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June 15, 2003
Site Up

The new site design is complete.

June 14, 2003
Half-Life 2 Interview

Piece from the recent interview with Gabe Newell.

From your standpoint, is there any particular feature in Half-Life 2 that you are especially fond of?
It's a toss-up between the work Ken Birdwell did with acting and emotions, and the work that Jay Stelly did on physics.

Is there anything that you wanted to do with Half-Life 2, but were hindered from doing so due to a particular limitation?

There was some really cool image-based rendering technology that Gary McTaggart prototyped. It would have given us some super-cool capabilities for apparently complex environments. We weren't able to get it sufficiently integrated by our September 2002 milestone for it to make it into this game.

 
 
 
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