| Silent Hill 4: The Room (2004)
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| Front Cover |
Game Details |
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| Consola |
PlayStation 2 |
| Tipo |
Adventure |
| Publisher |
Konami of America, Inc. |
| Developer |
Konami TYO Ltd. |
| Language |
English |
| Release Date |
2004 |
| Audience Rating |
Mature |
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| Product Details |
| Devices |
Joystick
Gamepad |
| Nr of Disks |
1 |
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Description
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| Silent Hill 4: The Room tells a story as surreal as it is disturbing. Players take the first-person role of an unfortunate man named Henry Townsend, but unlike earlier games in the survival-horror series, they will not explore a strange rural area or deserted small town. Instead, they will find themselves completely trapped in Henry's small apartment. After days alone, confined, Henry starts to notice strange holes -- apparent breeches in time and space -- that have begun to appear in his bathroom. Is he just going stir-crazy, or are these weird gaps really his only hope of escape? Passing through these supernatural portals transports Henry to strange, dangerous places, where players guide him from a third-person perspective to accommodate the more action-oriented challenges he'll face. He'll also face a number of puzzles, intended to challenge even veterans of the earlier Silent Hill adventures. Like its predecessors, however, The Room was designed to present a truly disturbing atmosphere, using subtle inconsistencies and a slowly building tension, instead of just sudden shocks and cheap scares, to chill its players to the bone. |
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