots and the Marauder


    Take the path to Death Mountain and climb up the net
leading to the mounatin to fall face to face with a Goron. He'll knock
you off the cliff. You won't be able to go there right away, so head
back on your tracks and the man from Kakariko will stop you. He wants
you to head back to Ordon Village, and thankfully, you'll get Epona
back for the trip. She's out of control, but get on her anyway and and
calm herself down by holding the stick in the direction shown on
screen, then seize her with the A button. Travel back through Hyrule
Fields and Faron Woods to be back in your natal village. In Ordon, go
see the Mayor near the ranch to learn the sumo technique. This will be
helpful against the Gorons. After you've mastered the technique, open
the chest in his house to acquire the Iron Boots.


    Now head back to Kakariko Village through Hyrule
Fields and leap over the gate with Epona to enter. Upon arrival, you
will see the kids being attacked by some big enemy. Quickly cross the
village and jump over the gate leading in the opposite direction from
where you came to confront him. To defeat the Marauder, ride after him
and chase him down until you catch up to him. Slash him once you're
near enough to reach him. If you get surrounded by his minions, use the
spin attack to get rid of them. Slash the Marauder until he looses his
armor. Now time for the confrontation on the bridge. When he rams into
you, run towards the side in his direction, then move out of the way to
avoid his blow just in time, and quickly slash him as you ride beside
him (or slightly past him). Do this twice to send him into the chasm.




    Now head to Kakariko Village and to Death Mountain.
Climb up the net and put on your Iron Boots. This time, the Goron has
no chance. Walk towards him and use the sumo technique as he rolls
towards you to send him off the cliff. Then head up the path and do the
same with all the Gorons on your way. When you get to the geysers,
avoid the arrows and quickly cross the area until you get to a larger
area with two Gorons. Drop down and avoid the falling boulders, then
walk up to one of the Gorons and slah him to force him into his boulder
form. Quickly climb onto his back and he'll toss you off to the area
above.

    Head right to find another Goron in the back. Have
him roll up and use him the same way you did to reach the area above.
Do the same with the Goron here to reach the ledge above. Put on your
Iron Boots to cross the geysers, then follow the ledge to the left and
use the sumo technique on the Gorons coming down the path. Then a few
more lifts from the rolled up Gorons to get to the very top of the
mountain and, finally, go inside. You'll meet the Goron elder, but he
won't let you through unless you beat him in a sumo match. Equip the
Iron Boots and show him who's the strongest. Then proceed to the Goron
Mines.





As you enter, jump across the lava pit while
avoiding the fire jets and go left once on the other side, after
breaking through the wooden barriers. Stand on the switch on the left
with your Iron Boots to stop the flame in the path ahead. Run through
quickly before the flame comes back, then look on the left for another
switch; press it too. Then go right around the corner on the metal
platform adjacent to the path you were on. Climb up the ladder at the
end to be above the path, now. Run to the end of that path and jump on
the other platform to find a chest containing a Red Rupee.

Then back track and look on the left for a rock
pillar; jump on it to reach a ledge on the side of the wall. Head along
this ledge on the right to find another switch; press it with the Iron
Boots. Then quickly head back on the ledge along the wall, but on the
left leading to the opposite side. Pressing the switch stops the flame
here, so head through the path and jump on the metal pillar at the end,
just at the right of the huge gate. Put on the Iron Boots to lower the
pillar and therefore open the gate.

Go through the gateway to the next room. Head down
the catwalk on your left and open the chest there to obtain a Small
Key. Now head back up the catwalks and jump across the rotating
platforms, then unlock the door on your right with the key and go
through. Run down the path, then jump across the platforms over the
lava on your left until you reach a big wall made of grating. There is
a tall rectangular block in the middle of this wall with a large chain.
Kill the lizard first by attacking its tail, then pick up the chain and
pull it to move the block towards you (thus opening the path on the
other side of the wall). Pull it up to the end of the track, then hurry
back across the platforms over the lava and jump towards the other side
of the wall where you should see a door. Quickly get to it before the
wall sets back.

In the next room, put on the Iron Boots and jump in
the water to sink to the bottom. Walk onward and press the switch to be
lifted up to the ceiling. Walk on the magnet to be back upside and go
through the door in front of you. You will find yourself in a room with
one of the Goron  elders who'll give you a Key Shard. There are
two other shards to find to get the full key. Before leaving, open the
chest at the back of the room to acquire the Map, and the other chest
on the ledge at the left for a Red Rupee. Then climb up the ladder
leading to a ledge around the top of the room. Find the moving jar here
and break it open to find the Oocoo. Then go through the door at the
end to end up in the previous room but higher in.

Look on the sides to see these blue magnetic walls.
Put on your Iron Boots and walk on either. You'll reach a door on the
other side; go through it. In the next room, walk up to the switch and
press it wearing the Iron Boots to be sent off to the ceiling. Walk
along it to the northwest corner to find a chest containing a Heart Piece.
Then walk to the northeast corner and follow the path around
until you see two torches on each side. Drop down here and walk through
the door in front of you. Back in firey room. Walk to the switch shown
in the cutscene and press it with the Iron Boots on. This will move the
crane with the magnet. Head for the platform nearby with your Iron
Boots on and wait fo the magnet to move over you to be pulled by the
crane and carried over to another platform. Press the switch here to
move the other crane and stick to the magnet above which will carry you
to a door. Go through it.

In this room, jump in the water and put on your Iron
Boots to sink to the bottom. Look on the left for a chest at the back
and open it for a Small Key. Now walk over to the right side of the
pool where a big cage is. Go inside and float to the surface. Stand on
the switch here with the boots on to activate a magnet. Get pulled off
to the ceiling by this magnet and walk over to the ledge nearby. Then
press the switch at the end of this ledge to activate another magnet.
Drop down from the metal catwalk into the magnet's range to get pulled
off to it. Walk along the wall to reach a platform with a chest
containing a Red Rupee and also a blue diamond switch. Slash the switch
to open the gate below, then jump down to it and hurry to the other
room before the gate closes.

There are magnets on the left and right wall; walk along the left one
to find a chest at the top containing a Heart Piece. Then walk up the
right one to reach a ledge above. Slash the rope holding the gate here
to reveal a door. Drop down and open the door with the key.
In the next area, break through the wooden barrier, then follow the
path to a clearing on the right. Open the chest hidden in the corner to
get a Small Key. Head back on the wooden path and open the door on the
opposite side with the key to reach a new area. Cross this room by
running over the rotating platforms. For the second one, you can use
the boots on the magnets not to fall or simply roll to cross it rapidly
in one shot. Go through the door on the other side. Speak with the
elder in this room to obtain the second Key Shard. One more to go. Open
the chest on the ledge behind for a Yellow Rupee, then climb up the
ladder at the back and go through the door at the top. In the next
room, put on your boots and walk along the wall, then drop on the
wooden platform below and go through the door leading to a mini-boss.

Walk to the arena in the center and equip your Iron
Boots. Wait for him to raise his arms while holding your shield, then
slash his belly a few times and he'll roll into a ball. Grab him and
toss him into the lava. Repeat this two more times to win the fight.
Then exit by the opposite door and open the big chest to obtain the
Hero's Bow. Equip your new bow and aim for the rope holding the bridge.
The bridge will fall so you can get to the next area.

In this room, several statues will fire at you. Aim
for the red eye on their front and shoot an arrow to stop them. Once
you've taken care of them all, pull the westmost statue towards you to
reveal a chest behind. Open it to obtain the Compass. Then pull the
eastmost statue to reveal a door. In the room behind lies the last
elder. Get the last Key Shard from him to obtain the Big Key. Also open
the chest on the ledge behind to get a Purple Rupee. Now head back to
the previous room with the statues and go through the northmost door
behind the statue.

In the next room, follow the path up to a grate blocking the way. Roll
into it a few times to knock it down. Before crossing, aim for the
ceiling to spot some insects hanging from one of the broken
stalagtites. Shoot them down with the bow, then jump across the
platforms to reach the other side. At the end of the path, step on the
switch with the boots to activate the magnet above. Walk along the
ceiling up to a hole in the right wall. Take the bow out and shoot the
blue diamond switch inside the alcove to open the gate below. Drop down
and go through the door.

In the next room, go right and get the chest
containing a Purple Rupee. Then go left and shoot the rope holding the
bridge with your bow. Cross the bridge now that it's down and press the
switch with the boots on to stick to the magnetic crane. Let it carry
you and drop down at the end. Go through the door here. Jump across the
platforms over the water in the next room and shoot the blue diamond
switch from afar on your left with the bow. The gate will open; go
through it. Quickly cross the next room and enter the door straight
ahead at the back of the room. You're back in the outside area from
before.

Now that you have the bow, you can shoot down the
archers all around the area so they don't bother you. Head back to the
clearing where the chest with the key was earlier and shoot the
statue's red eye to stop it. Then pull the statue to reveal a
passageway behind. Run up and shoot the archers ahead. Then run to the
end of the path and step on the switch with your boots to activate the
magnet nearby. Get pulled by it, then while on it, shoot the rope
holding the bridge with your bow. Then drop down on it and go through
the door. Shoot down the archers from afar in this room, then head down
the ramp on your right and shoot the ropes holding the big bridge at
the back. Continue onward after defeating the enemies and unlock the
boss door.


Twilit Igniter Fyrus

Start by shooting the monster's pink glow on his forehead to
destabilize him. Then equip your Iron Boots and grab one of the chains
hanging from him and pull it to make him fall. Once he's lying on the
ground, hopeless, strike his head a few times. Then wait for the pink
glow to reappear as he stands up again and take out your bow. Shoot it
again, pull the chain, and slash his head. Repeat another time to win
the fight and free the Goron. You'll receive another Fused Shadow and a
Heart Container. Head out of the dungeon.



lake hylia~


Zora's Domain


    You'll reappear at the Kakariko spring. Before
leaving the village, go to Barnes Bomb and buy the bag with bombs
(premium kit) for 120 Rupees. You can also buy the Hylian Shield for
200 Rupees from Malo Mart on the other end of the village. If you need
rupees, there are chests in houses around the village. Then call Epona
and head back to Hyrule Fields. You'll be stopped by the postman once
again who'll give you a letter. Continue your way to the bridge where
you fought the Marauder and cross it. Once on the other side, throw a
bomb at the boulders blocking your way. Head over to the bridge after
the cutscene and use the spin attack to get rid of the shadow
creatures. Now head through the path you were heading for and get off
Epona at the end. Walk up to the Twilight Realm.


    Go onward and smell the purse dropped on the ground
with your senses to get Ilia's scent. Then follow the trail left by her
still in sense mode. On your way you'll spot Castle Hyrule, which the
trail will ultimately lead you to. Enter Telma's Bar at the end of the
trail and watch the cutscene when you listen to Telma and Ilia. Now
leave Hyrule Town and head for the Great Bridge of Hylia using the map.
Try to cross it, but you'll get attacked and will have to flee.
Coincidentally, there is a crate right next to you. Push it against the
low wall and jump over it into the chasm. You'll fall into water down
below, into Lake Hylia.

    Swim up to the shore and head north to spot a spirit
outside his house while using your senses. Talk to him and a monster
will show up ahead. Run up to it and a bird will attack you. Wait for
the bird to fly down, then press A to attack it and again A
repetitively to bite him a couple of times. Repeat until Sedna gets on
the bird, carrying you along. You're now controling the bird. Avoid the
obstacles on your way and cross the cave until you get to an opening
high at the top of the wall. You'll end up in Zora's River.

    First, jump down into the dried river and run
forward to Zora's Domain. Run up  to the ice pillars ahead and use
Midna to jump on them and reach a higher ledge. Head up the ledge
around the cliff, then use Midna again to jump on the small ice
platforms while avoiding the falling icicles. Enter the ice cave at the
end and fight the three shadow creatures. If you use your senses after
the fight, you'll spot frozen Zoras in the ice below. Warp to Death
Mountain, examine the firey boulder, then go back to Zora's Domain.
Listen to Rutela, then head back outside and follow the river down to
Lake Hylia.



The Light and the Tears


    Enter the small cave here to speak with a new spirit
and receive another Vessel of Light to collect more Tears. Warp back to
Zora's Domain to wind up in Rutela's throne room. Jump on the dried
ground on the right of the small river and use your senses. Ram into
the wall to make a bug fall. Grab it while it's flying in the air and
take it down to obtain your first Tear. Then head out of the cave
following the left side of the river (make sure you're at the left of
the river, it's important). When you get to the very edge of the cliff,
gently drop down to land on a ledge with a few rupees. Follow the trail
of rupees and continue forward a little further on. Use your senses to
spot another bug flying around. Take it down to obtain a second Tear.

    Now jump down into the river below. You'll see
stones above the water in the middle of the river. Get on one of these
stepping stones and use your senses to spot two bugs flying above the
water. Track them down and defeat both to obtain two more Tears. Then
head back to the shore somewhere on the right side near one of the
waterfalls and use your senses to find another insect in the tall
grass. Defeat it for a Tear. Then jump back into the river and swim to
the opposite shore with the spirits. Head through the opening in the
wall to end up in the Upper Zora's River.

    At the left of the house here, talk to the scared
spirit to find another bug. Run after said bug and defeat it to earn
another Tear. Now head back across the house's footbridge and go up the
hill on the right. Howl on the spot here to call the bird monster from
earlier. He'll pick you up and fly you through the cave again. You can
get four Tears in here. Dash right into the bugs while aiming them as
you come across to collect the Tears. Don't forget to enter sense mode
to spot them. There's one at the entrance of the cave and three others
along the path. When you emerge out of the cave, defeat the insect on
your right for yet another Tear.


    Now swim to the water house in the center of the
lake and defeat the bug flying behind it for a Tear. Then cross the two
footbridges to find another insect at the top and thus another Tear.
Head down the opposite footbridge to end up on the other side and
you'll be attacked by shadow creatures. Get rid of them, then follow
the path up the mountainside at the back and jump across the platforms
to reach another cliff with an insect. Kill it for a Tear, then warp to
Hyrule Castle or access it via the Upper Zora's River (a cave from the
left side of the river leads to Hyrule Fields).


    You'll be attacked by shadow creatures at the front gate of the Castle.
Take them down, then cross the bridge leading to Hyrule Castle Town.
Head up to the Central Square and to the South Road from there. Use
your senses here and follow the scent trail into the back alley. On the
left of Telma's Bar is a bug hidden behind some crates in the corner.
Defeat it for a Tear. Then warp back to Lake Hylia and swim over to the
raft near the spirit's cave. A huge bug will come out of the water.
Defeat it by biting him off when he flies down near the raft until he
falls down into the water. Get on him and use the Energy Field to give
him the final blow and receive the last Tear. After the cutscene,
you're back in your world.



The Zora Armor and the Prince


    Next step is saving the Zora Prince. Back at Lake
Hylia, head for the house on the lake across the two bridges and speak
with the man to try his cannon for 10 rupees. Enter the other building
here, then climb down the ladder and head outside to be back in Hyrule
Fields. Travel back to Hyrule Castle at the end of the road (call Epona
with the flowers on the way to go faster) and the postman will deliver
you two letters. In Hyrule Town, go in the south road from the central
square and down the back alley at the right leading to Telma's Bar.
Watch the cutscene inside, then get ready to escort Ilia and the Zora
to Kakariko. Equip your boomerang and your bow.


    Quickly head for the bridge before the carriage. One
of the Marauder's minions will be waiting for you there. Take out your
bow and run towards it. Shoot an arrow into its chest, then turn around
and repeat the same thing to take him down. You'll obtain the Gate
Keys. Now on to Kakariko. Remember to follow the purple path on your
map and always ride in front of the carriage. You'll come to an area
with archers shooting fire arrows at the carriage. If one touches the
carriage, use your boomerang on it to put out the fire. Make sure the
carriage isn't on fire when you get to the gate at the end of the road.
Get off Epona and unlock the gate with the keys.

    You'll then get attacked by more monsters riding
boars. Take them down with arrows, then shoot the bird monster further
on before the carriage gets there or it will deviate. Don't forget to
use the boomerang if the carriage takes on fire. At the end of the
path, get off Epona and open the gate so the carriage can go through.
After the cutscene in Kakariko Village, the Zora Queen will come to
you. Follow her into the graveyard and crawl through the hole in the
wall to get to a secret cave. Rutela will give you the Zora Armor to
thank you for saving her son.

    Now return to Barnes Bomb shop and purchase the
Water Bombs. Go back to the secret cave where you got the armor and put
on the Iron Boots and Zora Armor to sink to the bottom of the water.
Use a water bomb on the boulder at the right to reveal a passage
leading back to Lake Hylia. Once there, swim to the center of the lake
and dive down to the very bottom of the lake to find the temple (you
can use the iron boots to dive quicker). Put on a water bomb on the
cracked ground in front of the entrance while wearing the boots, then
set another bomb on the air jet to break open the door leading inside
the temple.






Swim through the tunnel to enter the temple. Open
the two chests here to get some Arrows and Water Bombs, then head up
the stairway and pull the gold chain to open the gate ahead. Go through
it to a room with stalactites. First thing, equip your Bow + Arrow
combo and shoot down those stalactites. Then cross the room using them
as platforms and open the chest on the ledge on your left for Water
Bombs. Go through the following hallway.

 

In the main room, head down the stairway, ignoring
the chain. Head right around the bottom of the stairway until you find
another chain. Pull it to rotate the stairway. Head back up and go left
to find a moving jar. Break it to obtain the Oocoo. Then go right and
you'll find another chain, at the right of a doorway (second chain).
Pull it to rotate the stairway once again. Then head down and go right
to find a chest. Open it to acquire the Map. Now head through the door
at the bottom of the stairway.

 

Cross the hallway to the next room. Head over to the
pillar in the center with vines on it and climb around it to reach the
other side. Jump on the little rock pillar nearby and look up to spot a
stalactite. Shoot it down, then use it to cross and open the chest on
the other pillar for a Small Key. Now leave this room the way you came
in; there's a vine covered wall to climb back up on the opposite side
of the room. Back in the large room with the rotating stairway, go
upstairs and head left to the next door. Unlock it with the key and go
through. Cross the hallway to the next room.

Go left for a chest containing Water Bombs, then
right. Look up to spot two staglactites; shoot them down. Then get on
the left one and climb up the vines on the wall. Drop down on the ledge
above and pull the chain here to open the gate below. Fall down (ignore
the first door) and throw a bomb at the boulder blocking the way. Go
through the door on the other side and in next room with the sludge,
enter the door on the left. Open the chest at the end of the hallway
after jumping down to obtain another Small Key. Now head back to the
room with the sludge enemy and open the locked door.


Jump down into the pit on the right in the room here
and climb up the vine on the other side. Run up the path circling
around the room and open the chest at the top for Water Bombs. Then
climb up the ladder on the side of the bridge. Jump towards the chain
here to pull it and open the door, letting the water in. Climb back on
top of the bridge and jump down into the water way below, or slide down
the path. Get on the platform in the center and pull the chain here too
to open another door for the water. Now go through the door at the end
of the water stream and follow the stream up to a door on the left
before the waterwheel. Go through it to be back in one of the previous
rooms. The structure in the center is now activated.


If you look down into this room, you'll see down
below is the other room from before, the one with the vine covered
pillar in the center. Drop down there and climb back up to the
entrance. You can now see around the central pillar are some platforms
moving around it. Jump on one of them and let them carry you to the
door on the right side of the room. Go through it and then head left to
find a chest at the end of the hallway. Open it for a Small Key. Head
back to the previous room and use the moving platforms to reach the
door on the other side. Go through it, then unlock the door ahead and
enter the next room.

The tunnel here is filled with water, so put on your
Iron Boots to sink to the bottom and go right into the passage to find
a chest containing a Red Rupee (and left for a chest with Water Bombs).
Then blow up the boulder blocking the path ahead with a water bomb.
Swim through the tunnel to emerge in a large room. Mini-boss time. Look
up at the ceiling to spot it. Shoot a few arrows at it to start, then
hit its tongue a couple of times while it's lying on the ground. Then
when it opens its mouth to roar, shoot a bomb/arrow (combo) in. Shoot a
last arrow/bomb, then finish it off with a few hits on its tongue
again. Open the chest it leaves behind to acquire the Clawshot. Now
head for the door and with the Clawshot, aim for the target above to
open it. Cross the hallway to the next room.

 

Back in the room with the moving platforms. Jump on
one of the platforms and wait until you pass by the entrance door. Leap
off the platform to it and go through the door. Cross the bridge to be
back in the room with the rotating stairway. Water is now flowing in.
Go right and use the Clawshot (aiming at the vine covered ceiling) to
be lifted over the fence blocking your way. Open the chest on the other
side of the fence for some Arrows, then keep going right around the
room until you find yourself right behind the stairway. Look up to spot
a target above. Use the Clawshot to pull the lever and rotate the
stairway, allowing the water to run down it. (Also, if you target the
ceiling with the clawshot while on the top balcony, you can get on the
chandelier, where you'll find a chest containing a Heart Piece.)

Now go through the door where the water is flowing through and follow the
stream to another room. Aim up the ceiling on the left side of this
room to spot some targets on the giant cog above. Use to Clawshot to
reach a platform right below one of the targets. Open the chest here to
obtain Water Bombs. Then look at the top of the big column on the side
of the wall to spot some vines. Aim for them with the clawshot to be
dragged to them. Then climb to the right and drop on the ledge here.
Look up to the top of the column to spot another patch of vines higher
on. Aim for it with the Clawshot, then climb to the left and drop on
the ledge. Now look at the wall nearby to see more vines. Aim to them,
then climb right and go through the door here.

In the hallway here, go right to see some water
jets. Shoot the stalactite above the right jet with a bomb/arrow combo
to create a platform that will go up. Get on it to reach the ledge
above. Drop down to the hallway on the other side, then aim for the
target on the ceiling to open the gate. This time, use your Clawshot to
aim for the target above the door at the end. Go through that door,
then in the next room, aim for the ceiling in the center of the room
above that hole in the wall. The ceiling is covered in vines, so hang
on it and move straight ahead to the adjacent room. Drop down on the
ledge on your left, then cross to the ledge on the right, either
swimming or using the Clawshot.

Climb onto the path and head up until you reach a
huge gap. Use the Clawshot on the target on the other side to cross,
then keep heading up, use your Clawshot over another gap, then up to
the bridge at the top. Climb up the ladder on the right side, then pull
the chain atop the bridge. Drop down after you have done this and use
the Clawshot to aim for the target at the back of the wall behind the
water flow. Open the chest here to find the Compass. Now fall off to
the very bottom of the room into the water and climb onto the platform
in the center. Pull the chain here (you've done this already, but must
do it again). Then head back out of the room the way you came in,
grabbing onto the vine covered ceiling.


Head through the left door, then dive down and open
the chest at the bottom of the water for a Red Rupee. Then go through
the door directly on your right behind the waterwheel. Back in that
large room with the cogs. Drop down to the area right below, where the
moving platforms are. Enter the door on the right side using the
Clawshot and one of the targets on the moving cog above. In the next
room, jump into the water and put on the Iron Boots. There is a boulder
in one of the corners; blow it up with a water bomb or using the spikey
enemy nearby.

Then swim through the tunnel and dive down to find
another boulder on the right. Blow it up, then swim up the tunnel to
resurface on the other side of the room. Go through the door here. Aim
at the target on the ceiling in the next room with the Clawshot to
open a trap in the floor. Immediatly drop down to go through it.
Open the chest below to obtain the Big Key. Now work your way back
to the rotating stairway room and pull the chain above the top of
the stairway to rotate it. Then head down and go through the door at
the bottom to be back in the room with the moving platforms.

A bridge will raise thanks to the water now flowing
in. Cross it to find a closed gate. Stand on the dale on the ground to
open the gate, then with the clawshot, aim for the target on the back
wall (while still standing on the dale to leave the gate open). Use the
target to go through the gate before it closes and open the chest to
obtain a Heart Piece. To leave, aim for the target on the ceiling and
return to the rotating stairway room. Jump down into the water and swim
to the platform in the center below the staircase. (There is a chest
containing a Red Rupee in the water below, also) Open the door with the
big key to enter the boss' den and drop down in the hole in the center.


Twilit Aquatic Morpheel

Put on your Iron Boots to sink down and fall face to face with the
boss. Equip your Clawshot and aim for the eye inside one of the
tentacles to drag it to you. Strike it a few times with your sword.
Then the boss will send out some enemies. Drag them one by one to you
with the Clawshot from afar, then throw them away and they'll explode
on themselves. Try to aim the Clawshot at the eye again, drag it to you
and hit it a few more times. Phase two will now start. The full boss
will reveal itself and start swimming around. Take off your Iron Boots
and swim after him. Use the Clawshot and aim for the eye on its back to
be dragged to it, then slash it a couple of times. Nothing too
difficult, repeat the process a few more times to win the fight. Get
the Fused Shadow, pick up your Heart Container, then leave the temple.



Return to Hyrule Castle


    Now you'll need to return to Hyrule Castle to see
Zelda. Remember that passage leading into the castle Telma mentioned?
Head back to Hyrule Castle Town and try to enter Telma's bar, only to
be turned down. Luck out of your mishap, Telma's cat will come to your
help and show you another way in. Push the crate nearby against the
wall, then work your way to the window to get in. Cross the ropes on
your right, but make sure not to knock down any jars. In the next room,
jump down and spot the Poe using your senses. Obtain the Poe's Soul by
defeating it, then talk to the gold statue on the throne. Appears he
wants you to help him find 20 Poe's Souls (you can do this later). Drop
down into the new passageway leading down the sewers.

  
    After sliding down the tunnel, pull the lever to
open the gate, then slide down some more into a larger room. Pick up
the wooden stick on the ground on your right and light it using the
fire. Then burn down the spiderweb blocking the path and head into the
next room, bringing the firey stick with you. Light the three torches
around the room here, then climb into the ledge on the left and burn
the spiderweb. Cross the next room and enter the smaller room on the
right. Dig into the ground in the middle of the floor to end up in
another area. Climb up the stairway here, using the ropes to cross,
until you get to the top of the room. Go through the door here to wind
up on the roof. Head along the rooftops like you did at the beginning
of the game. At one point you'll come to a gap. Wait for the wind to
blow the little footbridge, then jump on it and cross. Enter the window
in the tower at the end and run upstairs to see the Princess. After the
cutscene, warp to North Faron Woods.





The Master Sword


    Head over to where the Forest Temple is and save the
monkey by defeating the enemies. Then walk up to the cliff the monkey
shows you and jump all the way to the other side using Midna. Cross the
bridge here and wait at the edge. The wind will eventually blow and
rotate the bridge so you can safely reach the ground. Then carefully
cross the ropes and enter the cave on the other side to find yourself
inside the Sacred Grove. Go left to the howling stone and play the howl
song (Middle, Up, Down, Middle, Up, Down) to call the Skull Kid.

    Then head into the cave and follow him. To find him, look for the glow
of its lantern. Everytime you catch up to him, attack it and he'll
reappear elsewhere. Do this until you chase him up a tree branch. He'll
open a new passageway. Go in and drop down. The Skull Kid will warp
around the room while enemies try to attack you. Don't get too close;
use the Energy Field to catch him and attack him three times. A new
passage will then open.

    In the next area, stand on the Triforce pad on the
ground and play the song shown on screen. Now you'll need to move back
the guardians to their original emplacements by moving around. Simply
follow the path shown the screenshot below. You start at the circle,
follow the line. The guardians will then open the gate for you. Go
inside to find the Master Sword.

(left: Gamecube version, right: Wii version)
    Now warp back to Lake Hylia. Head over to the cliff
on your right and take back your human form. Climb up the ladder, then
head straight ahead and climb up the watchtower to meet with Auru and
receive Auru's Memo. If you want, there also is a Poe next to the
watchtower. Turn into wolf form and defeat it for a Poe's Soul. Now
with the memo in hand, go to the water house in the center of the lake
and show this memo to the man standing in front of the door. Use the
cannon to be brought to Gerudo Desert.





    Turn into your wolf form and run along the east
side. Eventually you should spot a small dried tree atop the cliffs on
your right and a giant block. Turn back into human Link and use the
Clawshot to aim at the tree and get on the cliff. Then aim for the
enemy flying in the air to get on the ledge above. Defeat the shadow
creatures that appear while in wolf form, then walk up to the block on
top of the cliff. Warp it to Eldin Bridge. After the bridge piece is
put back into place, warp back to Gerudo Mesa. Travel forward until two
boars come running at you. Take out your bow and shoot down the two
enemies on them. Then get on one of boars and charge onward to break
through the barriers ahead.

    Climb up the path, then go right and north to the
next area. Go inside the lair ahead and head right. Kill the enemies to
find a Small Key lying on the ground afterwards. Then head back to the
locked gate and open it. A huge goblin will attack you. Avoid his axe,
then when his guard is down, strike him as much as you can. Repeat
until you defeat him. He'll put the place on fire as he leaves, so
quickly get on the boar nearby and ram through the gate to escape. Head
forward and look at the right of the entrance to the temple for a Poe.
Defeating it using wolf Link in sense mode to get another Poe's Soul.
Also, on the left, light the two torches using the lantern to make a
chest appear. Open it for a Purple Rupee. Then enter the next temple,
Arbiter's Grounds.





Head down to the first room and take out your Clawshot. Aim for the red
symbol on the wall on your right to be pulled to it. Jump across the
platforms, then go to the left of the closed gate, on the other side of
the fence and use the Clawshot on the chain lying above the sand to
drag it to you. Then pull it to open the gate. Head up and go right.
Break the barrier blocking the way and open the chest in the room
behind to obtain a Small Key. Head back to the hallway and open the
locked door with it.

In the next room, take out the lantern and light the two torches at the
back of the room to open the door. Turn into your wolf form in the next
room and defeat the Poe (you can only attack it while it's glowing) to
obtain the Poe's Soul. Then smell what's left of the defeated Poe to
get the Poe's Scent. Before anything else, go at right of the stairway
and jump across the sand pit to find a chest containing the Map, and a
chest containing a Heart Piece at the left of same stairway. Then use
your senses to see the trail the Poe left, leading to the wall. Dig
into the spot where the trail ends and pull the chain to reveal a
secret stairway.

Head down the stairway to the secret room. Push the block sticking out
of the statue to reveal a chest containing a Small Key in the alcove on
your right. Then use the Clawshot on the red object you can see through
the hole in the ceiling to reach the room above. Turn back into wolf
Link and head through the door here. Use your senses and defeat the Poe
hiding on the right to obtain another Poe's Soul. Now head back to the
previous room and jump back down the hole. Push the block to reopen the
door to the room where the first Poe was.

Go through the door right above the secret stairway and unlock the door
in the next room. Head for the back of the room, following the trail
while you use your senses, and change back to normal Link. Pull and
push the fenced block into the alcove in the wall on the right. Then go
up the stairs and climb to the area on the right. Pull the chain from
the wall to raise a platform on the left. Then hurry through that path
before the platform comes down and head up to the next room.

Open the chest in the alcove behind the statue to find the Compass,
then rotate the statue to open the paths on the sides. Start by going
in the right path and break through the barriers. Defeat the enemy
behind and open the chest to get a Small Key. Then return to the statue
and go through the left path. Unlock the door and head inside the next
room. Defeat the skeletons in this hallway using the field attack, then
uses your senses to spot the Poe's scent in one of the corners. Dig
into the ground where the trail ends and pull the chain to open a
secret area behind the left wall. Defeat the Poe hiding here to get the
Poe's Soul.

Walk over to the door at the other side of the hallway and in the next
room, jump down and open the chest at the right to get a Small Key,
then go up the ledge at the back of the room and use the spin attack to
get rid of the rats. Unlock the door here to be back in the main room.
Jump on the round platform in the center to reach the door on the other
side. In the next room is another fenced block on the left; push it
onwards, then climb onto it and pull the chain in the wall to raise the
platform on the right. Now stand under it right in the middle as it
lowers back down onto you. Climb on it and jump straight ahead to the
door you can see on the left. Go through it.

Break through the barrier in the next room, then use the shield attack
and spin attack to take down the skeleton. Once it's lying on the
ground, use a bomb on it to defeat it (open the chests behind to obtain
some Bombs if you need). Go through the now opened door, then head to
the back of the next room and take out the lantern. There is one torche
here and a row of torches behind it. Light the rightmost torch of the
back row and the front torch to open the door on the right. In the next
room, turn into wolf Link and use your senses to spot the Poe on the
left. He will split and you will have to find the right one. It's the
one with the glowing aura. Defeat it to obtain another Poe's Soul.

Now head back to the main room where you got the first Poe and the main
gate will open; go in. Head through the door on the left and drop down
in the tunnel here. Push the column in the center until the platform
raises up to passageways in the wall. One of them has a chest
containing a Small Key at the end. Once you've got it, go back to the
column and rotate it again, but the other way around to lower the
platform this time. At the very bottom, a door will be revealed. Unlock
it with the key and go through it. Cross the next room as wolf Link,
avoiding the spikes. Pull the chain at the right of the door at the
back of the room to open said door, then quickly run to it before it
closes and head to the next room.

Go through this room, avoid the blades, then go right to find the Oocoo
in a jar. Then through the door at the left. Roll under the spinning
poles in the next area and head through the path ahead. Defeat all
three skeletons in this room (the third one is in the alcove across the
sand pit) the same way you did before. This will open a gate in the
previous room. Return to the spinning poles area and head down the path
now open. Jump across the gap, then head through the door to face the
mini-boss.

To make the boss appear, slash one of the ropes holding the sword. Then
transform into your wolf form and use your senses to be able to see the
boss. Wait for him to try and miss his attack, then strike him a couple
of times until he becomes visible and turn back to your normal form.
Shoot an arrow at him, then slash him a few times and repeat until he's
defeated. Open the chest in the new room to acquire the Spinner. Use
your new item on one of the railings around the room to reach the door
and enter the previous room.

Ride the spinner on the railing at the left, then on the right railing,
and go through the door here. Ride above the sand and cross to the
other side. Ride up the railing ahead to get to a chest containing a
Heart Piece at the back, behind the spinning poles. Then ride the
railings up to the top of the room and go through the door. Open the
chest in the next room to get the Big Key. Get on the Spinner and ride
the railings over the sand pit behind the chest to be back in a room
from previously. Use the spinner in the center of the room to activate
the cogs and open another room. Go in and ride up the spinner around
the room until you are halfway to the top. Jump from the railing in
direction of the pillar in the center and spin in the middle of it to
make another railing come up. Ride it up to the boss door and open it.

Twilit Fossil Stallord

Walk up to the skeleton to start the fight. In the first phase, you
will need to ride the railing around the room to gain some speed with
the spinner, then ride towards the boss in the center, avoiding the
enemies, and ram into his bonespin. Doing this three times will
completely destroy it and only his skull will remain. Use the spinner
on the pad in the center to raise the a column with railings. Ride it
up until you get near the top and have the boss in sight. Jump back and
forth between the railings on the column and the railings on the wall
to avoid the fireballs until you're really close to the boss. Jump into
it to hit it and it'll fall on the ground. Slash him a couple of times,
then start the process over, but avoiding the blades on the railings.
After striking him three times, he will finally be defeated. Pick up
your Heart Container and exit.





The Twilight Mirror


You'll find yourself at the back of the temple on the other side. Head
up to the Mirror Chamber and you'll be attacked by five shadow
creatures. Use the field attack as wolf Link to take them down. Then
ride up the statue using the railing around it. Use the spinner in the
pad at the top to reveal the Mirror of Twilight. It has been shattered
into three pieces and scattered around Hyrule. Your next task will be
to gather them.

    Warp to Zora's Domain and head down the waterfall outside the cave.
Head into the tunnel on the left side to reach SnowPeak. Talk with
Ashei to receive Ashei's sketch, then warp to Kakariko Village and
enter the Graveyard. Crawl inside the cave where you found the Zora's
Armor and talk with the Zora Prince. Show him Ashei's sketch to receive
the Coral Earring. It will allow you to catch reekfish. Now return to
Zora's Domain. Swim over to the opposite shore of the cave leading to
Snowpeak and fish at this spot. Once you catch a Reekfish, turn into
wolf Link and get the Reekfish Scent.

    Now follow the trail left by the Reekfish scent to SnowPeak. Keep
following it across the ice platforms and onto the mountain. Climb up
the cliffs until you get to what seems to be a dead-end. Ram into the
wall and the snow will fall, creating a way for you to go up. Follow
the ledge to a Howling Stone, then dig into the wall where the trail
ends to enter a cave. Turn back into normal Link, then climb the ladder
and vine covered wall. Go through the door at the end to be back
outside.

    You'll be attacked by shadow creatures a little further on. Defeat
them, then walk up to the Yeti as normal Link. Ram into the tree to
make an ice leaf fall, then get on it and slide down the mountain until
you reach a manor. Enter.






Walk up to the hall where the two stairways are and turn into your wolf
form. Use your senses to spot a Poe and defeat it to obtain a
Poe's Soul. Then enter the room ahead and talk to the Yeti's wife to
acquire the Map. Go through the door she opens on the left to find the
Yeti making some soup in the next room. You call fill one of your
bottles with it to replenish some health. Also, look behind the shelves
on the left to find the jar containing the Oocoo. Now go through the
door at the right.



In this room, push the first block left, then the second block up, left,
up, right and onto the switch. This will open a door; go through it. In
the hallway here, turn into wolf form and dig into the wall to end up
in the courtyard. Open the chest on the right for a Red Rupee, then go
left to find a chest burried in the snow. Dig it up and open it for a
Small Key. Then go through the door at the right of the hole you came in
from.



Open the door on the right in the hallway with the key. In the next
room, destroy the enemies with the Bomb + Arrow combo, since you can't
touch them. The door on the other side will then open; go through it.
In the following room you'll spot a chest behind another door. Try to
go through it, but two enemies will block your way. Use the Shield
Attack followed by the Helm Split to defeat them, then open the chest
to obtain the Ordon Pumpkin.



Head back to see the Yeti's wife and give the pumpkin to her husband to
improve the soup. Talk with the wife once more to obtain another clue
as to where the key is. She will open a new room; go in to be back in
the courtyard. Walk up to the top-right corner and head through the
opening in the wall to end back up inside. In the next room, pick up the
cannonball and carry it to the cannon on the other side of the room.
Insert it in, then rotate the cannon using the handles, until it's
facing left. Place a bomb in the cannon (from your inventory) to blow
up the ice wall at the back, revealing a door. Go through the door to
the next room.



In here, go left and walk straight ahead on the first beam. Kill the bats
with the clawshot and knock down the ice enemies. At the end of the beam,
jump across to the adjacent beam on the right. Open the chest for a
Red Rupee and the other one in the corner for the Compass. Then clawshot
back to the door using the target beside it. Now head back to the
courtyard through the window as wolf Link and use your senses to find a
spot where you can dig. Dig in this spot to reveal a chest containing a
Small Key.



Unlock the door on the side to get to a hallway with three cannonballs.
Pull the handle next to the door (in hallway), then place one of the
cannonballs in the holder and head back outside through the same door.
Pull the handle on this side of the wall to get the cannonball to you.
Pick it up and carry it over to the cannon in the middle of the
courtyard. Rotate the cannon so it's facing the opposite direction, then
place a bomb into it to blow up the ice beast blocking the door. Go in
to face the mini-boss.



Walk to the other side of the hallway to start the fight. When the knight
reaches out to you, either roll past him or use the Clawshot on the
targets on the ceiling to fly over. Once you're at a good distance, wait
for him to throw the chain at you, avoid it, then run to its backside
and slash it a couple of times. Repeat until you defeat him. Pick up the
Ball and Chain on the floor. With this, you can smash down ice walls.
(If you want, you can return to the entrance hall and destroy the knight
armor statues with your new weapon to reveal some chests containing a
Red Rupee, Yellow Rupee and a Poe for a Poe's Soul.) But for now, head
through the door at the end of the hallway and break the ice wall to
reveal a chest. Inside is the Ordon Goat Cheese.



Take the goat cheese to the Yeti to improve the soup again. Then talk to
his wife to open the last door. In the room behind, break through the
ice wall, then head up the path to the top of the room, after taking
down the ice beasts with the Ball and Chain. Go through the door on the
left and lock-on to the chandelier in the center of the room. Hit it
with the Ball and Chain to make it wobble, then jump on it to reach the
chest on the other side. Open it for a Small Key. Now go back to the
previous room and head right. Beside the red carpet on the ground, you
will notice the floor is cracked. Blow it with a bomb to open a hole.
Jump in to get to a chest below containing a Heart Piece.



Head back to the floor above with the red carpet using the clawshot
through the hole. Unlock the door at the end of the room using the key
and you'll be back in the entrance hall, but upstairs. Start by knocking
the chandelier in the middle of the gap separating both parts of the
balcony, then jump on it while it's wobbling and do the same with the
chandeliers on the left to ultimately reach a chest containing another
Heart Piece on the other side. Then go to the other end of the balcony
and head through the door.



Defeat the enemies in this room with the Ball and Chain, then break the
ice wall to reveal a Poe behind. Defeat it for another Poe's Soul. Then
go through the door on the right. You'll end back in the room with the
block puzzle. Jump down and break the ice around the switch in the
center, as well as the ice block in the corner to reveal a new block.
So you now have three blocks.


Block 1 - block sitting on switch from earlier
Block 2 - block right beside Block 1
Block 3 - block you just defrozed


Never touch block 2, leave it right where it is. Start by pushing block 1
down, then block 3 up, right, and down. Now go back to block 1 and push
it left, up, right, down. The door above should open. Climb back up and
go through it.

(Gamecube version)

(Wii version)


You're now on the ledge around the courtyard. Cross using the ruined
ledge on the left, then use the clawshot through the opening in the
destroyed wall on the other side to get to an adjacent room. Go through
the door here, then use the chandeliers in this new room to cross.
Open the chest for a Small Key, then go through the door and head back
across to the ice room where you fought the Poe hidden behind the wall.
Open the locked door here with the key.



In the next room, defeat the ice breathing beasts by throwing the Ball
and Chain from afar. Then push the two blocks in the back wall to have
access from a room from earlier. Head down the path in this room and
go through the door at the right. Push the block here, then get a
cannonball and return to the door you came from. Use the holder and
handle like you did previously to get the cannonball to the other side
of the wall. Go to pick the cannonball and head up the slope to the top
of the room. Break the ice wall here to reveal a cannon. Rotate it so
it's facing the cages where the ice beasts were. Put the cannonball in,
then drop a bomb to send the cannonball to the room from before. Head
back to this room and use the holder next to the other door to get the
cannonball outside. Go through the door, then pick back up the cannonball
and carry it to the cannon. Rotate it towards the northeast corner where
the beast is and blow it up with a bomb.



Now jump down into the courtyard and head over to the hallway where the
cannonballs are. Climb up the ladder at the left and go through the
door. Defeat the army of soldiers in this room, then open the chest to
acquire the Bedroom Key. Head back outside and the Yeti's wife will
lead you to the bedroom. Climb up the slope and unlock the door.



Twilit Ice Mass Blizzeta
In phase one, smash the ice around her with the Ball and Chain several
times until there's nothing left. She will then enter phase two. She'll
launch ice pillars at you; avoid them by running around, then she'll
try to catch you between the pillars. Roll out of their way as you see
their reflect on the ice floor. After she misses her attack, hit her
with the Ball and Chain. Repeat two more times to defeat her and acquire
a Mirror Shard. Pick up the Heart Container and head out.





    Now our next destination is North Faron Woods. Warp there and talk to
Rusi on the little cliff past Trill's shop, at the right of the slope
leading to the Forest Temple. He'll tell you about a temple hidden deep
into the gorge. Pick up the gold cucco and leap off the cliff ahead,
flying towards a platform a little further on. Land on it, then jump
on the root and then into the tunnel on the right. You've been here
before while going to the Sacred Grove. Rotate the bridge using the
boomerang, then use the cucco to glide over to it. Rotate it again,
then cross using the cucco while avoiding the logs.



Head in the cave ahead and follow the Skull Kid inside the woods. You'll
need to find him three times, following the lantern glow. When you hear
the trumpet, he's nearby. First, he'll hide behind a tree, then on top
of a rock above the water (use an arrow to strike him), and then on top
of a high tree branch above your head. Shoot him down, then he'll open
a new path. Follow him in. To defeat him, you'll need to shoot him with
arrows three times. Simply aim where he appears, ignore the enemies, this
can be done in ten seconds. A door will open to the Sacred Grove.



Push down the block at the entrance, then head down where the block fell
and move onward. Head up the stairs to the pedestal in the center and
strike it with the Master Sword. Now head to the newly opened door
revealed behind the statue. You'll get attacked by shadow creatures.
Defeat them to open a new warp portal, then head into the door to find
yourself in a familiar place. In the room ahead, strike the pedestal with
the sword to open up a passage leading to the Temple of Time.






Walk up to the back of the room to notice the missing statue. Turn into
your wolf form and use your senses to see it. Then turn back into Link
and pick up the statuette on the left. Carry it to the right and put it
down on the switch to raise a platform. Climb up to the stairway using
it, then go upstairs and downstairs on the other side to find two
torches. Light them up with the Lantern to make a chest appear, which
contains a Small Key. Then head back up to find Oocoo. Open the top
door with the key you just found.



In the next room, pick up the jar and put it down on the switch in the
middle to open the gate ahead. Get the chest behind for some Arrows, then
go right where the spider enemy is and shoot down the jar from afar to
close back the gate and reopen the one behind you. Head upstairs to the
next room and kill the lizard enemies. Climb up the ledge on the left and
open the chest for a Red Rupee. Then defeat the statue enemy by striking
the circle on its back (roll around it to get behind, then strike). A
chest will appear containing the Map. Then pick up the two jars and place
them on the two switches on each side of the gate to open it. Head up and
go through the door.



In this room, head up the big stairway going around the room, but you'll
soon notice a part of it is missing. Use the Spinner on the track on the
side of the wall to cross the gap. Go right at the top and rotate the
pillar in the center to bring the platform down. Pick up the statuette
here and bring it on the platform with you. Rotate the pillar again to go
back up, with the statuette. Carry the statuette around the platform to
place it on one of the two sitches on the other side. Then go around to
find a second statuette; bring it to the remaining switch, but before
putting it down, stand on the white platform. Then put down the statuette
on the second switch to make the platform go up, with you on it. Head
through the door here.



Defeat the two statue enemies here to make a chest appear containing a
Small Key. There's also a chest at the back with a Red Rupee. Remember
to come back here later for a piece of heart. Now go back to the previous
room and open the locked door on the other side with the key. In the
following room, strike the green diamond to move a wall. Go into the new
passage and stand on the tile in the middle. Shoot an arrow through the
hole in front of you to hit the diamond and move back the wall. Go into
the new passage and open the chest behind to acquire the Compass. Then
stand on the tile here and shoot an arrow through the holes to hit the
diamond and move the wall again. Head into the passageway on the left to
reach the next room.



In this room, shoot the diamond while standing the tile to move the walls
so you can get to the next section. Defeat the lizard, then shoot the
diamond from there to move the other wall. Repeat the same thing with the
next wall, then move on to the next room. Kill all the spiders in here
using the field attack as the worlf or the spinner to make a chest appear
containing a Purple Rupee. Then go up the stairway to find a big scale.
Get on it and pick up the jar. Throw it on the other plate to raise the
one you are on. Cross and go through the door on the other side.



Cross the next room and go right. Avoid the traps here and get the chest
on the left for a Small Key. Pick up the statuette in the other corner
and place it on the switch to take down the field blocking your way.
Kill the spiders in the room ahead to make a chest appear containing a
Purple Rupee. Then defeat the statue enemies to open the gate. Go through
the door to enter the mini-boss' lair. Knock down the knight's armor with
secret skills, then he'll be more agile, but also more vulnerable. Attack
his right side. Keep attacking him until you defeat him, then open the
chest to find the Dominion Rod.



Above the chest in this room is a ledge with the missing statue on. Use
the Rod and aim at it to bring it to life. Move towards the door to have
the statue following you. Make it stand on the pad in front of the door
to warp it to the previous room. You'll need to get it back to the main
room. Bring the statue to life again, then swing the Rod while the statue
is standing beside the gate blocking your way to have it smash it down.
Then pick up a jar below and place it on the switch to lower the white
platform. Move the statue on the platform, then smash the jar to raise
the platform with the statue on.



Move the statue downstairs and make it stand on the switch ahead of you
to take down the field. Deactivate the statue and cross. In the next
room with the spinning spikes, destroy the laser eye enemy in the center
with your statue's help (place it beside, then swing the Rod to have the
statue crush it). This will reveal the switch that was under it. Move
your statue to the white platform across the room, then use the Rod on
one of the small statuettes on the pillars on each side to move it down
to you. Pick it up and place it on the switch in the middle to raise the
white platform where you left the statue. Move it to the pad to warp it
one floor down.



In the room with the scale, get the statue on the first plate, then throw
a bunch of statuettes on the other plate to bring both at the same level.
You can find more statuettes on the other side, on the ledge above, and
one on one of the pillars below. Get them down using the Rod. Once both
plates are at the same level, move the statue across and move it down on
the pad to warp it.



Now before leaving this room, there is a secret room to get to. Stand on
the highest plate of the scale and take out your Clawshot. Target the
ceiling to get on the platform in the middle above. Use the spinner on
the track around the wall to get to a ledge with a Poe and a chest.
Defeat the Poe for a Poe's Soul and open the chest for a Red Rupee. Then
enter the room here. Defeat all the enemies in this room using the
clawshots on the enemies' shells. Then use the clawshot to get on the
ledge at the top of the room. Open the chest here for a Red Rupee, then
place the two statuettes on the switches. You're still missing two,
though. Stand on the edge of the ledge and aim for the enemies' shells
left on the ground with the clawshot to drag them to you. Place both on
the two remaining switches and the gate below will open. Open the chest
behind to obtain the Big Key.



In the room with the moving walls, move the statue towards the center,
then move the walls by hitting the diamond like previously. Place the
statue on the switch to take down the field, then go left and open the
chest to get a Heart Piece. Then move the statue, walls and head on to
the next room. If the gate here is closed, hit the diamond in the
previous room to open it. Now shoot the diamond in the next room and
move the statue to the warp pad. Move the walls and head to the next
room.



Rotate the pillar in the center from the other side to raise the
platform. Move the statue to the center to get it on the platform and
rotate the pillar twice to lower it to ground level. Defeat all the
spiders here to take down the field and move the statue around the room
to the gate where you can see a Poe behind. Smash the gate using the
Rod and statue, then defeat the Poe for a Poe's Soul. Move the statue
around the room some more to find the warp pad and smash the gate here
too. Warp the statue to the next room.



Now if you return to the room across the platform on the second level
of this room, a chest is indicated on your map, but you can't see it.
To make it visible, use the Rod on the statuette on the other side of
the fenced ledge at the back of the room and move it to the switch at
the end. Then pick up a statuette from the ground and throw it on the
ledge on the opposite side. Move it to the switch. The chest will appear;
open it for a Heart Piece.


      
After warping the statue, go back through the bottom door of the large
room and at the end of the hallway, the path is blocked by a gate. Use
the Clawshot on the target on the ceiling to get over the gate. Then
move the statue down to the next room and smash down the gate by swinging
the Rod. Move the statue to the pad to warp in back to the main room.
Head back to the first room and move the statue to its original
emplacement on the side of the door.



Go through the door and cross the hallway avoiding the obstacles. Once
you reach the other side, pick up a statuette and throw it on the switch
to open the first gate. Then go through it and use the Rod from afar to
move the statuette out of the switch. This will close the first gate,
but open the second one. Use the Big Key on the door here to access the
boss area.



Twilit Arachnid Armagohma
It'll crawl on the ceiling around the room. When it opens its eye, shoot
it with an arrow. The boss will fall down in one of the corners beside a
big statue. Use the Rod on the statue and swing it to make the statue
smash the boss. It'll crawl back to the ceiling. Avoid its eye laser at
all cost, since one hit can basically kill you. Defeat the small spiders
sent at you, then repeat the same process two more times. All will be
left is the eye. Run after with the spinner to kill the small spiders
around it, or use arrows, bombs, or whatever you prefer to get rid of
these spiders. Then slash the eye a few times to vanquish it, finally.
Get your Mirror Shard and Heart Container, then head out.





Ilia's Memories and the Hidden Village



If you pay Telma's bar a visit, and give the map on the table a look
you'll learn where Shad is, the next person you'll need to speak with.
Head to Kakariko Village and talk to Renaldo in the sanctum by the
spring to receive Renaldo's Letter. Now warp back to Hyrule Castle Town
and show the letter to Telma to receive the Invoice. Then head over to
doctor's house in the West Road. Show him the Invoice, then go to the
back of the room and push the crate. Sniff the green medecine behind it
as wolf Link to learn the medecine scent. Follow the scent back to
Telma's bar and talk to her cat. Exit by the south entrance of the town
and wait for night fall. Head downstairs to the field and you'll be
attacked by skeleton wolves (they only appear in the night). Defeat them
with the wolf's field attack and you'll receive the Wooden Statue. Now go
back to Kakariko and show the statue to Ilia so she gets back some oh her
memories.



Warp to the bridge of Eldin and move onward until you across a small
wooden footbridge. Then look on the right of the path for a small cave
in the mountainside. Go in and the Goron will open up the path leading to
the Hidden Village. You'll need to rid the village of enemies. Run to the
end of the village, avoiding the arrows. Barrels should explode and kill
two enemies. Take out your bow and shoot the two enemies on the roof on
the left and on the watchtower. There is some others on the balconies,
through windows, one behind a house, others inside the houses and the
last one on a roof you can shoot through a hol in the ceiling of one of
the houses. There are 20 total to take down. Once you're done, Impa will
come out and give you Ilia's Charm. Before leaving, there's a howling
stone in the courtyard behind one of the houses. Break through the window
to reach it.



Now return to Kakariko and show the charm to Ilia to give her back
some more memories. She will then make you gift of the Horse Call. Now
head back to the hidden village and show the Dominion Rod to Impa to
receive the Ancient Sky Book. Go back to Kakariko once more and head to
the basement in the sanctum. Show the book to Shad. Now your next task
is to find six statues hidden through the land.





The Rod and the Ancient Language



For the first statue, warp to Kakariko Gorge and walk northeast to
find the statue below some cliffs at the end of the valley, where the
path heads up. Move the statue with the Dominion Rod, then stand in the
glowing symbol on the ground to obtain the first sky character.



For the second statue, warp to Eldin Bridge and walk to the north end
of the bridge. On the right ledge is the statue. Move it, then stand on
the symbol to obtain the second sky character.



For the third statue, warp to South Faron Woods. Go to the area with
the man who gave you the Lantern. On the right side is a boulder; blow it
up with a bomb to reveal another area behind. Move the statue at the back
and stand on the symbol to obtain the third sky character.



For the fourth statue, warp to Gerudo Mesa. Head left to the red dot
on the map to see the statue on a pillar. Move it down, then place it
beside the pillar, between this one and the other one at the left. Climb
on the left one, then jump on the statue to reach the pillar with the
symbol. Stand on it to obtain the fourth character.



For the fifth statue, warp to Hyrule Castle. Follow the right path
leading to the ruined watch point. Move the statue on the pillar and
place it between the ruined stairway and the pillar. Jump from the stairs
to the statue to the pillar and stand on the symbol to obtain the fifth
sky character.



For the sixth and last statue, warp back to the castle and head to
the Great Hylia Bridge. At the right, look on the mountainside to spot
the statue. Move it out of the wall, then move it towards you about two
feet so it's positioned right under the vines above. Now clawshot
yourself to these vines and drop down to land on the statue. Leap
to the alcove and stand on the symbol to obtain the last sky character.



Now that you have found all the sky characters, head back to Kakariko
and show the completed sky book to Shad. After he leaves the basement,
move the big statue here with the Rod. Then go into the passageway behind
to find the cannon. Get near it and Midna will appear. Try to warp the
cannon, but Shad's in the way. Talk to him to have him walk away, then
finally warp the cannon to Lake Hylia. Talk to the man at the water house
and pay him 300 rupees to repair the cannon. Then use the Clawshot on the
target at the back of the cannon to be launched to the City in the Sky.



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Return to Hyrule Castle


    Now you'll need to return to Hyrule Castle to see
Zelda. Remember that passage leading into the castle Telma mentioned?
Head back to Hyrule Castle Town and try to enter Telma's bar, only to
be turned down. Luck out of your mishap, Telma's cat will come to your
help and show you another way in. Push the crate nearby against the
wall, then work your way to the window to get in. Cross the ropes on
your right, but make sure not to knock down any jars. In the next room,
jump down and spot the Poe using your senses. Obtain the Poe's Soul by
defeating it, then talk to the gold statue on the throne. Appears he
wants you to help him find 20 Poe's Souls (you can do this later). Drop
down into the new passageway leading down the sewers.

  
    After sliding down the tunnel, pull the lever to
open the gate, then slide down some more into a larger room. Pick up
the wooden stick on the ground on your right and light it using the
fire. Then burn down the spiderweb blocking the path and head into the
next room, bringing the firey stick with you. Light the three torches
around the room here, then climb into the ledge on the left and burn
the spiderweb. Cross the next room and enter the smaller room on the
right. Dig into the ground in the middle of the floor to end up in
another area. Climb up the stairway here, using the ropes to cross,
until you get to the top of the room. Go through the door here to wind
up on the roof. Head along the rooftops like you did at the beginning
of the game. At one point you'll come to a gap. Wait for the wind to
blow the little footbridge, then jump on it and cross. Enter the window
in the tower at the end and run upstairs to see the Princess. After the
cutscene, warp to North Faron Woods.





The Master Sword


    Head over to where the Forest Temple is and save the
monkey by defeating the enemies. Then walk up to the cliff the monkey
shows you and jump all the way to the other side using Midna. Cross the
bridge here and wait at the edge. The wind will eventually blow and
rotate the bridge so you can safely reach the ground. Then carefully
cross the ropes and enter the cave on the other side to find yourself
inside the Sacred Grove. Go left to the howling stone and play the howl
song (Middle, Up, Down, Middle, Up, Down) to call the Skull Kid.

    Then head into the cave and follow him. To find him, look for the glow
of its lantern. Everytime you catch up to him, attack it and he'll
reappear elsewhere. Do this until you chase him up a tree branch. He'll
open a new passageway. Go in and drop down. The Skull Kid will warp
around the room while enemies try to attack you. Don't get too close;
use the Energy Field to catch him and attack him three times. A new
passage will then open.

    In the next area, stand on the Triforce pad on the
ground and play the song shown on screen. Now you'll need to move back
the guardians to their original emplacements by moving around. Simply
follow the path shown the screenshot below. You start at the circle,
follow the line. The guardians will then open the gate for you. Go
inside to find the Master Sword.

(left: Gamecube version, right: Wii version)
    Now warp back to Lake Hylia. Head over to the cliff
on your right and take back your human form. Climb up the ladder, then
head straight ahead and climb up the watchtower to meet with Auru and
receive Auru's Memo. If you want, there also is a Poe next to the
watchtower. Turn into wolf form and defeat it for a Poe's Soul. Now
with the memo in hand, go to the water house in the center of the lake
and show this memo to the man standing in front of the door. Use the
cannon to be brought to Gerudo Desert.





    Turn into your wolf form and run along the east
side. Eventually you should spot a small dried tree atop the cliffs on
your right and a giant block. Turn back into human Link and use the
Clawshot to aim at the tree and get on the cliff. Then aim for the
enemy flying in the air to get on the ledge above. Defeat the shadow
creatures that appear while in wolf form, then walk up to the block on
top of the cliff. Warp it to Eldin Bridge. After the bridge piece is
put back into place, warp back to Gerudo Mesa. Travel forward until two
boars come running at you. Take out your bow and shoot down the two
enemies on them. Then get on one of boars and charge onward to break
through the barriers ahead.

    Climb up the path, then go right and north to the
next area. Go inside the lair ahead and head right. Kill the enemies to
find a Small Key lying on the ground afterwards. Then head back to the
locked gate and open it. A huge goblin will attack you. Avoid his axe,
then when his guard is down, strike him as much as you can. Repeat
until you defeat him. He'll put the place on fire as he leaves, so
quickly get on the boar nearby and ram through the gate to escape. Head
forward and look at the right of the entrance to the temple for a Poe.
Defeating it using wolf Link in sense mode to get another Poe's Soul.
Also, on the left, light the two torches using the lantern to make a
chest appear. Open it for a Purple Rupee. Then enter the next temple,
Arbiter's Grounds.





Head down to the first room and take out your Clawshot. Aim for the red
symbol on the wall on your right to be pulled to it. Jump across the
platforms, then go to the left of the closed gate, on the other side of
the fence and use the Clawshot on the chain lying above the sand to
drag it to you. Then pull it to open the gate. Head up and go right.
Break the barrier blocking the way and open the chest in the room
behind to obtain a Small Key. Head back to the hallway and open the
locked door with it.

In the next room, take out the lantern and light the two torches at the
back of the room to open the door. Turn into your wolf form in the next
room and defeat the Poe (you can only attack it while it's glowing) to
obtain the Poe's Soul. Then smell what's left of the defeated Poe to
get the Poe's Scent. Before anything else, go at right of the stairway
and jump across the sand pit to find a chest containing the Map, and a
chest containing a Heart Piece at the left of same stairway. Then use
your senses to see the trail the Poe left, leading to the wall. Dig
into the spot where the trail ends and pull the chain to reveal a
secret stairway.

Head down the stairway to the secret room. Push the block sticking out
of the statue to reveal a chest containing a Small Key in the alcove on
your right. Then use the Clawshot on the red object you can see through
the hole in the ceiling to reach the room above. Turn back into wolf
Link and head through the door here. Use your senses and defeat the Poe
hiding on the right to obtain another Poe's Soul. Now head back to the
previous room and jump back down the hole. Push the block to reopen the
door to the room where the first Poe was.

Go through the door right above the secret stairway and unlock the door
in the next room. Head for the back of the room, following the trail
while you use your senses, and change back to normal Link. Pull and
push the fenced block into the alcove in the wall on the right. Then go
up the stairs and climb to the area on the right. Pull the chain from
the wall to raise a platform on the left. Then hurry through that path
before the platform comes down and head up to the next room.

Open the chest in the alcove behind the statue to find the Compass,
then rotate the statue to open the paths on the sides. Start by going
in the right path and break through the barriers. Defeat the enemy
behind and open the chest to get a Small Key. Then return to the statue
and go through the left path. Unlock the door and head inside the next
room. Defeat the skeletons in this hallway using the field attack, then
uses your senses to spot the Poe's scent in one of the corners. Dig
into the ground where the trail ends and pull the chain to open a
secret area behind the left wall. Defeat the Poe hiding here to get the
Poe's Soul.

Walk over to the door at the other side of the hallway and in the next
room, jump down and open the chest at the right to get a Small Key,
then go up the ledge at the back of the room and use the spin attack to
get rid of the rats. Unlock the door here to be back in the main room.
Jump on the round platform in the center to reach the door on the other
side. In the next room is another fenced block on the left; push it
onwards, then climb onto it and pull the chain in the wall to raise the
platform on the right. Now stand under it right in the middle as it
lowers back down onto you. Climb on it and jump straight ahead to the
door you can see on the left. Go through it.

Break through the barrier in the next room, then use the shield attack
and spin attack to take down the skeleton. Once it's lying on the
ground, use a bomb on it to defeat it (open the chests behind to obtain
some Bombs if you need). Go through the now opened door, then head to
the back of the next room and take out the lantern. There is one torche
here and a row of torches behind it. Light the rightmost torch of the
back row and the front torch to open the door on the right. In the next
room, turn into wolf Link and use your senses to spot the Poe on the
left. He will split and you will have to find the right one. It's the
one with the glowing aura. Defeat it to obtain another Poe's Soul.

Now head back to the main room where you got the first Poe and the main
gate will open; go in. Head through the door on the left and drop down
in the tunnel here. Push the column in the center until the platform
raises up to passageways in the wall. One of them has a chest
containing a Small Key at the end. Once you've got it, go back to the
column and rotate it again, but the other way around to lower the
platform this time. At the very bottom, a door will be revealed. Unlock
it with the key and go through it. Cross the next room as wolf Link,
avoiding the spikes. Pull the chain at the right of the door at the
back of the room to open said door, then quickly run to it before it
closes and head to the next room.

Go through this room, avoid the blades, then go right to find the Oocoo
in a jar. Then through the door at the left. Roll under the spinning
poles in the next area and head through the path ahead. Defeat all
three skeletons in this room (the third one is in the alcove across the
sand pit) the same way you did before. This will open a gate in the
previous room. Return to the spinning poles area and head down the path
now open. Jump across the gap, then head through the door to face the
mini-boss.

To make the boss appear, slash one of the ropes holding the sword. Then
transform into your wolf form and use your senses to be able to see the
boss. Wait for him to try and miss his attack, then strike him a couple
of times until he becomes visible and turn back to your normal form.
Shoot an arrow at him, then slash him a few times and repeat until he's
defeated. Open the chest in the new room to acquire the Spinner. Use
your new item on one of the railings around the room to reach the door
and enter the previous room.

Ride the spinner on the railing at the left, then on the right railing,
and go through the door here. Ride above the sand and cross to the
other side. Ride up the railing ahead to get to a chest containing a
Heart Piece at the back, behind the spinning poles. Then ride the
railings up to the top of the room and go through the door. Open the
chest in the next room to get the Big Key. Get on the Spinner and ride
the railings over the sand pit behind the chest to be back in a room
from previously. Use the spinner in the center of the room to activate
the cogs and open another room. Go in and ride up the spinner around
the room until you are halfway to the top. Jump from the railing in
direction of the pillar in the center and spin in the middle of it to
make another railing come up. Ride it up to the boss door and open it.

Twilit Fossil Stallord

Walk up to the skeleton to start the fight. In the first phase, you
will need to ride the railing around the room to gain some speed with
the spinner, then ride towards the boss in the center, avoiding the
enemies, and ram into his bonespin. Doing this three times will
completely destroy it and only his skull will remain. Use the spinner
on the pad in the center to raise the a column with railings. Ride it
up until you get near the top and have the boss in sight. Jump back and
forth between the railings on the column and the railings on the wall
to avoid the fireballs until you're really close to the boss. Jump into
it to hit it and it'll fall on the ground. Slash him a couple of times,
then start the process over, but avoiding the blades on the railings.
After striking him three times, he will finally be defeated. Pick up
your Heart Container and exit.





The Twilight Mirror


You'll find yourself at the back of the temple on the other side. Head
up to the Mirror Chamber and you'll be attacked by five shadow
creatures. Use the field attack as wolf Link to take them down. Then
ride up the statue using the railing around it. Use the spinner in the
pad at the top to reveal the Mirror of Twilight. It has been shattered
into three pieces and scattered around Hyrule. Your next task will be
to gather them.

    Warp to Zora's Domain and head down the waterfall outside the cave.
Head into the tunnel on the left side to reach SnowPeak. Talk with
Ashei to receive Ashei's sketch, then warp to Kakariko Village and
enter the Graveyard. Crawl inside the cave where you found the Zora's
Armor and talk with the Zora Prince. Show him Ashei's sketch to receive
the Coral Earring. It will allow you to catch reekfish. Now return to
Zora's Domain. Swim over to the opposite shore of the cave leading to
Snowpeak and fish at this spot. Once you catch a Reekfish, turn into
wolf Link and get the Reekfish Scent.

    Now follow the trail left by the Reekfish scent to SnowPeak. Keep
following it across the ice platforms and onto the mountain. Climb up
the cliffs until you get to what seems to be a dead-end. Ram into the
wall and the snow will fall, creating a way for you to go up. Follow
the ledge to a Howling Stone, then dig into the wall where the trail
ends to enter a cave. Turn back into normal Link, then climb the ladder
and vine covered wall. Go through the door at the end to be back
outside.

    You'll be attacked by shadow creatures a little further on. Defeat
them, then walk up to the Yeti as normal Link. Ram into the tree to
make an ice leaf fall, then get on it and slide down the mountain until
you reach a manor. Enter.






Walk up to the hall where the two stairways are and turn into your wolf
form. Use your senses to spot a Poe and defeat it to obtain a
Poe's Soul. Then enter the room ahead and talk to the Yeti's wife to
acquire the Map. Go through the door she opens on the left to find the
Yeti making some soup in the next room. You call fill one of your
bottles with it to replenish some health. Also, look behind the shelves
on the left to find the jar containing the Oocoo. Now go through the
door at the right.



In this room, push the first block left, then the second block up, left,
up, right and onto the switch. This will open a door; go through it. In
the hallway here, turn into wolf form and dig into the wall to end up
in the courtyard. Open the chest on the right for a Red Rupee, then go
left to find a chest burried in the snow. Dig it up and open it for a
Small Key. Then go through the door at the right of the hole you came in
from.



Open the door on the right in the hallway with the key. In the next
room, destroy the enemies with the Bomb + Arrow combo, since you can't
touch them. The door on the other side will then open; go through it.
In the following room you'll spot a chest behind another door. Try to
go through it, but two enemies will block your way. Use the Shield
Attack followed by the Helm Split to defeat them, then open the chest
to obtain the Ordon Pumpkin.



Head back to see the Yeti's wife and give the pumpkin to her husband to
improve the soup. Talk with the wife once more to obtain another clue
as to where the key is. She will open a new room; go in to be back in
the courtyard. Walk up to the top-right corner and head through the
opening in the wall to end back up inside. In the next room, pick up the
cannonball and carry it to the cannon on the other side of the room.
Insert it in, then rotate the cannon using the handles, until it's
facing left. Place a bomb in the cannon (from your inventory) to blow
up the ice wall at the back, revealing a door. Go through the door to
the next room.



In here, go left and walk straight ahead on the first beam. Kill the bats
with the clawshot and knock down the ice enemies. At the end of the beam,
jump across to the adjacent beam on the right. Open the chest for a
Red Rupee and the other one in the corner for the Compass. Then clawshot
back to the door using the target beside it. Now head back to the
courtyard through the window as wolf Link and use your senses to find a
spot where you can dig. Dig in this spot to reveal a chest containing a
Small Key.



Unlock the door on the side to get to a hallway with three cannonballs.
Pull the handle next to the door (in hallway), then place one of the
cannonballs in the holder and head back outside through the same door.
Pull the handle on this side of the wall to get the cannonball to you.
Pick it up and carry it over to the cannon in the middle of the
courtyard. Rotate the cannon so it's facing the opposite direction, then
place a bomb into it to blow up the ice beast blocking the door. Go in
to face the mini-boss.



Walk to the other side of the hallway to start the fight. When the knight
reaches out to you, either roll past him or use the Clawshot on the
targets on the ceiling to fly over. Once you're at a good distance, wait
for him to throw the chain at you, avoid it, then run to its backside
and slash it a couple of times. Repeat until you defeat him. Pick up the
Ball and Chain on the floor. With this, you can smash down ice walls.
(If you want, you can return to the entrance hall and destroy the knight
armor statues with your new weapon to reveal some chests containing a
Red Rupee, Yellow Rupee and a Poe for a Poe's Soul.) But for now, head
through the door at the end of the hallway and break the ice wall to
reveal a chest. Inside is the Ordon Goat Cheese.



Take the goat cheese to the Yeti to improve the soup again. Then talk to
his wife to open the last door. In the room behind, break through the
ice wall, then head up the path to the top of the room, after taking
down the ice beasts with the Ball and Chain. Go through the door on the
left and lock-on to the chandelier in the center of the room. Hit it
with the Ball and Chain to make it wobble, then jump on it to reach the
chest on the other side. Open it for a Small Key. Now go back to the
previous room and head right. Beside the red carpet on the ground, you
will notice the floor is cracked. Blow it with a bomb to open a hole.
Jump in to get to a chest below containing a Heart Piece.



Head back to the floor above with the red carpet using the clawshot
through the hole. Unlock the door at the end of the room using the key
and you'll be back in the entrance hall, but upstairs. Start by knocking
the chandelier in the middle of the gap separating both parts of the
balcony, then jump on it while it's wobbling and do the same with the
chandeliers on the left to ultimately reach a chest containing another
Heart Piece on the other side. Then go to the other end of the balcony
and head through the door.



Defeat the enemies in this room with the Ball and Chain, then break the
ice wall to reveal a Poe behind. Defeat it for another Poe's Soul. Then
go through the door on the right. You'll end back in the room with the
block puzzle. Jump down and break the ice around the switch in the
center, as well as the ice block in the corner to reveal a new block.
So you now have three blocks.


Block 1 - block sitting on switch from earlier
Block 2 - block right beside Block 1
Block 3 - block you just defrozed


Never touch block 2, leave it right where it is. Start by pushing block 1
down, then block 3 up, right, and down. Now go back to block 1 and push
it left, up, right, down. The door above should open. Climb back up and
go through it.

(Gamecube version)

(Wii version)


You're now on the ledge around the courtyard. Cross using the ruined
ledge on the left, then use the clawshot through the opening in the
destroyed wall on the other side to get to an adjacent room. Go through
the door here, then use the chandeliers in this new room to cross.
Open the chest for a Small Key, then go through the door and head back
across to the ice room where you fought the Poe hidden behind the wall.
Open the locked door here with the key.



In the next room, defeat the ice breathing beasts by throwing the Ball
and Chain from afar. Then push the two blocks in the back wall to have
access from a room from earlier. Head down the path in this room and
go through the door at the right. Push the block here, then get a
cannonball and return to the door you came from. Use the holder and
handle like you did previously to get the cannonball to the other side
of the wall. Go to pick the cannonball and head up the slope to the top
of the room. Break the ice wall here to reveal a cannon. Rotate it so
it's facing the cages where the ice beasts were. Put the cannonball in,
then drop a bomb to send the cannonball to the room from before. Head
back to this room and use the holder next to the other door to get the
cannonball outside. Go through the door, then pick back up the cannonball
and carry it to the cannon. Rotate it towards the northeast corner where
the beast is and blow it up with a bomb.



Now jump down into the courtyard and head over to the hallway where the
cannonballs are. Climb up the ladder at the left and go through the
door. Defeat the army of soldiers in this room, then open the chest to
acquire the Bedroom Key. Head back outside and the Yeti's wife will
lead you to the bedroom. Climb up the slope and unlock the door.



Twilit Ice Mass Blizzeta
In phase one, smash the ice around her with the Ball and Chain several
times until there's nothing left. She will then enter phase two. She'll
launch ice pillars at you; avoid them by running around, then she'll
try to catch you between the pillars. Roll out of their way as you see
their reflect on the ice floor. After she misses her attack, hit her
with the Ball and Chain. Repeat two more times to defeat her and acquire
a Mirror Shard. Pick up the Heart Container and head out.





    Now our next destination is North Faron Woods. Warp there and talk to
Rusi on the little cliff past Trill's shop, at the right of the slope
leading to the Forest Temple. He'll tell you about a temple hidden deep
into the gorge. Pick up the gold cucco and leap off the cliff ahead,
flying towards a platform a little further on. Land on it, then jump
on the root and then into the tunnel on the right. You've been here
before while going to the Sacred Grove. Rotate the bridge using the
boomerang, then use the cucco to glide over to it. Rotate it again,
then cross using the cucco while avoiding the logs.



Head in the cave ahead and follow the Skull Kid inside the woods. You'll
need to find him three times, following the lantern glow. When you hear
the trumpet, he's nearby. First, he'll hide behind a tree, then on top
of a rock above the water (use an arrow to strike him), and then on top
of a high tree branch above your head. Shoot him down, then he'll open
a new path. Follow him in. To defeat him, you'll need to shoot him with
arrows three times. Simply aim where he appears, ignore the enemies, this
can be done in ten seconds. A door will open to the Sacred Grove.



Push down the block at the entrance, then head down where the block fell
and move onward. Head up the stairs to the pedestal in the center and
strike it with the Master Sword. Now head to the newly opened door
revealed behind the statue. You'll get attacked by shadow creatures.
Defeat them to open a new warp portal, then head into the door to find
yourself in a familiar place. In the room ahead, strike the pedestal with
the sword to open up a passage leading to the Temple of Time.






Walk up to the back of the room to notice the missing statue. Turn into
your wolf form and use your senses to see it. Then turn back into Link
and pick up the statuette on the left. Carry it to the right and put it
down on the switch to raise a platform. Climb up to the stairway using
it, then go upstairs and downstairs on the other side to find two
torches. Light them up with the Lantern to make a chest appear, which
contains a Small Key. Then head back up to find Oocoo. Open the top
door with the key you just found.



In the next room, pick up the jar and put it down on the switch in the
middle to open the gate ahead. Get the chest behind for some Arrows, then
go right where the spider enemy is and shoot down the jar from afar to
close back the gate and reopen the one behind you. Head upstairs to the
next room and kill the lizard enemies. Climb up the ledge on the left and
open the chest for a Red Rupee. Then defeat the statue enemy by striking
the circle on its back (roll around it to get behind, then strike). A
chest will appear containing the Map. Then pick up the two jars and place
them on the two switches on each side of the gate to open it. Head up and
go through the door.



In this room, head up the big stairway going around the room, but you'll
soon notice a part of it is missing. Use the Spinner on the track on the
side of the wall to cross the gap. Go right at the top and rotate the
pillar in the center to bring the platform down. Pick up the statuette
here and bring it on the platform with you. Rotate the pillar again to go
back up, with the statuette. Carry the statuette around the platform to
place it on one of the two sitches on the other side. Then go around to
find a second statuette; bring it to the remaining switch, but before
putting it down, stand on the white platform. Then put down the statuette
on the second switch to make the platform go up, with you on it. Head
through the door here.



Defeat the two statue enemies here to make a chest appear containing a
Small Key. There's also a chest at the back with a Red Rupee. Remember
to come back here later for a piece of heart. Now go back to the previous
room and open the locked door on the other side with the key. In the
following room, strike the green diamond to move a wall. Go into the new
passage and stand on the tile in the middle. Shoot an arrow through the
hole in front of you to hit the diamond and move back the wall. Go into
the new passage and open the chest behind to acquire the Compass. Then
stand on the tile here and shoot an arrow through the holes to hit the
diamond and move the wall again. Head into the passageway on the left to
reach the next room.



In this room, shoot the diamond while standing the tile to move the walls
so you can get to the next section. Defeat the lizard, then shoot the
diamond from there to move the other wall. Repeat the same thing with the
next wall, then move on to the next room. Kill all the spiders in here
using the field attack as the worlf or the spinner to make a chest appear
containing a Purple Rupee. Then go up the stairway to find a big scale.
Get on it and pick up the jar. Throw it on the other plate to raise the
one you are on. Cross and go through the door on the other side.



Cross the next room and go right. Avoid the traps here and get the chest
on the left for a Small Key. Pick up the statuette in the other corner
and place it on the switch to take down the field blocking your way.
Kill the spiders in the room ahead to make a chest appear containing a
Purple Rupee. Then defeat the statue enemies to open the gate. Go through
the door to enter the mini-boss' lair. Knock down the knight's armor with
secret skills, then he'll be more agile, but also more vulnerable. Attack
his right side. Keep attacking him until you defeat him, then open the
chest to find the Dominion Rod.



Above the chest in this room is a ledge with the missing statue on. Use
the Rod and aim at it to bring it to life. Move towards the door to have
the statue following you. Make it stand on the pad in front of the door
to warp it to the previous room. You'll need to get it back to the main
room. Bring the statue to life again, then swing the Rod while the statue
is standing beside the gate blocking your way to have it smash it down.
Then pick up a jar below and place it on the switch to lower the white
platform. Move the statue on the platform, then smash the jar to raise
the platform with the statue on.



Move the statue downstairs and make it stand on the switch ahead of you
to take down the field. Deactivate the statue and cross. In the next
room with the spinning spikes, destroy the laser eye enemy in the center
with your statue's help (place it beside, then swing the Rod to have the
statue crush it). This will reveal the switch that was under it. Move
your statue to the white platform across the room, then use the Rod on
one of the small statuettes on the pillars on each side to move it down
to you. Pick it up and place it on the switch in the middle to raise the
white platform where you left the statue. Move it to the pad to warp it
one floor down.



In the room with the scale, get the statue on the first plate, then throw
a bunch of statuettes on the other plate to bring both at the same level.
You can find more statuettes on the other side, on the ledge above, and
one on one of the pillars below. Get them down using the Rod. Once both
plates are at the same level, move the statue across and move it down on
the pad to warp it.



Now before leaving this room, there is a secret room to get to. Stand on
the highest plate of the scale and take out your Clawshot. Target the
ceiling to get on the platform in the middle above. Use the spinner on
the track around the wall to get to a ledge with a Poe and a chest.
Defeat the Poe for a Poe's Soul and open the chest for a Red Rupee. Then
enter the room here. Defeat all the enemies in this room using the
clawshots on the enemies' shells. Then use the clawshot to get on the
ledge at the top of the room. Open the chest here for a Red Rupee, then
place the two statuettes on the switches. You're still missing two,
though. Stand on the edge of the ledge and aim for the enemies' shells
left on the ground with the clawshot to drag them to you. Place both on
the two remaining switches and the gate below will open. Open the chest
behind to obtain the Big Key.



In the room with the moving walls, move the statue towards the center,
then move the walls by hitting the diamond like previously. Place the
statue on the switch to take down the field, then go left and open the
chest to get a Heart Piece. Then move the statue, walls and head on to
the next room. If the gate here is closed, hit the diamond in the
previous room to open it. Now shoot the diamond in the next room and
move the statue to the warp pad. Move the walls and head to the next
room.



Rotate the pillar in the center from the other side to raise the
platform. Move the statue to the center to get it on the platform and
rotate the pillar twice to lower it to ground level. Defeat all the
spiders here to take down the field and move the statue around the room
to the gate where you can see a Poe behind. Smash the gate using the
Rod and statue, then defeat the Poe for a Poe's Soul. Move the statue
around the room some more to find the warp pad and smash the gate here
too. Warp the statue to the next room.



Now if you return to the room across the platform on the second level
of this room, a chest is indicated on your map, but you can't see it.
To make it visible, use the Rod on the statuette on the other side of
the fenced ledge at the back of the room and move it to the switch at
the end. Then pick up a statuette from the ground and throw it on the
ledge on the opposite side. Move it to the switch. The chest will appear;
open it for a Heart Piece.


      
After warping the statue, go back through the bottom door of the large
room and at the end of the hallway, the path is blocked by a gate. Use
the Clawshot on the target on the ceiling to get over the gate. Then
move the statue down to the next room and smash down the gate by swinging
the Rod. Move the statue to the pad to warp in back to the main room.
Head back to the first room and move the statue to its original
emplacement on the side of the door.



Go through the door and cross the hallway avoiding the obstacles. Once
you reach the other side, pick up a statuette and throw it on the switch
to open the first gate. Then go through it and use the Rod from afar to
move the statuette out of the switch. This will close the first gate,
but open the second one. Use the Big Key on the door here to access the
boss area.



Twilit Arachnid Armagohma
It'll crawl on the ceiling around the room. When it opens its eye, shoot
it with an arrow. The boss will fall down in one of the corners beside a
big statue. Use the Rod on the statue and swing it to make the statue
smash the boss. It'll crawl back to the ceiling. Avoid its eye laser at
all cost, since one hit can basically kill you. Defeat the small spiders
sent at you, then repeat the same process two more times. All will be
left is the eye. Run after with the spinner to kill the small spiders
around it, or use arrows, bombs, or whatever you prefer to get rid of
these spiders. Then slash the eye a few times to vanquish it, finally.
Get your Mirror Shard and Heart Container, then head out.





Ilia's Memories and the Hidden Village



If you pay Telma's bar a visit, and give the map on the table a look
you'll learn where Shad is, the next person you'll need to speak with.
Head to Kakariko Village and talk to Renaldo in the sanctum by the
spring to receive Renaldo's Letter. Now warp back to Hyrule Castle Town
and show the letter to Telma to receive the Invoice. Then head over to
doctor's house in the West Road. Show him the Invoice, then go to the
back of the room and push the crate. Sniff the green medecine behind it
as wolf Link to learn the medecine scent. Follow the scent back to
Telma's bar and talk to her cat. Exit by the south entrance of the town
and wait for night fall. Head downstairs to the field and you'll be
attacked by skeleton wolves (they only appear in the night). Defeat them
with the wolf's field attack and you'll receive the Wooden Statue. Now go
back to Kakariko and show the statue to Ilia so she gets back some oh her
memories.



Warp to the bridge of Eldin and move onward until you across a small
wooden footbridge. Then look on the right of the path for a small cave
in the mountainside. Go in and the Goron will open up the path leading to
the Hidden Village. You'll need to rid the village of enemies. Run to the
end of the village, avoiding the arrows. Barrels should explode and kill
two enemies. Take out your bow and shoot the two enemies on the roof on
the left and on the watchtower. There is some others on the balconies,
through windows, one behind a house, others inside the houses and the
last one on a roof you can shoot through a hol in the ceiling of one of
the houses. There are 20 total to take down. Once you're done, Impa will
come out and give you Ilia's Charm. Before leaving, there's a howling
stone in the courtyard behind one of the houses. Break through the window
to reach it.



Now return to Kakariko and show the charm to Ilia to give her back
some more memories. She will then make you gift of the Horse Call. Now
head back to the hidden village and show the Dominion Rod to Impa to
receive the Ancient Sky Book. Go back to Kakariko once more and head to
the basement in the sanctum. Show the book to Shad. Now your next task
is to find six statues hidden through the land.





The Rod and the Ancient Language



For the first statue, warp to Kakariko Gorge and walk northeast to
find the statue below some cliffs at the end of the valley, where the
path heads up. Move the statue with the Dominion Rod, then stand in the
glowing symbol on the ground to obtain the first sky character.



For the second statue, warp to Eldin Bridge and walk to the north end
of the bridge. On the right ledge is the statue. Move it, then stand on
the symbol to obtain the second sky character.



For the third statue, warp to South Faron Woods. Go to the area with
the man who gave you the Lantern. On the right side is a boulder; blow it
up with a bomb to reveal another area behind. Move the statue at the back
and stand on the symbol to obtain the third sky character.



For the fourth statue, warp to Gerudo Mesa. Head left to the red dot
on the map to see the statue on a pillar. Move it down, then place it
beside the pillar, between this one and the other one at the left. Climb
on the left one, then jump on the statue to reach the pillar with the
symbol. Stand on it to obtain the fourth character.



For the fifth statue, warp to Hyrule Castle. Follow the right path
leading to the ruined watch point. Move the statue on the pillar and
place it between the ruined stairway and the pillar. Jump from the stairs
to the statue to the pillar and stand on the symbol to obtain the fifth
sky character.



For the sixth and last statue, warp back to the castle and head to
the Great Hylia Bridge. At the right, look on the mountainside to spot
the statue. Move it out of the wall, then move it towards you about two
feet so it's positioned right under the vines above. Now clawshot
yourself to these vines and drop down to land on the statue. Leap
to the alcove and stand on the symbol to obtain the last sky character.



Now that you have found all the sky characters, head back to Kakariko
and show the completed sky book to Shad. After he leaves the basement,
move the big statue here with the Rod. Then go into the passageway behind
to find the cannon. Get near it and Midna will appear. Try to warp the
cannon, but Shad's in the way. Talk to him to have him walk away, then
finally warp the cannon to Lake Hylia. Talk to the man at the water house
and pay him 300 rupees to repair the cannon. Then use the Clawshot on the
target at the back of the cannon to be launched to the City in the Sky.



There's a shop here, and the temple. To open the gate of the temple, 
shoot the diamond switch above the door. Inside, pick up an Oocoo and
leap over the gap to glide to the other side. Then clawshot yourself to
the vine covered pillar on the ledge nearby. Pick another Ooocoo and
glide over the second gap. Climb to the door and head to the next room.



Go right and look at the first window to see a hole in it. Clawshot to
the window's grating and go through the hole to end up outside. Drop
down and use the Spinner to spin the cogs and raise a bridge. Then
clawshot yourself to the vines on the left across the gap. Cross the
bridge and enter the new room. Aim for the ceiling here with the clawshot
and open the chest on the other side for a Small Key. Now head back
across the bridge to the room where you went through the window and
you'll see a dragon smash down the bridge.



Clawshot to the vine covered pillars to cross the gap and go through the
opposite door. Be quick as the blue tiles fall under your steps. Outside,
go left and use the Spinner to spin the cogs and raise another bridge.
Cross it and unlock the door on the other side. In the next room, go left
and aim for the diamond switch in the middle of the room to stop a wind
shaft. Then clawshot yourself to the vine covered pillar. Go through the
nearby door and open the chest on the left to acquire the Map. Then go
back to the previous room and go through the door on the right.



Cross the room here by jumping over the small gaps, while watching out
for the air jets. Use the boomerang on the monsters hiding under the
tiles before jumping. Work your way to the chest containing a Yellow
Rupee, then cross to the door on the other side of the room. Defeat the
two lizard enemies here (you can push them down in the pits to make
things shorter), then clawshot to the top of the back wall using the
vines and climb to the alcove. Use the clawshot on the sphere in the
middle of the ceiling to activate the switch. Pick up an Oocoo and glide
to the other side of the room, catching the wind draft on the way to
gain some altitude. Go through the door to the next room.



Use the clawshot on the sphere on the ceiling to open a gate in the wall.
Glide over to it using an Oocoo and the air jet to reach a chest
containing a Red Rupee. Then use the Oocoo again to reach another chest
on the other end of the room. Open it for a Purple Rupee. Then glide
through the wall on the left and land on the right side of the room.
Clawshot yourself to the sphere above to activate an air draught on the
other side. Glide to it and use it to go up and through the hole at the
top of the wall. Head through the door to the next room.



In this room, clawshot to the sphere on the right to open a shortcut
below. Now glide to the very bottom of the room and go through the door.
There is a vent in the middle of the room; clawshot to the sphere above
it, then while hanging from there, put on the Iron Boots to stop the
vent. Drop down in the room below to face the mini-boss. Aim for him
with the Clawshot while he's floating above. Wait for him to raise his
shield and drag him to you using the clawshot. Give him a couple of hits
until he flies out of the window. Keep an eye on this window with the
clawshot to watch him coming back at you. Quickly drag him to you and
give him a few more slashes to defeat him. Clawshot to the chest and
open it to obtain the Double Clawshots.



Use the clawshot on the target on the ceiling, then use your second
clawshot to aim for the next target. Once hanging from the last target,
clawshot yourself to the vines in the hole in the middle of the ceiling
and climb back up. Back in the previous room, make your way back to a
gate on the left side near the bottom. To open it, aim for the sphere
above. Then hold the control stick down to lower yourself until you are
facing the open gate. Use the second clawshot to aim for the target
beside the door to go through the gate just in time before it closes.

Cross the next room using the targets on the pillars, but be quick as 
they fall down. Open the chest on the other side to acquire the Compass.
Then head outside and clawshot to the gratings on the bridge above to
cross. Knock down the plants with the second clawshot. Then at the end,
clawshot the vines on the wall at the right and climb back up. Head back
inside the main room. Go through the door ahead after clawshoting to it
to cross the gap. The bridge here is now broken, but you can use the
clawshots on the flying enemies above to reach the door on the other
side. In the next room, drop down on the platform below at the end of the
room and cross to the other side using the targets on the pillars here.



Clawshot to the target on the other side, then to the target above and
finally to the grating onto the wall. Go to the adjacent room and drop
down on the left. Aim for the plant enemies on the ceiling and get rid
of them, then clawshot the target where the plant was. Lower yourself
down by holding the stick, then turn around to see a diamond switch in
the wall. Hit it with the second clawshot to open the gate behind you.
Clawshot through the gate, then go up using the targets and gratings.
Open the chest on the ledge at the top for a Red Rupee. Then go through
the door.



Defeat the big plant here, then clawshot yourself to the target on the
wall nearby and then to the vine covered pillar. Cross the narrow path,
then before heading up, grip the ruined ledge on the side of the wall
and cross it to reach the small area under the bridge. Open the chest
here for a Heart Piece. Then work your way to the top of the room and
clawshot the target in the middle of the ceiling. Drop down on the bridge
below and take down the lizard enemy. Go through the door to end back up
outside.



Use the clawshot on the flying enemy above, then let it carry you to the
area behind the wall. Open the chest here for a Red Rupee, then clawshot
the other flying enemy to reach yet another area behind another wall.
Clawshot to the next nearby enemy, then wait until he gets near the
tree on the left and clawshot the enemy there. Drop down near that tree.
Defeat the Poe here for a Poe's Soul, then open the chest for a Purple
Rupee
. Clawshot back to the previous enemy and lower yourself so you'll
pass under the wall while the enemy passes over. Clawshot to the next
enemy and lower yourself to pass through the hole in the wall. Enter the
door on the other side.



Use the clawshot on the line of enemies above and clawshot from one to
the other to reach the other side. Once there, turn around to see
another line of enemies on the right, going back the same way, but
leading to a different area. Clawshot through that line to reach said
area and go through the door. Open the chest here for a Heart Piece.
Now cross back to the previous area and head through the door.

Climb up the vines on the right wall here, then use wolf Link to cross
the rope. Go left and climb up the vines. Open the chest on the other
side for a Red Rupee, then cross the ropes ahead to get to a platform
with a chest containing a Purple Rupee. Also defeat the Poe here for a
Poe's Soul. Now go back down and climb back up the vines. Cross the rope
and go right this time. Cross the following ropes to reach a door.



Take down the enemies in here, then clawshot the sphere on the other side
of the fan to reach a chest. Open it to obtain the Big Key. Then clawshot
the sphere again and put on the Iron Boots to stop the vent below. Drop
down in the small hole on the side of the room, then open the chest below
for a Red Rupee. Cawshot the grating above the fan and lower yourself
through the hole. Once in the room below, use the second clawshot while
it's hanging from teh first one to aim for the sphere on the ceiling.
Put on the Iron Boots while hanging from the sphere to activate another
fan. Now go through the door below that fan.



Clawshot to the grating on the spinning fan ahead and cross using the
others fans. Clawshot to the stopped vent at the end and open the chest
behind the propeller for a Purple Rupee. Then go through the door. Defeat
the enemies in this room, then clawshot to the grating above the door,
then to the fan in the center and hit the diamond switch to activate the
fan. Climb to the top of the room using the fans, then hit the other
diamond and clawshot to the boss door. Once on the roof, clawshot to the
pillar above, then to the vines and climb up to face the boss.



Twilit Dragon Argorok

Avoid his dive attack, then he'll start floating above the ground. Aim
for its tail with the Clawshot while wearing the Iron Boots. Then avoid
his attack once more. Clawshot to the grating on one of the pillars
around the area, then climb up to the top of the pillar by clawshoting
back and forth between two pillars. Once you get to the top, wait for the
boss to hover in the middle and aim for its tail. Put on the Iron Boots
to pull him down. Its armor will fall off.



Now clawshot back to the top of the pillar like previously and clawshot
to one of the flying plant enemies above. Wait for the boss to start
breathing fire, then quickly clawshot from one plant to the other (in the
same direction) quickly until you get behind the boss. Aim at the stone
on its back to get on it, then slash it a couple of times. Repeat the
process two more times to defeat him. After obtaining the last Mirror
Shard, pick up your Heart Container and head out.



Warp back to the Mirror Chamber and enter the Palace of Twilight.



Head inside through the east door and defeat the Zant-looking enemy at 
the back to make a chest appear. Open it to find a Small Key. Then use
the Clawshot to get on the ledge above the chest and unlock the door
ahead. Defeat the Zant enemy in this room too to make two chests appear.
The one near the entrance contains the Compass, and the one at the other
end of the room contains a Small Key. There's one last chest to obtain
in this room. Clawshot the target on the left wall, then the target on
the ceiling to get to a ledge above. Open the chest for an Orange Rupee.
Then aim for the target on the back wall and unlock the door.



In the next room will be a mini-fight. You can only attack Zant's image
while in wolf form. Ignore the twilight minions and attack Zant a few
times until he's defeated. You'll now need to bring the first Sol back
to the entrance. To release it from the hand, aim for it with the
clawshot. Then carry it to the center of the room and put it down to
make a stairway appear. Once at the top of the stairway, use the
clawshot on the Sol to bring it to you. If ever the hand gets the Sol
before you, simply target it and use the clawshot to get back the Sol
from it.



In the next room, put down the Sol in the center of the room, then climb
up the stairway and bring the Sol to you from above with the clawshot.
Get on the ledge, then clawshot back the Sol to you and jump down on the
other side. Go through the door to be back in the first room. In this
room, go left in the passageway you can see on the map. The Sol will
repel the fog. Use the clawshot to get on the ledge above and open the
chest to get a Heart Piece. Now head back to the entrance and place the
Sol in the center, in front of the temple.

A colored platform will appear on the ground. Get on it to be brought to 
the west entrance. Go in. Clawshot one of the targets on the wall, then
the target on the ceiling. Lower yourself down by holding down the
control stick and land on the moving platform below. Jump from platform
to platform to reach the other side and open the chest for a Purple
Rupee. Then defeat the Zant enemy to make a chest appear containing a
Small Key. Unlock the door and go through.



Defeat the shadow creatures in this room, then the Zant-looking enemy.
Others will appear. Defeat them all to make a chest appear above. To get
to the chest, clawshot the target on the right wall, then the target on
the ceiling. Clawshot yourself from target to target (the ceiling ones)
until you get near the chest. Pull yourself to the target on the wall
behind the chest and open it to get the Map. Then cross to the other side
and open the chest for a Small Key. Head back to the end of the room and
unlock the door.

Defeat Zant's image the same way you did previously in wolf form, then
get the Sol and carry it to the center of the room. Put it down, then
climb up the stairway and clawshot it back to you. In the next room,
place the Sol in the center, then very quickly get on the stairway that
appears before it elevates itself. Climb it up, then clawshot the Sol to
you and jump down on the other side. Go through the door to the first
room.



Jump from platform to platform here to reach the two dark spheres. They
will light up in presence of the Sol and a new platform will appear. Get
on it to be brough to the door. If ever you fall down, there is a sphere
on the other side that will make a platform appear for you to go back up
with the Sol. Back at the temple entrance, place the second Sol in the
center next to the other one and you will obtain the Light Sword.



Return to the west side of the temple (where you just came out from) and
in the first room, there should be two chests left that you didn't get.
Use the light platforms on the ground to jump to the alcoves on each side
of the wall. One contains a Purple Rupee, the other contains a
Heart Piece. Now back at the entrance, head straight ahead to the middle
section of the temple. A wall of darkness is blocking your way. Perform
a Spin Attack to get rid of the fog and quickly jump across the gap. Go
through the door.

Go to the other side of the room and repel the fog with your sword. Then
pick up a Sol and place it where it goes into the floor that was covered
in fog previously. Do the same with the second Sol. A stairway will
appear. At the top of it, slash the sphere with your sword to make a
platform appear. Ride it to the other side. Defeat all the Zant-looking
enemies here to make a chest appear containing a Small Key. Now stand in
the middle of the three spheres and perform a Spin Attack to hit them all
and make a platform appear. Ride it to a door leading to a balcony
outside.



Slash the two spheres at the edge of the balcony while standing in the
middle to make a platform appear. Ride it to a ledge nearby. Defeat the
Zant enemy here, then slash the two spheres and ride the platform back to
the balcony. Defeat the rest of the Zant enemies to make a chest appear
containing a Small Key. Then approach the fog in the middle of the wall
and use the Spin Attack to repel it. Jump across the gap and use the
Clawshot on the targets on the wall. Clawshot from target to target until
you reach the top. Open the chest for the Big Key.



Now head through the door at the bottom. Defeat the shadow creatures in
this room, then repel the fog with your sword and stand in the middle of
the four spheres. Use the Spin Attack and ride the platform up. Jump on
the one ahead to be brought to two other platforms (the other ones will
lead you down). Jump on the left one to go up. Jump on the ledge, then
the other platform and ride it to the other side of the room. Use the
clawshot to pull yourself to a ledge along the wall.



Defeat the Zant enemy, then use the clawshot again but on the target on
the ceiling. Lower yourself and land on the moving platform. Ride it to
the other side and clawshot yourself to the ledge. Defeat the Zant enemy
to make a chest appear. Open it for a Small Key, then ride the newly
appeared platform to a new door. Go though it. Cross the next room by
defeating the shadow creatures, then unlock the boss door.

Usurper King Zant

Phase 1
Use the boomerang to target him and pull him to you. Slash him a couple of
times, then repeat the process.

Phase 2
When he jumps, put on the Iron Boots to avoid falling. Then take them off
and run towards him while avoiding his shots. Slash him. Repeat.

Phase 3
When the mask's mouth opens, pull Zant to you with the Clawshot and slash
him. Four masks will then appear. Find the right one, then pull Zant with
the Clawshot, slash, repeat.

Phase 4
After he fires at you, roll into the pillar to destabilize him and use the
boomerang to make him fall off. Slash him, repeat.

Phase 5
Watch for his reflect on the ice to avoid his attack, then use the Ball
and Chain to hit one of his feet. While he's shrinked down, slash him and
repeat the process.

Phase 6
One on one combat. Attack him with hidden skills, avoid his attacks,
strike and defeat him for good.



In the front courtyard, fight the enemies blocking the east door, then
take down more of them in the east yard and head for the gate at the end.
Pull the chain to open it, then go through it and walk to the back of the
yard where a troll awaits you. Defeat him to obtain a Small Key.



Now return to the courtyard and go through the west door after fighting
the enemies. Traverse the west yard while taking down some enemies, then
get on a boar at the back and ride it through the barriers to reach some
columns like the ones in the Forest Temple. The pattern you must follow
is on the ground in front of the gate ahead; use the boomerang to blow
off the dead leaves covering it. Hit the columns in this order with the
boomerang (there is one column you don't need to hit), then open the
chest behind the gate to acquire the Map.



Before heading out of his area, look on the left of the columns to see
another spot with dead leaves. Turn into the wolf and use your senses to
notice a glowing spot. Dig into it to end back in another part of the
courtyard. Using your senses, find the tree surrounded by spirits and you
should see a boulder burried in the ground. Use a bomb to blow it up and
reveal a switch. Step on it to open a gate. Open the chest inside this
new alcove to get an Orange Rupee, then light up the two torches with the
lantern. The rain will stop momentarily.



Run to the other end of the graveyard and light the two torches on each
side of the gate to open it. Move both statues (with the Dominion Rod) to
the destroyed wall on the right of the alcove. Place them against the
wall with some distance between them so you can use them to jump across.
Climb on the ruins and cross using statues to reach the other side of the
ledge. Pull the chain here to open the gate, then open the chest for a
Small Key.



Now return to the entrance and enter the castle. Take down the enemies
that come at you, then climb up the little stairway on the left and use
the clawshot on the chandelier above to reach a balcony. Open the chest
here to acquire the Compass. Then aim for the nearby chandelier and lower
yourself first, so you have a good shot at the next chandelier. Aim for
the next and land on the small bacony. Enter the room here.



Defeat the knight in this room, then go stand on the lowered tile behind
the raised one (it's actually a stairway, but it's simplier to just use
a little trick to go faster) and take out your boomerang. Aim at the torch
on the left side of the room and throw it at to take out the flame. The
step you are standing on will raise. Open the chest above to obtain a
Purple Rupee. Now you can go either right or left. It leads to the same in
the end.



East hallway: Knock down the painting on the wall with an arrow to reveal
a pattern. Light the four torches following the pattern to open the door.
Defeat the enemies in the next room to unlock the doors.

West hallway: Shoot down the middle painting on the right wall with an
arrow to reveal a switch. Shoot it to open the door. Take down the two
knights in the next room to unlock the doors.



Exit through either of the doors leading to the ramparts outside of the
castle and open the chest containing the Big Key at the end of the left
one. Also open the chest at the end of the right one for a Small Key.
Then go up and open the door in the middle.



To cross the room with the falling tiles, turn into the wolf and use your
senses. Look at the soldier spirits to see what direction they're pointing
and follow the path indicated by them to safely reach the other side of
the room. Jump over the gaps to climb up the stairway, then take down the
enemies at the top. To cross the next stairway, use the clawshots on the
torches on the sides. Then take down more enemies and use the Spinner to
head up the last stairway. Defeatthe two knights here, then unlock the
door at the end of the hallway to find a room full of chests. When you're
ready, unlock the boss door and get ready for the final fight.



Finale

Part 1
The puppet has three attacks: she will either make a Triforce shape appear
on the ground (avoid that by rolling out of it quickly), charge towards
you (yet again, roll out of her reach to avoid), or throw a ball of
energy at you (this should feel familiar if you've played OoT). When she
throws the ball, hit it with your sword to send it back at her. Keep
throwing it back at her until she misses her shot and gets hit. Do that
everytime she sends the energy ball until Phase 2 begins.

Part 2
Now the boss will turn into a beast. Stay at the front of the room and
take out your bow. Keep it aimed towards the back of the room and you
should see some red spots appear and disappear. Watch them carefully until
one of them turns blue. When this happens, the beast will come out of it
and run in your direction. Quickly shoot an arrow at the beast's forehead
to make it collapse on the ground. Slash its belly a couple of times and
repeat the process.

After a few more hits, you'll notice your arrows aren't doing any harm
anymore. It's now time to change your strategy. Turn into the wolf and
watch for the red spots. When you see one turning blue, just stay there
and stand still as the boss runs towards you. The B button (Wii) or A
button (cube) should appear on screen right before he rams into you. Press
it to grab the beast and hold the control stick on the side to knock him
over. Strike his belly and repeat until Phase3.

Part 3
Now a horseback battle. Your enemy will either charge on you, or you'll
have to chase him around. If he charges, deviate your trajectory to avoid
him. He will also send hords of ghosts at you; you can also avoid them
by charging out of their way, or between them if you're fast enough. When
you get the chance, chase him down until you're lined up with him. Lock-
on him and your partner will fire a light arrow. If it touches him, he'll
be destabilize for a short moment. Charge on him and slash him a couple of
times with your sword. Repeat the process until Phase 4.

Part 4
Final phase, one on one battle. Fight him just like you'd fight an armored
knight, using hidden skills or whatever techniques that work best for you.
Attack the side he's holding his sword; he'll be more weak on this side.
What you'll need to do to defeat him is give him a good hit that'll knock
him over on the ground. Then quickly finish him while he's lying there.





Posted by jandz.co at 5:44 PM EDT
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walkthrough(wind waker)
/\Outset Island/\
\/-------------\/

Welcome to the start of the new adventure of Link. This is different as you
do not have your normal green clothes! Your sister, Aryll, comes up to you and
wishes you a happy birthday as she wakes you up. She then tells you to go see
grandma. Pointing out the house, she says she has a special surprise. Let's go
to that house now. Climb down the ladder and go across the narrow bridge.
Ignore the house ahead of you and turn right. Go across this bridge all the way
to the second connecting island. In front of you is a house. Enter it by
pressing A. Now go up the small ladder leading to the second floor of the
house. Grandma is up there waiting for you. She will present you with your real
pair of clothes in which you will be using for the rest of the game. You have
collected the HERO'S CLOTHES.

Now for some easy rupees, go behind the house next to the one you are at right
now. There is a women in a fenced off area. Go inside and talk to her. She
tells you to bring her a pet. Simple enough. Find a pig around the area. Crouch
by pressing R. Get up to it and grab it with A. Take it to the pen and receive
an easy 20 rupees. You can do this multiple times.

Now head back to the tower where the game started. Go up the ladder and talk
to your sister, Aryll. She presents you with an exciting birhtday gift. You
have received the TELESCOPE. This allows you to see far away places. Look
ahead of you with telescope and whatch a mysterious cutscene. A bird takes
a girl into the forest. Strange! This calls for help. We will need to equip
a sword before we move on though.

Go back the way to your grandma's house. There is also a house beside your
grandma's house. It is the one that I told you had the lady behind it. Go
inside and meet a freaky looking man. He will teach you how to use a sword.
Follow his directions as they are very easy. Then take your prize, the HERO'S
SWORD! You can now cut plants and kill enemies. Not a bad deal im my opinion.

Go back to the tower. Well not to the tower but in that direction. It is time
to check out the mysterious girl dropped in the forest. At the end of the level
is a trail leading upword. Follow it and break the obstacles in your way. Go
across the bridge on your right and into the next room. Follow the path upwards
and kill the enemies ahead by continuously attacking them. Nothing hard. At the
top is the girl. She seems to be pretty mean and does not even thank you.
Then suddenly your sister comes out ove nowhere and finds you. As she is
running across the brige she gets picked up by that horrible bird! Now it is
your job to save her.

The women was going to leave as if nothing even happened until a strage bird
looking person comes out and saves you. He tells the women that you should
deserve some credit. The women claims they are pirates and says that she will
take you if you get a shield. Well, go back into your grandma's house. Climb
the ladder and watch the sad cutscene. Grandma says goodbye and gives you
the HERO'S SHIELD! Now it is time to set out on your amazing journey.

/\Pirate's Ship/\
\/ ----------- \/

Once you have left Outset Island, you are now off with the band of Pirates to
the Forsaken Fortress (hurray! </sarcasm>). Right when you again finally have
control of Link, take him and enter the area that is right to the very below
of the ship's deck. If you keep on going down further, you will eventually meet
someone that is named Niko, he will then show you how to do something, and then
this will mean that you then are required to emulate it as well. If you then
stand on top of the switcher, this causes a total of five platforms to arise
from the ground.

You must now hop from one of the platforms to the next and so on and so forth,
get it? You have to use the ropes along the way to do so as well, it is not
too hard, so don't fret. At the end of all of this, you have to open up the
treasure box and you have now attained Spoils Bag which is in it. After this
has finally be completed, Tetra calls to you and will announce that you have
finally reached the Forsaken Fortress. Now, after all of this has taken place,
make your way back up to the top of the Pirate's Ship, it is now night, and
there will be Tetra up on the watch tower.

Now, what you are required to do next is to climb your way all of the way up to
the top of this rob and get to where she is, and once you are finally up there,
have a little conversation with Tetra. Now, they carry out their plan to
actually get you into the Forsaken Fortress, and they actually plan to do this
by a crazy method, a damn catapult (psychos)... Now, you will be in the
Forsaken Fortress after all of these events have taken place.

When you land, your sword will not be there with you, as it has flown somewhere
else while you were in the air after being launched from the catapult by those
darn pirates. Tetra, being the nice one she is, has given you Pirate's Charm
which allows you to stay in contact with her while you are here inside the
Forsaken Fortress.

/\Forsaken Fortress/\
\/-----------------\/

Right when you begin in this fortress, you should probably look around just a
bit to get acclimated to the surroundings a bit, and then, make your way up the
stairs here to get the next area in the Forsaken Fortress. Your main focus here
is really stealth and to not be seen right now, so while maintaining that, pick
up every Rupee in this area. Now that you have done that, you are going to have
to lift up the barrel that is located near the wall to the side of this area,
and then keep moving down here, and, when the light is coming near you, stop
right where you are for that moment.

When you reach the stairs at the other side which lead upwards, you are now
supposed to let down the barrel that you have been carrying above your head and
Now, keep going through the pathway, and then take a right turn, now that you
have arrived in this next room, you have to make your way across by using the
rope that is here in this new area. And then, open up the treasure chest here
and you will receive at Map. Thereafter, jump back all the way down to the
more lower level as your next thing to do.

Now you are going to need to stand on top of the switcher that is on the
ground, doing this will open up the next door (note that if you have trouble
finding this switch on the ground by yourself, that it is pretty much covered
completely all around by alot of barrels, ok?). Now, you can go through that
newly opened up door and pick up what is in that treasure chest which is a
Heart Piece.

Now what you have to next is run through the pathway and then down to the right
direction, and then, you must get captured by the soldier guards here (yeah,
that's right, on purpose!), and this will get you thrown into jail. While in
the prison, get up to the very top of the bookcase in here and then move the
pot away and then this will allow you to crawl through the newly accessible
hole. Now go into the next area...

Then, from the area where the tresure chest with nothing in it is, you must
utilize the rope there and make your way into the next room which is located
to the left of this area. Once you have arrived out there, you use the A
button to speak to Tetra, and then after that is over, make your way all the
way up the ladder that you find here in this area. Now you are to take the pot
that is found here and throw it, then, take one of the sticks that are found
inside of it and then utilize it to annihilate the opposition that you find
here in this area of the fortress.

Doing so will knock the first light's direction away from its normal direction.
You must now head upward on your Map, and then drop yourself down when you
arrive at the right place. Now, keep heading in the same direction from here
and when you arrive at the ladder at the end, climb up to the top of this one
as well. Now do the same thing as last time on the other ladder, and then this
will obstruct this light just as well.

Once you have finished doing this, make your way all the way back down the
ladder that you had just climbed and the keep on going until you can make your
way back down to the even lower area of this place. But, this time you have to
do something different, you take the leftward pathway and then enter the area
at the end of it. In the treasure chest that you get in here, you will be able
to pick up the Compass item. Now, make your way to the next end via the rope in
this room, and then once you are here, you have to make your way into the next
area.

Now once here, you have to head down in the left direction and once you reach
the next ladder here, you must climb this one to reach the next and final light
which you have to do the same exact thing as with the other lights to change
the direction of the light's path, this prevents ever being caught by the enemy.
Now once you are done doing this, get back down the same ladder and then back
down the pathway and then go inside of the next new room when you get to the
very end of the path instead of the one you came out of earlier.

Now, in here, just like in many of the other rooms you have encountered through
and throughout this fortress, swing from the rope in this area and then you get
to the next room in the fortress. Next, keep going to the next side and then go
to the west direction and you will eventually spot a box (or crate) and you
have to shove it off the edge of the ledge here. Now hop all the way down and
then push it to right under the ladder found right there. Now, climb back up.

In the following area, it is going to be rather majorly invested with those
Bokoblins, so, needless to say, you must be very sneaky here as to not get seen
and thrown into prison. The way you are going to have to do this easily is to
lift up the barrel found in here and use it to conceal yourself by keeping
yourself perfectly still when it is required, ok? When you have finally made it
over to the stairs located over at the other end of this area, and now, you
must go all the way up to the area at the top of here. There is going to be
yet another barrel here; use it to conceal yourself once more.

You're only truly home free once you get to the hill (the top of it actually)
which is Westward. Now, you have to proceed on and you will eventually come to
a little gap in which you are needing to cross. Not a problem, just simply go
up to the wall here and then hold down the 'A' Button, and then do this to
make it all the way over to the other end of the gap there. There is yet going
to be another little gap in which you have to cross over, so use the same
exact method of getting across with ease.

The Hero's Sword is located at the very top of these stairs at the end of this
area, but, there is a catch to this sorta, sharp spikes will pop up and there
will be a battle that will commence. So, simply obliterate the enemy, and then,
make your way into the tower here. Now, the huge bird that had captured Aryll
before will come and "relocate" Link to throw you down into the water. Now,
when you are outside here in the water, there will be a boat called the King
of Red Lion, and, it can speak! Explanation of a few things, so now you will
be in Windfall Island to purchase a sail for the King of Red Lion.


/\Windfall Island/\
\/---------------\/

Time for some town action! As you get close to Windfall Island you will go into
a cutscene. Then your boat tells you that you will need a sail so that you can
explore the great sea. He tells you to find one in town and bring it back. Well
we will do that and a few more things. So, let's get the sail out of the way.
Go towards the town and under the leading gate. Climb the road until you see an
eskimo to your right. Do not try to enter his little store from the opening.
Instead, go to the front of the desk and wait for him to come to you. Then talk
to him. He will ask you to buy something. This is the sail. It is worth 80
rupees, so if you do not have that many go searching for bushes with pots in
them. They will usually carry 5 rupees. Anyway, buy the SAIL!

Now it is time to take care of a few more items before leaving. Here is a
heart piece...
On the top of town there are four boys. They will ask you to play
hide and seek. Accept and find them. They are located behind the grave by the
jail, behind the bomb shop, on top of a tree in the beginning, and on top of
the gate in a bush. Now you have won a HEART PIECE!

Now go to the place in the back with the two tombstones and the weird man
dancing. Behind them is a door. Go inside to reveal the jail. Talk to Tingle
as he asks for you to release him from this horrible jail. To do so, go to the
pots to your left. Pick them up with A and throw them out of the way to reveal
a switch. Step on it to open the cell. Tingle will thank you and give you the
TINGLE TUNER! He will also reward you with the TINGLE CHART! You can connect
your gameboy advance to get helpful hints from Tingle. Now look inside the
cell. There should be a box at the south end(the back). Pull it out to reveal
an opening. Here is where you have to use the crawling technique. When you
put away all of your items you will be able to crawl with R. Go inside the
hole. The directions in which you should go follow...
Straight, Right, Left, Straight, Right, Left, Straight, Left, Right, Right,
Straight.

This will lead you to the final room where the item is. Go in the middle where
the chest lies and open it. You got the PICTOBOX! You can use this item to
take certain photos in black and white. Not much else you can do here. Well,
let's go back to the boat to see what it has to say about the sail you just
got. Go to the boat. He will tell you a few of the directions. Press A to get
into the boat. Now set the sail to Y, Z, or X. Take it out and look for the
direction in which the yellow arrow at the bottom of the screen is pointing.
Go in that direction with the sail up. There are some barrels with rupees on
the way, so collect them for easy cash. After about 3 minutes, you will arrive
with a cutscene to a new island, Dragon Roost Island.

/\Dragon Roost Island/\
\/-------------------\/

Watch the small cutscene. Your boat will tell you about the tribe that lives on
this island. He also gives you a key item in the game, the WIND WAKER. This is
a baton in which you can conduct songs. It is basically the same as the ocarina
in Ocarina of Time. The boat tells you to go see the King at the top of the
trail. Well, this shouldn't be too hard.

Right in front of you is a bomb flower. Ignore it for now. We will get into
that soon. Look right for a small tunnel that leads to another section of the
island. Go through the tunnel and go across the water to the small sub-island.
Here you will learn the first song, the Requeim of Wind. To play it press the
following buttons...
C-up, C-left, C-right.
This allows you to control the direction of the wind. Right now it is useless.
Go back to the beginning where the bomb flower is. Do not worry, as you do not
need and bracelet to pick up these bomb flowers. Pick it up with A and blow the
boulder blocking your path. Go up the path and take the next bomb and blow the
second boulder. Follow up and take the third bomb flower. Go more up the path
and find the next boulder. Blow it up to uncover a small gap in which you can
sidle. Go across by running into the wall and pressing A. Use the final bomb
flower and go below to blow the final boulder. Now jump across the path and go
into the desired cave. Right as you enter you will see that strange bird you
saw in the beginning! He was expecting you and says he would tell the others
about you. Jump to the place in which he flew to. Go inside the camp.

You will then talk to the King. He says that there is a problem with the
dragon at the top of the mountain, as he is not in a good mood and is not
giving the children wings. Choose to help the King's son Komali. Then the bird
man will give you the DELIVERY BAG! This allows you to carry letters for
delivery. Now look left and go up the stairs there. The first room that you
come to is a room with a girl named Medli. She gives you a letter from Prince
Komali's father. This will be put into your delivery bag. Now go back
downstairs. Right when you get down turn left. There should be a place in
which you will not go outside. Go there and go downstairs to the door. Inside
is the Prince. Give him the letter. He is not sure if he wants to trust you
so he is going to make a suggestion. He will give you anything if you calm
Valoo, the dragon, down.

Now go back out. It is time to look for Medli as she is not in that room
anymore. Once out in the main hallway, go left to the outside enterance in
which you have never been before. This will lead you to a windy place. Pass
the dead bomb flowers and go down the ramp. There is Medli! Talk to her and she
will tell you that she wants you to throw her on the top of the bridge. To do
this, take out your Wind Waker and play the Requeim of Wind. Point the wind so
that it is blowing towards your destination. Pick her up and throw her towards
the bridge. Once you get her up there, she will award you with an EMPTY BOTTLE.
This is very useful throughout the game as it allows you to put certain things
in it. Well, Medli gets to go to the dungeon but what about you? Well, we can
find a way in. Take your bottle and swing it in the water in the center of the
room. Now go back to the enterance of this room where there were dead flowers.
Put this water on the bomb flowers to make them fresh. Now take the bomb and
throw it at the rock in the middle. This will fill the lake up so that you can
get to the otherside! Swim across and go to the lava. Take the bomb flower and
throw it at both statues. This will make them fall, creating a pathway to the
first dugneon in the game. Get ready as your adventure awaits...

*******************************************************************************
                         F I R E  D U N G E O N  # 1
===============================================================================

/\Dragon Roost Cavern/\
\/-------------------\/

Welcome to the first actual dungeon of the game. This one is not too tuff.
It is pretty linear also, so do not panic. Go forward from the start and pull
the first box. Then pull the other right to make a pathway. Go forward into the
next room. Here there are two Bokoblins. Just L-target them and hit them
continuously. After they are dead, break the little spiral one of them leaves
to uncover a joy pendent. Now, take a stick from a pot or from the enemies.
Light it on fire with the torch and light the other two torches. This will
uncover the first treasure chest. You got a SMALL KEY! Now go through the door
to the next room.

This is the biggest room in the dungeon. First take one of the rocks to break
the wooded door. Then prodeed to a drop. Go down and pull the block sticking
out of the wall. Now get on the block and jump to the other side of the drop.
Go all the way to the wooden bridge. Cross it and kill all of the Keese. Then
take the bomb flower and blow away the rock. Proceed past it and into the
door. Here there are three small islands, one of which you are on. Yours along
with all the others have a lot of jars. Look carefully, the jars have water
markings on them! Take a jar and throw it in the lava to create a pad to jump
to. First go left to the island with the chest. Open to get the DUNGEON MAP.
This allows you to see the rooms throughout the dungeon. Now take a jar and
throw it in the lava. Go across the the other island. Watch out for the Red
ChuChu. Wait for it to drop down and attack it once with your sword. Then pick
up its remains. Now go up the ladder and go through the door.

In this room there is a wooded door with a Bokoblin. Kill him as you would any
other. Now take that sharp sword he left behind to break the other wooded door.
Inside is a chest with a SMALL KEY! Proceed on to find more Red ChuChus. Kill
them and pick up any remains. Exit through the door.

Now back to the big room. To your left is a huge rock. Take a pot and throw it
at the bomb flower. This will break the rock, creating a shortcut from the
orginal enterance of the big room. Go passed the enterance to the locked door.
Here you should use your key you just got to open it.

Here there will be many wooded doors. Go right to find another Bokoblin. Kill
him easily and take his stick. Light it at the torch and go to the other
wooded door. It will catch on fire and allow you to enter. Step on the switch
to open the door. Go to the door now.

This is a nice part of the dungeon. Outside! Go across the birdge and kill the
Bokoblin. Then start up the ladder. Watch out for the fire. Look at the dark
part of the ladder. That is where the fire touches. Proceed passed the ladder
and up to the top. There will be a weird bird named the Kargaroc. Kill him with
your sword to uncover a golder feather. Then sidle on the wall across the gap.
There will be a fire sprayer so watch out! Just time it right and you will be
fine. After that, hang on the ledge and go left. Go passed the ledge and up to
the next part. Then go to the bomb flower and throw it at the rock. Go down
there and into the next door.

Here there will be a lot of boxes. I thought it was going to be tricky but it
was not. Simply pull the first three bottom blocks. Then climb up and go to the
door on the right. Easy enough!

Here are a lot of rats wanting to take your money. Answer the call from the
pirates as they tell you to use bait. Right now do not worry about that as
we do not have bait. That will come after this. Now pull the block at the end
and climb up to a chest. Open it to get the COMPASS! This allows you to see
hidden treasure throughout the dungeon. You can see there is a chest in this
room, so break the pot to the left. Light a stick on fire and throw it from
the ledge you are on now, to the opposite wooded door. Go to the chest and
open it for a SMALL KEY! Use this small key to open the next door.

Outside yet again! Look to your left to see that bird. Lure it towards safe
ground and kill it. Then take the SMALL KEY in the nest! Not bad, eh? Go to
the locked door and unlock it.

Man, this room is really dark. If I was you I would take a stick in a pot and
kill all the Keese by pressing B. Once all are dead go back to the enterance of
the room with the torch. Light it and go into the other sub-room. Light all the
torches and the wooded door. Collect the joy pendent and go inside the door.

Big room again,  your favorite. To your left is a pot with a rock on it. Take
a bomb flower and blow it up. Now go in the pot. Yes, jump inside. This is a
general warp point. You will be back in the beginning. Anyway, go back to the
big room using the warp. Cross the bridge ahead of you.

This room has a heck of a lot of pots. There are also three Bokoblins! Kill the
first one ahead of you. The other two are hiding in pots. One is to your left
on this lower level and the other is at the top where all the pots are. Find a
stick that one of them dropped and light it. Then light the bottom torches.
This will be your first TREASURE CHART! Use it to find treasure at sea.
Kill all the Bokoblins and go through the door.

This part tricked me for a while. There is a worm on an island across from you.
How to kill it? Take one of the jars on the island and throw it at the worm.
Now it will scrunch up into a ball. Time to play whack. Keep hitting it with
your sword. When it dies, go back to the jars. Take one and jump to the worm
platform. There will be a geyser of lava. When it comes down, throw the jar on
it. This creates the platform.

Now jump on the platform and ride it up. This is where the boss lies, only you
need the special item to get across. Right when you enter, there is a bomb
flower to your right. Use it to blow the two rocks. The first one contains
another warp point. The second one contains a door. Go through the door for
now.

Outside again. You will see Valoo also. Go to the right and up the steps. Watch
out! They fall as you go up. Then at the top you will have to fight two
Bokoblins. Oh no! But then comes more of a challenge. The Moblin! He can block
your strikes. Just wait for him to attack and then counterattack. Once he is
dead, you will find Medli, your lost friend! She will thank you and reward you
with the GRAPPLING HOOK! Now use it to get out as you cannot go the way you
came in due to no stairs. Aim the hook at the grappling point and a yellow
symbol will show up. Then fire it and swing to the other side. Press A to jump
off. Go back to the enterance of this room. Then look left. There will be more
grappling hooks. Go across to the next door.

Here there will be a bridge. Go across and kill the two Bokoblins. Then a chest
will appear below. You need to get to the bottom floor somehow. Take a stick
and light it on fire. Then burn all the ropes on the bridge. Quickly get to the
middle of the bridge and fall to the bottom. There you will land safely on the
bottom. Get the chest for joy pendent. Now, go through the door.

The big room yet again! Go to the big circlular thing in the middle. Do a spin
attack to cut the ropes and drop the cage. When it gets to the bottom, jump to
the platform and into the next door.

We are getting close to the end, do not worry! Go passed the platforms. Now we
need to open the door. You will see Link's eyes go up. There is a hook! Grapple
to it to unlock the switch. Then hold R and turn the rope back towards the
plarform you were just on. Go into the door.

Now go on to the rope and turn to the right using R. Jump there and into the
next room. Inside here is a Magtail, the worm creature. This time there is
no water. We need to put something on the switch so that we can open up the
Big key. Well, grapple it as it opens its mouth. It will curl up here. Grab
it and place it on the switch. Now go to the chest and open it for the BIG
KEY! This opens the door to the boss layer. Time to head back to that room with
the magic warp and the lava.

Once there, grapple to the other side. Then break the pots to reveal a fairy.
Catch it with your bottle. These fairies fill your health back up when you die.
Now go inside the door marked as a skull, for the boss...

*******************************************************************************
                         =+ B O S S +=  G O H M A
*******************************************************************************

Please do not be intimidated by this fool. He is really easy. The key to the
first part of him is to just ignore him. Well sort of. Make sure he does not
hit you, but do not try to hit him. Wait until ge gets stuck after attacking
you. Then take out your grappling hook and throw it at the Valoo's tail on the
top. Then swing to the other side of the room. This will throw a rock at
Gohma's head, inflicting damage. Repeat the two more times. His attacks will
stay the same.

Now on the second part of him you can forget about everything but him. Just
grapple his eye. This will pull it near you allowing you to hack at it with
your sword. Do this 2-3 more times and he is dead! You have beaten the first
boss! Collect the HEART CONTAINER, which increased your life by one heart, and
go into the wind circle.

/\Dragon Roost Island/\
\/-------------------\/

Ahhh! The smell of fresh air. You finally got through the first dungeon, making
Valoo and the Rito tribe feel good. Prince Komali and Medli thank you. They
also give you the Din's Pearl. This is the first of three pearls. Now head to
the Forest Haven.

/\Sea/\
\/---\/

You will have to follow your sea chart. It says to go south. On your way you
will meet the fish. He will paint your sea chart so that you know this square
on your sea chart is Dragon Roost Island. On your way you will find a
submarine. Go inside and defeat the enemies to reveal a chest. This will give
you your second EMPTY BOTTLE! Now go to Forest Haven.

/\Forest Haven/\
\/------------\/

Welcome to Forest Haven! You will be dropped off. Your mailbox may be wiggling,
so check it. You will get a HEART PIECE! Now climb the hill. There will be a
new enemy ahead. The Boku Baba plant. Just hit him three times and he is toast.
At the top is a grappling point. Go there and adjust where you land so that you
are on grass, not water. Then an Octorook will come out of the water. Deflect
the nut it shoots with your shield. It will go back to him and kill him. Now
grapple again and go into the cave.

What the heck? Is that the Deku Tree? Yes, it actually is. Head around the
place and get up to the Deku Tree. But, Green Chu Chu's are all over him. We
must find some way of saving him. Well, roll into the Deku Tree to make the
enemies fall. Attack all of them with two, yes two hits. Then the deku tree
will thank you. He will present a ceremony and will try to give you the Deku
Leaf. The problem is that it got stuck on him. Do not worry. Go left and look
for a plant that eats you and spits you in the air. These are called Baba Buds.
Use them to reach the top of the tree. You will earn the DEKU LEAF! The Deku
Tree also gives you a magic meter. This allows you to spray gusts of wind or
glide in the air. Glide to the other side on to the platform. Then go through
the cave. On the other side of the huge gap is the enterance to the second
dungeon. Look for a tornado to the northwest. Glide into it so that it boosts
you into the air. Then glide to the enterance of the dungeon. Head in to face
your second challenge!

*******************************************************************************
                        E A R T H  D U N G E O N  # 2
===============================================================================

/\Forbidden Woods/\
\/---------------\/

This dungeon, too, is not that hard. At the start you will notice a heck of a
lot of Green Chu Chus. Go up the path to the right and into the little cave
with the chest. You got the DUNGEON MAP! Not go to the left part of the room.
There should be a nut there. Grab it and throw it at the flower on the door.
Now enter into the next room.

First of all, drop to the bottom. Kill the Boku Babas and take their sticks
that they leave behind. Now take the stick and light it on a torch. Throw the
lit stick on the chest in the small house. Open it to get a Knight's Crest!
Now, go to the back of the room to find a Baba Bud. Work your way up using the
Buds and your Deku Leaf. Avoid the plants sticking out of the wall. Get to the
other side. Use the bomb flower in the plants to break the plant on the door.
Just go into the door.

I completly forgot about flapping your Leaf for a while. Anyway, look left.
There should be a plant like thing there. Take out your Deku Leaf and blow a
gust of wind at it. It will move the platform towards you. Now hop on it and
blow the plant again in the opposite direction. It will move you to the
opposite side of the room. Go through this door to the next room.

This part was so annoying until I realized how to kill those Peahats. Use the
Deku Leaf to flap wind at them. Then hit them with your sword. Kill both to
make your life ten times easier. Then go forward and kill the plants. Under one
of them is a Baba Bud. Use it to reach the top of the room. Then flap air at
the plant to make the platform across the room come to you. Then flap again to
get across the room. Take the nut and bring it back on the platform by setting
it down and flapping wind at the plants. Then throw the nut at the door. Go in.

This room is confusing until you understand what to do. If you get to close to
the nut, plants will pop out and hit you. Thus, blow it with the leaf and take
it from there to hit the door. Proceed to the next room.

Welcome to the biggest room in this dungeon. There isn't a whole lot to it
though, so do not worry. Go left and up the hill. Then grapple to the next
platform. Here, take the nut and jump to the middle. Then go left and jump to
that platform. Throw the nut at the door to proceed on.

Run to the other side of the room. There is a chest with rupees in the pit if
you want it. If the bugs get on to you, spin attack them to kill them and get
them off. Then head to the next room.

This part is a bit tricky, but not too bad. There will be tendrils popping out
of the ground in certain places. They will make out a maze. Just walk slowly to
the right and follow the maze. At the end is a bomb flower. Use it to bomb both
of the wooded up doors. For the second one, throw it over the tendril. Now head
back to the enterance. Go left this time and follow the maze. Then go inside
the once wooded area and pick up the COMPASS! In the other wooded area there
is a SMALL KEY! Now head back to the big room.

Once in the big room. Look to your right. Go up the weird changing stairs. On
the top is a door with a small key needed. Use the one you got and go inside.

In this room, simply get across by using the blowing wind method. Avoid the
Peahat and go in the next room.

Kill all of the enemies in this room with simple sword attacks. Then find the
Baba Bud to get to the top of the room. Then use the grappling hook nearby to
get to the chest. Ride to the moving vines and get the joy pendent in the
chest. Then go towards the northern door, dodging the Peahats.

Time to fight the mini-boss in this dungeon. It is a Mothula that flies in the
air. It is pretty easy in my opinion. Ok, it has four wings on its back. Your
job is to cut all four of those wings. When it flies down at you, strike it
with your sword. Once you do this 4 times, you will have defeated it. When you
hit it though, it sends out those spiked puffs. Just spin attack them off for
easy dispensing. Now that you have defeated the boss, a chest will appear. You
have the BOOMERANG! This is the ultimate weapon for hitting long range and
multiple enemies. Use it to hit all the crystals to open the door.

On the way back to the big room, use the boomerang to destroy all the plants
on the doors. From now on, you can use the boomerang to kill Peahats and break
plants on doors. Not bad!

Once you are in the big room, go to the top. Chop all of the vines that are
holding the huge house in the middle. Now it will fall and create a huge hole
on the bottom of the floor. This is where you should go next. Fall down all the
way to the bottom. Here, ingnore the plant and the bud and go through the door.

Drop down and blow the wooded door with the bomb to the right. Ignore the
flower for now. Then head in.

Kill all of the puffs with your boomerang. You will be able to target up to 5.
Take the right path and head through grass. Avoid those grabbers and kill or
avoid the Green Chu Chus. Now go through the door.

Kill all the enemies. Blow away the puffs and hop onto the platforms. Kill the
Boku Babas with the boomerang and head up to the created Baba Bud. Get to the
top and blow the plant. Once the platform comes, jump and blow. On the other
side is a bomb flower. Take the bomb and throw it in the hole on the ceiling
of the below house. It will break a plant covering a chest. On the back of the
house is the enterance. Crawl in and pick up the TREASURE CHART! Go back to the
flower place.

This time cut the flower and kill the Octorooks. Blow, with your Dek Leaf, wind
back. This will move the flower forward. Then two enemies will come. Kill them
with deflection. Proceed onto the door.

We are almost there! Here, you should go to the top of the house with the Big
Key in it. Then target all of the crystal targets. If you hit all five you will
get the BIG KEY! But wait, you have to fight two Moblins. Just use your shield
to block and counterattack to kill them. Once they are dead, you can get out.
Go back to the big room. Blow the plant and use the Bud to get onto the wind
gust. This will take you all the way up. On this floor there is a door with
plants all over it. Remember, you can use your boomerang on it! Now go through.

Kill all the enemies and go on. Here, in the final room, use the magic pot to
transport for fast access. Then go to the left of the room. Break the pots
there. You should get a fairy to catch in your empty bottle. Do not bother
breaking most bottles as they are full of enemies. Now go inside the Boss Door.


*******************************************************************************
                       =+ B O S S +=  K A L L E  D E M O S
*******************************************************************************

This boss is probably easier then the first one. That means pretty easy:) What
you really need to do is run. Keep going around the room. He will try to hit
you with vines coming out of the ground. Every third vine that comes out will
cause him to stop. This is your chance to cut the vines on HIM with your
boomerang. Once you cut all of the vines down he will fall. Go up to him and
hit him as many times as you can. He will then close his mouth on you and spit
you out, inflicting damage to you. Don't worry, it is not much. Just repeat
this two more times. He does not even get harder. Do this three times and you
will be fine. Once he is dead collect the HEART CONTAINER! Now go into the
portal.

/\Forest Haven/\
\/------------\/

Welcome back! The Great Deku Tree will give you the second pearl, Farore's
Pearl for your courage! Only one more to go, and you don't even have to go to
a dungeon. Follow your sea chart to where it says to go next. Trust me, side
quests will come very soon. We should first go with the sea chart though. It
says to go to the Greatfish Isle.

/\Greatfish Isle/\
\/--------------\/

What? This island is all torn apart. Do not worry, the postman will tell you
all about this. He tells you that Tetra is trying to get the final Pearl and
is at Windfall Island. So, let's go to the Windfall Island to see what is
going on there.

/\Windfall Island/\
\/---------------\/

As you get close to the island a cutscene with Tetra's ship will approach. This
could be bad! Well, go up to the left and to that house. Sidle across on the
left side and up to the back. Climb the vines on the back wall and go through
the small tunnel by crawling at the top. What? Tetra is robbing the bomb store
so that she can get the pearl at Outset Island! The pirates will give a
password to their ship. Remember yours as it is different in every game.

Once they leave, head to the place where you learned the Requeim of Wind. That
is where you can jump onto the ship. Head onto the ship and go to where Niko
was in the beginning of the game.

/\Pirate Ship/\
\/-----------\/

Head to the bottom and enter your password. Meet Niko. He will be surprised to
see you. This time he will provide a more challenging challenge. If you win you
will obtain BOMBS. They are like bomb flowers but you can use them anytime. Not
bad. Once you are done go back to the Island and check the mail. You will get
the Beedle Chart! Now you can find his shops. Now go into your ship and go to
Outset Island.

/\Outset Island/\
\/-------------\/

Welcome home! Well, to start out, go all the way up the hill and by the broken
bridge. Fly to the other side and go in the cave where you first say Tetra. Now
find the rock in which you can blow up. This is a Great Fairy which will
increase your waller size to 1000! Also pick up a fairy in your bottle. Now go
back to Grandma's house. She will be sick and not able to talk to you. Give her
a fairy. Then she will be so happy! Now time to go back to the boat. Go to the
back side of the island. All of a sudden a whirlpool picks you up. Take out
bombs to create a cannon on your ship. Then hit the stone wall on the top,
middle, and bottom. This will break the curse of the whirlpool and you will be
able to get in. You will meet the great Jabun. He will give you the third and
final Pearl, Nayru's Pearl!

Now, look at your sea chart. There are three places to go. Each has a statue
in which you will insert the pearl. Go to the three triangle islands and insert
the pearls. Then the Tower of The Gods will open. Enter for the third dungeon!

*******************************************************************************
                       W A T E R  D U N G E O N  # 3
===============================================================================

/\Tower of the Gods/\
\/-----------------\/

Head into the Tower of the Gods. There will be no wind, so don't get too mad
if you are moving exremely slow. Head to the right and once the water drops,
head in to that section of the level. Bomb the walls to obtain the MAP! Try
to simply avoid the enemies, and then head back down and through the area.

Head back to your boat, the King of Red Lions, and head forward. Get above the
ledge ahead of you, and pull your self up. Head across this section of the
room to obtain a statue. Pick it up and place in under the little tower that
has a colorful section. This will open the door in which you just past, so
head back to the door and go through to go to the next room the this dungeon.

Once inside the room, notice how the water level creeps up and down
periodically. Place a box on the circle so that a bridge forms across the
room. Head up the bridge and reach the top to see a new statue. You are
going to have to time this well to make it out of this room. Once the water
level is at the very top, run as it goes down. This will allow you to make it
to the door and move on. Look to the right and place the statue in the
engraved section of the room. This lowers a gate near the middle of the room.

Head southeast into the corner of the large room. Or course, use your King of
Red Lions. Then, place the statues so that the door will open. The water level
still lowers, so watch out. Line the crates in the water here to get across
the room. On the other side there is a torch and some Boku sticks. Light one
and jump across the crates without falling. Light all the other torches in
this area. This will reveal a SMALL KEY! Head back to your King of Red Lions.

Head directly to the Southwest and bomb the walls with your boat cannon. Head
inside the room to get the Compass ahead. Then, grab the Boku sticks and time
it correctly so that the water does not catch you. Light the torches and you
will obtain a chest that his Joy Pendents. Head into the locked door using
your Key that you obtained. Defeat the enemies to create stairs. Take the
statue at the top of the stairs and bring it back out of the room. Place it on
desired colorful circles. Head to the next room in the middle of the central
area via the King of Red Lions.

Step onto the switch to create platforms. Jump across them, avoiding all of
enemies. Make it to the next room. Now, head to the end of the room and Press
R so that the stone figure is following you. Make it back and pick him up at
the gap in the room. Jump over and head into the room. Your will now learn
the COMMAND MELODY! You can control the stones now. Head to the newly opened
door on the left.

There is a large abyss in this room, so don't fall down. If the skulls above
the large abyss attack you, use your deku leaf and then attack them. Get the
grappling hook to get to the other side. Use it again inside this room. Then,
call the stone figure using the R button so that he will come over to you.
You, Link, should head to the colorful circle to create a bridge. Then, play
the command melody to get the stone figure to the other side of the room.
Now, since you have the grappling hook, use it to get yourself to the other
side. Place it on the circle and head to the next room that was opened to the
right.

Kill this simple Darknut by dodging his attacks and striking with an up-A
attack. This will easily damage his armor. Try to use as many combos as
you can once you have hit his sword away. Anyway, once you defeat him, you
will get the HERO'S BOW! Head back out and hit the eye on the wall with an
arrow. Head left to pick the statue up, and head back out of this room to
claim the second statue in the puzzle. Head to the top door. Head to the
right section of this room.

This is a platform area, with eyes moving left and right. You are to time an
arrow that will hit these eyes. Then, gead across the room to the right and
open the chest to claim a SMALL KEY! Now, head back up the ladder to which
you came from. Throw two statues on one of the lifts. This will create a
higher platform for you to get to the otherside. Open the door. Take the
statue and bring it out. Balance the two wooden circles and make it to the
others side. Head back and your will solve the puzzle to this dungeon.

Head through the outer circle of the outer part, and get the BIG KEY along
the way. Time for a boss battle. Break the pots right before and claim some
faries if you do not have any at the moment.


*******************************************************************************
                         =+ B O S S +=  G O H D A N
*******************************************************************************

First thing of note is that there hands that Gohdan has have eyes embedded in
them. So, your very first course of action is to send some arrows their way.
Two to be even more precise, and once you nail them all, that renders those
eyes incapable of going on for now, at least. Your next primary concern in this
fight is to target onto the eyes on the head part of the boss, Gohdan, and fire
out some of the arrows at them just as well, and again, you will be needing to
use two arrows each to get this job done. The eyes on the head sometimes close,
so you need to be ready for this, as when this occurs, the head part attacks
with beams of power at you (and trust me, these CAN hurt). Next thing to happen
is that the head is now on the floor. Your main objective during this phase is
to be able to get a bomb in the mouth of Gohdan, it explodes (obviously), and
this is how you damage it then. Keep going with this to finally bring this
battle to an abrupt conclusion, with Link as the victor!

After the fight is finally done and over with, pick up Heart Container and
then go back into the shiny pillar of light. Now you'll be at the top of Tower
of the Gods. Now, climb all the way up the ladder, and then you are going to
have to use your Grappling Hook to hit the bell. You will now find that you're
back on the King of Red Lions. This is the end of the Tower of the Gods!

/\The Sea/\
\/-------\/

Since you have completed the ultimate challenge of The Tower of the Gods, you
will be able to transport to the underworld, Hyrule Castle. The King of Red
Lions will lead you into the light in which transports you to Hyrule. Wait
until you are dropped off into the once loved place, Hyrule.

/\Hyrule Castle/\
\/-------------\/

Welcome to the Castle, but wait! It is all black and white. We must find the
blade in which the KoRL tells you about. This will turn the world into a moving
and colorful world. So, go up the stairs and into the castle. In here is a huge
statue of Link. The key to this is to find the triforce in the middle of the
castle floor. There will be three triangular blocks all over to the left,
right, and back. Push these blocks to match up with the triforce in the middle
of the floor. The statue of Link moves to open a path to the blade. Go inside.

Ahead of you is the sword, so go and press A to lift it out of the stone. You
have received the MASTER SWORD! This is the ultimate weapon that the legendary
Link used. It is now yours and is twice as powerful as the Hero's Sword. Now
there is color in the Kingdom. Once you get out, all of the enemies that were
once statues are alive now. You must kill all of them to open the enterances.
They are not long, just time consuming. The Master Sword will make it a lot
easier. Once they are all dead, head back the way you came in. Go to the King
of Red Lions and head back up to the Overworld. Your goal is to go to the
Forsaken Fortress to save your sister, Aryll.

/\Forsaken Fortress/\
\/-----------------\/

Upon arriving, bomb the enterance on the front with your cannon to get into the
actual fortress. Now get in and have the boat drop you off. This time, the
guard lights will not catch you. Just ignore them and go up to the wooden door
ahead of you. This will reveal a cutscene and Phantom Ganon will pop out. Time
for a mini-boss.

Mini-Boss////Phantom Ganon

He is simple. If you have played the Ocarina of Time, he is just like that
phantom ganon. Actually, he is exactly like him. He will cast a spell at you.
Deflect it as your master sword deflects evil spells. You play some baseball
until one of you screws up. You need to make that someone him. If it hits him,
go up to him and hit him with the sword as many times as you can. Then repeat
the process a few more times. The only difference is that the spell will become
a bit faster. Nothing special. Once he is defeated, you can gain entrance to
the wooden doors and a chest will appear. You have received the SKULL HAMMER!

To make things easier, if you want to of course, go to the top floors by
pounding the blocks, that block the way up, down. Then kill the guards that
guide the lights down to knock the lights up. Once doing this, go to the bottom
where you fought Phantom Ganon. Now go through that wooden door.

Here there are annoying rats with bombs. Avoid or kill them when they do not
have bombs. Go left and break the block with your hammer again. Go down the
hallway and avoid or kill the Moblins to get Skull Necklaces. Then go to the
door. Here there is a Floor Master. He is a pink hand that comes out of the
dark hole in the ground. Avoid them and porceed to the next door.

Avoid the steel man that shoots a laser at you. Climb the bunks to reach the
top platform. Then take out your Deku Leaf and fly across to the pirate. Kill
him and go into the door. Go down the hall into the next chamber.

You are at the top of the Floormaster room. Go around and look for the side
steps. Go up them and into the large door. You can kill the Moblins for Skull
Necklaces if you want. It is all up to you. Nothing is neccessary.

Proceed up the steps and kill those annoying little enemies. Sidle along the
gap. Now, go to the top and find the switch. Pound it down with the Hammer.
Now go into the door to find...

Aryll! Yes and all the other girls. But Tetra is here too. She recognizes a
your master sword! Something is fishy about this Tetra. Don't worry we will
find out soon! She will safely return Aryll and you have to fight the bird,
Helmarog King.

*******************************************************************************
                    =+ B O S S +=  H E L M A R O G  K I N G
*******************************************************************************

The first part of this two part battle is rather easy. Just go up the spiral
wooden stairs. You must do this quickly though. He will start to break the wood
and try to hit you down. Ignore the pirates though. Just keep going up and
forget about the pirates. At the top is the second part.

Here is where the challenge comes in. At first he will drop down and walk
towards you. Then dodge the beak attack with a side jump. Take the skull hammer
and hit him in the head when his beak is stuck. After you do this two times he
will start to fly. Then he will try to hit you into the surrounding spikes.
Dodge his attacks and wait for him to come back down. Now do the same thing.
Wait for the beak attack and hit him. After a few more, his helmet will be
broken off. Now he is no harder but you will have to hit his head with the
Master Sword. He will fall down and beak attack. Hit him as many times as you
can with your sword. After about 3 times, he will die! Now collect the HEART
CONTAINER and proceed on to the opened doorway to meet...

Ganondorf! He is impressed with your courage so far. He is ready to kill you
when Tetra saves you! Then the Triforce glows and he calls Tetra, Princess
Zelda! Could it be? Before you guys are killed, Valoo saves you and burns the
whole fortress down. You will be placed on your ship to go to Hyrule after the
cutscene. Go into Hyrule.


/\Hyrule Castle/\
\/-------------\/

You are now supposed to take Tetra to the place where you found the Master
Sword. It is already opened so do not worry. Here you will learn a lot about
your destiny. Also, you will learn that Tetra is Princess Zelda's daughter.
The King of Red Lions is the King of Hyrule! This is getting very interesting
now. Go back to the boat and learn about the Triforce of Courage. It was split
into eight pieces. You must find all of those pieces. Now head up to the sea.

/\Sea/\
\/---\/

For starters, go to a tornado. In side of it is the Cyclone god, Cyclos. Hit
him three times with arrows. Then he will teach you a new song, the Ballad of
Gales. This allows you to warp to different islands. Let's first warp to the
Mother and Child Isles on B2. This is where the real Great Fairy lies. She will
reward you with the FIRE AND ICE ARROWS! Time to go to Fire Mountain. It is
located at C6 to get the power bracelets.

/\Fire Mountain/\
\/-------------\/

There will be a large volacano when you arrive on the island. Shoot the lava
with an Ice arrow. This will freeze it and create an opening hole. Go inside
this hole. Once entering, you will notice that you only have three minuets to
stay in this place. This means we have to work hastily. Now, swim all the way
to the bottom of the volcano. Then jump along the side wall on the provided
ledges. Make it all the way to the top and jump into the next hole. Just jump
across the platforms into the final room. You will need to fight the two
centipedes. Once you have them defeated you will reveal the chest. You have
now obtained the POWER BRACELET! Look for the large head rock. With the power
bracelet you will be able to pick it up and create a light path. Go inside and
go back to the sea. Nice and short baby! Now go to the Headstone Island at G3.

/\Headstone Island/\
\/----------------\/

As you enter the island there will be a stone head. Lift it up with your new
power bracelet. Then enter the cave. The wall ahead has inscriptions. Use those
to play a new song. Take out your Wind Waker and play the notes. This teaches
you the Earth God's Lyrics. It allows you to warp to the Earth Temple. Then a
Zora sage comes out and tells you that a harp player is required to open the
temple. The only harp player that we know of his Medli. So head back to the
Dragon Roost Island. Warping there is the easiest way.

/\Dragon Roost Island/\
\/-------------------\/

We are going to take a similar path this time. Go up the mountain and into the
cave. Then grapple across the gap and go into the actual tribe location. Then
head up the stairs to the left and go into the second room on your left. Go
across the room and outside. Then grapple to your right. Now head up the ladder
and you will meet Medli for the fourth time. Play the Earth God's Lyrics with
the Wind Waker in front of her. Now she will understand the situation from the
sage. You will now need to take her to Headstone Island to open the door to the
Earth Temple. On the boat warp to Outset Island and head right one space from
there.

/\Headstone Island/\
\/----------------\/

Listen to directions from the KoRL. Then go inside the cave that you reach. Now
it is time to play the duet with Medli. Play the Earth God's Lyrics in front of
the door. Together the music will open the door allowing you to enter the next
temple.

*******************************************************************************
                        E A R T H  T E M P L E  # 4
===============================================================================

Ok, lift Medli up and fly across the dungeon to the other side. Defeat the
enemies and leave Medli while doing it. Then take her up the stairs. Have Link
stand on the first switch. Then, play the command melody to get control of
Medli. Now, fly to the next switch. Head to the newly opened door.

Here, use Medli's reflection of light ability to petrify the Dark Chuchus.
Then bomb them with Link. Then, take Medli and make her shine the light to
the other side near the platform. It should spark, and once done enough you
will get a MAP from the chest.

Proceed forward and use Medli to reflect light off into the smoke near the
switch. Then, use Link to hammer the switch using the Skull Hammer. Now,
head into the next room to the right. Kill the enemies here, and pull the
block at the top of the room. Then, have Medli use her reflect ability to
shine on the clear chest to get a SMALL KEY! Head back out of this room. Now,
head to the other side of the room and use your new small key to open the
locked door over here.

Use Fire Arrows immediatley on the curtain that blocks the sun. Then, kill
the regular Chuchus. Use Medli to freeze the others as well. Pick them up
and place them on the switches with Link. Head up the stairs and push the
block here so you will not have to go through that boring process again. Now
allow Medli to join you by flying. Go through the next door.

Destroy the Floor Master in this room as quickly as possible. All I did was
use a combo attack. It does not work however at times, which will cause you
to enter the beginnign of the dungeon. If this does happen, use your Deku
Leaf to get across the gap and head back to the Floor Master. Now, push
the block into the desired location. Now, use Medli to shine the light onto
the wall to create a new block. Push the block all the way to the end and
shine light on the statue. Get the Compass and proceed up. Kill the Goblins
with Link, and kill the Poes with Medli using reflect abilities.

Go to the coffin area and use obtain the small key while knocking out all of
the enemies. Head up the ladder and into the next room. Defeat all five of
the Stalfos. Then, head up and claim the MIRROR SHILED in the chest. Then
shine the light onto the moon above the door. Head back out and all the way
back to the room with smoke and a big skull statue. Use both people to shine
light onto both of the Skull eyes.

Head inside the new door. Take out the enemies in here. Play the Earth God's
Lyrics to open the next door. Defeat the REdead by shining light onto them
and taking them out with your sword. Shine light onto both mirros and onto
the middle statue. Head, with Medli, to the other side of the room to clear
the fumes and gain a SMALL KEY! Avoid all of the Floor Masters. On the way
back, you can defeat all of the enemies to get a Treasure Chart. Run down
the fumed hall.

Move the statue and pound the switch with the Skull Hammer to allow a light
circle to appear. Pull the block back to the edge of the area. Fly Medli
to where Link is and head into the next area. Defeat all of the fiends in
this room. Shine the light onto the statues ahead to crumble them. You can
also cast light on the floor and have Link reflect that previously casted
light to crumble the wall and get some rupees. Play the Earth's God Lyrics
to open the passage. Head down the stairs and have Medli stand on the
switch.

Now, you must cast some light on that area, and now, divert attention back over
to main character, then lower yourself to below area. And then, go to the
right a bit and shove mirror that is located there into the right place, and
doing that will cast light. Now, you must head on back over to where you had
left Medli, and then, go on top of the pedestal that is located there and cast
the light onto statue in the middle of this place. This will then take it out.
After this, use Medli to then shine the light on the circle-ish figure that is
located upward.

You must now go back over to Link once again, now get on up on that platform
that you'd just casted with light, and after that is then done, revert the
light there onto the things on the wall, this will take those out. Now, take
the mirror there out of there and then move it to the left direction, it will
eventually stop right there and stay. The go to the lower right area of this
place and then do the exact smae you just did with this most recent mirror to
that mirror over there. Divert focus back over to Medli then, and use her to
fly on over to pedestal where the light is. There is a statue in the center of
this area, you must then cast that light over to that statue, and doing so will
break it apart. Now there's another mirror, you have to pull it out with Link.

Now you must take him over to where Medli is currently located, and then, cast
the light there onto the thing on the wall, this reveals a new place, which
you're required to go on through now. There are more coffins found in there,
and what you must do as your first action in here is to cast light on top of
them. Now, follow the strategy that I had listed above to take out the Stalfos
Knights, and then, you must bring out the block that is there and use it to
make your way higher. Up there, there will be a treasure chest, and which item
you receive from insisde of it is Treasure Chest 12. Now get out of there and
then regain your control over Medli again and then move her over to the ped
where light finally stops. Now, you must shine it over to the bottom-right
area.

What you must do next is take back your main control over main character Link,
and with him, you must go to where she just shined the light and then divert it
to where the markings are on the wall there. Now you can move mirror there and
then switch back over to Medli. Next, you must take Medli over and then step
on circle form there with the light on them (these are found to Northern
direction). Then, you must shine those over to where there to where there is a
sybol of a moon on the head, this then makes it start to shine. After, retake
main control over Link and then use him to emulate what Medli just did, only,
to the other end of this, and doing so will open up newer area. Now, open 'em
up, and this will give you Rupees 50x and Joy Pendant.

Enter the next room forward. Take out the Dark Nut and blue bubbles to open the
next chest. The BIG KEY is now accessible. Carry Medli back out of here and into
the next room. Climb the ladder with link and fly with Medli. Then take her in
the next room. Head forwards to the next room to fight the boss, Jalhalla a big
fat ghost which proves to be easy like much of the other bosses in this game.
His strategy is below.


*******************************************************************************
                        =+ B O S S +=  J A L H A L L A
*******************************************************************************

This fight is rather easy, well, if you know just what to do, that's when it's
easy. What you're to do first is to first cast some of that light that is here
over onto the boss. Once you first have done this, it will then be frozen for
a little while. And then, what to do next is to simply lift it up over Link's
head, and then, toss it over in the spikes that are here; it then seperates
into the Poes again like you've seen it come together from Poes earlier. Now,
your next main objective is to just attack them like mad. They'll eventually
combine themselves again, but try your hardest to take some out. Once it is
big Jalhalla once again, it then take all of the skulls there and then use its
move where it will turn all around, and at the same time, be spitting fires
out at you (and all over the place). Keep doing this, eventually all Poes will
be dead, and you victorious.


/\Great Sea/\
\/---------\/

Welcome back! Now we are supposed to fulfill all the power in to the master
sword. We were also told to find the Wind Sage. The next destination is of
course on your sea chart. We must go onto Gale Isle. But first we need a
special item. Head to Ice Ring Isle at (F,5).

/\Ice Ring Isle/\
\/-------------\/

This is similar to getting the power bracelet. Take a Fire arrow and shoot it
at the Dragon at the top. This will thaw the ice, allowing you five minuets to
get in, get out, and get on with life. On the west side of the spiral you can
climb up some platforms. Follow the spiral to some ice. Get up and follow the
path. Once making it to the top, climb into the hole cave.

Now, shoot all of the Keese with arrows or the boomerang. You can also hit them
with your sword. Follow the bridge and fall into the gap. Slide down and find
the chest. Open it to get the IRON BOOTS! Now look to the side. Follow the path
with the iron boots on. This will protect you from wind. At the bottom are a
bunch of ice blocks. Melt them all and kill the enemies. Then hop into the
light and get out of here. Head to Gale Isle, which is one space north of
Windfall Island.

/\Gale Isle/\
\/---------\/

Put the boots on when you enter here. Then at the back of the island is a rock.
Smash it with your Skull Hammer. The wind will go away and you will be able to
proceed on. On the back wall is the song in which you must learn. Play it and
learn the Wind God's Aria. Then the Kokiri Sage comes out and tells you to find
a violin player. Well, remember the Makar from the Deku Tree. He celebrated the
ceremony with the violin. We must find him as we found Medli. Go back and warp
to the Forest Haven.

/\Forest Haven/\
\/------------\/

Inside here, go left and look for the notes in the waterfall. Grapple on to the
ledge above here. Face the waterfall using the R button. Then jump into it and
meet Makar, the one in which you saved at the Forbidden Forest. Play the song
for him. He will understand the duty and will follow you to the temple
entrance. Now proceed back to the Gale Isle.

/\Gale Isle/\
\/---------\/

There is no wind, so go to the back with Makar. Play the song in front of the
door. Then Makar will play it. Both of you will break the seal to the door and
will be allowed to enter the next dungeon, the Wind Temple...

*******************************************************************************
                         W I N D  T E M P L E  # 5
===============================================================================

As you begin the dungeon remember that to open doors and have Makar follow, you
must pick him up. Now pick him up and enter the door. Now use the Command
Melody to control Makar. Fly using the wind to the switch in the room. Press it
to stop the wind. Now put the Iron Boots on with Link. Go to the spring and
step on it. Then take the boots off to be shot in the air. At the peak of the
shot, use the Deku Leaf and get to Makar. Now take him and go through the door.

In here, kill the Knight Armos'. Then blow wind at the propeller blade to open
the door. Proceed with Link. Then use the Command Melody to take control of
Makar. Have him plant the two trees in the soil. Then go in the door with
Makar.

Beware! This part can be annyoing. As you enter, watch out for the floor
masters. Go from each platform with Makar, so command him. Then plant a tree.
When all trees are planted, the door will open. Once it is open, Makar will
be sucked in by a Floormaster. He will be taken somewhere. You don't have any
map yet, so you have no clue where. Take the door to the east, trust me.

You will see Makar in prison. We have to rescue him, so proceed to the door
across from you.

In here, go to the bottom of the room. There will be a Floormaster, so kill it.
Then blow up the door to reveal a propeller. Then defeat the new Floormaster.
Man, there certainly are a lot of Floormasters. I hate it! Now blow wind onto
the propeller. Go to the spring and use it to get to the top of the room. Now
Go through the door on the ledge.

Look for the wind burst. Go into it using the Deku Leaf. This boosts you to a
platform. Then go left using the Deku Leaf. Directly across from you is a
chest. Fly across and claim the DUNGEON MAP! Now go back into the wind gust.
Use this one to fly to another wind gust. Then land on the platform on the
gate. Fly west and onto the last platform. Go into the door to the next room.

In here there should be a switch. You cannot hit it unless you have the Iron
Boots on. So put them on to hit the switch. With the open floor, fall all the
way down. The enter the door to the south to get into the basement layout.

In here, look for a cracked floor tile. Then put the Iron Boots to break the
tile and allow you to fall. Kill all the enemies. Then drag the spring to the
weird looking tile. Pull the other block to the side of the spring. Then,
spring up to get the SMALL KEY! Break the other four tiles on the floor. Then
break back up with each of them and claim the TREASURE CHART!

Now head across the hall and go into the locked door at the other side. Use the
small key to open the door.

This is the room you have all been waiting for. Well, sort of. There are a lot
of annoting enemies in this room. To be specific, Wizzrobes, Moblins, Keese,
and Darknuts. I would take out the Moblins first. They can really get annoying.
Then take out the Keese and the Wizzrobes. Then obviously the Darknuts. Once
all of them are dead, you will get a chest. What is inside? Well, you have just
got the HOOKSHOT! Yes, the same one from the OoT. It is like the grappling
hook but pulls you using different targets. Get to the ledge with the switch on
it using the Hookshot. Pound the switch down with the Skull Hammer. Now go to
the opened door.

In here again, go to the platforms. Use the hookshot to get all the way to the
top. After the last platform, use the Deku Leaf to cross the room to the chest.
You will gain the COMPASS! Now you can see the treasures. Get onto the spring
and continue up the room with the Hookshot. You will see a huge statue on one
of the platforms. Put on the Iron Boots and hookshot to the target on the
statue. Then, the statue will fall. Inside is a chest with a Joy Pendent and
Makar will also be in there. Go to the door across the room. Then command Makar
and fly to the platform you are on. Pick him up and go into the next room.

In here, kill all of the enemies. Then go to the ledge with the hookshot. Take
control of Makar and fly to where you are. Then pick him up and go into the
door.

In this room there will be those Zombie Skulls. Kill them by flapping wind at
them and then hitting them. You can also shoot and ice arrow at the enemy.
Make your way up with Makar and plant trees on each of the ledges. Then press
R and control Link. Hookshot to each of the trees and up to the top with Makar.
Take him and proceed into the next room.

Now, take Makar and place him on a switch. You should go onto the other switch
to open up the gate. Now go to the ledge and fly to your left on to the
platform. Kill the Armos here using bombs. Then take control of Makar and fly
to the position in which Link sits now. Now control Link and pick Makar up.
Take him into the next room.

In here, jump to the bottom with Makar. Then blow the propeller with the Deku
Leaf. Two floormasters will arrive. Kill both of them and take Makar to the
propeller across the room. Blow at it and spring up. Control Makar and get up.
Take him and play the Wind God's Lyrics. This will open up the door to proceed
on.

In here, kill the three Darknuts. This will reveal the chest. Open it to obatin
the BIG KEY! Go back and across the room using the propeller. Then open the
next door and proceed on.

In here, jump to the gate. Control Makar and plant trees in the soil to the
side. This will create another wind gust. Use the Deku Leaf with Link to get up
to the top. Then control Makar and do the same thing. Then pick him up and go
into the next room to find an Armos Knight. Kill him and take the SMALL KEY!.
Now go back to the wind gust. When it stops, go under the blades and open the
locked door.

In here, there will be a lot of enemies. Kill all of them. Now put on the Iron
Boots and pull the statues above you. This will reveal a lot more enemies. Kill
those to reveal a chest. You can open it to earn the TREASURE CHART! Then get
onto the second floor and fly across the room to the gap with the switch. Put
the Iron Boots on to push it. Go down and take Makar. Go to the room on the
east side.

Go to the side of the area. Kill all of the enemies. Then control Makar. Fly
across the room and plant a tree. Then press R to control Link. Have him
hookshot to the tree to get across the wind. Then carry Makar to the next room.

Go to the right. Take the block and push it left 2 times and then forward.
There will be a blade that goes around the room. When it goes between the block
you should push the block to the end to trap the blade. Put your Iron Boots on
and trap the second blade by pushing the block forward. Now take the center
block and push it against the wind to the gap. Now push it towards the fallen
block and trap the final blade. Now go back for Makar. Put the Iron Boots on
and carry him across to the wall. Play the Wind God's Aria to open it. Proceed
onto the Boss Door. Now unlock it to open the door and to fight the boss.

*******************************************************************************
                        =+ B O S S +=  M O L G E R A
*******************************************************************************

This is a different boss. Don' worry, it is not too hard. Look for when it
comes out of the sand. It should spread its mouth open and will reveal its
tongue. Hookshot the tongue to bring it to you. Slash at it with the sword.
This will cause damage. After you do this one more time, he will sometimes pop
out of the entire sand dune and try to smash you. Do a side-jump to dodge this.
After that wait for the tongue to come out again. Hookshot the tongue and slice
the tongue apart. Do this a few more times and he will be gone. Claim the HEART
CONTAINER! Then the master sword will be completly powered up! Now you can
begin the search for the 8 triforce pieces, Link once had.

/\Great Sea/\
\/---------\/

Now we are ready for the final challenge. Well, almost. We need to find all
eight of the triforce parts. Read the map locations for information on finding
them. The walkthrough will proceed from when you have all eight. You will need
to go to the Tower of the Gods.

/\Tower of the Gods/\
\/-----------------\/

Watch the cutscene as you enter. The path to the underworld of Hyrule will be
opened. Listen as you sail into the light path.

/\Hyrule Castle/\
\/-------------\/

Go inside the castle and into the room with the Link statue. Go down like you
did to get the Master Sword. Down the stairs you will get to Zelda. But before
she will disappear. Ganon will then laugh and sent out two Darknuts. Kill them
and go back upstairs. Now head across the hall to the opposite side. These will
be another electric blocker. Hit it with the sword to deactivate it. Then head
on in. There will be another cursed wall that you cannot pass. Hit that with
the sword. Then go passed it. Go passed the grass and go past the enemies. At
the end is a hookshot target. Hook there and across some gaps. Then enter the
cave ahead.

Enter ahead and into the final destination, Ganon's Tower.

*******************************************************************************
                         G A N O N ' S  T O W E R
===============================================================================

/\Fire Chamber/\
\/------------\/

Go ahead and to the left to the lava part. In here, go grapple to the platform
and onto the next hook. Climb on this one using R+up. Then hang and jump up on
the platform. Use the Deku Leaf to get down and defeat the enemies. After that
you should enter the next room.

Time to fight Gohma, the first boss in the game again. The hard part, which
is not hard at all, is that you may not use any of your new items that you did
not have when you first fought him. Just defeat him the way you did the first
time you defeated him. Refer to the Boss section for help if you want. When he
is defeated, you will be trasported into the main room. Now go northwest to the
Forest Chamber.

/\Forest Chamber/\
\/--------------\/

In here, blow wind the Deku Leaf at the propeller like object. This will move
the platform towards you. Then climb on it and blow backwards to move the
platform. Go onto the next platform that goes up and down. Blow wind at the
propeller to get the higher platform to move at you. Then jump on it and use
wind behind you to make it move. Then go to the otherside and jump to the
moving platform. Get up and fly across the room to the door.

In here you will have to fight Kalle Demos again. Use the Boss section again
for reference in case you have forgot how to defeat him. Then you will be
transported again to the main room. This time go northeast to the Earth
Chamber.

/\Earth Chamber/\
\/-------------\/

In the first hall there will be a lot of coffins. Ignore and dodge them for
now. Get to the next hall and use the light to reflect it on the poes. Then do
it on the purple chu chus. When they turn to stone, place them on the switches
to create a stairs. Now go down the hall and find the Stalfos. Kill them as
you normally would. Then reflect light on the chu chu. Carry it ahead to the
switch. Then go back up the stairs. Go into the final room.

In here you will have to fight Jalhalla again. Use the Boss section again for
reference in case you have forgot how to defeat him. Then you will be
transported again to the main room. This time go southeast to the Wind Chamber.

/\Wind Chamber/\
\/------------\/

To start off, put the Iron Boots on and use the spring to jump up to the next
platform. Then use the next spring to jump up. At the peak, use the Deku Leaf
to fly into the air. Go betweem the air tunnel and land. Here you should kill
all of the enemies. Then hookshot to the next room.

In here you will have to fight Molegera again. Use the Boss section again for
reference in case you have forgot how to defeat him. Then you will be
transported again to the main room. This time go north to the newly opened
path.

/\Light Chamber/\
\/-------------\/

Go down the hall and defeat all of the Miniblins. At the end go through the
door. In here are a lot of torches and a warning. Go to the eastern door. Now
go into the hole to meet Phantom Ganon. This is like a puzzle. In each room
you must defeat the real Phantom Ganon and look at the tip of the sword he
drops. Whichever direction it drops, you should go into that door. Complete
the rest of the rooms to get to a chest. Inside are the LIGHT ARROWS! Now go
back into the previous rooms. Across on the wall is a picture of Ganon. Shoot
the painting with a Light Arrow. Then shoot the Phantom Ganon that comes out
of it with a light arrow. This will kill him. Now turn left into the door.

In here, look at how the switches appear. Use the boomerang to hit them in that
order. Now go back and hit the painting with the sword that was left behind.
Go into the newly formed room. go down the hall and collect fairies or whatever
you need. Then go into the final room. In here you will have to defeat Puppet
Ganon.

*******************************************************************************
                    =+ B O S S +=  P U P P E T  G A N O N
*******************************************************************************

This is a more difficult battle. There are three phases in it. For the first
phase, use your boomerang to cut down the strings keeping the puppet up. Then
hit the string keeping the tail up. Avoid the arms attacks by moving
constantly. After the tail in knocked down, shoot the back with a light arrow.
Repeat this three times to go into the second part of this battle.

In the second phase, wait for the puppet to come down from the ceiling. As it
comes down, get behind it and shoot the balled tail with a Light Arrow. Do this
a total of three times to make the final stage come.

In the third and final phase, it will swirm around the room like a snake or
something. Then, to actually hit the tail, hit the head with the sword. Then
head behind it and shoot the light arrow. Do this two more times to kill it.

Now head up to the red rope. Get up and climb to the next platform. Now take
the next hook and do not jump. Climb up it to the next platform. Catch fairies
if you wish and burn the wood on the magic pot for easy warping. Now hookshot
to the end wall to enter the final boss battle in the Wind Waker. Good luck.

*******************************************************************************
                      =+ B O S S +=  G A N O N D O R F
*******************************************************************************

First, Zelda will be cooperating with you. This is really cool. She will shoot
Light Arrows at him and stun him once in a while. When he is stunned, you have
to hit him with the sword. You must dodge his attacks also, so becareful. Then
he will knock Zelda out for a bit. Here, you must do this on your own. The way
to do this is to wait for the double sword attack. Then when A flashes, do your
parry attack or the roll attack.

The final part of the battle is difficult. Zelda is up and shooting arrows. The
problem is that they are going to you. You must deflect them with your shield.
Keep the Targeting to Ganondorf. Then when you finally hit him, slash quickly
at him to take damage. Repeat this until Ganondorf is dead! You have broken the
curse of Ganondorf! Enjoy the ending!

Posted by jandz.co at 11:54 AM EDT
Updated: Sunday, 22 March 2009 6:25 PM EDT
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walkthroughs(ocarina of time)
Kokiri Forest
-------------

You start the game sleeping inside your home in the Kokiri Forest. When Navi
the Fairy comes, you'll wake up. Leave your house and run up the small hill
and go to the left. Go around or climb over the fences to reach the wall.
When the Action button says "Enter", push A and crawl through the passageway.
There will be a maze with a boulder moving through it. Get through the back
of the maze and open the chest there to get the Kokiri Sword.

Get back out by crawling through the passage again. Run around the grassy
areas, jump across the river with square-shaped rocks, and go into Mido's
Home and open the chests to find some rupees. When you have at least 40
Rupees, go to the Shop and buy the Deku Shield. Now, go towards the path to
the Deku Tree and talk to Mido. If you have your sword and shield equipped,
he'll let you pass through the path to talk to the Tree. Talk to the Deku
Tree and hear what he has to say until it opens up in front. When you can
move again, enter the tree through that opening.


The Great Deku Tree
-------------------

Inside the Great Deku Tree, defeat the enemies there and get some Deku Nuts
and Deku Sticks. Also, cut down bushes to get nuts, rupees, and even hearts!
Climb the ladder to reach the second floor, where you'll find the Map in a
chest. Jump across the gap to the right of the chest and enter the door
there. When the Deku Scrub in the center of the room attacks, just use your
shield and reflect the nut back at him. When it hits, try and catch him and
he'll give you information on how to defeat his other brothers. Go to the
next room and run through the room, jumping on the gray block, then the other
side before it crumbles. Open the chest to get the Fairy Slingshot, your
first side weapon!

Since the block crumbled, you can't find a way back across, so it's time to
use your slingshot. Aim at the ladder high above you, and it'll fall, giving
you access to the door again! Get back into the main area and shoot the
Skulltulas crawling on the vine-like walls above the chest with the Map.
After they're all defeated, climb up the wall and touch ground up there to
get to the third floor. Go a little bit to the right and enter the door
there. Take out a Deku Stick and light it up, then light the other torch in
the room to leave the room afterwards. Push the switch and the three
platforms in middle of the room will rise for a limited time. Jump across the
platforms to the other side and open the chest to get the Compass.

To get back to the other side without the platforms risen, run to the other
side and climb up the wall. Go back into the main area and defeat any of the
Skulltulas hanging above the edges of the walkways by swinging your sword at
their soft bellies twice. Then, go to the edge of the platform facing the
center, and then look down at the web. Jump off the ledge and fall through
the web, destroying it. You'll now be able to reach the basement this way!
Get onto dry land and take out another Deku Stick and light it up. Now, run
across the shallow water to the other side by the webs and burn the web apart
and go through the door.

Defeat the enemies there and aim your slingshot at the eye above the door and
shoot to raise the bars blocking it. Go through the door, and dive underwater
and push the switch to lower the water. Get back to the entrance of the room
and wait for the platform to reach your side. Then, get on and let it take
you across the water to the other side. (Don't worry about the spiked log, it
won't hit you, but it'll hurt if you didn't push the switch!) Defeat the
Skulltula and pull the block across the floor so you can reach the door.
Defeat the Deku Baba here, then take a Deku Stick and light the two torches
here to open the door. Go into the next room, but watch out; three enemies
will fall from the ceiling to attack, so be prepared. Light up a Deku Stick
after that and burn the web blocking access to the next room.

Go into the room and defeat the Deku Babas, then push the block into the
water. Then, jump into the water and get onto the ledge with the lit torch on
it. Light up a Deku Stick by it and jump from the platform onto the block,
then onto the other side. Swing the Stick down above the web on the floor to
burn it apart. Fall into the hole and surface on the dry land again. This
time, there are three Deku Scrubs there and you can only beat them in a
certain order. I believe the order in killing them is: 3 1 2. When you hit
the last one, it'll start moving around the room, so catch it. He'll give you
a tip on defeating the boss in the next room, then leave. Refill your hearts
if needed and go into the next room and look up at the ceiling. The boss,
Gohma, will see you and jump onto the floor to attack. Read the Bosses
section of this guide for information on beating Gohma. After you beat it,
take the Heart Container and go to the light to exit the Deku Tree!


Kokiri Forest
-------------

Back outside, listen to what the Deku Tree has to say. It'll then give you
the Kokiri Emerald, which is also the first Spiritual Stone! Now, leave the
area and talk to Mido at the end of the path. When he leaves, exit the forest
and as you leave, Saria will talk to you. She'll give you the Fairy Ocarina,
then it's off to Hyrule Castle! On your way out, talk with the owl, then go
on out to Hyrule Field.


Hyrule Field
------------

Now that you're done with Kokiri Forest, it's time to go to Hyrule Castle!
From where you spoke with the owl, follow the path through Hyrule Field to
the castle gates. You may be stuck fighting throughout the night if you can't
get there before sunset. No worry because you can fend off the skeletons that
come out during the night and even get some quick rupees! When morning comes,
run across the drawbridge and into the Market.

Market
------

Stop at the guardhouse right after you cross the bridge and destroy all the
pots for an easy bunch of rupees. Don't enter the Bazaar and buy the Hylian
Shield yet; you can get a discount on it later if you wait a bit. Go through
the Market and follow the path out of it to the castle.


Outside Hyrule Castle
---------------------

You can't enter through the gates because they're closed and guards are
everywhere, so you're going to sneak in! First, climb the wall with vines on
it and run across until you're at the other side of the gate below. Then,
drop down and purposely get yourself caught by one of the guards standing
around. When you're back outside, go back to the wall with the vines and
Malon will be there. Speak with Malon to get a Weird Egg, then climb the
wall. Run across to the gate and go down the ladder and exit the door to get
past it.

Now the tricky part is avoiding the guards, and I'll try and describe how to
get past them as good as I can. When the path turns left for the first time,
run up the hill and into the grassy area. Run past the guard and follow the
path through the grass to the castle. Before you reach the castle, turn off
the path to the left and climb up the wall to the left of the guard and the
main entrance. Jump down into the water and swim down the stream until you
reach the end where it's blocked. Jump out and walk towards the sleeping man.
By now, your Weird Egg has hatched, so use the Rooster to wake him up! He'll
talk to you, then run away. Now, push and/or pull the two blocks where he was
sitting and push them both over the edge. Jump across to the door with an
opening with water coming out and crawl in.


Hyrule Castle
-------------

Go through the Castle Courtyard while avoiding ALL the guards along the way
until you reach Princess Zelda at the end of all that stuff. Talk to her and
listen to her story, then she'll give you a letter, which allows you to get
through guarded gates without a problem. As you leave, you'll run into Impa.
Talk to her and she'll teach you Zelda's Lullaby and escort you out of the
castle, away from the guards. Now, run through Hyrule Field until you reach
Lon Lon Ranch near the middle of the field.


Lon Lon Ranch
-------------

Enter the first house to the left and talk to Talon, the man you woke up at
the castle. He'll play a game with you for some rupees; find his three
special cuccos and get a Bottle filled with Lon Lon Milk! After you win, go
into the ranch itself and talk to Malon. Use your Ocarina and she'll teach
you Epona's Song. After that, leave the ranch and head east of the castle to
Kakariko Village. Get to Kakariko Village by crossing the bridge over the
stream east of the castle and run up the stairs in the mountain to reach the
town.


Kakariko Village
----------------

Now that you're in Kakariko Village, go up the stairs to the left of the main
path, and then go up the next set of stairs near the lookout tower. Go up to
the guard by the gate and show him Zelda's Letter. He'll talk to you and
he'll eventually tell you to go to the Market and buy the Hylian Shield.
You'll get a discount on it after talking to him! While you're in the Market,
stop by in the now open Happy Mask Shop and borrow the Keaton Mask. Now that
you have the mask and the shield, go to the Lost Woods by entering it from
Kokiri Forest.


Lost Woods
----------

From the entrance to the woods, go right into the next area, then go left.
Turn right again, and then go left through a couple of areas. Then, turn left
and finally turn right. Go through the maze at the Sacred Forest Meadow, and
talk to Saria at the end. She'll teach you Saria's Song, which lets you speak
with her anytime. After that, get all the way back to Kakariko Village by the
gate like before. Now that the gate is opened, it's time to go up Death
Mountain!

Death Mountain Trail
--------------------

As you head up the mountainside, you'll see the Dodongo's Cavern, but there's
a boulder blocking the entrance, so just continue up the path for now. When
the path splits, take the right path to Goron City.

Goron City
----------

Once there, walk the tightrope right across to the lone Goron sitting on a
platform. Talk to him to hear about his brother, Darunia, then walk back
across to the ledges by the entrance. Go down the stairs all the way to the
bottom level and step on the mat in front of the closed door. Take out your
Ocarina and play Zelda's Lullaby. Then, when the door opens, stand on the mat
in front of Darunia and play Saria's Song to make him dance! After he's done
dancing, he'll give you the Goron's Bracelet, which lets you pick up the Bomb
Flowers. Now, leave Goron City.

Back outside, find the area where there's a Goron sitting by a group of Bomb
Flowers. Then, pick up a Bomb Flower and throw it over the edge at the cavern
far below. If you threw well, you'll destroy the boulder, granting you access
to Dodongo's Cavern! Go back down the mountain and enter the cave.

Dodongo's Cavern
----------------

From the start, go down the right hill and hug the wall to the right of the
lava pool to reach dry land on the other side. Climb up the ladder and take
the Bomb Flowers and use them to blow open the doors and the Beamos. Enter
the last door and watch out for the enemies here; they explode shortly after
you defeat them. At the end of this long room, push an Armos statue onto the
switch to remove the bars blocking the door. Enter the door and go down the
hallway, then enter the next door. Get ready for a little fight here against
two very agile Lizalfos. After you beat them, go and enter the next door at
the back of this room.

Defeat the Dodongos here by getting behind them and hitting their tails with
your sword a few times. After they're all defeated, light a Deku Stick and
light the other three torches in the room to open the door out of there.
Continue through the next room until you end up in the main area again. This
time, make your way to the other side of the room and blow open the doors
there, too. In the middle room, be sure to take the Map after bombing the
room open. Enter the door at the end closest to the big dinosaur head.

The secret here is to detonate ALL the Bomb Flowers here at once. To do that,
pick a Bomb Flower that's NOT on the gray ledge and put it in the empty space
in the middle of the ledge. When it explodes, so will the other flowers,
which will now trigger the stairs to come down. Climb the stairs and the wall
up to the next floor and land on either side because it doesn't matter.
Follow the path to where the path connects with the other one and turn
left/right depending on what side you're on, and enter the next room.

Push all the Armos until you find the one that's a statue and push it away
from the ladder so you can get up there. Push the switch to open the door to
the next room. In the next room, just run down the hall and make the jump
between the broken bridge. In the next room, avoid the blade traps and make
your way to the other end of the room. Then, jump on the block and on the
ledge right in front of the door. Turn around and jump onto the platform with
the Bomb Flower, and pick it up and throw it so it sits on the ledge that you
were just standing on. If successful, you'll destroy the door, giving you
access to the next room.

Go through the path and defeat the Lizalfos in the following room with your
sword. Then, enter the next room and follow the hallway through the next
room, too. Go through the next hallway and you'll end up in the room you
skipped before. Jump across the gap and open up the chest to get the Bomb
Bag, which lets you carry Bombs! As a bonus, it already has 20 Bombs inside
it! Go through the next hallway and press the switch there to raise a pillar
from the bottom of the area to bring you down there quickly when needed. Walk
along the ledges and you'll see a bridge. There are two holes in the bridge,
which you can easily jump over. Stand next to each hole and drop a Bomb into
each of the eyes of the big head below. When Bombs are dropped into both
holes, the mouth will open, giving you access to the rest of the cavern.

Use the pillar you activated before to get down there and enter the room
inside the mouth. Enter the next room and defeat the flying bats here. Then,
follow the reachable path around through a couple rooms. Then, follow another
path back to the same room, but right behind a block! Push the block down and
into the hole where the switch is in middle of the room. Then, enter the next
room and drop into the lair of King Dodongo! Read the Bosses section of this
guide to find out how to beat the giant bomb-eater. After you beat it, take
the Heart Container and exit the cavern via the circle of light.


Death Mountain Trail
--------------------

After you exit the Cavern, Darunia will thank you and give you the Goron's
Ruby, which is the second Spiritual Stone! Now, you have to get to Zora's
River. To get to Zora's River from Kakariko Village, go left after exiting
the town and follow the river into the side of the mountain.


Zora's River
------------

Follow Zora's River all the way up to the waterfall at the end. Stand in
front of the falls and play Zelda's Lullaby with your Ocarina to open the
cave behind the waterfall. Jump across into the cave to reach Zora's Domain.


Zora's Domain
-------------

Follow the dry path up to the Zora Shop and go up the hill and the stairs to
reach King Zora. Stand on the platform and talk to him, and he'll tell you
that Princess Ruto is missing! Get back down to the big lake downstairs in
Zora's Domain. Dive in the water and swim towards the wall where the hill
was, and go into the underwater hole because it leads to Lake Hylia.


Lake Hylia
----------

Once there, swim a little bit out and dive underwater again and take the
Bottle with a message inside. Then, go back to Zora's Domain through that
underwater passage you used to get there.


Zora's Domain
-------------

In Zora's Domain, go back up the hill and show King Zora the message. He'll
then move over, letting you get into Zora's Fountain and Jabu-Jabu. Go down
to the shallow sections of the Domain and catch a fish in your Bottle, then
go behind King Zora and head to Zora's Fountain, home of Jabu-Jabu!


Zora's Fountain
---------------

Feed Jabu-Jabu the fish by selecting the bottle and emptying its contents in
front of the giant fish. He'll suck you into his mouth and you'll be in the
new dungeon.


Inside Jabu-Jabu
----------------

From the start, defeat all the enemies in the room, and then shoot the switch
on the ceiling to open the door. Then, go right through the next room and
enter the following room. (Don't worry, you'll come back to it later.) Talk
to Princess Ruto and she'll walk away from you and fall into a hole in the
floor. Save her by jumping into the hole after her and you'll land in the
basement. Talk to her again and she'll finally let you carry her around. Go
through the door behind you and go down the hallway while avoiding the
floating bubbles. In the next room, drop into the middle area and throw Ruto
onto the platform at the other side of the room. Then, press the switch to
make the water rise, and swim up to reach the other side, too. Run through
the next hallway, still avoiding the bubbles, and when you reach the door,
turn around and shoot the switch in the ceiling to open it.

Enter the next room and dodge the enemy's attacks while waiting for the
floating platform to come down to the basement. When it comes, jump on and
ride up to the first floor again where you were before. Walk along the ledge
and enter the next room with the holes in the floor. This time, make your way
to the other end of the room and enter the door to the next area. When the
path splits, take the far right path and step on the switch. If the door
shuts again if you get off the switch, place Ruto on the switch to keep it
open for you. (This goes for all the switches in this area.) Defeat ALL the
enemies in this room to get the Boomerang!

Leave the room and take the left into the room with the holes. Get Ruto and
head back to the room you were in. Go left when the path splits, then drop
Ruto on the switch you see, and enter that room. Defeat the Red Parasitic
Tentacle by aiming and throwing your Boomerang at its narrow weak spot a few
times. After you beat it, open the chest that appears to get the Map. Leave
this room and take the next path over to the left into another room. Destroy
all the bubbles in 40 seconds to get the Compass.

Leave that room and head to the right side of the room (consult the Map if
you need help). Go into the northeast room and you'll find another Parasitic
Tentacle here. Kill it like the other one, then exit this room. Now, take the
middle path into the now-unblocked chamber. Defeat the Green Parasite
Tentacle swinging from the ceiling. After you defeat it, the big barrier in
the room with the holes will disappear. Go back to the room with the holes,
get Ruto, then drop into the new hole. You'll drop onto a ledge in the
basement, which you couldn't reach otherwise. Enter the door there and when
she asks you to, throw Ruto onto the platform so she can get the jewel there.
The platform will take her up a couple floors and bring a giant octopus down
to attack!

Defeat it by running around and around until you finally get behind it. Then,
use the Boomerang and attack the weak spot with the sword. Repeat the process
a few more times to defeat it, then climb onto the platform to get to the
second floor. Go down the hallway and enter the next room. Use the Boomerang
to make the shaky blocks stay still for a while, then jump across them to the
other side! In the next room, jump onto the ledge and ride it down to the
first floor again in that room you skipped earlier. This time, you're now
able to reach the switch there. Get a crate from the nearby ledge and put it
on the switch to keep the door open for you.

Enter the next room and climb up the vines on the wall in back of the room.
Stand a little bit back from the glass panel and use Z-Targeting to aim at
the switch at the other side. Once your aim is set, throw the Boomerang so it
swings around the glass and hits the switch! Now, get back down to the ground
and enter the now opened door. Go down the hall and enter the next door to
reach the boss, Barinade! Read the Bosses section of this guide for help with
beating Barinade. Take the Heart Container after you beat it and leave Jabu-
Jabu's stomach.


Zora's Fountain
---------------

When you're back outside again, Ruto will give you Zora's Sapphire, the last
Spiritual Stone! After you get the last Spiritual Stone, head to Hyrule
Castle to tell Zelda. When you get there, Gannondorf has come and Zelda has
been taken from the castle with Impa. She'll drop the Ocarina of Time in the
stream around the castle, so after the scene is over and you can move, dive
into the water to get it. Once you get it, it will teach you the Song of
Time. Now, enter the Market and head to the Temple of Time.


Temple of Time
--------------

Go to the Temple of Time and play the Song of Time in front of the altar to
open the door. Enter the next room and take the Master Sword. You'll be
warped ahead 7 years in time, and you'll meet Sheik and Rauru, the Sage of
Light. Sheik and Sage Rauru will tell you to go to Kakariko Village, so leave
the temple of head on over there.


Kakariko Village
----------------

Once at the village, head to the graveyard and go up to the Royal Tomb, which
is at the back end of the graveyard. Play Zelda's Lullaby to open up the
tomb, then enter the underground chamber. Go all the way through the tomb
until you reach the wall with the hieroglyphics in it. Read them to learn the
Sun's Song, which makes the sun rise or set at anytime. Exit the tomb and
head towards the spot where the bean hole used to be and pull on the
tombstone at the end of the line. Go underground and Dampe will race you, so
just follow him closely. When you get to the end, you'll get the Hookshot!
After that, enter the last room and play the Song of Time to make the blue
block disappear. Follow the path to get inside the windmill, then exit it
through the door. Now, exit the village and go to Kokiri Forest, then enter
the Lost Woods from there.


Lost Woods
----------

In the Lost Woods, follow the path like before to reach the Sacred Forest
Meadow. Make your way through the maze while avoiding the Moblins and the
giant club-pounding enemy by the stairs. When you finally reach the meadow,
Sheik will teach you the Minuet of Forest, which warps you to that spot at
any time, no matter where you are! Use the Hookshot on the branch above you
to reach the entrance of the Forest Temple.

Forest Temple
-------------

From the start, go ahead and defeat the 2 wolves. Climb the vines on the
right wall and jump across the branches to retrieve a Key from the chest.
Drop down and enter the next room. Defeat the Skulltula quickly with the
Hookshot and enter the following area. In this main room (you'll return here
alot, remember this room), the 4 poes will appear and vanish into the temple
itself. So, go straight ahead, up the steps, and into that room. Defeat the
Blue Bubble by letting it hit your shield, then kill it off with your sword.
In the following room, kill off the 2 Stalfos by using Z-Targeting and
attacking the instant they move their shields to attack you. Open the chest
that appears to get the Key, then leave this room and return to the large
main chamber.

Here, go down the steps and into the right alcove (northwest, if looking at
the Map). Play the Song of Time to clear the block, then enter that room. In
this grassy chamber, defeat the giant plants and get to the right wall.
Defeat the Skulltulas you can reach with the Hookshot, then climb up the vine
wall. Get onto the first ledge you reach and enter that room. In there,
defeat the Blue Bubble and collect the Map from the chest.

In the next area, defeat the plant on the balcony. Look for the gray target
above the adjacent balcony; Hookshot over to it and step on the switch to
lower the water in the well below. Jump off the balcony or climb down the
wall, then go down that now-drained well. Down there, go along the path and
open the chest at the end to get a Key. Climb the vines and you'll be on a
ledge in the above area again. Get to the door and go through to reach the
main area once more.

Back here again, go right and onto the west ledge. Go up and open the locked
door, and enter that room. Kill the Skulltula and go through the door into
the following room. In the next room, you'll be faced with a puzzle to solve.
Climb up the ladder ahead, then up the next one. Follow the path as signified
by the arrows on the floor, until you get behind the block. Push it ahead
until it's aligned in the path you just walked around. Then, go up the ladder
you just passed and walk around to find another block. Push it all the way
ahead, then go back out and head right. Drop off the edge of the platform to
the start of the room. Go up the ladders and push the blue block straight
ahead. Go around the path and push the block until it falls into place.

Now, climb atop the block and up the next couple ledges, and you'll find the
other block again. Push it as far as you can, then jump onto it and the upper
ledge. Go right and up the ladder, and continue onward. Defeat the 2 Blue
Bubbles if you wish, otherwise go through the locked door and into that room.
Head through this twisted hallway into the inverted room at the end. Jump
across the ledges and head into the next area. Go down the steps and into the
next room, where you'll have to fight 3 Stalfos in a difficult battle.
Survive, then open the chest that appears to get the Fairy Bow!

Now, go back to the previous room. You'll notice 3 picture frames on the
walls throughout this chamber; one of which has a red ghost on it. Shoot the
ghost in the picture with an arrow without getting too close. Do this for all
3 pictures and the real ghost will come out downstairs to attack. Kill it,
then open the chest that appears to get a Key. Go through the door into the
next room, then continue to the following chamber. In there, repeat the same
process as before to kill the second ghost. Open the chest there to find the
Compass.

Before you can continue onward, it's time to backtrack. Make your way back a
few rooms, until you're in that large room with the Blue Bubbles. Shoot the
eye above the door you come out of with an arrow, and the twisted hallway
will straighten out. Go back down that hall into the room at the end. Drop
down to the ground and open the fancy chest to get the Boss Key. Next, drop
into the hole in the floor to the room below. Defeat the Blue Bubbles in
here, then go into the following room.

Up here, go along the upper path, defeating the giant plant in the way. Go
into the right alcove at the end and enter that room. Defeat the hand enemy,
then open the chest to get a Key. Now that you have this, leave the room and
head through the doorway to the side. In this large room again, get to the
top area. Shoot the eye again to twist the following area. Now, continue
through the next several rooms until you come to a locked door. This time, go
through it into a new room.

In this twisted room, drop down and climb onto the right ledge. Go down the
straight hallway and unlock the door into the next room. Jump onto one of the
rotating platforms, and ride it around. Aim an arrow at the iced eye switch
on the wall, then when the torch is between you and the switch, shoot an
arrow at it. The fiery arrow will melt the switch, inverting the previous
hall. Go back down the hall and in the end room, drop through the hole in the
floor and you'll be in another puzzle-like room. Run across the floor and the
ceiling will fall. If you stand in certain spots, you'll be protected within
the holes of the ceiling. Anyway, get to the switch and step on it. After the
ceiling falls/rises, run across into the next room.

In this next puzzle, shoot the picture on the wall with an arrow, and several
puzzle blocks will fall from above. You must push them around to reconfigure
the ghost's picture within a minute. When you do that, the ghost will come
out to attack. Beat it, then go through the doorway on the ledge to reach a
new room. Defeat the Skulltula and continue to the main room ahead.

Here, jump off the balcony and confront the final ghost in the middle of the
room. It'll send out 3 clones of itself, and spin around. Stand in the middle
with the Bow and Arrow, and shoot at each one until you hit the real one. Do
this 4 times to defeat it. Now, the elevator in the middle will finally rise
again. Ride it down to the basement level.

For this room, you have to rotate it around by pushing the stone slabs on the
sides of the room. Rotate it a couple times, stepping into the side rooms and
stepping on the switches there (3 total). Rotate the room until the north
path is cleared, then enter the boss's room. The boss here is Phantom Ganon,
so view the Bosses section for help beating him. Once he's dead you'll get a
message from the real Gannondorf. After that, grab your Heart Container and
get out of the temple via the blue light. After you exit the temple, you'll
get the Forest Medallion from the Forest Sage, which is Saria.

After you meet Saria again as a sage, head back to the Temple of Time. Once
there, head to the room where the Master Sword was and Sheik will appear and
teach you the Prelude of Light. He'll also tell you how to become a kid
again. After he disappears again, since you don't need to be young right now,
get to Kakariko Village, then go to the Death Mountain Trail and finally into
Goron City.


Goron City
----------

Stand on the level where the Goron is rolling around like a ball, and stand
near the Bomb Flowers. When he comes closer, place a Bomb Flower in middle of
the floor and it'll hopefully explode as he passes near it. When he stops and
talks to you, he'll give you a Goron Tunic, which allows you to survive
inside the Death Mountain Crater. Head down to the lowest level of the city
and enter Darunia's room. He's not there right now, so try and pull on the
statue in his room. Once the passage is revealed, follow the path to the
crater.


Death Mountain Crater
---------------------

Once there, put on the tunic so you can last as long as you need in the
crater. Then, walk up to the broken bridge and use the Hookshot to cross to
the other side. Then, Sheik will appear again and teach you the Bolero of
Fire, which warps you into the crater at any time. After that, follow the
path to a ladder, which leads down to the Fire Temple.


Fire Temple
-----------

From the start of the temple, go up the stairs and enter the left room. After
Darunia finishes talking to you, make your way to the left side of the room
and push the switch to free a Goron. Enter the cell to claim a key, then
leave this room. This time, enter the room at the other side. Make your way
across the lava to the right side of the room and enter the room. Free the
Goron and get the key, then leave that room. Now, get to the far end of the
room and bomb the wall, then enter the room. Push the switch, free the Goron,
and take the key, then leave the room.

Back in the previous room, head over to the bridge. Cross the bridge and
enter the room you haven't yet entered (use a key to enter), and slide down
the wooden plank there. Climb the fence to the right and once at the top,
defeat the bats, then drop onto the top of the platform below. Push the block
off the edge so it covers up the flaming geyser on the ground. Then, jump on
the block and you'll get a free ride up to the second floor.

Here, ignore the imprisoned Goron for now. Climb onto and jump across the
ledges to the one with the large block. Push the block over the edge, then
jump down to the ground and push the block along its path until it stops.
Next, climb back up the ledge and jump on top of the block, and climb the
fence-like wall. Stand near the edge of the platform and shoot your Hookshot
at the switch below, which extinguishes the flame at the bottom of the other
wall. Quickly climb the other wall before the flames come back and enter the
room up there.

Avoid the boulders and make your way to the right, then into a small alcove
where you can free a Goron and get a key. After that, get to the other end of
the room and enter the room in another alcove. Free another Goron and take
another key, then leave the room. Hug the right wall until you reach a door;
enter it. Go across to the other end of the room and enter the other door,
then walk across the wooden plank to the grill-like floor. Quickly run all
the way to the other end of the room or else the curtain of fire behind you
will hurt you badly.

In the next room, jump onto the ledge where the Torch Slug is, and defeat it.
Lay a bomb by the crack and jump to another ledge to avoid getting caught in
an explosion. Drop into the hole it makes and free the Goron and get the key.
Then, go back and climb up to the above room again. Get to the ledge with the
switch on it. Push the switch, then make your way to the south end of the
room. Go into the now opened cell and take the key, then drop down to the
ground. Head to the other end of the room and enter the door to the left. Go
across the platform and enter the next room and get onto the grill platforms.
This time, instead of going to the end of the room, jump onto the ledge about
halfway to the left and enter the room.

Go down the hallway here and continue to the following room. There, go down
and make your way through the fire wall maze to the locked door. Open it and
enter that room. Pass the cell containing the Goron right now, and enter the
other half of the maze room. Head towards the switch and push it, then run
towards the other door before the fire curtain comes again to block access to
it. Place a bomb by the door because it'll come to life, then enter the real
door after the bomb explodes. Defeat the Flare Dancer in the room by using
the Hookshot on its core, then attacking it with the sword. After it dies,
climb onto the platform in middle of the room to ride up to the fourth floor.
In the next room, climb the wall, hit the switch below, and climb the other
wall like you did earlier, and enter the door. Hit the switch nearby and run
up the stairs to get the Megaton Hammer!

Go back down the stairs and use the hammer on the platform to drop to the
fourth floor again. Hit the rusty switch with the hammer to lower the stairs,
then pick up a box and carry it down the steps. Drop it on top of the switch
to keep the door open, then enter the door to the next room. In the next
room, hammer down the platform to drop down another floor. Hit the rusty
switch, open the door, and jump across the gap to reach the blue block. Play
the Song of Time in front of the block to make it disappear from this spot,
then hammer the switch.

Drop into the pit, free the Goron, get the key, and climb the blue block to
reach the other side again. Jump across to the remaining platform and hammer
it a couple times and get ready to freefall down a couple stories! Once
there, exit through the door that leads to the entrance of the temple and go
down the stairs. Hammer the statue apart and enter the room, then defeat the
enemies there and enter the following room. Enter the next door and defeat
the Flare Dancer there, then enter the next door. Push the switch, free the
Goron, and get the Boss Key!

Now, leave the room and go back up the stairs and enter the left door. Cross
the lava pit and open the Boss Door to reach Volvagia, the dragon boss! Read
the Bosses section of this guide to find out how to beat Volvagia. After you
beat it, take the Heart Container and leave the temple through the blue light
circle. Then, you'll be warped to the Chamber of Sages and get the Fire
Medallion from Darunia, who turns out to be the Fire Sage!

Now that you finished the Fire Temple in the Death Mountain Crater, head back
down to Zora's Domain.


Zora's Domain
-------------

You'll see that the entire place turned into a frozen ice land, including
King Zora! Go up and around the path near King Zora and go out to Zora's
Fountain.


Zora's Fountain
---------------

In Zora's Fountain, go to where Jabu-Jabu was when you were a child. Jump
from platform to platform on the floating ice platforms to the Ice Cavern at
the other side.


Ice Cavern
----------

From the entrance of the cavern, follow the path while avoiding the falling
icicles and cutting apart icicles on the ground with your sword. In the first
actual room, just go right through it and go through the path between the Red
Ice blocks. In the next room, you're going to need to collect all five silver
rupees to open another passageway. Then, follow the path that isn't blocked
by Red Ice until you reach the next area. Defeat the ice enemies in the room
and climb on top of the platforms and fill a few bottles with some Blue Fire.

Next, go a little further on the ledges and use the Blue Fire to melt the ice
around the chest so you can get the Map. Then, exit this room and go back to
the previous area you were in with the silver rupees. This time, use another
bottle of Blue Fire to melt the Red Ice at the door to the RIGHT, then follow
that passage to the next room. Push the block around the room and collect
each of the silver rupees to make the door open. Then, push the block to the
ledge by the door, then climb the block and the ledge and enter the room.

Before reaching the next area, use Blue Fire to melt the ice blocking access
to the next room. Then, enter the room and defeat the Wolfos to get the Iron
Boots! After you get the boots, Sheik will appear and teach you the Serenade
of Water, which warps you to Lake Hylia at any time. Dive into the water hole
while wearing the boots and follow the path to exit the room. Now, with a
bottle of Blue Fire, leave the Ice Cavern.

Now, go back into Zora's Domain and thaw out King Zora with the Blue Fire.
He'll give you the Zora Tunic as a reward for saving him, which allows you to
breathe underwater when you use the Iron Boots. After that, leave the domain
and make your way back down the river to Hyrule Field. Now, go all the way to
Lake Hylia, which is quite far to the east of the entrance to Kokiri Forest.


Lake Hylia
----------

Once there, cross the bridges and you'll be on an island with the Triforce
symbol on the floor. Drop down to the small pond in the lake since it's
drained, and use the Iron Boots to stay in place on the floor. Use your
Hookshot on the diamond-shaped switch above the gate to the Water Temple to
open it up. Now, use the Iron Boots to sink to the bottom and walk into the
underwater temple.


Water Temple
------------

After you enter the temple, reach the central area and go right, then use the
Iron Boots to sink to the bottom floor. Follow the passageway until you meet
Ruto again, then take off the boots and float up to the third floor. Play
Zelda's Lullaby at the Triforce symbol to drain the water completely, then
enter the nearby room. In the next room, defeat the spike enemies and open
the chest to get the Map, then leave the room. Drop down the hole to the
first floor and use Din's Fire to light the torches, which open the door.

Defeat the clam enemies (target them, and use the Hookshot on their soft
insides when the shell opens) in the next room to get a key. Follow the path
back to the central area. Get to the far end of the room and push the block
there until it drops. Follow the path until you reach the room with the
rapidly moving water. There, put on your Iron Boots when you're above the
pipe. Use the Hookshot to hit the switch in the statue's mouth, then use it
again to reach the target on the wall nearby. Take off the Iron Boots and
float up above the clams into another room and get a key. Then, go back to
the main area and then enter the tower in the center of the room.

Use the Hookshot to reach a higher platform and play Zelda's Lullaby there to
raise the water halfway. Then, use the Iron Boots to sink to the bottom of
this room and follow the new passageway until you reach the switch. Hit the
switch and defeat the various enemies to open the other gate in the ceiling.
Float into the new opening and open the chest to get a key. Now, make your
way back to the room where you changed the water level and enter the door
above the water. In the main area, go right and use the Iron Boots to sink to
the bottom, then follow the passage to where you met Ruto before. Then, float
up to the second floor and bomb the cracked wall and get the key in the
chest. Next, go back to the central area and float up to the second floor.

From here, go to the far end of the room and use your key to open the door.
Walk by the water and wait for the spider enemy to jump down, then defeat it
with your sword and stand on the water. Use your Hookshot or arrows to shoot
the nearby switch to be risen up to the next floor. Enter the next room and
play Zelda's Lullaby by the Triforce symbol to raise the water completely.
Then, go left and enter the room, and defeat the nearby bats in that room.
After they're gone, drop down to the lowest platform and wait until it
reaches its lowest point.

Use the Hookshot to climb the platforms coming down the waterfall to reach
the other side. Once there, continue to the next room. In the next room, get
through by hitting the switch and using the Hookshot to reach the platforms,
then eventually you'll reach the last platform. Stand on the statue-like head
and hit the switch to go up to the door. Defeat the Like Like, then use the
Hookshot to get over the spikes, and then enter the next room. Run across the
room to the other door. Turn around and walk towards the tree to fight Dark
Link. You can VERY easily defeat Dark Link by using your hammer because he
can NOT copy it. You will just smash him, and he will even not defend himself
nor attack you. After he's defeated, enter the next room. Open the chest to
get the Longshot.

Now, play the Song of Time behind the chest to make the block disappear. Drop
into the hole and you'll be in an underground river. Drift down the river
while avoiding the whirlpools and climb onto the ledge at the left wall near
the end and shoot the eye switch with an arrow to open the nearby gate. Use
the Longshot to reach the chest and get a key, then follow the path out to
the rapid water room. Use the Longshot to cross the pool and then follow the
path back to the central area. Back there, get to the far side of the room.
Use the Iron Boots to reach the lowest room on that side, and follow that
path to the room where you met Ruto and take off the boots to float upward.
Once at the top, play Zelda's Lullaby to drain the water, then fall down the
hole and make your way to the main area again.

This time, enter the middle tower. Reach the upper ledge with the Longshot
and play the lullaby again to raise the water level halfway. Leave the room
and get to the back of the central area, and you'll see an eye switch. Shoot
the switch with an arrow and use the Longshot on the target behind the gate
before it shuts and follow the path until you reach a block. Push the block
as far as it can go and go right and open the chest to get a key. Go straight
out of the room and use the Longshot on the target in the ceiling, and you'll
reach the main area again. Sink to the bottom of the room again and get to
the right side, then go through that passage to the next room.

Surface on the ledge in the room and use the Longshot to reach the other side
by the door and use a key to open it. Get across the room while avoiding the
spider enemies and the other obstacles and enter the next room. In the next
room, defeat the Stinger enemies and drop down onto the ledge, then bomb the
crack in the wall. In the new passage, pull the block as far as you can go,
then get to the ledge across the water and bomb it, too. Then, enter that
side of the passage and push the block as far as possible, then go back to
the other side and pull the block some more. When you have enough room, get
to the other side and push the block into the water so it pushes down the
switch, which raises the water, giving you access to the door.

Enter the next room and hit the switch with your sword, then quickly go
across the rising water pillars to the other side. In the next room, put on
your Iron Boots, then after the boulder passes you, go right and drop into
the underwater passageway. Follow the passage to the end and take off your
boots to float up to the surface and take the Boss Key from the chest in the
following room. Now, make your way ALL the way back to the central area and
float up to the surface of the water, and enter the room above you. Press the
switch while you're standing on the water and go up to the top and play
Zelda's Lullaby in the following ledge to completely raise the water level.

Then, go left and stand on the platform across from the statue with the
Longshot target. Aim your Longshot and go across the water and enter the next
room. In the next room, run up the slope with the Blade Traps without getting
hurt to reach the Boss's Room! (This may take a few times.) Jump onto one of
the platforms in the water and the boss, Morpha will appear. Read the Bosses
section of this guide to find out how to beat it. After you defeat Morpha,
take the Heart Container and exit through the blue light.


Lake Hylia
----------

Once outside, talk to Ruto and she'll give you the Water Medallion. Also,
when you return to Lake Hylia after you beat the temple, the water will fill
up again! While standing on the plateau above the Water Temple, stand on the
wooden platform in front of the plaque, and wait until the sun rises in the
morning. Shoot an arrow at the sun and a Fire Arrow will land on a nearby
island, so swim over and get it! After that, it's time to go to Kakariko
Village again.


Kakariko Village
----------------

When you enter Kakariko Village, there'll be a house there in flames and
Sheik will come and tell you about the demons that have come out of the well.
Watch the scene for a moment, and when Sheik talks to you again, he'll teach
you the Nocturne of Shadow. After that, go to the windmill and talk to him,
then show him the ocarina. He'll teach you the Song of Storms, which lets you
make the rain start or stop any time anywhere! Now that you know the song, go
to the Temple of Time and revert back to your younger form, then go back to
the windmill. Play the Song of Storms for the man, then leave the windmill
and climb into the well.


Kakariko Well
-------------

From the start, crawl through the hole in the wall to reach the next room. Go
down the ladder and defeat the Skulltula, then walk right through the wall at
the end of the room. You'll go right through and appear in the next room.
From there, take the path to the right and as you make the left, walk through
the wall around the corner and open the chest to get a key. Continue down the
hall and make another left at the end. Stand on the Triforce symbol on the
ground and play Zelda's Lullaby to drain all the water in the well.

At the end of this room, make a left and go down the hallway while trying to
avoid the green flying skull thing. About halfway down the hall turn right
and drop down to a chest containing a heart. Climb up the wall and enter the
next room. Light all the torches with Din's Fire to open the caskets, then
look in the one in back and to the left to find a key. Now, get back to the
main hallway and continue down to the right. After you turn the corner, walk
through the left wall and open the chest to get a key.

After that, jump into the pit and crawl through the opening to reach the next
area. Enter the next room and you'll see four arms sticking out of the
ground. Let one capture you, then the main enemy will appear. Struggle to get
out of the hand's grasp, then as the enemy lowers its head, attack with your
sword. Repeat the process until he's defeated to get the Lens of Truth.

Now, warp to the Temple of Time by using the Prelude of Light song, and
become Adult Link again. Then, play the Nocturne of Shadow to warp to a point
near the entrance to the Shadow Temple. Go down the steps and stand on the
middle platform. Then, cast Din's Fire to light all the torches and open up
the temple. Now, just go into the Shadow Temple!


Shadow Temple
-------------

From the start, walk up to the pit and use the Longshot to cross the gap to
the other side, then walk right through the wall in front of you. In the next
room, use the Lens of Truth to point out the real skull on the pedestals.
Then, push the bird statue so that its beak is aiming at the real skull to
open the door. You can't reach that door yet because a chasm separates you
and the door, so turn around and use the Lens of Truth to find two passages
in the wall. Enter the one to the right and in the next room, walk through
the wall and go right. Use the Lens of Truth to reveal another secret area in
the right wall. Enter that room and defeat the zombies and bats to get the
Map, then go back to the previous room.

This time in here, head right. Use the Lens of Truth to find yet another
passage and go through it to reach the next room. In the next area, take the
right path, then walk to the end of the room, and walk through the wall at
the corner and open the door to the next room. In this room, you'll see many
arms sticking out of the ground. Let one capture you, then the main enemy
will appear. Struggle to get out of the hand's grasp, then as the enemy
lowers its head, attack with your sword. Repeat the process until he's
defeated to get the Hover Boots, which let you walk across water and air for
a short period of time.

After you get the boots; backtrack to the room with the bird statue and the
door across the chasm and strap on your Hover Boots. Run across the chasm and
go through the door to the next room. Go down the hill in the next room and
defeat the Beamos statue with bombs, and then walk through the wall to the
left. Find all the silver rupees to open the gate and get a key from the
chest. Go back to the last room and bomb the remaining wall to the left and
enter that room using a key. Run all the way to the big, open section of the
room while destroying the Skulltulas along the way. Then, jump from platform
to platform while avoiding getting cut by the guillotines until you reach the
back of the room.

Defeat the Stalfos Knight here and go right and wait for the moving platform
to reach its lowest point, then jump down onto it. When it gets high enough,
jump onto the small ledge to the right and walk along it to the other
plateau. Get all the visible silver rupees, then bomb the Beamos statue to
find the last one to open the door. In the next room, use the Lens of Truth
on the wall to the right to find a hidden block. Pull the block out to the
center of the room and push it through the room because it protects you from
the spikes from above. At the end of the path, get to the other side of the
block and climb on top of it, and then jump to the ledge to the right near
the jail cell. Push the switch there, and it'll make a chest containing a key
appear. Use the Longshot on the chest to cross the gap to reach the key.

Now, leave the room and go back to the previous room. Cross the small ledge
to the platform halfway across and jump down to the platform with the
guillotine. Use the Lens of Truth to reveal the hidden platforms behind the
one you're on and jump onto the first one and wait for the moving platform to
reach you, then jump on. Ride it to the door and enter the next room using a
key. In the next room, use the Longshot and the Hover Boots to collect all
the silver rupees, then enter the door that just opened. Climb up the ledges
to the top and throw a Bomb Flower into the flames of the skull statue. Drop
down and get a key, then go back to the room you were just in. Use the Lens
of Truth to reveal all the Longshot targets, spikes, and ledges. Aim at the
target above the door on the upper ledge. Enter that door with a key.

In here, put on your Iron Boots, then walk past the Blade Traps while going
against the fan's wind gusts. Continue until you reach a pit, then use the
Longshot on a wooden pole on the ceiling to cross the gap. Then, drop into
the second pit in front of you and keep your Iron Boots on so you don't get
blown away. When you reach the door, turn around and put on your Hover Boots
and use the Lens of Truth to reveal the area behind the wall. Have the fan
blow you across the gap to that hidden section, and open the door to the next
room. In the next room, put a bomb on the pile to the right, and then use the
Lens of Truth to reveal a chest with a key. Defeat the two mummies there and
open the chest to get five rupees, then open the door with a key and enter
the next room.

In the next room, pull the block along its path until it falls into the small
crease in the floor. Then, climb onto the block and jump onto the higher
ledge and jump onto the ship nearby. Play Zelda's Lullaby on the Triforce
symbol to get the ship moving. Defeat the Stalfos along your journey and when
the ship stops at the end, put on your Hover Boots and run towards the dock
down below. When you touch the ground, enter the door nearby to the next
room. In that room, make your way through the maze of invisible walls to the
right side of the room, and enter the door to the next room. There, the
spiked walls will attempt to crush you in, but just use Din's Fire to destroy
the walls and defeat the zombies to reveal the chest with the Boss Key.

Leave the room and get across the room to the other side, using the Lens of
Truth to reveal the hidden hand enemies. Enter the room directly across from
where you came from. In there, defeat the hand enemy and its smaller
counterparts to get a key. Now, go back to the room where you landed after
the boat ride and stand between the pots at the inner edge of the platform.
Shoot an arrow at the Bomb Flowers to detonate them and destroy the base of
the statue. Walk across the fallen statue and enter the next room with the
key. Use the Lens of Truth and the Hover Boots to cross the hidden platforms
to the Boss's Room. Read the Bosses section for information on beating the
boss, Bongo Bongo. After you beat it, take the Heart Container and exit the
temple through the light.

After you exit the temple, you'll be brought to the Chamber of the Sages,
where you'll meet Impa again as the Shadow Sage. After she gives you the
Shadow Medallion, get back into Hyrule Field and head southwest to Gerudo
Valley.


Gerudo Valley
-------------

Go across the wooden bridge in the valley, then when you reach the broken
bridge, use the Longshot to cross it! If you have Epona, simply get a good
running start and jump over the chasm! Then, continue to the Gerudo Fortress
and as you reach the fortress, the Gerudo guards will capture you and put you
in jail! After that, shoot the Longshot at the wooden ledge above the window
to get out, then enter the fortress through the door to the left.


Gerudo Fortress
---------------

When you reach the first carpenter, talk to him and fight the guard for the
key. Then, follow the path outside and enter the door to the left. Go right
and crouch behind the crate by using your shield until the Gerudo guard walks
away. Then, exit the fortress again through the nearby door to the right.
Then, go left and climb up the ledge and enter the left door before the
Gerudo guard spots you and throws you in jail again! Talk to the second
carpenter and defeat the guard to get a key, then free him. Go through the
next door and exit the fortress, then jump off the ledge and enter the door
in front of you. Talk to the next carpenter and defeat the guard to free him,
then turn around and exit this room through the same door you entered.

Climb back up the wall you jumped from and enter the door to the left this
time. Get past the guards in the next couple rooms by shooting them with
arrows and go up the stairs and exit the fortress yet again. Jump right off
the ledge to the right and enter the last door and stand behind the crate.
Pull out your bow and arrow, then shoot the guard the moment she comes
onscreen and continue right. Talk to the final carpenter and defeat the guard
to free him, then a Gerudo will come and talk to you. She'll give you the
Gerudo's Card, which grants you access to any part of Gerudo Fortress without
getting caught by guards! After that, exit the fortress entirely and look for
a Gerudo in white standing next to a gated area. Pay her 10 rupees and you'll
be given access to the Gerudo Training Complex.


Gerudo Training Complex
-----------------------

From the start, go through the left door and defeat the Stalfos within 1:30
to get a key. In the next room, use the Longshot to help you collect all five
silver rupees before times up to open the door. Use the Longshot to reach the
ledges leading to the door and enter the next room. In the next room, defeat
the four Wolfos enemies and use the Lens of Truth to find a secret passage in
the wall. Use the Longshot to reach the passage and enter the next room and
drop down to the lower level. Shoot an arrow into each of the eyes of the
statue to make a chest appear with a key. Then, jump across to the platform
by the wall and enter the door to the next room.

Here, use the Megaton Hammer and hit the sides of all the statues until you
find the switch. Push the switch to eliminate the fire around the chest to
get another key. Then, keep hitting the statues around until you find the eye
switch on the wall, and shoot an arrow into the eye to open the door. In the
next room, get all the silver rupees with the help of your Hover Boots. Push
the switch to remove the flames around a silver rupee in the corner, then
play the Song of Time near the high ledge to make two blue blocks appear.
Climb the blocks to get a key.

Then, go across the room to a side room and play the Song of Time there, too.
Dive in the water with your Iron Boots and collect all the silver rupees with
the help of your Longshot and by taking off your boots to float at times to
get a key. Surface at the top and open the chest to get the key, then leave
the room. Now, get to the left door and enter the next room. Defeat the
Lizalfos and the Beamos statue to get another key. Now, in the next room
you're back by the entrance, but enter the door to the right of you instead
of leaving.

If you follow this path the right way, you'll be able to reach the Ice Arrows
in the big chest. Start by opening the door to the left, and then use the
Lens of Truth to look up at the ceiling. Climb the fence-like wall and open
the chest to get the key, then drop back into the room below. Continue left
and open all the doors in your path and you should reach the chest with just
enough keys. After you get the Ice Arrow, you can leave the complex.

Head down to the gate to the desert and climb up the tall ladder. Talk to the
Gerudo guard there and she'll open the gate for you. Now, walk into the
Haunted Wasteland.


Haunted Wasteland
-----------------

When you enter the Haunted Wasteland, put on your Hover Boots and climb onto
the nearby crate. Use the Longshot to cross the sand river to reach the other
side and continue through, following the flags as you go. Eventually, you'll
reach a stone structure, so go up the path surrounding it and climb to the
top. Use the Lens of Truth to meet you ghostly guide through the wasteland,
and follow the ghost through the desert. He makes very sharp turns, so be
ready to turn with him, if you can. Also, there will be enemies along the
way, so just avoid them as much as possible to not get left behind by the
guide. If you follow the guide through the wasteland successfully, you'll end
up in the Desert Colossus.


Desert Colossus
---------------

When you enter the Desert Colossus, go right and bomb the wall between the
two palm trees to reach the Great Fairy's Fountain. After she teaches you
Nayru's Love, go back outside and make your way towards the Spirit Temple.
Enter the temple, but since you can't enter any of the rooms, go back outside
and Sheik will appear. He'll teach you the Requiem of Spirit, which warps you
near the Spirit Temple anytime. After he leaves, warp back to the Temple of
Time and become a kid again, then warp back to the desert. Once you return to
the desert, it's time to enter the Spirit Temple and clear sections
accessible only to a child.


Spirit Temple (Young Link)
--------------------------

Enter the temple and run up he stairs and talk to the Gerudo there. She'll
introduce herself as Nabooru and she'll ask you to find the Silver Gauntlets
in the temple by crawling through the crawlspace. Defeat the bats and the
Armos Knight by using bombs or a couple well-aimed Bombchus, and then enter
the door to the left. Defeat the Stalfos Knight, then aim your Boomerang at
the flying skull and hit it with your sword to defeat it. Then, throw your
Boomerang so it swings around and hits the switch, which drops the grate so
you can walk across, then enter the next room.

In the next room, destroy ALL the pots leading to the other end of the room,
and then walk towards the center of the room. Make a slight turn so that the
floating enemy passes you, then run to the other side and go as far to the
end of the left platform as possible. Then, shoot the switch with the
Slingshot to incinerate the enemy in the fire, and then enter the door to the
next room! In the next room, collect all five silver rupees to drop the grate
in middle of the fence and walk across it to the other side. Use a Din's Fire
or a Deku Stick to light the two unlit torches to make a chest appear. Open
the chest to get a key, then enter the door by the two torches and go to the
next room.

Now, go right and crawl through the small space and go up the stairs. Use the
key to open the door and enter the next room. There, defeat the Skulltulas
crawling on the wall, and then climb up it to reach the second floor! Defeat
the enemies in the room, and then use a Bombchu to destroy the boulder
surrounded by light on the rocky wall to shine light on the sun switch to
open the door to the next room. In the next room, push the Armos statue right
off the ledge onto the switch below to open the door upstairs. Then, run up
the stairs and light a Deku Stick by the torch. Jump down to the lowest
section of this room and light the two unlit torches to make a chest appear.
Take the Map, then climb the wall by the Armos statue you pushed before and
run back up the stairs again.

This time, enter the door to the next room and go up the stairs to reach the
third floor! Collect the five silver rupees and destroy the Beamos statues to
reach some of them to make a lit torch appear. Light a Deku Stick, then run
around and light the unlit torches to make a chest appear. Take the key and
go by the four gray blocks. Pull one out of the way, and then pull the one
with the sun switch on top towards the light on the floor to open the door.

In the next room, go up the stairs and enter the room with the Ironknuckle.
Attack its side and get ready for a long, fierce fight! Defeat it by
repeatedly attacking its back and side with your sword while avoiding his
battle-axe. After he's defeated, go through the opened door and go outside.
Take the Silver Gauntlets from the chest on the ledge and two witches will
capture Nabooru. You can't free her now, but she'll be back later in the
game. Now, go back to the Temple of Time and become Adult Link again, then
warp back to the Spirit Temple entrance.


Spirit Temple (Adult Link)
--------------------------

This time when you enter the Spirit Temple, go up the stairs and push the
large silver block until it drops into a hole with the Silver Gauntlets and
enter the next room. There, defeat the Beamos statue, then aim at the ceiling
and use the Longshot or an arrow to hit the switch to open the two barred
doors. Enter the left room and defeat the Wolfos, and then stand on the
Triforce symbol and play Zelda's Lullaby to make a chest appear at the far
end of the room. Use the Longshot to reach the chest and open it to get the
Compass, then to exit the room, run across the sand below and climb the brick
wall. Leave this room and enter the door furthest to your left and enter that
room.

Collect the five silver rupees to open the door to the next area. In the next
area, defeat the Like-Like and open the chest that appears to get a key. Go
back to the room with the Beamos statue and enter the middle room using the
key you just got. Defeat the Like-Like and dodge the flying pots, then climb
the wall at the other end of the room to reach the second floor! In the next
room, defeat the hand enemy and its smaller counterparts then push the mirror
with the reflection so it points at each of the sun switches on the wall.
Keep aiming at the switches until you reveal the one that opens the door, and
enter the next room.

In the next room, defeat the Armos statue by the door by hitting its side or
back, then run up the stairs. Put on your Hover Boots and face the big statue
in the room. Use the boots to hover towards the right arm of the statue and
land on its hand. On that hand is a Triforce symbol, so play Zelda's Lullaby
there to make a chest appear on the other hand. Use the Longshot to reach the
chest and get a key, and then drop down to the ground and head to the far end
of the room where you entered this area. Look at the ceiling and use the
Longshot to hit the target and get pulled back up to the platform and run up
the stairs again. Enter the door there, and in that room, defeat the Beamos
statue and run up the stairs to the next room.

In this room, there are THREE floating enemies, like the one you saw as a
child, but there's a much easier way to kill them this time! Use Fire Arrows
on each one to defeat them, then enter the door to the next room! In the next
room, stand in front of the locked door with your back to it. Then, aim your
Longshot at an Armos Knight standing behind the switch nearby so that when it
comes alive, it hits the switch! Enter the opened door and go up the stairs
to the next area. There, go to the Ironknuckle and attack it by its side and
get ready for a fight! (I highly suggest that you have the Biggoron's Sword
with you before you fight him.)

After you defeat Ironknuckle, enter the next room and you'll be on a ledge
outside the temple with a chest. Open the chest to get the Mirror Shield, and
then reenter the temple the way you exited it before! Now, backtrack down to
the room with the Armos Knight and the switch and get to the far end of that
room. Sand in the bright spot on the floor and aim your Mirror Shield so that
it reflects the light onto the sun switch. After you open the door, enter the
next room and take the key from the chest and leave the room. Enter the door
to your right and then cross the next room. This time, enter the left door
using a key and enter that room. In the next room, defeat the Beamos statues
using bombs and then make your way to the very top of the moving wall.

Once you get there, defeat the other two Beamos statues and go through the
door and run up the stairs and enter the following door to reach the fourth
floor! In the next room, stand on the Triforce symbol and play Zelda's
Lullaby to open the door in front of you and enter that room. There, defeat
the Torch Slugs using your sword and then pull out your Megaton Hammer and
pound ALL of the fake doors in the room. Then, go up to the eye switch on the
wall and shoot it with an arrow to make an ice block appear above you. So, to
reach it, use the Longshot on the ceiling target to get atop the blocks and
hit the switch to make a chest appear on the ground. Open the chest to get
the Boss Key, then leave the room.

Now, go up the stairs and enter the next room and avoid the flying pots and
go by the cell with a switch behind it and use the Spinning Sword Attack to
hit it. Go through the door it opens and defeat the Lizalfos and floating
skulls and then bomb the wall to the left of the mirror. Then, turn the
mirror so it reflects right into the room you just bombed and hits the next
mirror. Go to the second mirror and point the reflection so that it faces out
of the bars and hits the big mirror panel on the wall. Get back to the room
where you hit the switch and drop down to the floor and stand in the light
spot on the floor. Reflect the light with your Mirror Shield so it hits the
sun switch, which will lower the platform you were standing on to an area
high above the second floor. Face the statue-like thing on the wall and while
still standing in the light, reflect the light with your shield so it hits
the carved face underneath the cobra head to open another door. Use the
Longshot on the revealed door to get across the gap to it and enter that door
to the next room.

There, use the Boss Key to open the door to the Boss's room. Defeat the
Ironknuckle in this room and then enter the door behind the throne to reach
and fight the REAL boss! Read the Bosses section to find out how to beat the
2 bosses. Then, take the Heart Container and leave the temple through the
light.

Back in the Chamber of the Sages, the Spirit Sage, Nabooru will give you the
Spirit Medallion and tell you to go back to the Temple of Time.


Temple of Time
--------------

There, you'll meet Sheik again and he'll reveal that he's actually Princess
Zelda in disguise! After that, she'll give you the Light Arrows, which help
you defeat certain things in Ganon's Castle. After that, Ganon will capture
Zelda and bring her to his castle, so now it's on to Ganon's Castle! Get
there by going through the ruins of the Market to the path where Hyrule
Castle was.


Ganon's Castle
--------------

Now that you're at the castle, stand at the edge of the plateau facing the
entrance to the castle and the Sages will create a Rainbow Bridge for you!
Walk across it to enter the castle.

Once inside, and go down the hallway and enter the door at then end of this
corridor. In the main area, go right and enter the door to reach the Forest
section. In the next room, defeat the Wolfos and then use Din's Fire to light
the first four torches, then look above the locked door to find the last
torch. Shoot a Fire Arrow at the torch to light it and open the door to the
next room! In the next room, use the Hover Boots and the Longshot to help you
collect the five silver rupees and enter the next room. In this room, shoot
the core of the Forest Barrier with a Light Arrow to destroy it, then you'll
be warped back to the main area.

From there, go down the stairs to your right and enter the Water section
behind that door! In the first area of this section, fill a bottle with Blue
Fire, and then melt the Red Ice blocking the other door. Then, defeat the ice
enemies here and avoid the icicles, fill another bottle to go with Blue Fire,
then open the door and enter the next room. In the next room, you'll see two
large blocks sitting there, so get to the left side of the one furthest back
and push it so it hits the nearby bump. Then, push it so it falls in the hole
to the right, now get to the other block. With your back to the wall, push
the block so it hits the bump across the room. Push it so it hits the second
bump, and then push it all the way across the room so you can reach the
switch on the high ledge. Use the Red Ice to get access to the switch, then
use the Megaton Hammer to hit it and open the door to the next room. Go left
and enter the next room, and destroy the core with a Light Arrow and you'll
be sent back to the main area again.

Now, make your way right and enter the Shadow section of the castle. In the
first room, shoot a Fire Arrow at the torch to make some hidden blocks appear
for a short time, so run across to the next real platform. Defeat the Like
Like, then turn around and shoot the torch again to light it again. Jump
across the gap to the next platform, then run down the ramp and hit the
switch. Next, use the Longshot to be pulled up to the chest that appeared
above you on the platform and open it to get the Golden Gauntlets! Then, face
the inaccessible door and use the Lens of Truth to reveal some more hidden
platforms. Walk across and enter the door to the next room. Destroy the core
again with another Light Arrow and when you get warped back to the main room
again, go right and enter the room here to enter the Fire section.

Collect the five silver rupees (one is under the big, silver pillar, which
you lift with the Golden Gauntlets, then use the Longshot to reach the door
to the next room. Destroy the core and you'll be warped to the main area
again, and then go down the stairs to the right. Use the Golden Gauntlets to
move the silver pillar and enter the door to reach the Light section of the
castle! Use the Lens of Truth to reveal the hidden enemies here, then defeat
them to make a chest appear in middle of the room. Open it to get a key, then
use it to open the door to the next room. In the next room, stand on the
Triforce symbol and play Zelda's Lullaby to make a chest with a key appear.
Take the key, and use it to enter the next room, and in that room, collect
the silver rupees while avoiding the rolling boulders to open the door to the
next room. Walk right through the wall in front of you, and destroy the
barrier by shooting a Light Arrow at the core and you'll get warped again to
the main area.

Now, go right again and up the stairs to reach the Spirit section behind the
door. Collect the five silver rupees by moving the Armos statues around so
they keep the razor traps from killing you. Use the Longshot to collect the
rupees in the air, then enter the open door to the next room. In this room,
defeat the two Torch Slug enemies and use the Spinning Sword attack to hit
the nearby switch behind the bars to make a chest appear. Open the chest,
take the Bombchus, then face the switch further away and use a Bombchu so it
goes over the bars and triggers the switch that opens the door to the next
room. In the next room, shoot the cobwebs in the ceiling with a Fire Arrow to
burn it down, revealing a light shining in the room! Stand in the light and
use the Mirror Shield to reflect the light onto the furthest to the LEFT sun
switch and then enter the door to the last room. Destroy the final barrier
with a Light Arrow, then when you warp back to the main room, the BIG barrier
in the room will vanish. Go right and cross the bridge to enter Ganon's
Tower.


Ganon's Tower
-------------

Go up and defeat the numerous enemies around, and be sure to get the Boss Key
from one of the rooms on the way up. At the top, enter the last room and get
ready for a really long fight! Read the Bosses section to find out how to
beat Ganon in both his forms. After that, congratulations on beating Zelda
64!

Posted by jandz.co at 11:37 AM EDT
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