int r, g, b = 0; int x, y = 0; int prevX, prevY = 0; void setup() { size(255, 255); stroke(255); } void draw() { r = mouseX; b = mouseY; background(r, g, b); line(prevX, prevY, x, y); } void mousePressed() { prevX = x; prevY = y; x = mouseX; y = mouseY; g = (mouseX + mouseY) / 2; }