
Basic Move Allowance. | Models passing through door per turn |
3 ½+ | 4 models |
2½- 3½ | 3 models |
1½- 2½ | 2 models |
less than 1½ | 1 model |
| Light Wooden door | 1 |
| Toughened Glass/Plastic door | 2 |
| Light Steel door | 3 |
| Solid Timber door | 4 |
| Heavy Steel/Airlock door | 5 |
| Vault door | 10 |
| Composition | Toughness. | |
| Solid Timber wall | 8 | |
| Brick/Stone/Concrete | 8 | |
| Plexi-glass | 8 | used in Plexi-shelters |
| Travel-Tube wall. | 8 | |
| Light wood | 6 | including improvised barricades |
| Sheet steel | 7 | |
| Corrugated iron | 7 | |
| Most Flooring | 7 | Wood, sheet steel or synthetic |
| Light Flooring | 6 | Reeds or matting over wooden frame. |
| Wattle and Daub | 6 | |
| Thatch | 6 |
| Toughness | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Armour Value | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| Glancing Hit | Penetrating Hit | |
| 1 | No Effect: A little dust falls from the ceiling but no real damage. | |
| 2*-3 | Occupants Shaken: May not fire in their next turn but may move. | |
| 4 | 1-2* | Occupants Stunned: May neither fire or move in their next turn. |
| 5 | 3-4 | Structural Damage: Subsequent rolls on this table have a +1 modifier. This is cumulative so another Structural Damage result will give a +2 modifier and so on. |
| 6 | 5-6 | Collapse: Bunker destroyed. Each occupant takes a wound on a 4+ roll but an armour save can be attempted against this. Survivors are placed up to 2 from the destroyed bunker. |