- You will find a brief review
and a few screen shots of some of my favourite Super Nintendo and Gameboy
Advance games.
Gameboy Advance Games (GBA) I recommend:
Super Nintendo Games (SNES) I recommend:
Gameboy
Advance
Name
& Screenshots
Review
& Score Ratings
Zoids Legacy
I had incredibly
high hopes for this game, & after a few hours play I was slightly
dissapointed. The game looks a little dated. It has the same feel
as an SNES RPG with a little Front Mission thrown in. Don't get
me wrong the game is good, its just not as good as I hoped it
would be. My main disappointment was the Zoid battles. The Zoids
themselves don't have any animation. They just move left &
right across the screen. There are attack animations (a couple
slashs, laser beams, explosions etc). It just looks too static.
What is good though is that you can see the different weapons
items that you have attached to your Zoid. I'll still play it,
mainly because I want to know what the story is & because
I'm a Zoids fan, & thats only who I'd recommend play this.
Zoid fans.
You may be thinking
"Haven't I already played this game a few years ago?"
Well you'd be right. Its the same Pokemon Red game released on
GB/GBC all those years ago (it hasn't been that long, but long
enough). So whats different? Well the graphics for a start. If
you've played Ruby or Sapphire then you'll be familiar with the
sprite similarities. Some of the features in the Ruby/Sapphire
series have been implicated into the Red/Green series. The Berry
blocks thing has returned & a few other things like Teachy
TV, which is like a tutorial, a Fame detector, don't know what
that does yet & there is a huge help thing (like when you
hit F1 in Windows) on pretty much everything in the game. If you
press L or R a help window pops up. I've played a wee chunk of
it so far, mainly beacuse these Pokemon games are addictive &
I didn't have anything else to play at the time. If you haven't
already noticed, I mentioned that there is a Green version. Thats
the other 'opposite' version. In the original it was the Blue
version. I think there was a Green version available aswell..
whether it was a bootleg version or it never saw English release
I don't know.
I gave this the same
score as the Sapphire version because even though this is a 're-release'
so to speak it has new features to keep me, someone who has played
the original Red version entertained.
I didn't know anything about this
game. The name just looked interesting so I gave it a shot.
After about 2 hours play I must agree there is a good game here.
A bit difficult (had difficulty set to normal), & as you
can see in the second screen shot I'm in 'devil mode'. Which
probably doesn't make any sense to you at the moment. Well I'll
try explain things... (I don't quite get it myself yet). You
were this warrior & you died and this wizard lady put the
soul of one of these 'heros' into your body. You now fight the
baddies for some cause & save the day... Thats the very
basics of it anyway... there's a story somewhere, but the game
is incredibly fast & it hasn't sunk in yet. Anyway, whats
this 'devil mode'? Well once you run out of life its game over...
this devil dude asks you to fork over your soul & if you
decline then its game over then & there. If you accept then
he'll give you an invincible body for a limited time though!
So after the 5min ( I think) is up you die & game over anyway...
You don't have to start from the beginning again though... there
is some kind of save system.
This game is pretty addictive with
many spells & attacks to master, the only problem I found
was that sometimes with all the explosions going on you loose
sight of your character & maybe hit because of it.
When I first saw the title of this
game, I immediately thought Marvel VS Capcom style beat em up,
much like Super Smash Bros. Instead Mario Vs Donkey Kong [MvsDK]
greeted me with an oldskool puzzle game like the original Donkey
Kong games. As a puzzle game its pretty addictive & I'm
already up to the 3rd world after only a couple hours play :D
The story is pretty simple. Donkey Kong was watching television
& he saw this new MiniMario toy! He desperately wanted one,
but the toy store was sold out. So Donkey Kong goes to the Mario
Toy Factory & steals all the MiniMario toys. Mario sees
him & the chase is on. This is where the game kicks in...
You play as Mario, jumping, flipping, climping, swinging, throwing
your way round a small puzzle platform style arena defeating
baddies for points, collecting presents for bonuses and ultimately
collecting keys & MiniMario's that DK has left behind. Its
pretty straight forward, but to keep things interesting there
are a few tricks Mario can do to reach his objective. He can
swing on bars, do backflips [introduced in Mario64] and walk
on his hands [which can deflect objects & can somersault
him into a triple jump]. I'm sure there are a few more moves
Mario can bust-a-move to. Overall its a good game. The sound
is great as it features speech from Mario [like in Mario &
Luigi] so prepare for a few "Here we Go's!" and "Mamamia!"
:) The only thing I don't like is the fact that they did things
in 3D. The characters are very odd looking & not crisp sprites
that we are used to from Mario games. It would have looked a
whole much better if they were a bit more 2D as it looks weird.
I know 3D is the future, but in some places it doesn't work
and this is one of them :( Despite that negative remark a good
game all round.
Zone of Enders:
Fist of Mars [ZOE] was released ages ago on GBA but I could only
find a japanese version. FINALLY i've found myself an english
version and have had the chance to play this game. Its not too
bad, but I've played better (Front Mission anyone?)... A couple
things that I do like about it is the story line and the animated
mecha attacks. The story is played out like I was watching a simplified
anime episode... all the complex dialogue is there and isn't sie
tracked by flashy effects or eye-candy cut scenes, just different
facial expressions of each characters. Actual gameplay is still
a bit foggy to me as its a little different than games that I'm
used to. So far i've been able to dodge each enemy attack and
have not been hit once! I don't understand some of the attacks
and all that nitty gritty which is usually explained in these
types of strategy games with a couple of training missions or
something. The only help it does offer is a small glossary giving
an explanation of some terminology used. Its an interesting game
and the fact that mechs play a part in it will keep me playing
so I can fully understand it. My rating of it is fairly neutral
as I don't really know if I can judge it fairly yet.
Finally a racing has shown itself
in my reviews! Its not that there hasn't been any good racing
games [Mario Kart Super Circuit, GT Advanced 3 - Pro Concept
Racing & V Rally 3 for example], yet I guess none of them
come as entertaining and fun as this Shifting Gears - Road Trip
[SGRT]. You race around in chibi/SD style cars which has a strange
resemblance to penny racers in a game that looks like an extremely
tweaked Mario Kart Super Circuit that has the feel of Advance
Wars. You race your way through many tracks on different surfaces
[EVEN WATER!] & in different conditions & come in the
top 3 to earn cash to upgrade your little machine. You start
off my creating your profile name & then choosing between
a couple of standard cars [I chose the lancer/skyline looking
one], which you then get to name aswell [I called mine Ziggy].
You then start to race earning lots of money, unlocking tracks
& better car bits to customize you car. I recommend you
don't continue onto the next track unless you come first, as
therefore you'll earn more money & will be able to afford
some of the car parts that become available to you. You can
win new cars & switch & change as much as you like,
however I've grown attached to my now red Lanline [lmao short
for lancer & skyline] :) You can pretty much customise most
major bits... engines, tyres, brakes, steering, spoiler wings,
gear box, paint & 2 weird items being a floating & flying
device. As you can see from the last image you attach these
floating devices on your car to compete on the water tracks...
I presume there will be airborne tracks later on in the game.
So basically its mixing & matching the best parts to suit
the track & to give you the best chance of coming first,
so you can earn more money to buy better parts to progress through
more races. It may seem like a boring & repetitive routine
but the floating and flying devices give it that extra interest
to keep you playing to the very end. I've completed the Road,
Offroad & I'm almost through the Water tracks & I'll
continue to race and make my Lanline the best that it can be!
I recommend this to fans of penny
racers & people who just like a good racing game, but if
you want something with more realism try NFS - Underground or
the GT Advance series.
YAY! Once again we are blessed
with good ol' side-scrolling shooting action. I think I have
gotten about half way through Bioterror [BT] by now and so far
I am as pleased as ever. I can't remember whether or not the
previous games looked as good as this new entry in the CT Special
Forces [CTSP] series. The backgrounds look more detailed or
something.. more moving things... dunno. Anyway Its pretty much
the same playability of the previous 2 games however I've noticed
a new feature in this installation. You can swim! [see second
picture]. You are equiped with a harpoon gun that unrealisticly
fires harpoons like it was a machine gun :) There is one thing
that I haven't seen so far in this game... and thats hostages...
wait... unless I'm mixing my memory of Metal Slug with the previous
CTSP games... there use to be hostages tied up and you rescue
them. For those new to this game its a very simple, and straight-forward
style of gameplay. You start at one end of the screen and kill
everything (except hostages), kill the boss and advance to the
next level. Oh and yeah there is a storyline in there somewhere.
It seems the 3 characters from Back to Hell [BtH] have returned,
and I have yet to discover a new guy. Apart from the harpoon,
I don't think there are any new weapons to add to your collection.
Anyway I recommend this to anyone who enjoys side scrolling
shootem ups [shmups :)]. Fans of Metal Slug rejoice!
I got a bit excited & curious
when I saw this new Megaman game. Unfortunately it doesn't live
up to the standards of previous Megaman games that we have learned
to love. Megaman Battle Chip Challenge (MMBCC) is more of a
duelling game, like YuGiOh, which focuses more on the cards/battle
chips, than much of a storyline. Basically you can choose to
play as any of the Megaman Battle Network characters [Lan, Mai
etc] which have their corresponding Navi's [Megaman, Gutsman
etc], plus the addition of a new character called Mary with
her Navi 'Ring'. You then start off in your room complaining
to Megaman about your homework as usual, when your PET receives
an email about a BattlechipGP. A competition to challenge everyone
and if you win, obtain a rare chip. This is where it starts
to sound like YuGiOh... Anyway the very low rating I gave this
game is because there is very little interactivity. YuGiOh was
good because you get to use more strategy & actually play
your cards & activate them and everything, but MMBCC lacks
pretty much all of that. Its nothing like previous MMBN games
[however it is set in the same universe], the battle system
is totally different, where all you have to do is have a good
arrangement of battle chips on this "Program Deck"
[see 2nd image], in which the computer randomly chooses a path
& then you sit back and tap the A button. The field is restricted
to 3 squares per Navi [one in front, behind & the one you
stand on] and you don't have any control over him at all. All
you do have is the option of using bonus chips when your powerbar
has enough energy [much like pulling off a combo when your power
bar in Street Fighter Alpha has maxed]. You start of 'rank E',
the lowest in difficulty & you have to work your way through,
fighting 3 Navis in a row to clear 1 of 3 parts in that ranking.
I've just completed rank D & am now in the C class. Oh &
also you can't choose which battle chips you want to buy! Basically
you cough up 300zennys for 1 battle chip or 3000z for ten, &
the computer randomly spits out the chips. Some good, some bad
& some you already have. This game could have been MMBN4,
but I think it is trying to compete with YuGiOh. I prefer YuGiOh,
because I watch the TV show therefore familar with the cards
& the annoying & repetitive storyline. I'll continue
to play MMBCC, basically because I've finished YuGiOh: The Sacred
Cards, but I'd only recommend it for YuGiOh & MMBN fans.
I become a little sceptic when
it comes to Sonic games... I didn't particularly like the original
'Sonic the Hedgehog' game way back when the Master System/Megadrive
were video game consoles... I did however enjoy the new character
Knuckles when he came out with that revolutionary & one
of a kind game cartridge, "Sonic & Knuckles".
Knuckles was cool, he could glide & climb walls, which made
exploring the sonic world much easier... ANYWAY back to Sonic
Battle... its nothing like previous Sonic games. There is this
robot[seen in the 4th screenshot] which they named Emerl [it
eats Emerald Crystals or something], that evil Dr Egg-something
disposed of. Sonic found it on the beach & it has developed
a "link" between itself & Sonic. I don't understand
the Sonic story line, so this is all gibberish to me, and I
haven't played that much of it, so thats as far as I'll go with
the storyline. Gameplay is something different... its a fighting
game if you haven't already guessed, & you take control
of Sonic or one of his friends... You then fight with another
character whether it be just for practice or to further the
plot, & Emerl learns new fighting abilities from the other
characters. These abilities are similar to the battlechips that
you collect in MMBN. Emerl only has so much skill points so
you can only assign so many abilities. The fighting arena is
rather cool too... its a square 3D room which you can jump,
fly, glide etc around in... The characters are 2D sprites though
so its a good contrast. I can't think of much else to say about
this game, but if your a Sonic fan then this might be a decent
game, but I haven't felt that addiction to the game yet, like
that of Max Payne or Mario & Luigi. I might though with
a bit more play...
I recomend this to anyone who likes
guns, a bit of blood & of course bullet time! [or as I call
it 'boolet time'] The story is pretty good and is presented
using a comic-strip style format & the people starring are
real, not comic. The dialogue is at the bottom of the screen,
but it is also spoken! One of the first games I've played that
features voice acting. Like I said the story is good, and its
kinda complicated & I've forgotten half of it, but yeah
your family was killed and your out for revenge, but you get
sucked into killing a heap of people. You get a piece of the
story whenever you finish a 'stage' or discover some evidence/clue.
Weapons? Well you start of with your Beretta M9 & a metal
rod, then you gradually pick up [my favourite], the desert eagle,
dual M9's, pump action shotty, sawn-off shotty, baseball bat,
ingram & dual ingrams, M4 assult rifle, grenades & lastly
the grenade launcher. The most powerful [besides grenades] seem
to be the desert eagle, sawn-off & M4. The dual ingrams
are pretty darn good too, but they chew through ammo like you
were elephant in a peanut factory. Speaking of elephants in
peanut factorys, the dialogue has a stack of metaphors, puns
and old school, black & white detective movie narrative.
Its kind of cool and works well in parts, especially at the
end where he describes the bad guys building 'all metal and
glass, cold like a gun', way cool. Anyhoo, boolet time... its
a little tricky to get the hang of at first, but after a couple
of tries you get used to it. In mid-air you can corkscrew yourself
& fire many rounds at the same time before hitting the ground
to roll/flip yourself back up, back to real-time. You can use
boolet time when ever you want, just smack the R button and
your in slo-mo. I even jumped off a higher ledge in boolet time,
flying over my opponent and landing behind him... my aim was
way off, but it looked cool. I believe that is the core of this
game... coolness. I finished it in 2 days, on and off, so the
game isn't as long as we all may like, but I think its long
enough before we start believing that this game is getting a
bit repetitive - dodge, shoot & reload. Overall its fairly
good and something different for a change.
This happens to be one of those
great games that keep you entertained for ages. Completely different
than a previous FPS style Medal of Honor [MoH] game. It reminds
me a lot of Chaos Engine on the SNES mixed with a bit of the
Tom Clancy series on GBA. You play the role of Murray, an infiltrator
who has to destroy a heap of stuff... kill Nazi's, blow up crates
of ammo, contol tanks & gun turrets in various places &
steal secret documents & the like. You work by yourself
so there are no teammates to cover you while you run through
an open area. Stealth is your friend as you can avoid deadly
fire fights with multiple nazi's armed with grenades, machineguns
& even rocket launchers. I was impressed with the use of
real war footage for the intro [see second image] as well a
the occasional cut scene. This is what more GBA games need...
especially games based off movies/cartoons etc. You have a small
array of weapons to choose from, which you can change in certain
buildings. Primary weapon being your gun [either rifle, pistol
or 2 types of machine gun] & secondary being an explosive
[grenades, tnt or rocket launcher]. I prefer the rifle as it
can take out most units [not the rocket guys] with a single
shot, but it has a small clip having only 8 bullets to let loose
before you have to reload. A game which I am thoughroughly enjoying...
look out for it.
I've played
a little more of this game and its not bad. It reminds me a lot
of the Mana games on the SNES, but I'm pretty sure its not a port.
I've forgotten the story already so I can't say much more, but
yeah so far its a good game.
With so many games
to play, you'll probably only get a decent review from the ones
that I have been playing non-stop, hence Sword of Mana [SoM].
I started playing it in between Fire Emblem and Mario and Luigi.
SoM couldn't compete with 2 great games. My brain can only take
so much greatness at a time so yeah sorry for a crap review.
I also downloaded the E3 trailer
for this game way back when... Now that I have it, & I've
had a couple of hours play, I can say its a rather enjoyable
game. In this episode of the Bros, Princess Peach has had her
voice stolen from some evil guy & replaced with explosive
vocabulary [literally]... Its now Mario & Luigi's job to
bash the bad guy and retrieve the Princess's voice... with many
plots twists. It reminds me a heap of Super Mario RPG on the
SNES, but more in a cartoony Paper Mario style. It is also very
funny. The characters have a stack of expressions & sounds
which made me give the music score a 5. You play as both Mario
& Luigi, each characters having their own abilities etc,
like you can fill Mario up with water, while with Luigi you
can't. Playing 2 characters is a little complicated with only
having 4 buttons to carry out a stack of commands & combos.
The A button controls Mario and the B button controls Luigi...
The L button activates the Bros attack thing, the R button activates
the Hammer & the start button switches characters... the
controls are rather fiddly and I'm constantly forgetting what
button does what & I end up having Luigi whack Mario on
the head with his hammer. So far though its a pretty good &
a very enjoyable game to play. BEAN TIME!!!
I downloaded the E3 Expo trailer
for Fire Emblem [FE] awhile ago & I couldn't wait to play
it... it just looks awsome. Anyway, the intro gives you a story
about how man & dragon lived in harmony & then man raged
war against the dragons. Man won & the dragons vanished
from the realm & man went on to conquer more territory.
You'd think the game would somehow start along the lines of
the story that you were just told?!.. well it doesn't for some
strange reason. I think it's set a 'millenium later'... anyway
by the looks of things the game is played out in chapters...
each chunk of chapters surrounding the story of a certain character.
You play the role of Mark [default name]... you were found unconcious
by a nomad woman called Lyn. You are the tactician, so you yourself
aren't actually fighting, you control the actions of the other
characters. Much like the charaters in Advance Wars [AW]. The
first chapter with Lyn, is like a tutorial lesson... a bloody
long tutorial lesson, but after the first few missons you forget
that you are working your way through a tutorial as its worked
very well in to normal play. The game is pretty easy to grasp
a hold of... If you've played Front Mission & AW you should
have no problems. I loved AW, but I got a little bored of it
after awhile, because it lacked a story to drive it, but FE
does it very nicely, & I am intruiged to know what is to
happen next. Unlike AW you can customize your units... Not as
much as you can in Final Fantasy Tactics or Tactics Ogre, but
you do have choice of weapons/spells/items. Also once your charcters
reach level 12, with a special item you can upgrade them to
the next level, making them more powerful & a boost to your
band of fighters. For example the 2 knights fighting in the
image to the left have been upgraded to Generals. Really cool
animations too! Anyway, if you've played both AW games and are
hungry for more then you should definately give this a shot.
For those who are still playing Final Fantasy Tactics, then
I would put this game aside until you finish otherwise you might
not look back... I haven't :)
YAY another Megaman game!! This
latest installment continues 1 year after the end of the previous
MMZ game. I finished it and its thumbs up all the way. You have
a new weapon: some chain hook thing. You still collect and use
these cyber elves and you have different forms in which you
gain, giving you better skills in different areas & such.
Your resistance base which you left last time, has had a complete
overhaul... all shiney and new, plus there is a new Reploid
who is in control of this new base. To me he looks like he has
the "shifty eyes" and there's a plot twist with her
in it later on... Anyway not spoiling it too much... its just
as fantastic as the previous game if not better... However it
didn't seem to take long to finish... I'm gonna try play it
again in 'Hard mode' which you get once completing the game
and it will give me a chance to get the cyber elves that I missed
& the rest of the forms. I recommend you play it if you
enjoyed playing the first.
I've had a few gazillion hours
playing this awsome game & I think I can give you a better
review of it. You start as a school student who has made a few
new friends and one of them buys this magical old book filled
with strange writings. After a bit of story, and a bit of a
cut scene their normal world disappears & you awake in some
strange place & you begin your journey. You become a member
of a clan, a large number of characters [I have about 20], in
which you upgrade to defeat rival clans, complete missions,
collect items & win money. You discover the cliche that
there is a number [7?] of crystals holding this 'dream world'
together. Each crystal is guarded by a Totema, a powerful beast
[like a summon if previous FF games], in which you gain its
powers when you defeat it and destroy the crystal. You discover
that by destroying the crystals & hence the dream, you will
have a way to return to reality. The gameplay is very similar
to that of Tactics Ogre: The Knight of Lodis (KoL), which was
released last year some time. Its pretty much beefed up version
of KoL. There are more pixels, your hometown looks absolutely
awsome & the Totema & some Magic attacks are pretty
cool. There are a few more things to consider during battle
than in KoL, like battles have these "laws" that if
you use a banned item/weapon/magic/skills etc you get in trouble
for it, and literally get the yellow card, or even worse the
red card. Too much of these isn't good, and so it requires you
to use a heap of strategy & tactics to win a battle successfully
without stuffing up. It gets harder as you play too [not suprising],
with more laws added to battles the further you get into the
game. Its a pretty good game & fans of KoL will thoroughly
enjoy it. Those FF fans [like me], might be disappointed that
it doesn't have a free roaming approach to it, but it has kept
me entertained so far, unlike KoL which I got a bit bored of.
I've played the original Pokemon
Pinball game based on the pocket monsters from the red and blue
versions in the series and it was alright and nothing to rave
about. The pokemon games have since improved their quality,
especially now having more power to play with on the GBA, take
the new Ruby and Sapphire games. So I gave the new pinball game
a spin and I can't stop playing it. Its very addictive and I
have found 188 of the total 201 pokemon so far. The gameplay
is pretty simple. Hit A or B (depending on your control configuration)
to whack a pokeball around a pinball table and capture and evolve
pokemon. If you've played a pokemon game before, you'll know
the tedious chore of levelling up you favourite and not so favourite
monsters to get anywhere in the game. This game however by-passes
the need to go up by levels and you can evolve your pichu right
up to a raichu in about 10 minutes of play. You can't fight
with your monsters or anything its basically a catch them, then
evolve them kind of deal. Give it a go, you'll get addicted.
YAY! The first game was rather
short and lacked variety. The second installation named 'Back
to Hell' (BtH) is much much better. Basically its what the first
game should have been... or maybe not. The first was excellent,
very simple, and straight-forward style of gameplay. You start
at one end of the screen and kill everything (except hostages),
kill the boss and advance to the next level. Oh and yeah there
is a storyline in there somewhere which basically mixes it up
a bit giving reasons to use different characters. In the first
there where only 2 characters you could play as... the blue
uniformed gas mask guy and the jungle/desert camo guy. BtH has
a third guy... Aquila One the chopper pilot. Whether it be Choplifter
platform style action or classic shoot em up action. There are
1 or 2 new weapons... but i'm not sure I'd have to have a look
at the first again. Anyhow if you loved the first then you'll
love the second even more.
YIPPAAA!! Finally I get to play
the next game in the Megaman Battle Network series. I've played
about half of this game so far and its just as good, if not
better than the previous games. Lan and the gang are competing
in a N1 Net Battle competion. Basically you run around the net
looking for Navi's or items and complete tasks in the preliminary
tests then you go to the TV studio and battle other netbattlers
to be the best. I won't reveal too much about the story, but
an early cut scene (bottom image) after fighting Flashman, where
it is revealed that Evil Dr Willy is up to his old tricks again,
which doesn't surprise me. Graphics are pretty much the same.
The net has nice graphical touches with extra bits here and
there. Looks a little more confusing, but its easy to get used
to. There is also a train system on the net to go from net city
to net city. Basically to wrap this up its pretty much more
MMBN. Some new viruses, chips and some helpful features. You
can assign any chip (as long as Megaman has enough Reg Memory)
so that it appears every time you battle. There are other bits
and pieces, but I'm not going to talk about all of them as i'll
leave that for you guys to find out. Also there are two versions.
Blue and White. I got white, I'm guessing they are pretty much
the same, much like the Pokemon games. Mmm more pixels.
I'm up to the last guy on the first
Advance Wars and now there is a new one!! YAY! Its pretty much
the same as the first with a few new units and stuff. I haven't
played it much, and now that MMBN3 is out I don't think it will
get played for awhile yet.
You play the game as Zero (he appeared
in the X series on the snes), an X series who has lost his memory
chips. This game is set like 100 years [I think] after the MMX
games. You join a bunch of freedom fighters after their leader
brings you back to life. It plays like the classic megaman style,
but it has some new features. You have various weapons from
you humble blaster to a boomerang shield which you can upgrade,
and you have these helper creatures called cyber-elves. You'll
find them throughout the "missions" and they different
abilities, like better buster attacks and the like. You have
to feed them with a certain number of energy crystals before
you can use them and also to upgrade them.You have to complete
a number of "missions", aka levels , in which you
have to take out a heap of respawning bad guys and fight a boss
dude at the end. Long gone are the ironic names like Junkman
and Freezeman, some of the boss guys look much like Zero and
you might question whether Zero was good guy in the first place.
An interesting game that stretches the megaman games just that
little bit further. A worthy play.
I've played the Red version, I
own the Yellow, I've finished the Silver version and after all
that I thought there couldn't be much more than this. I was
wrong. There are EVEN MORE of those damn creatures to capture
and upgrade! I'm not a huge pokemon fan, but the games are pretty
damn good. Yes there is that kiddyness to them, but its good
gameplay. You can spend hours just leveling up a soon to be
favourite [GO ARON!! (fully evoled as Aggron in the image)]
so you can beat the next gym leader and get a heap of goodies,
such as a new attack or new pokeball. The graphics have hugely
improved, but there is that squash and stretch effect that i've
seen a lot of in these GBA games, which I don't particularly
like. A good and reasonably lengthy RPG.
I love this game. It was one of
the first GBA games I played and I can't get enough of it. If
you liked the turn-based fun of Front Mission on the SNES, you'll
love this.
Probably my favourite game on the
GBA. You take the role of a boy called Lan, and he has this
PET (like a uber Tamagotchi, minus the tedious chores) called
Megaman. Basically you have to save the world from the evil
WWW, an evil gang led by none other than evil Willy. You "jack
in" to electrical items and roam the internet fighting
viruses and levelling up Megaman. Many hours of entertainment.
Gameplay - 5 Music -3 Lastability
- 4 Overall - 5
Megaman Battle
Network 2
Much the same as the first except
time is set after the fall of the WWW but there is a new evil
in town. I finished it the other day, after finally figuring
out a tricky part. The graphics haven't changed [which is a
bit of a bummer], just a few more 'viruses' to collect and new
places to visit. It gets really good at the end. Pixel heaven!
When I first heard about this game
I went nuts. I was looking everywhere trying to find an english
version of it. After I found it, 2-3 hours later I had finished
it. Difficulty is moderately high and I had to use the save
states often. Once I finished it, I had access to a new veritech
fighter, but more or less the fighters don't differ much besides
their colour. There is 3D perspective type level where you can
roam around in the ground mecha such as the Sparta, but there
isn't a ground level with the veritech fighters, which was a
dissapointment. If your a fan of Robotech give it try, I'm only
half way through playing the game for the 5TH TIME with a different
veritech than the one I used before, and basically you just
get a new veritech every time you finish, and so far nothing
differs. If you not a fan I'd stay clear.
The Knight of Lodis [KoL], is a
fairly decent game. Pretty long with a somewhat complex story
involving many characters names & places.There is a Tactics
Ogre game on the SNES, but they are totally different. After
playing both Final Fantasy Tactics [FFT] & KoL, I'd have
to say FFT is better... don't get me wrong, KoL is still a great
game, but I think FFT is more polished and has more things in
the game. If you had the choice of which to play first, play
FFT, then play KoL. Although it will probably take you awhile
to finish FFT alone :)
This game has a
huge flaw. RTS/strategy games usually incorporate a training mission
within the first few missions. However this game just gets stuck
right into it. Of course difficulty is lower at the beginning,
but being faced with numerous buildings to build in strategic
places on your first play is annoying. However once you play about
3 missions [if you ever get past the first] you'll get the gist
of the game. Dispite having no training missions its a pretty
cool game, no where near as good as Front Mission, but if you
finished that then have a go at this.
I dunno if this comes in english,
but its a beat'em up so there's not a great deal of dialogue.
Story mode isn't much of a story. Your character just says a
sentence when you defeat someone. Its pretty cool that you can
take control of your favourite gundam mech and bash it out with
a friend. A must play for Gundam fans. I wish there was a Neon
Genesis game just like this! [on the SNES]
This game is pretty much the same
as Cybernator, but you have a few different types of mechs that
you can pilot. Its pretty hard, but its heaps of fun [if your
winning that is].
I really enjoyed this one! Turn-based
strategy at its best. Plus it has giant robots which you get
to customise!! Naturally its from the genius people at Square[soft].