| Front Cover |
Game Details |
|
| Consola |
PlayStation 2 |
| Tipo |
Role-playing |
| Publisher |
Bandai America, Inc. |
| Developer |
CyberConnect2 |
| Language |
English |
| Release Date |
2004 |
| Audience Rating |
Teen |
|
| Product Details |
| Devices |
Joystick
Gamepad |
| Nr of Disks |
1 |
|
|
Description
|
| Bandai's ambitious, animé-based role-playing series comes to a close with .hack//QUARANTINE. This fourth and final edition follows the setting and story line established in the earlier .hack titles: in the near future, a new persistent-world game has attracted many visitors to its online realm, which is known as "The World." Players of .hack take the role of the gamer who plays as the character Kite in "The World." Troubles begin when the gamer's friend, who plays in "The World" as Orca, mysteriously sinks into a coma soon after entering the game-within-the-game. As QUARANTINE continues the story from previous installments, Kite's greatest enemy now may be the ticking clock. CC Corp., the company that runs "The World," is facing pressure to shut its servers down. If this happens, and the online game ends, any hope of saving Orca's player, as well as the many other "real world" victims who have suffered similar ailment, will be lost. Kite must bring peace and order to the virtual realm of "The World" before the plug is pulled. As would be expected, PS2 players who made their way through the previous editions of .hack can import their characters and other save data into this fourth game. Players can choose from either English or Japanese voice-overs. As with earlier installments, a DVD comes packaged with this game, explaining the final chapter of the story through an animated movie. |
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