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Animated Series Handbook

The Animated Series Handbook is 30 pages of official character profiles with full stats, magic items and a brand new adventure.

The adventure is a prelude to the episode "The Dragon's Graveyard" and is designed to bridge the gap between the game and the animated television series.

Animated Series Handbook
Arms and Equipment Guide

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

Arms and Equipment Guide
Book of Challenges

The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:

Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.

Book of Challenges
Book of Exalted Deeds

This sourcebook for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of good and the complex challenges that face those who join the eternal struggle on the side of the moral and just. Along with exalted feats, prestige classes and spells, the Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters.

Book of Exalted Deeds
Book of Vile Darkness

This sourcebook for the D&D game is intended for mature audiences and provides a Dungeon Master with unflinching access to subject matter that will broaden any campaign. Included is a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within its deepest shadows. Along with wicked spells, wondrous items and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils and demon princes to pit against the noblest of heroes.

Book of Vile Darkness
Character Planner

This is just as it states. It is a character planner for everyone. It allows one to plot out class levels, saving throws, attack bonus, feats and ability increases.

Character Planner
Character Sheet - Cleric Spells

This is a character sheet supplement for clerics. It lists many of their spells in a short, condensed version.

Character Sheet - Cleric Spells
Character Sheet - Druid Spells

This is a character sheet supplement for druids. It lists many of their spells in a short, condensed version.

Character Sheet - Druid Spells
Character Sheet - Paladin Spells

This is a character sheet supplement for paladins. It lists many of their spells in a short, condensed version.

Character Sheet - Paladin Spells
Character Sheet - Ranger Spells

This is a character sheet supplement for rangers. It lists many of their spells in a short, condensed version.

Character Sheet - Ranger Spells
Character Sheet - Sorcerer

This is an enhanced character sheet for sorcerers and wizards. It adds two pages of spell planning sheets, listing a smattering of spells each class may use.

Character Sheet - Sorcerer
Character Sheet - Spell List

This is a character sheet supplement for any spellcaster. It allows the spellcaster to list all the spells they know and manage them better.

Character Sheet - Spell List
Character Sheet - Ultimate Character Sheet

This character sheet is tweaked a bit from the standard version. It rearranges things and adds a few vital things for certain classes.

Character Sheet - Ultimate Character Sheet
Character Sheet 3.5e

This is the standard 3.5 edition, 2 page character sheet.

Character Sheet 3.5e
Character Sheets Expanded

This is a collection of character sheets for every original class and then some.

Character Sheets Expanded
Cityscape

There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.

This supplement for the D&D game reveals the city in all its grandeur and grimness. It makes the "urban dungeon" feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party's next visit to the city a vibrant and exhilarating event.

Cityscape
Complete Adventurer

Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.

This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most versatile heroes.

Complete Adventurer
Complete Arcane

Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure.

This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Arcane provides guidelines for spell duels, arcane organizations, and other aspects of a campaign world imbued with magic.

Complete Arcane
Complete Champion

Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal or destroy. Your choices shape the world.

This books gives players and Dungeon Masters an unprecedented resource for using divine power and religion in their game. In addition to new feats, spells, items, and prestige classes, the Complete Champion game supplement presents exciting adventure locations, affiliation mechanics for different deities and organizations, and a system for designing your own religions based on the cleric domain system. Alternative class features for every standard class and more reserve feats provide extended options for players interested in creating or advancing characters along the road to divine power.

Complete Champion
Complete Divine

Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes.

This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign.

Complete Divine
Complete Mage

Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of the common folk -- specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.

This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks and wu jen. Herein you'll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes -- from the barbarian to the rogue -- a little taste of what it's like to be an arcanist without sacrificing their core identities.

Complete Mage
Complete Psionic

In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it.

This companion to Expanded Psionics Handbook builds on existing psionics rules and presents exciting new options for psionic characters and psionic "dabblers." In addition to clarifying concepts introduced in Expanded Psionics Handbook, it presents three new standard classes -- the ardent, the erudite, and the lurk -- plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations.

Complete Psionic
Complete Scoundrel

In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you don't mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.

This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren't just for rogues anymore.

Complete Scoundrel
Complete Warrior

Great stories tell of mighty heroes finding fame and fortune in the heat of combat. Whether fighting with steel, spells, savagery, or stealth, their exceptional prowess enables them to emerge victorious from even the most harrowing conflicts.

This supplement for the D&D game provides everything you need to mold any character from any class into a force to be reckoned with in combat. Along with new character classes, prestige classes, feats, spells, and magic items, Complete Warrior also provides guidelines for running a martially focused campaign.

Complete Warrior
Defenders of the Faith

This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:

Defenders of the Faith
Deities and Demigods

The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.

This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.

Deities and Demigods
Draconomicon

This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.

There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.

Draconomicon
Dragon Magic

Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of ... until now.

This D&D supplement presents an unprecedented variety of new options for your character, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.

Dragon Magic
Drow of the Underdark

Deep below the surface realm, in the perpetual gloom of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares all who defy the will of Lolth.

This D&D supplement presents the definitive treatise on the dark elves. Within these pages, you'll find insights into drow culture and society, rules and options for drow characters, new equipment, prestige classes, feats, magic items, and monsters, as well as a detailed exploration of the fabled drow city of Erelhei-Cinlu.

Drow of the Underdark
Dungeon Master Screen

If you're a Dungeon Master for the D&D game, or if you plan to be, this package is designed just for you.

Inside is a four-panel cardboard screen filled with tables from the Player's Handbook that you'll want to reference often, plus a couple of tables created especially for the screen. When you put the screen up in front of you, players won't be able to see your game notes, and you can make die rolls without showing everyone else the results. What players will see is a striking piece of artwork that will put them in the mood for adventuring.

You also get an eight-page booklet that includes more tables, plus some diagrams from the Dungeon Master's Guide, a Combat Planner form to help you run combat encounters smoothly, and a page lined with one-inch squares that you can photocopy and use with miniature figures.

Dungeon Master Screen
Dungeon Master's Guide 3.5e

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you'll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeon & Dragons roleplaying game.

Dungeon Master's Guide 3.5e
Dungeon Master's Guide II

This supplement for the D&D game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town, Dungeon Master's Guide II helps you keep your players on the edge of their seats.

Dungeon Master's Guide II Part 1 Part 2
Dungeon Tiles

Your tabletop never looked better! With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Pick up additional packs to create larger, more elaborate dungeons!

This pack contains six durable, fully illustrated dungeon grids, featuring rooms and passage of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

Dungeon Tiles
Dungeon Tiles II Arcane Corridors

Your tabletop never looked better! Add a new dimension to your D&D adventures with this pack of customizable dungeon grids and a couple of boosters of D&D Miniatures. Easy to set up and infinitely expandable, Dungeon Tiles allow you to create the dungeons and adventures you want to play. Pick up additional packs to create larger, more elaborate dungeons!

This pack contains six durable, illustrated dungeon grids, featuring arcane chambers, corridors, and passages of various sizes, plus doors, magic circles, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

Dungeon Tiles II Arcane Corridors
Dungeon Tiles III Hidden Crypts

Your tabletop never looked better! With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Pick up additional packs to create larger, more elaborate dungeons!

This pack contains six durable, fully illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

Dungeon Tiles III Hidden Crypts
Dungeon Tiles IV Ruins of the Wild

Your tabletop never looked better! With D&D Miniatures and this pack of customizable terrain grids, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the wilderness adventures you want to play. Pick up additional packs to create larger, more elaborate landscapes!

This pack contains six durable, fully illustrated map grids, featuring wilderness locales, ruins, rivers, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

Dungeon Tiles IV Ruins of the Wild
Dungeon Tiles V Lost Caverns of the Underdark

Your tabletop never looked better! With D&D Miniatures and this pack of customizable dungeon tiles, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the Underdark adventures you want to play. Pick up additional packs to create larger, more elaborate complexes!

This pack contains six durable, fully illustrated map grids, featuring subterranean locales, lava pits, underground rivers, and other terrain elements that you can use to make great D&D encounters that enhance your rolepalying game experience.

Dungeon Tiles V Lost Caverns of the Underdark
Dungeon Tiles VI Dire Tombs

Your tabletop never looked better! With D&D Miniatures and this pack of customizable dungeon tiles, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Pick up additional packs to create larger, more elaborate dungeons!

This pack contains six durable, fully illustrated map grids, featuring haunted tombs, lost temples, web-filled catacombs, and other terrain elements that you can use to make great D&D encounters that enhance your rolplaying game experience.

Dungeon Tiles VI Dire Tombs
Dungeon Tiles VII Fane of the Forgotten Gods

Your tabletop never looked better! With D&D Miniatures and this pack of customizable dungeon tiles, you can add a new dimension to your D&D adventures. Easy to set up and infinitely expandable, this pack allows you to create the adventures you want to play. Pick up additional packs to create larger, more elaborate dungeons!

This pack contains six durable, fully illustrated map grids, featuring lost temples, magical traps, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

Dungeon Tiles VII Fane of the Forgotten Gods
Dungeonscape

Since the dawn of the D&D game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for a meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight...

This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cop with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.

Dungeonscape
Elder Evils

Your player characters stand on a precipice, the corpses of slain enemies all around them. Across a great expanse awaits the final threat -- their ancient nemesis. What terror will you unleash upon them?

This supplement provides Dungeon Masters with truly wicket threats to challenge high-level adventurers. Each "elder evil" featured in this tome comes with a detailed description, statistics blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). This book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters.

Elder Evils
Enemies and Allies

This collection of nefarious villains and powerful patrons adds spark to your D&D game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:

Enemies and Allies
Epic Level Handbook

Songs are sung and tales are told of heroes, who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods.

This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings.

Epic Level Handbook
Exemplars of Evil

Every memorable adventure needs a great villain. You know the type: corrupt, reviled, and rotten to the core. The villains featured in this tome are the best of the worst, sure to test the heroes' mettle. The canny pirate lord, the sinister lich, the tyrannical fire giant queen...your character won't know what hit them!

This supplement shows you how to build memorable villains for your D&D campaign and presents eight ready-to-play villainous groups of various levels. Each villain comes with complete game statistics, as well as adventure seeds, campaign hooks, statistics for minions, and a fully detailed lair.

Exemplars of Evil
Expanded Psionics Handbook

Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.

With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any D&D campaign.

Expanded Psionics Handbook
Fiend Folio

The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.

This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts and symbionts, the Fiend Folio offers a multitude of challenges for every hero.

Fiend Folio
Fiendish Codex I: Hordes of the Abyss

Out of the maelstrom of chaos the demons came - a primordial horde of perverse souls consumed by hatred. They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?

This supplement for the D&D game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you'll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.

Fiendish Codex I: Hordes of the Abyss
Fiendish Codex II: Tyrants of the Nine Hells

Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?

This supplement for the D&D game presents the definitive treatise on devils and their malefic home. Along with information about their physiology, psychology, society, and schemes of the devils themselves, you'll find feats, spells, items, and tactics commonly employed by these infernal creatures and those who oppose them. This book also provides detailed information on various devils, archdevils, and the layers of the Nine Hells.

Fiendish Codex II: Tyrants of the Nine Hells
Frostburn

Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.

This supplement for the D&D game explores the impact of arctic conditions and extreme cold-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous cold-weather conditions and terrain, Frostburn also includes new spells, feats, magic items, prestige classes, and monsters associated with icy realms.

Frostburn
Gazetteer

The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good against evil, law against chaos.

It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures.

Inside is everything you need to launch your own version of the first campaign world, including:

Gazetteer
Ghostwalk

The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue.

Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including:

Ghostwalk Part 1 Part 2
Hero Builder's Guidebook

When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertips everything you need to know before your character's first adventure. With this book, you will:

Hero Builder's Guidebook
Magic Item Compendium

Within this tome you'll find over 1,000 of the best magic items created for the D&D game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits when you have all the items in a set. This tome also presents new and improved rules for item creation, an updated treasure generation system, and more!

Magic Item Compendium
Player's Handbook 3.5e

Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

Player's Handbook 3.5e
Player's Handbook II

Whether you're creating a new character or improving an existing one, the Player's Handbook II supplement has something you need. This volume provides new character options for players, including:

Player's Handbook II