Fremont High School Underground
Rubik's Cubing Society
site best viewed...on my computer. That's all I can say.
No warranties or guarantees--If this web site
causes your computer to break in half, you still own both halves.
Web Site Counters
2/6/05 - rotfl...okay i guess sometime
i'm gonna have to do like 3 different alg of the weeks to catch up. lol.
this isn't good.
- Gosu Girl got an official timed best single
solve of 1:05.21. Congrats! ^_^
- Have another student now, mostly through
- Trying to get the club started. Looking
for an advisor.
- Gosu Girl timed herself again. 57.56
seconds best. And now she's doing an average. She finished. 1:22.324.
Algorithm of the week
#11 (Week of 1/23/05 - 1/29/05)
N/A - (B'R'UR) x 6
doesn't do anything. It's a simple alg for repetition. One interesting
thing is that it'll change the orientation of the center pieces. Do
the B' with left index, the U with right index, and the R' and R with right
hand. A pretty fun one, actually.
are in minutes:seconds format)
*Best Avg of 10 *Best Rolling Avg *Best Single
*Current Method *Name of Current Cube
0:20.10 New Method(12)
"Cubie"/"Simple and Clean"
Other Method "George"
-Delta Delta Bravo (Darth
(1:00) Old Method(7) (Amus)
New Method(8) "Enigma"
?:??.?? New Method(5)
-alm1x3dup (pronounced "all mixed up")
No -llama (pronounced "lamer")
New Method(8) "Crispy"
(0:56) New Method(8) "Sparklette"
look at lot nicer. With pics and stuff.
Solve Video 1
Solve Video 2
Solve Video 3
These three solve videos weren't anything special...all
around 31 seconds or something, but I just got my new webcam, so
what the heck. Actually they technically aren't "solves"...more
like "almost-solves" because I leave it one turn away. Wouldn't
want to ruin the "2005th solve on the new year", now would I? =p
Also, yeah, the music is made by me...just something
quick I whipped up in a few minutes. Who knows, maybe I'll
make it into a real song...=)
The "New Method"
The "new method"
is the method currently being taught by DDRKirby(ISQ).
It's also the method that has the potential to
give you the fastest times if you're proficient with it.
At first the new method is a bit tricky to grasp,
but once you learn enough algorithms it clearly becomes the
superior choice. Also known as the Fridrich method outside of
Notable users of
the "new method" are DDRKirby(ISQ), Kat, and llama.
a general outline of how you should learn the "new
method". I've made the steps that are harder to learn
brighter so you can see the relative difficulties of the steps.
1. Learn how to do the cross on the white
2. Learn how to insert the corners, solving
the whole first layer.
3. Learn how to insert the middle layer
edges, solving the first two layers.
the two orient edges algorithms for orienting the
edges in the last layer.
5. Learn the two orient corners algorithms
and use them in combinations to orient the corners
in the last layer.
the two permute corners algorithms to permute the
corners in the last layer.
7. Learn the two permute edges algorithms
to permute the edges in the last layer. Use
the permute corners and permute edges algorithms
in combinations to solve the last layer.
8. Learn all of the 7 OLL algorithms when
all 4 edges are already correctly oriented so you can
always orient all corners in one step.
9. Learn algorithms for all 21 PLL states
so that you can always permute the last layer in one
10. Learn all the F2L cases so you can
solve the first two layers in one step. If you've
been solving with white cross on top, now's the time to switch
to cross on the D face.
11. Learn all 57 OLL algorithms so that
you can always orient the last layer in one step.
practice, practice! Use a metronome to practice looking
ahead in F2L (SLOW DOWN in first 2 layers!), practice repeating
OLL and PLL algorithms, and revise all of your algorithms to make
use of FSCs.
13. Learn even more advanced techniques, such
as XCross, Partial Edge Control, COLL, and a million other things
that I have no clue about.
practicioners of the "new method" and their progress:
Step 13 -
Step 12 - DDRKirby(ISQ)
Step 10 -
Step 9 -
Step 8 - Kat, llama
Step 7 -
Step 6 -
Step 5 - Delta Delta Bravo, ExtremeMotoDownhillChessRally
Step 4 - Keenster, GosuGirl
Step 3 -
Step 2 -
Step 1 -
be able to completely solve the cube until after
you learn step 7, and even then you'll still be pretty
slow. At this point you should concentrate more
on getting further along in development because praciticing
won't do you a lot of good (the things that you practice
will most likely become obsolete later). Once you learn
step 9, you should stop and practice what you've learned so
far. After step 9 is when you can start thinking about times
and practice to make yourself faster.
For the "new method",
the definition for a lucky solve varies depending
on your proficiency level. I've tried to list everything
that could be considered a lucky solve here.
-Having the cross
already done is a lucky case.
-If you do F2L,
then if one of the corner-edge pairs is already inserted
after you do cross, that's a lucky solve. The exception
is when you intentionally plan it using XCross.
-If you do the
first two layers separately, then having the 4 first
layer corners already properly inserted is a lucky case.
Also, if the 4 middle edges are inserted properly
after you finish the 4 corners, that's a lucky case as well.
-If the last layer
pieces are all oriented correctly after the first
2 layers are solved, resulting in an OLL-skip, that's a
-If the last layer
pieces are all permuted corrently after OLL, resulting
in a PLL-skip, that's a lucky case.
The "Old Method"
The "old method"
is the method that DDRKirby(ISQ) used to use before
he learned the "new method". It's rather inefficient
and inconsistent, but it doesn't involve a lot of steps
and doesn't require the memorization of many algorithms.
In addition, it's a very good method for solving the cube
into patterns. It's a more intuitive method than most
others. Before DDRKirby(ISQ) stopped teaching this
method, he trained Delta Delta Bravo in the "old method",
who then proceeded to train ExtremeMotoDownhillChessRally.
Notable users of
the "old method" are DDRKirby(ISQ), Delta Delta Bravo
a general outline of how you should learn the "old
method". I've made the steps that are harder to learn
brighter so you can see the relative difficulties of the steps.
1. Learn how to do the cross on the white
2. Learn how to insert 3 of the corners
in the first layer, leaving one unfixed.
3. Learn how to insert 3 of the middle
layer edges using the unfixed corner as a swap point.
4. Learn how to permute and orient the
edges in the last layer using the unfixed corner and edge
as a swap point. You also learn the easy algorithms
for 2 special cases.
5. Learn how to permute the remaining
corners by using the algorithm to swap the corner in the
first layer with one in the last layer.
6. Learn the algorithm to orient 2 corners
and use it to orient all of the remaining corners,
solving the cube.
practice, practice! Try to be able to look
ahead so that there's no pauses in between algorithms.
of the "old method" and their progress:
Step 7 - DDRKirby(ISQ),
Delta Delta Bravo, ExtremeMotoDownhillChessRally
Step 5 -
Step 4 -
Step 3 -
Step 2 -
Step 1 -
doesn't have a lot of steps, and doesn't require you
to memorize a lot of algorithms. However, steps
4 and 5 can be a little tricky to understand. After
you finish with step 6 and can solve the cube, there's not
much room for improvement other than simply practicing and
increasing your turn rate.
For the "old method",
lucky solves aren't that common, but they still occur
once in a while. Any of the following can be considered
a lucky case.
-Having the cross
already solved is a lucky case.
-Having 3 corners
in the first layer already inserted after the cross
is a lucky case.
-Having the 3 non-swap
point edges in the second layer already inserted
after the first layer corners is a lucky case.
-Having the edges
in the last layer already oriented and permuted correctly
after the second layer edges are done is a lucky case.
-Having the corners
already permuted correctly after finishing the last
layer edges is a lucky case.
-Having the corners
already oriented correctly after you permute them
is a lucky case.
The "Other Method"
Not much is known
about the "other method", except that it is used by
Keenster, among others. It's seems to be a layer-by-layer
method, solving the first two layers much like the rudimentary
version of the "new method" and then proceeding to use algorithms
to solve the last layer. However, there are some key differences
that separate this method from the others, such as the fact
that the entire cube is solved with the white cross on the top
face, turning the entire cube over to look at the last layer pieces.
This precludes looking ahead, which is one of the main
reasons DDRKirby(ISQ) is trying to stop the spread of this method.
Also, it seems to use a lot of D2 right index finger flicks,
which look fancy, but may be tricky for newer members to perform.
In addition, you can't use a lot of FSCs in this method because
not a lot of turns are U face turns (U face turns are opportunities
to use your index fingers or thumbs in FSCs to link them with R
and L face turns). It's still a viable method, as proven by
Keenster and his decent solve times using it, but if you want to
be the best you'll stick with the "new method".
If you're a cuber at FHS that
we don't know about, or even if you
just think you have the potential to be a
part of the FHSURCS, contact DDRKirby(ISQ) or any other
member to arrange for an evaluation or a training session.
These aren't gonna be enforced
or anything, but
there are a few things we ask of all FHSURCS
-Have a codename.
This is probably our strictest policy...we need
everyone to have a codename. I mean, this is
the FHS =Underground= Rubik's Cubing Society, right?
=) It can be anything you want, as long as it's
reasonable (no unpronouncable names or 202-letter names
=p). You can also have an alternate codename if you desire.
Try not to use your codenames outside of the FHSURCS,
okay? They're "codenames" for a reason.
-Have a cube.
Well, it might seem like common sense, but we just
want to make sure that everyone in the FHSURCS actually
has their own cube and isn't just always using someone
else's. Also, you should carry your cube with you
whenever possible. =)
-Name your cubes.
Although if you don't want to name your cube, you
don't have to, it's better if you give them names.
It's included in the information displayed
in the members section, plus it'll help us distinguish
between cubes, and it'll hopefully give you a greater
sense of respect for your own cube as well. =p
-Have some method of communicating
with other members.
Right now we're kind of disorganized, without
set meeting days or anything, so it's important
that you see other FHSURCS members (preferably DDRKirby(ISQ))
once in a while so we can make announcements and whatnot
-Send in times.
We'd like to keep a ranking of the members in the
FHSURCS, and basically the only way we can do that
is to collect times from individuals. We don't
need you to send in data for =all= your solves, but we ask
that you send in a best average of 10 and a fastest single
solve time. These should be done with your own
cube using an online timer or another timer that displays
hundreths of seconds. You get 15 seconds of inspection
time for these solves, so it's probably easier to use
an online timer that has that feature implemented. For
averages of 10, take 12 solves and remove the fastest and slowest
time before taking the average. Also, you get one redo
solve if your cube happens to have a pop during one of your solves.
Members will be ranked according to their best average
of 10 solves. Also note that these averages aren't rolling
averages. In other words, you have to do all the solves
in one sitting, and it has to be 12 (or 13) consecutive solves
starting from the 1st one you did.
This is just a list of various terms used
in the speedcubing world that you might not already
know. Some are specific to the FHSURCS,
some aren't. I've italicized the ones that
are specific to our group, so you can avoid using them with
Algorithm - A
particular sequence of moves that you memorize
and then apply while solving. Usually
algorithms can fall into categories, such as OLL
algs and PLL algs.
- There are two main color configurations for
the stickers on standard cubes. One of them
has the white face opposite of the yellow face, and the other
one has the white face opposite of the blue face. The
white-blue configuration is also called the Japanese color
configuration, and is the one that Macky uses. However,
the white-yellow configuration is more standard (not
to mention it's the one that Cubie uses), so we're going to
have that be our standard color configuration when we talk about
Spinning - This
refers to the technique where you hold the cube in one hand
and grip opposite centers with the thumb and the middle finger
while spinning the cube with your index finger and fourth finger.
Sometimes cubers will do this if they're bored or right after
a solve. Note that this is different from "cube twirling".
Twirling - The technique
where you hold opposite corners of the cube with your left
thumb and middle finger, and then use your right hand to flick
up one of the other corners, thus spinning the cube. Different
cubes are better for cube twirling...from my experience I've
found that cubes with sharp corners tend to twirl longer. You
want to hold the corners firmly enough so that it won't fall down,
but not too firm otherwise it'll create more friction and won't spin
for as long. This isn't the same thing as "cube spinning"...this
one is more common and looks a little flashier as well. Be careful
when you're twirling, you don't want to drop your cube...
- First 2 Layers. The first
step in the Fridrich System after the Cross.
This is also the step that takes up the most
time, and consequently, the step that determines whether
you get a fast solve or not. In F2L, you solve the
First 2 Layers of the cube at the same time, usually by matching
the corner-edge pieces in the last layer and then inserting
them in the right spots. There are "algorithms"
for every F2L case that you need to learn, but they're
all really short and most of them are easy to see and remember,
so usually they aren't considered actual algorithms. Usually
if I say "F2L" it means doing the first 2 layers at the
same time, as in the Fridrich System. If I say "first
two layers" it usually means solving the first layer, then
the second layer, sequentially.
- Fremont High School Underground Rubik's Cubing Society.
Originally founded by DDRKirby(ISQ)
in order to promote cubing at FHS.
FSC - Finger Short-Cut.
Used to designate turns which
are performed without using the whole hand. Examples
are pushing with an index finger or a thumb
instead of repositioning your whole hand.
- Refers to the solving of the Last Layer
of the cube. This is also DDRKirby(ISQ)'s
- A lucky solve is defined as a solve in which the
cube happens to be in such a state so that you end up skipping
at least one step. Lucky cases are valid for averages
of 10, but outside of the FHSURCS, they are usually not allowed
for single solve times. If you skipped the step intentionally
by looking ahead and planning it, it doesn't count as a lucky
solve. Currently the FHSURCS allows lucky solves for all
time submissions, as long as the cube was thouroughly scrambled
at the start of the solve. Specific rules for lucky
solves are explained in the info for each solve method.
- Shotaro "Macky" Makisumi. Considered
by many to be the top speedcuber in the world.
He's currently a freshman in high school
and lives in Southern California. I met him once...cool
guy...his average is around 14-15 seconds, with a fastest
solve of 12.11 seconds. O_o So far the only one
in the FHSURCS who has encountered Macky is DDRKirby(ISQ).
He's also the only person I've seen who uses
m(_ _)m. (It's supposed to be a person who fell forward
on their face, with the _ _ being eyes and the m m being
hands) Thus, I'm designating that the official cubing emoticon.
- Orientation of Last Layer. The
second to last step in the Fridrich System. In
this step you fix the orientations of all
the pieces in the last layer. There are a lot
of OLL algorithms to learn (57 of them). They're
relatively short, but a lot of them are awkward
to perform, so don't rush too much on them. Save
that for PLL.
Solve - Refers to a solve
done while holding one's breath. This is an
interesting training technique that
can be used to improve the consistency of your times as
while increasing your lung capacity. The key to
being able to do one-breath solves is to relax and remain
calm. You don't have to go extremely fast, so don't
risk getting stuck otherwise you might end up failing. Of
course, you shouldn't attempt one-breath solves until you're
at the right skill level. We don't want any cubers passing
out from lack of oxygen. =p
- This is another one of those maniac things that you
can learn after you've had lots and lots of practice with the
actual system. Partial Edge Control is when you use specific
F2L algorithms in order to preserve the last layer edge orientation.
The goal is to not have to do an OLL with 4 incorrectly
oriented edges, because those OLL patterns generally take longer.
This is an advanced technique...and DDRKirby(ISQ) hasn't
started to learn it yet.
- Refers to when instead of solving your cube so
that all the colors match, you put the colors into
some cool pattern, like a checkerboard pattern or
a box pattern. The "old method" is a good method for
solving a cube into a pattern. Sometimes instead of
solving a cube piece by piece into a pattern, there'll
be an easy algorithm that puts the cube into the pattern
from the solved state, such as R2L2F2B2U2D2, which turns a solved
cube into a checkerboard pattern, also known as the "Superflip"
outside of the FHSURCS.
PLL - Permutation
of Last Layer. The last step in
the Fridrich System. In this step you rearrange
all the pieces in the last layer while preserving their
fixed orientations. There are 21 possible
PLL states, so that's 21 algorithms you need to learn
if you want to do PLL in one step. Usually PLL consists
of a long algorithm with a lot os FSCs. This
is where you can personalize how you do your moves. This
is also the step where you go as fast as you possibly
can because there's no need to look ahead (this is already
the last step).
- Refers to the event in which one
or more of the pieces in your cube (usually
a loose edge piece) pops out of your cube during a solve.
Happens more often the looser your cube is,
and if it happens too frequently it could be a problem.
If your cube is too loose and ends up popping all the
time, it probably means you've worn out the springs too much
and should get a new one. If you're timing yourself for
an average of 10 solves, you get one redo solve if your cube pops,
so use it well.
- Rolling averages are averages that start at any
solve that you want. So for example, if you did 24
solves and picked the middle 12 because they give a shorter
average, this would be considered a rolling average. Currently
rolling averages are not allowed for time submissions in
the FHSURCS, but a separate category may be added for rolling
- A cubing illness that is usually caused by cubing
for an extensive period of time or cubing with a stiff
cube. Characterized by pain in the wrist when you
try to turn your cube. If this happens, it might be
best to put your cube down for a while and take a break. Either
that, or you need to lubricate your cube. =)
- Refers to the sport in which one tries
to solve Rubik's Cubes in the shortest amount of time
The "New Method"
- The method that DDRKirby(ISQ) currently uses
to solve. Is basically considered the same as
the Fridrich System outside of the FHSURCS, but
without all algs being memorized. This is
the method DDRKirby(ISQ) is currently spreading through
The "Old Method"
- Denotes the method DDRKirby(ISQ) formerly
used to solve. Also referred to as the "swap
point" method. Delta Delta Bravo is currently
a strong user of this method. DDRKirby(ISQ)'s
no longer teaching this method, as it doesn't transition
as well to Fridrich as the "New Method" and also has white
on the top for the first two layers. Plus, orienting
2 corners at a time at the end can take forever...although
sometimes this method -does- lead to fast times. In
addition, this method is a very good method for doing patterns
with your cube.
"Other Method" -
Denotes the method that Keenster and
a few others use. I think it usually involves
algorithms with a lot of D2' turns that are performed
with a flick of the right index finger. There's
nothing wrong with it, except that it always has white cross
on top. Plus, it doesn't exactly transition to Fridrich
perfectly. It's still a viable method, though.
- This is the hallway ramp that's located
in the second floor of the main building of FHS, right
after you come up the stairs. Ruled by the "Passage
Masters". We don't usually use this as a meeting
spot, but we might use it as a reference point, as in
"meet in the hallway next to 'the passage'."
- Refers to the technique in which you
look ahead while doing the cross so that you simultaneously
solve the cross and the first F2L pair. This is a very
advanced technique that even DDRKirby(ISQ) has not started
is a list of techniques that are employed to
help improve your times. Again, ones specific
to the FHSURCS are in italics.
Under Pressure -
Cubing while you're under pressure is harder than it seems
at first. To practice staying calm under pressure, try
to get used to the feeling by cubing under pressure whenever
you can. This includes cubing in front of friends, cube racing,
cubing while being video-taped, and cubing at any public event.
You wouldn't want to screw up an OLL algorithm or spend 5
seconds looking for the first F2L pair when it really counts, now
would you? =)
Having a Memorized Solve
- The concept of a memorized solve is to memorize a
scramble pattern (something that's easy to remember but
messes up the cube throuroughly) and then memorize the solution
to the scramble using your normal method. Then you can
use this solve pattern to see how nervous you are or how fast
your fingers are going, because you should be able to go through
the solve non-stop without having to stop and think. Since
none of your time is spent thinking, all of your time is spent trying
to turn the cube, so this gives you an indication of how fast you're
Cubes - A concept originally
introduced by Delta Delta Bravo (a.k.a.
Darth Vader), this simply consists of
giving your cube a name. Often thought to help
you "be one with your cube". Now considered standard
practice for all FHSURCS members.
- When solving, OLL and PLL are both all about
algorithms. In order to have a fast LL, you
need to be able to recognize the LL states quickly and then
be able to perform the corresponding algorithm. Usually
it's best if you learn how to perform the algorithms
through muscle memory. However, there are 57 different
OLL states and 21 different PLL states, so the likelihood
of seeing one specific state is pretty small. Therefore,
the best way to practice applying the algorithms is not through
conventional solving, but just by applying the algorithm
over and over again. Try to visualize the OLL or PLL
state first before you start to perform the moves.
- A metronome is one of those devices that clicks
or beeps at a set tempo. How does this help
you speedcube? Well, it's a very good training
method for learning how to do fast F2L. By using a metronome
to take a certain period of time for each turn, it forces
you to =slow down= and look ahead for the next move. So
starting at a slow tempo, like 60 BPM, try to do F2L in sync with
the metronome, doing one turn per click. If it's too fast you
can slow down the tempo a bit. You should aim to never stop
during your F2L, always maintaining a consistent pace. Then,
gradually increase the tempo until you can do it at about 120
BPM, faster or slower depending on your skill level. F2L is
the longest step in the Fridrich System, and it's also the most important
to practice. If you can do F2L seamlessly, you'll almost always
get fast times. And as Macky always emphasizes, the key to
F2L is to SLOW DOWN. It might seem counter-intuitive to slow
yourself down when you're trying to do the moves faster, but it does
includes everything you want to know about taking
care of your cube, from cleaning it to improving its
- Refers to the dust that naturally accumulates
in the inside of cubes. Usually a little bit
of cube dust is okay, as it can act as a sort of natural
lubricant. But when you actually lubricate your
cube, be sure to clean out all the cube dust inside first. (dismantle
- Refers to the application of lubricant
on the inside of a cube in order to reduce
friction and thus make the cube turn more quickly and
easily. This is a necessity if you plan to get serious
about speedcubing...it lets you do finger tricks and
pushes that you might not be able to do with a stiff cube.
The recommended type of lubricant is any silicone-based
spray lubricant. Be sure to clean out all the cube
dust from your cube before lubricating it. The process
for lubricating is pretty simple. You pop out one of your
edge pieces, spray some lubricant on the edge, and put it back
in. Then play with your cube for a while. You should
be able to feel the difference right away. You can lubricant
(like SNAP) from OSH or just ask DDRKirby(ISQ) to lube your cube
for you. =)
- Putting clear nail polish on a cube is only
done rarely, and is a tricky process to perform,
as you have to make sure you polish the entire face of
the sticker, including a bit of the black plastic, yet you
have to be careful not to get any on the inside of the cube
otherwise it might dry and create rough patches on the inside.
On the plus side, nail polishing your cube will keep
the stickers on for sure, although you may have to reapply
it every so often. The only cube that has been nail
polished in the FHSURCS is DDRKirby(ISQ)'s Cubie, but llama
is looking into polishing Crispy, as well. Nail polish
might actually reduce the performance on your cube by a tiny
amount, but it'll make it last 10 times longer. Plus,
it looks shiny. =p Another side effect of putting nail
polish on is that you won't get that "crispy" turn sound when
you turn your cube. It'll feel smoother and less jerky sometimes.
Whether to polish a cube or not is usually just a matter
of personal preference. Also, it's usually better if you
polish your cube within the first few days of getting it. That
way you can prevent stickers from starting to peel in the first
Stretching - If
you find that the springs on your cube are way too tight and
you don't want to pry off the center tiles to adjust them (or
your center tile inlets don't have screws), you can insert credit
cards or similar objects between the layers of cubies in order to stretch
the springs. Usually two cards per layer is enough (one on each
side). You can do the front and back layers at the same time,
and then change to the left and right ones, and so on. You'll
probably have to keep the cards in there for an hour, at least. Keep
checking every half an hour or so until you reach the desired tightness.
- Hopefully your cube will never get to the point
where its stickers need to be replaced, but over time,
your stickers -will- wear out and will start to peel off (unless
you have really good stickers...or a deluxe cube...or nail
polish. =p). In this case, you can either buy a new
cube, or try to replace the stickers. You can get a sticker
replacement kit from the rubik's online store, together with
some lubricant for your cube if you need it. I've never
actually had to do this, so I don't know much about the details,
but it seems like it should be easy enough. Just peel off
the old stickers and stick the new ones on there.
- There are many different types of cubes out there, and
most of the cubes in the FHSURCS have some differences as
well. Here I'll try and outline some characteristics
that your cube may have:
-Your cube may have white plastic
axles or black plastic axles in the inside mechanism.
Obviously the color itself doesn't affect anything,
but it does sometimes give an indication of what brand of cube
you have. The white plastic ones tend to have springs that
are more evenly tuned, but the black ones do just as well, if not
-The logo on the cube is probably
on the white side. If it is in color and says "Rubik's
Cube Puzzle", you have a newer cube. If you have
a black and white design, you probably have an older model.
Either one should work fine. If your cube doesn't
have a logo, it's might be a 3rd party cube or something.
If the logo is on the red or blue side, you probably have
a deluxe cube with tiles. In which case...*drools*...
-The color configuration on
the cube can be white opposite of yellow, or white opposite
of blue. This doesn't have a huge impact on anything,
but you should try to stick to one color configuration to make
things easier on yourself.
-There are also mini cubes,
as well as one reported incidence of a "tiny cube". These
don't function as speedcubes. They're pretty cool,
-There's a small possibility
that your cube will be "shiny", like Intrigue is. I
haven't had much experience with these, but the axles are really
thick and the springs are basically non-existant. I'd
look into buying another cube, although if you have to resort
to one of these it does turn decently after being lubricated.
-The springs on the center
pieces may be tuned evenly or unevenly. They might
be tight or loose. Usually I don't mess with them, and
I'd just recommend trying to break your cube in and wearing down
the springs if you find that they're too stiff.
-The corner pieces are usually
solid without any holes, but one black plastic face
may have a big gaping hole, meaning you can stick your finger
inside the piece. This does make the cube lighter, but
I think it might also make it catch onto other pieces a little
more often. I'm not sure.
-Your cube may or may not have
that "click"-ish noise when you turn certain faces,
caused by the spring inside the mechanism. It doesn't
make a difference.
-Your cube, after being lubricated,
may have a "crispy" turning sound, like Crispy when it
was first lubed, or it may just sound smoother, like Cubie.
It's a subtle difference.
a list of things you should =NEVER= say to a cuber, combined with
some of my reactions to people who
say them. Got the idea from Macky's
Why should you never say these things? Because
cubers have heard them all WAAAY too many times. Do
them a favor and don't annoy them by making them hear
these things again.
Some of these may seem harsh,
but what'd you expect, after hearing them 1000 times?
Random Person: "I just
peel the stickers off and put them back on."
Me: "Heh, yeah..."
My thoughts: (ARGH!!!
grr...why would you EVER do that!?!? The
stickers come already come off too easily!!!)
Random Person: "I just
take the pieces apart and put it back together
Me: "Yeah, that works."
My thoughts: (Well,
at least they thought of taking it apart. Maybe
they even know the difference between
corner and edge pieces now.)
Random Person: "I could
never solve that thing."
My thoughts: (Not with
Random Person: "You're
My thoughts: (No, I'm
Random Person: "I can't
even see his fingers!"
My thoughts: (You think
this is fast, watch Macky do FRUR'U'F' or
Lars Petrus do his Sune...)
Random Person: "He's
not even looking at it!"
Me: "I am..."
My thoughts: (I can't
Blindfold Cube yet...)
Me: "Yeah, I am."
My thoughts: (I get
that a lot...actually I don't mind this one as much =p)
Random Person: "*does one
move and then does it back* Look, I did it!"
My thoughts: (Okay,
enough already, give it back...)
Random Person: "Let me see it."
Me: "I don't let people touch this one..."
My thoughts: (I'm the
one who can solve it...)
Random Person: "*takes it
from me when I'm done* Look, I did it!"
My thoughts: (Okay,
don't embarass yourself, just give it back...)
Random Person: "Is there some kind
Me: "It's a step by step method..."
My thoughts: (There
are algorithms, if that's what you mean...)
Random Person: "Do you
just do the same thing over and over again?"
My thoughts: (What good would
that do? Trying to cycle through the 9 gazillion possible
states and trying to solve it that way is pointless.)
Random Person: "It would take me 5
years to solve that!"
My thoughts: (It would
take you less than an hour if you used a solution.)
Random Person: "You must
be hella smart!"
My thoughts: (Yeah,
but what does speedcubing have to do with that?)
Random Person: "What's your
Me: "0.01 seconds if I'm lucky and
21.40 seconds if I'm unlucky."
My thoughts: (But those
don't actually mean anything. It's the average that
Random Person: "Look, he
did it again!"
My thoughts: (No, I
was just repeating a single algorithm and got back to the solved
Random Person: "No way!"
My thoughts: (Another
Random Person: "I might be
able to solve that in like 30 minutes."
My thoughts: (Actually,
you probably can't.)
Random Person: "I can get one side!"
My thoughts: (But getting
one side doesn't do anything for you. It's getitng the
first =layer= that counts.)
Random Person: "I just get
one face and that's all I can do."
My thoughts: (You're thinking
about it the wrong way...)
Random Person: "I can probably
get two sides if I really tried..."
My thoughts: (Yeah, but
it wouldn't =do= anything for you.)
Random Person: "I'd just get mad at
those things and throw them against the wall."
My thoughts: (Meanie.)
Random Person: "Can I mix it
up and then you'll do it for me!"
Me: "Okay. (unless it's Cubie)"
My thoughts: (Cool, someone
wants to see it again. I don't mind you saying this one,
as long as it's not Cubie you're talking about...)
Random Person: "I used to have one of
My thoughts: (I think a
lot of other people do, too.)
Random Person: "Can you actually
My thoughts: (Well, you
=could= have just noticed that I'm doing 5-move-per-second FSCs...but
One of the objectives
of the FHSURCS is to identify any other cubers who may be
out there. So whenever you see someone holding a cube,
go ahead and approach them and find out if they're a speedcuber,
or if they cube at all. Be prepared to be disappointed, though,
because a lot of the time people just bring cubes because they're
bored and they have no clue how to work one. To make things
easier (and because I want to put even =more= interesting crap on here),
I've made a list of characteristic traits of speedcubers. Now
these aren't always gonna be true, so just use them as general guidelines.
-You know someone IS a cuber if:
-You see them cube twirling or cube
-You see them do any sort of finger trick
or FSC (if they ever use their thumb or index finger for a
turn, there's a good chance they're a cuber)
-You can tell that their cube is lubricated.
-You can tell that their cube is nail
-You can tell that their cube is a deluxe
-Their cube's stickers are tattered from
-You see them complete a solve (duh).
-You see them working an LBL method (so
if you see them do cross->first two layers, that's a good
indication of a cuber)
-You see them using a watch or timer
-You overhear terms like "F2L", "OLL",
"PLL", "Fridrich", "Sune", "LBL", "COLL", "FSC", "algorithm",
"Macky", "XCross", etc.
-You see them use proper cube dismantling
technique (turn it about 45 degrees, pull down with the left
thumb while inserting your right thumb to pull the edge out)
-You know someone
is NOT a cuber if:
-You see them doing a "side" of a cube,
but they haven't actually done the first layer.
-You see them peeling off the stickers
of a cube (unless the stickers were previously mixed up,
so they're forced to)
-You see them hesitate a lot before turning
or you see them repeatedly turn one face, only to turn it back
-You hear them say anything under the annoyances section.
This is just everything that didn't
really fit into another category, so I dumped
it all here. =p
Macky's cubing site
This is the site of Macky, official
world record holder for the 3x3x3 Rubik's Cube. His
site is where I get basically all of my algorithms, and
I also got a lot of ideas for this site after looking at his.
Check it out!
This is a great online timer that I
always use when I want to time myself. It
even has a countdown feature that you can use
to set a 15-second inspection time.
2/5/05 - Hi.
2/4/05 - Hi.
2/3/05 - Hi.
2/2/05 - Hi.
2/1/05 - Heading off to green in
the color spectrum.
- YES!!! NEW FREAKING SINLGE
BEST SOLVE!!! -=20.10=- seconds!!! W00000t! soooooo close
to sub-20...at it wasn't even lucky. i was on fire during 3rd block
1/31/05 - We now have 500+ hits! whoohoo!
- need another alg of the week.
also need to time the previous alg of the week. x_x.
1/30/05 - eheh.
1/29/05 - eh.
1/28/05 - heh.
1/27/05 - Yeeeekkk! Missed
like 3 updates....well ok i'll put a new alg of the week up, it's the least
I can do.
- NEW AVERAGE FOR ME!!! Mwahahaha!!!
24.801 seconds!!!!! YES! Sub-25? Check.
1/26/05 - didn't update.
1/25/05 - lack of an update.
1/24/05 - no update.
1/23/05 - AAAHHHHH!!!! I'm sooooo
behind on updating this.
- WE'RE NOW ON GOOGLE!!!
YEAHHHHHH!!!!!! Search for "FHSURCS" and this page'll =actually come
up=! I've been waiting for this...
- I got a new cube. I'm
going to name it "Simple and Clean". It's pretty good, actually....non-arched
centers, tho. It's really noisy...and more quick and jerky, whereas
Cubie is more fluid and smooth. interesting.
- CRAP, I also need a new alg
for this week.....god I'm so behind...
1/22/05 - m(_ _)m.
1/21/05 - Yeah, I haven't been updating
that often. Sorry, again.
- Forgot to give GosuGirl her
alg sheet...m(_ _)m
- Maybe I should just list aaalllll
the info for all members here, instead of having separate pages. Hm.
- I'm looking into making an
official Rubik's Cube Club. In that case, I might abandon this website
and make a new one. Don't worry, I'll still keep all the old stuff
that's on here.
1/20/05 - Didn't update...busy with
1/19/05 - Continuing to try and learn
BLD...I understand it competely now, it's just managing to do it that's
proving really hard...
- craaaaaap I need to do alg
of the week. *sigh* Okay I'll do it quickly.
- Reminder to self: remember
to give Gosu Girl another alg sheet.
1/18/05 - Trying to learn blindfold
1/17/05 - Stuff.
- Err...crap I need an alg
for the week. Soon, soon.
- I'm on Macky's web site for
getting visitor #33333!!! w00t! Now I'll see about that video
1/16/05 - Learning Katsu's PLL algs.
- Got to blue in the Old News
color spectrum. The only choice now is...cyan...which might look
kinda weird...oh well.
1/15/05 - I'm DEAD. And I already
typed...the...um.......stuff.......on my xanga....thing.................here:
oooookay, here we go.
First thing in the morning, get up and head to SF Exploratorium
for the Rubik's Cube competition. Did practice solves in the car.
=p Got there, registered, and tried out the Stackmat timers that
you had to use. Pretty neat. I only did one practice solve
with the timer...I got like 24 seconds, tho, lol. So I was ready.
First round 3x3x3: Well, this round was weeeirddd...the first solve
I did, I messed up on my inspection and ended up taking waaay too long
for cross. Then everything else was pretty blah, too. End
result was something around 35 seconds. ugh.
The next solve was um...well I don't really know how fast it was....because
I didn't wait for the timer light to turn green....as a result, the timer
never even started...oh well, I finished my solve...and...um....they just
said "uh...just do your third solve and well see what to do from there."
Soooo......I did my third solve. The first part was mediocre,
I guess.....but I got a PLL-skip. 25 seconds. I was just
like "YESS!!!" I mean, 25 seconds isn't really =that= fast for me,
but it was a pleasant surprise to finish OLL and then already be done.
And then it turned out that the 25-second time qualified me for
2nd round already, so I didn't need to do a third solve.
Then, while waiting for the second round (the first round ended
at like 12:30, and the second round wasn't until like 3:00), I did a bunch
of things...talking and cubing with other speedcubers, wandering around
the Exploratorium, eating, watching people compete in other events, etc.
Second round 3x3x3: Well this round just PWNED. None of my
solves were lucky, yet they were all still sub-30. Here they are:
23.58 sec, 28.49 sec, 25.52 sec, 28.90 sec, 24.09 sec
=awesome=. (there's 5 because the second and final rounds
were best average of 5, unlike the first round which was best single
out of 3)
Anyways...um....yeah. That pretty much rocked. Although....it
still wasn't enough to get me into finals (uh...yeah, everyone in finals
was like sub-23)...oh well. It doesn't matter. I still owned.
All in all, a very cool experience, even though it was a little
draining. Plus, I got some pictures! (pic of me standing next to
Macky, the world champ, mwahahaha) And seeing Macky, Tyson, Jessica,
and Lars was pretty awesome as well. (hmm...maybe I should have gotten
autographs? Oh well, whatever) And maaaybe, I'll get some videos
too! (there =were= cameras like everywhere. Or maybe my parents took
a video *shrug*) Plus, this news reporter came up and asked me and
my dad some questions. I was kinda just like..."i'm not worthy......"
i mean, come on, it's not like I'm the expert. *cough*MACKY*cough*12.11
Plus, I felt special because I was the only one with a nail polished
cube (not to mention the only one who actually keeps track of his solves,
lol). And Macky solved my cube! Oh, and he broke the world
record for blindfold solving at like 2 mins 57 seconds. O_o Aaaandd...it
was fun owning other people who were still doing like 1 minute-1.5 minute
solves. heehee, once, I won even though I gave them like a 30-second
head start. Then I solved two cubes before they could solve one.
.....and then I solved 3 cubes one after another, timing myself for the
entire thing. Took about 36 seconds per cube. Slower than usual.
the only real bad thing.......I'm a really predominantly right-handed
cuber....and.........my right index finger feels like it's gonna fall
Pics, videos, stuff. LATER.
1/14/05 - Visited Cubefreak in the
morning...turns out I was visitor #033333!!! w00t! Posted
a screenshot up on the chatterbox there. Maybe I'll get something.
- OMG!!! The competition's
- Updated my page with a
new average (non-rolling): 26.861 seconds. Awesome.
1/13/05 - Hmm...didn't update today...again...=p
1/12/05 - Updated some...stuff...
1/11/05 - Oops. Missed my update
1/10/05 - Exploring Katsu's site...some
sweet vids and algs on there, even though the site is in japanese...O_o
1/9/05 - Continuing to change up
my F2L style...I hope this isn't making my times any worse.
- ARGH!!! When will people
learn to keep their hands off Cubie!?!? T_T
1/8/05 - It's early in the morning...i'm
a little sick...
- Um...oh yeah, competition
on the 15th @ the exploratorium, if you didn't already know. I'll
be there...I'm aiming for at least one sub-25 solve sometime during
the tourney. If I can get all my solves sub-30 that'd be awesome.
1/7/05 - We now have 400+ hits!
Amazing...I didn't even update for 3 days, yet we still got more than
10 hits in that period...O_o (I didn't get the screenshot for #400 tho...hit
400 wasn't me...)
- I did hella cubing today
during 4th block...i think i must have done about 100 solves or so...my
- Progess of members: GosuGirl
is......CRAZY! I mean...OMG...she does FSCs...like...FAST...omg...she
has potential, I'll tell you that...now she just needs to learn 7
OLL algs and a good chunk of the 21 PLL algs and she'll probably already
be sub 1 minute...
1/6/05 - ditto.
1/5/05 - Um....nothing.
1/4/05 - Amazing. Now the
counter is at 395, whereas yesterday it was at 392. Meaning that besides
this hit (me), this got visited 2 other times. Awesome.
- Only did one solve today.
Mainly because I wasn't at school today. heheh.
1/3/05 - Does anyone even read this?
Hmm...maybe i should watch the hit counter to find out. Right
now it's at 392.
1/2/05 - My solves per day average
is gonna start climbing up. I think I did about 100 solves
so far today and yesterday, plus I'll probably do some more today.
- I need an alg of the
week...*sigh*, alright, alright, I'll give u one. Whoever reads
this, anyways...*later*...oh wait, I gave you 2. ha. =)
- Well, also, now the
alg of the week section includes the week number. This is
the start of week #8.
- Got a new (official)
average today (non-rolling): 27.326 seconds. I think I can
do better...One of the solves was a 48.94 second messup, and 4 other
ones were over 30 seconds. x_x
- Also, I'm now taking
=Requests for videos=. If you ask me,
I'll make a vid of any alg, done slowly and then faster. =)
1/1/05 - Got to purple in the old
news color spectrum. Next I'll go to...blue?
- Happy New Year everyone!
And happy 2005th solve on Cubie to myself! =D
- Now excuse me while
I start the new year off by doing a couple hundred solves.
12/31/04 - Last night I raced Chris
Hunt by using JNetCube (an offline/online cubing timer)...the results?
Well most of the time I was about 6 seconds behind, but I
managed to win 4 times!!! (....out of 40 attempts....but that's still
10%!) Plus, my rolling averages were going around 27 seconds, and
I was getting consistent sub-30s!
I prepare for the 2005th solve on Cubie at midnight. =)
- I wanna
go to this: http://www.exploratorium.edu/pr/documents/05-1International.hmtl
it's on January 15th at the exploratorium...I should be able to
do consistently sub-30 then, plus it's internationally ranked, and
I'll get to meet Macky and people!
12/30/04 - O_o Tyson Mao posted
on my xanga...lol, okay correction: it's "Shotaro" Makisumi,
not "Shotaru"...and he just lives in Southern California, not the
South Bay. x_x
12/29/04 - CRAP! I didn't update
the last two days...Well, I finally updated now...kinda. =p
CRAP!!!!! I totally forgot about alg of the week! well
I'll do a little half-assed one. =p sorry.
12/28/04 - CRAP! I didn't update
12/27/04 - CRAP! I didn't update
12/26/04 - Urk...today is Sunday,
but I don't have an algorithm for this week...oh well, later.
...because now that I have my new webcam (from my cousins! Thanks!),
you'll see lots of goodies popping up here and there. =)
Finally! Plus I added the little disclaimer up at
the top. =p
videos section!!! Yep, 3 solving videos, complete with techno
music, because as you know, anything looks cooler with techno.
12/25/04 - Break is still on...=)
12/24/04 - Two things today.
One: got a new fastest single solve: 20.66 seconds! It
was a lucky case, I got to skip one of the F2L pairs, plus the
rest of F2L was pretty easy, and then I got a really fast OLL and a
really fast PLL. Nice. I consider this a Christmas gift.
Two: If all goes well I'll do my 2000th solve at midnight! Yay!!!
12/23/04 - Two solves done today.
One by accident. Which makes 1997 solves. Tomorrow
is Christmas Eve...which means sometime tomorrow I need to do
2 solves, and then do the 3rd one of the stroke of midnight. =)
12/22/04 - Practicing the heck out
12/21/04 - No updates whatsoever
today. m(_ _)m
12/20/04 - Updated the Algorithm
of the Week finally. =p
12/19/04 - Actually added some
content to the Observations section. =p
- Today I did 3 solves on Cubie...one of them was on
purpose because someone was video-taping me (I'm looking into
getting that vid...even though the solve was mediocre, heh)...but
the other two were =on accident=...because I was doing "almost-solves"
all day today, but those 2 happened to be PLL-skips, so right
after I did OLL it was already solved. x_x This means I can
only do 4 more solves this week...I can do it!
- Added a couple terms and more info.
- We now have 300+ hits! w00t!
- Fixed some inaccurate info.
- Haven't decided on an algorithm of the week for this
week...maybe tomorrow. m(_ _)m
12/18/04 - Today I watched myself perform
some cubing algs in the mirror, and wow...I look a lot faster than I realized.
I wanna capture some solving videos to put up here...can anyone help
by providing a webcam or something?
- Named the Idiot's Cube I got...the name is "Cube^(-1)".
Yeah, I know it's lame, but not as lame as llama. >=)
(I'm convinced he won't be able to think of a better codename and
will therefore eternally be known as llama. mwahaha...)
- I finished learning algorithms for =ALL= 21 PLL
states and =ALL= 57 OLL states...therefore I'm now at proficiency
level 12 on the New Method chart. w0000t!!!
- Added a few more Annoyances. Also added a
new section: Observations. =)
12/17/04 - Saw a little kid with a
cube today, and saw some people with a cube yesterday.
But no cubers were among them. How disappointing...
- Winter break means lots of things are happening.
GosuGirl and alm1x3dup are breaking in their cubes, and
BladeRunner is -getting- his cube. And I'm still following
the plan of doing the 2000th solve on Christmas and the 2005th solve
on the New Year.
- Johnny Erdman, unofficial supporter of the FHSURCS,
gave me an "Idiot's Cube" for Christmas (an idiot's cube is
one of the ones with all the stickers colored silver). Thanks!
^_^ I'll add it to my collection. Expect it to go up
on my page soon, too.
- Now we have the full red->yellow->white spectrum
for the old news section. Maybe next I'll add on so it's
12/16/04 - Okay, I forgot to update
12/15/04 - GosuGirl's new cube
is proving difficult to lubricate, to say the least. I thought my
first attempt at lubrication failed, so I washed it all off. Then
the second attempt was okay, I guess. Except it was all jerky. Now
I know the problem is with the springs...they're waaaaayyy too stiff! The
solution is a new technique I just learned..."spring stretching",
by inserting credit cards in between the layers to stretch
out the spring. We'll see how it turns out. Hmm...I'm
becoming an expert on cube care...
- Meeting tomorrow in Rm. 96.
- llama found yet another potential member. Hmm...
12/14/04 - GosuGirl's new cube
just got an injury...after being dropped. Nothing -too- serious...the
center tile piece fell off. But it doesn't just
stay back on if you try, so she's gonna have to superglue it
back on...we'll see what happens.
- The plan is for me to do my 2000th solve right on
Christmas, and my 2005th solve right on the new year (2005).
This is soooo gonna own. But then again, it's gonna
be hella hard to resist completing any solves the next couple
- GosuGirl advanced to step 4 of the New Method. She
was taught by llama...which means...I'm worried....xD! (llama
is gonna kill me) Well, it's okay, I guess, because steps
2-3 get replaced by F2L later anyways.
- Meeting declared this Thursday, on the 16th. See
12/13/04 - MWAHAHAHAHA!!! NEW
AVERAGE!!! 29.454 SECONDS!!! NON-ROLLING!!! DONE
IN 3RD BLOCK! w000000000t!!!! =p
- alm1x3dup got another cube: "Mundane".
- GosuGirl got a cube...but she hasn't gotten a name
for it yet.
- Printed out an algorithm sheet for llama so now
he can continute learning the new method.
- Updated the Algorithm of the week.
12/12/04 - Wow, it's late. I
don't have much time to update today, but that's okay...nothing
really happened today. I cubed a lot, but my averages
turned out to be around 31-32 seconds. More tomorrow.
12/11/04 - Only a few solves today.
This weekend sucks because I don't have any time
at all. And I need to get working if I want to break
12/10/04 - Not much happened cubing-wise
today. I forgot to bring my watch to school, so
I just practiced during class. Got quite a few solves
- Relubed Cubie this morning. Also put
a little more nail polish on some stickers. I think
I'm ready to go for sub-30 now. =)
12/9/04 - ExtremeMotoDownhillChessRally
has started learning the new method. He's currently
on step 5...=)
- Took alm1x3dup's cube home to lubricate. I've
got to say, it's the weeeirdest cube I've ever come across...hollow
corner pieces...lack of springs...thick axles...O_o...
- Met another potential member during the training
session today. She can already solve, albeit slowly,
but she still needs a codename before I can put her up on the
- Got a new fastest single solve time today...=21.40=
seconds! It was a lucky case...a PLL-skip...but
still, 20 seconds for F2L+OLL is pretty damn good. =)
- Only about 8 more OLL algorithms to go until I have
all of them learned! w00000t! =p
- Word is spreading about the FHSURCS. Just today
I was notified that outside sources have learned about
us. =) heheheh...cubers unite!
- ...except this page still isn't in the google index,
even though I submitted it a while ago. x_x
- Well, I lubricated alm1x3dup's cube. Oh, and
btw, she gave it a name now, "Intrigue". True to its
name, it behaves...um...oddly. It's actually really, really
fast and light...even though the springs are basically non-existent.
The only problem is that the pieces get caught on
each other a little too often. The only solution, short of
actually sanding the edges of the pieces, is simply to break the
cube in...at least, I think so. =p
- The FHSURCS site now has a .tk domain! So now
you can tell all your friends to go visit the easy-to-remember
- Finally decided on something to do with the rest of
all the past news sections. So now it's gonna be red->yellow->white.
- Updated the annoyances section and added some more
12/8/04 - =Yet another= new record
for me! This time it's an amazing non-rolling
average of 30.471 seconds...which is really good because
it even beat my current best rolling average! =D I
think I'll have a sub-30 second average by the start of christmas
- There'll be a training session tomorrow in Rm. 96
during lunch. (Mr. Steffen's room)
- ExtremeMotoDownhillChessRally is planning on getting
his own cube for Christmas. In fact, he already has
a name for it: "Humphrey".
- Also, I learned that alm1x3dup's cube is an "imitation
cube". It still functions properly, but apparently
it's shiny...and one of the colors is =pink=. O_o...
- If anyone finds a cube that costs about 5 dollars,
buy it and give it to me and I'll pay you back...and then
in turn I'll be paid back by a sponsor. =p (this is a one time offer,
not a running thing, lol)
12/7/04 - Another new record for me!
This time with a regular average of 31.898 seconds! yay!!! =D
- ...send in your times, people! =p
12/6/04 - New times for myself: a
new best rolling average of 30.976 seconds, and
a new best non-rolling average of 32.753 seconds! =D
12/5/04 - It's Sunday! Updated
the Algorithm of the Week.
12/4/04 - We now have 200 hits! Yay!
12/3/04 - Crazy solving for me today.
I now have a rolling average record of 31.168
- Along those lines, added rolling average
records to the pages.
12/2/04 - Got my fastest time for
the Sune down to 1.12 seconds. =D
- Got my fastest time for the other OLL alg (2nd
alg of the week) down to 0.82 seconds. =D
- Got a new watch, with a countdown timer and chronograph,
that enabled me to cube like crazy today and get a
new best average of 33.410 seconds!
- Got my fastest time for this week's PLL alg down
to 2.59 seconds. =D
- Um...random update: today in the Past News section
we finally have the entire spectrum of HTML colors from
yellow to red! (going from ff to 00 in increments of 11) Now
I gotta figure out what to do when we have even more...
12/1/04 - Hey guys...I'm dead...x_x...
11/30/04 - Okay, so there won't be
a meeting this week because of the CML math contest
on thursday during lunch. However, if you want
training, I'll be in the library tutoring every day after
school this week, so come if you're interested.
- Added my time for today's
algorithm of the week. Come on people, submit times!
xp...lol, no one even understands the notation probably...but
I can still show you how to do the algorithm, and then it's
simple to time yourself.
11/29/04 - Whoa...I've got some catching
up to do. Commence the updates!!! =p
- Updated the Algorithm of the
11/28/04 - Updated stuff, but didn't
add anything. I'm lazy today.
11/27/04 - Updated my page.
- Improved my time for this
week's algorithm by 0.04 seconds, so now it's 0.86 seconds.
- Improved my time for last
week's algorithm by 0.04 seconds, so now it's 1.15 seconds.
- Added some terms and annoyances.
- Added some more info about
11/26/04 - Added some info.
- Updated a new best average
of 10 for myself that I forgot to add. 34.225
seconds on November 23. =D
- Added a link to the
beginnings of my member page. It still sucks right
11/25/04 - Fixed a typo...the news
for 11/23 was labeled 11/22. m(_ _)m
- Improved my time for
performing a Sune by 0.01 seconds. (1.19 seconds now)
- Added a checklist for
the "old method".
- Added a link to the
timer at www.speedcubing.com under the new Miscellaneous
section...which I also just added. =p
11/24/04 - Didn't get to update today...but
I did do about 60 solves on Cubie. =p
11/23/04 - Had the first meeting of
the FHSURCS. Went allright, I guess,
mostly just training for a few members. Keenster
is gonna try to learn the "new method" basic LL techniques,
and GosuGirl is trying to get down the second layer. I
think we'll change the meeting day to Thursday to avoid
conflicts in the future.
- Today was also a time
when I decided to bring all 7 of my cubes to school:
"Cubie", "Crappy", "The Stiff One", "The Loose One",
"Square One", "Mini 1", and "Mini 2". =p
- New unofficial fastest
single solve time for me (DDRKirby(ISQ)): 23 seconds. It
won't go up in the chart because it was timed using
a wall clock, but it's still a sign that I'm improving.
I think I'll time myself soon, now that I've relubed
Cubie. I should get around 33 seconds as an average
of 10, hopefully. =D
- I'm thinking of adding
a checklist for learning the "new method", so you can
keep track of your progress.
- Done with the checklist.
Also added a thing where you can see each member's
- Unofficial times and
proficiency levels have been added to the members chart.
- Did an average of 10.
Ended up breaking my record by getting a 35.016 second
average, and also broke my official fastest single solve
time by getting a solve in 24.89 seconds. sweeeeet.
- Did another average
of 10. Didn't break my single solve record, but I
got an average of 34.225 seconds for 10 solves. ownage.
- Added a fastest time
section to the Algorithm of the Week. Feel free
to submit your own times. =)
11/22/04 - Tomorrow is the first official
meeting of the FHSURCS. We'll have
about 5 members there, I think.
- Cubie's also getting
cleaned and relubed today, or maybe even tomorrow morning,
so that it's in top condition for its 1000th solve.
- We now have 100 hits.
I'm saving screenshots of all these numbers,
btw. Sometime I'll upload them and display them
somewhere or something.
- The next step for
the site is probably to start adding the member pages.
I'll start with mine. =p Some pics would
be nice, too...m(_ _)m
- One more thing: If
anyone's having trouble convincing people that the
"new method" is better than the "other method" (*cough*llama*cough*),
tell them my times. I doubt that the "other method"
can give you a 38 second average for 10 solves. Plus,
the "other method" has white cross on top! -Why-
would you look at the top layer when you're solving the bottom
layer? It doesn't make sense! >:|
11/21/04 - Okay, I'm calling an official
meeting of all FHSURCS members. Expect
5-6 people to be there. If you're available
at lunch on Tuesday, November 23rd, come to the second
floor of the main building, in the hallway next to "the
passage". I'll be performing my 1000th solve on
Cubie then, plus if anyone wants any training I can do that
as well. It'll probably be a short meeting for everyone
unless you stay behind to get extra help.
- Yesterday I finished
teaching llama the "new method" (just the bare bones
new method, with minimal algs). He's still not
very proficient at it, and he has a lot of trouble memorizing
algs...=_=...but on the plus side he does seem to be able to
do the first 2 layers with relative ease.
- If anyone's willing
to buy stuff from eBay, I'll pay you back if you can get
your hands on this
cube. It's tiled, meaning that
you don't ever have to worry about stickers...*drools*...
- I still haven't been able to contact
the other two users of "the other method" besides Keenster. If
anyone sees them, be sure to tell them about
the meeting on Tuesday.
11/20/04 - Marching Band Championships
at Modesto means I'm gonna out from
8:45 AM 'till 2:00 AM. yeah. No
time for an update, sorry. Plus tomorrow I gotta
get up early to volunteer at a hospital. x_x...and then
- Added some more terms.
Found a web page with the details on how to perform
a Sune correctly. Expect me to be performing
it nonstop for the next few days. =p I'm adding
the info to the algorithm of the week section. Also
added the past featured algorithms section, but there isn't
gonna be anything there until next week (in 2 days, i think).
I added which week the algorithm of the week was on, too.
Added member requirements.
Kat's cube (Enigma) home. I'm gonna try
and get it lubricated and give it back tomorrow. Also
expecting to have a training session with llama tomorrow.
fact: Enigma has a number on one of it's corner pieces:
M0903B. Weird. I haven't seen any
other cube with a number on it. O_o...
finished cleaning and lubricating Enigma. There
was a drop of lubricant left on the tip of the
spray straw, so I put it in Cubie. =p
a codename for another member: GosuGirl. Her
cube is the one arriving on the 24th.
out the name of Keenster's cube: "George".
time for an update tomorrow (see above). x_x
- Saw a few members of the FHSURCS
today. Still waiting on codenames from
- Something else came to my attention today.
Apparently there's 3 different methods
that have been going around: my "Old Method", my
"New Method", and "the other one". Apparently
some of the new recruits have been trying to learn "the
other one". While I don't have any problems with
experienced members sticking to "the other one", I'd prefer
if all of the new members learn the basics of the "New Method"
to better prepare them for advancement, as I've seen
"the other one" being performed, and while it's okay as
a general solving method, it'll be harder for people to transition
from it to Fridrich, which should be your eventual goal.
Plus, "the other one" puts the white cross on top, even
while doing the last layer.
- So in short, people who know "the other
one", you can still help newbies with the first 2
layers, but don't try and teach em your LL method. Thanks.
- Reports on progress: Delta Delta Bravo's
ready to proceed to doing LL with the New Method.
I'll try and teach him the algs soon. llama's
at that point as well, although I don't know if he's
that proficient at doing the first 2 layers. We
also have another new member, but we can't admit them
just yet because they need a cube (they need to think
of a codename, too). I'm planning to receive one next
Wednesday on the 24th, hopefully that'll work.
- Also, we got a codename for another member:
ExtremeMotoDownhillChessRally (a.k.a. Bladerunner).
However, he doesn't have a cube, which means
we need one more cube in addition to the one I'm getting
on the 24th. m(_ _)m
Got reminded of Delta Delta Bravo's fastest solve
time (1 minute flat) and put it up.
I'm making it an official policy that all official
FHSURCS members can touch Cubie, my sacred cube.
So far Kat, Keenster, and alm1x3dup have
solved it, and some of the other members have touched
it as well.
On the subject of Cubie, it's almost up to 1000
solves (938 as of this writing). I think the
1000th solve should be at an official FHSURCS meeting. Maybe
on Tuesday, the 23rd...
50 hits now! w00t! ...except most of
those were just me checking and rechecking the site and
reuploading this page. xp
- Just made this page. Not
a lot of crap on here yet...
to recruit the members I've pre-selected...also,
found a new potential member.
So far we've
got me (DDRKirby(ISQ)), Delta Delta Bravo,
and Keenster who are officially in.
be coming shortly too, I think.
And Kat and
alm1x3dup have codenames, but they haven't been
officially informed of the FHSURCS yet.
long Alg of the week section. Enjoy
- (hmm...i hadn't even made this page yet,
lol) Had the first convention of the FHSURCS today.
It was basically only a training session
though. I still haven't gotten word out to
the others. Only me (DDRKirby(ISQ)) and Delta
Delta Bravo were there. I just spent some time
teaching him the first half of the new method. He's
learning pretty quickly, I gotta say...
#10 (Week of 1/16/05
PLL - UR'U'-RU'R-URU'R'UR-UR2-U'-R'U
I started using Katsu's notation...underlining to indicate left index finger
pulls. Okay, well since no one reads this anyways (and because if
you do, this should be enough), and because I have a lot of work to get
done, I'm gonna leave it at this.
- 3.16 seconds
#9 (Week of 1/9/05 - 1/15/05)
PLL - RUR'U'-R'F-R2U'R'U'-RUR'-F'
what? This does EXACTLY the same thing as the alg for week #3!!!
So why the heck do I have this new one? Simple. It's
=FASTER=. Better FSCs, less repositioning, it's just a better
alg altogether. And I have master Katsu to thank for it. =p
So this one's actually pretty straightforward...RUR'U' is self
explanatory, and then R'F is done with right hand, then right index.
From there, just go right to the R2, then U' with left index,
then R' with right hand, then another U' with index. While you're
doing that last U', reposition your right hand for RUR', then F' with
right thumb. Niiice.
Final result for changing to this alg? 2.59 seconds ->
2.23 seconds. That might not seem like much, but keep in mind that
that 2.59 seconds I got for Alg #3 took A LOT of tries. Plus, this
alg doesn't really have any tricky spots where you might get stuck, save
for maybe the last F'.
- 2.23 seconds
#8 (Week of 1/2/05 - 1/8/05)
a) OLL - F-(RUR'U')x3-F'
OLL - RUR'-URU'R'UR-U2R'
what's this? TWO algs for this week? Yep, that's right.
Why? Well, they both do the same thing. Then why
do I use both? Well, actually, I couldn't decide which of these
is faster. Usually, I'd have to just pick one, =but= since for
each of these you have to start with a different cube orientation, you
can simply use either one, depending on which way your cube happens to
be facing. They're both pretty cool algs, anyways.
-=PLUS=- I discovered the first one by myself!!! Yep,
that's right, for once I used my own alg instead of looking at
say...someone else's algs. (*cough*MACKY*cough*). Although,
a lot of other people have probably figured this alg out too, I mean,
it's just FRUR'U'F' (the fastest OLL) three times. But still...you
gotta give me some credit. =p
Aaaanyways, what these two are used for is if the orientation
of the edges are already correct, and all you need to do is fix
the orientation of all four corners. You use either of these
two if all the corners are incorrectly oriented and the yellows on
the corners are facing opposite sides.
You'd use alg a if the corners are all facing front
and back, and alg b if the corners are all facing left and right.
I'm not really going to bother telling you how it looks in
detail because you can just do alg a to a solved cube in order to
see how it should look if you're going to apply alg a. If you wanna
see what it should look like if you're gonna apply alg b, just apply
a and do a U turn. Simple.
How to do these:
Well, actually, if you've looked at the other algs of
the weeks, you should already know how to do these. Alg a
is done basically the same way as the alg for week #2, only with the
main part repeated. Alg b is done the same way as the alg for
week #1 (the Sune), only with an extra U'R'UR in there, which is easily
done with left index, right hand, right index, and right hand. Simple.
Now do it faster.
- 1.71 seconds
- 1.82 seconds
#7 (Week of 12/26/04 - 1/1/05)
N/A - RUR'-RUR'-RUR'-RUR'
Yeah, this is like one of the most
basic repetitive FSC moves there is. It doesn't DO anything,
but it's good practice for that right index finger pull trigger.
Plus, it's fun to do. It doesn't look all that impressive
though...heheh, for that I've got other showoff algs. =p
Basically, this requires a lubed cube if you want
to do it fast. But then again, all FSCs are like that. m(_
Well anyways, I managed to do the sequence in under
a second. Mwahaha!!!
- 0.95 seconds
#6 (Week of 12/19/04 - 12/25/04)
PLL - R'URU'R2-F'U'FU-RFR'F'R2U'
What it does: If you have the last
layer pieces arranged like this:
1 2 3
Then it switches
corners 1 and 3 and edges 4 and 6. Or you could just
apply the algorithm to a solved cube to see what it should
This one is pretty fun to do, but kind
of hard to explain because of the whole cube turns I do. First,
start of doing the R' with your right hand, then the U is with
right index finger. From there, just turn back your right
hand for R, and use your left index finger for U'. While you're
doing the U', reposition your right hand for the R2.
Next, the F'U'FU is done by turning the
cube so that the R face is now the F face (this is a y' turn).
Then it becomes L'U'LU, which is a simple 4-move FSC,
with the left hand doing L' and L, the left index finger doing
U', and the right index finger doing U.
Then you turn the cube yet again...you
turn it so that the RFR'F'R2U' that you would have originally
done with the very first cube orientation becomes RUR'U'R2B'.
The RUR'U' part is again, easy, with a right hand turn, then
right index finger, then right hand back, then left index finger.
The R2B' part is a little trickier. Actually, you can turn
the rest of cube with your left hand while your doing that so it becomes
more like R2U'. You want to do the R2 with your whole right hand
and then be in position to do the B' with your right thumb. Be
sure you don't try to push with your thumb too early, otherwise you'll
get a regular RU'R instead. You should finish with your right
hand completely off the cube and your left hand holding the bottom face
with the thumb and the center of the top face with your middle finger.
- 3.12 seconds
#5 (Week of 12/12/04 - 12/18/04)
OLL - R-Dw-L'-D'w-R'URBR'
What it does: If you have the last
layer pieces arranged like this:
1 2 3
Then it flips edges
4 and 2 while rotating corner 1 clockwise and corner 7
counter-clockwise. It's easy to see if you just repeat
the algorithm on an already solved cube 11 times. =p
The beginning of this algorithm
is easy to remember, but kind of slow to perform. The
easy way is to do the R, Dw, and D'w are with the right hand,
and the L' with the left. However, I'm also considering
treating the Dw as a U, plus a whole cube turn. So in essence,
you could do the Dw with your right index finger and the D'w with
your left index finger. I'll experiment and tell you guys
The last 5 moves, R'URBR', is a
nifty little FSC, where the R', R, and R' are done with
the right hand, while the U and B are done with your right
index finger. Neato.
Results of experimentation: The
index finger thing just causes more trouble with repositioning
your hand. So just stick to the easy way. Besides,
it's better to take it slow for the first half of this alg,
then speed up at the 5 move FSC. =)
- 1.93 seconds
#4 (Week of 12/5/04 - 12/11/04)
OLL - RUR'U'-RwR'URU'Rw'
What it does: If you have the last
layer pieces arranged like this:
1 2 3
Then it flips edges
2 and 8. It's one of the easiest patterns to
recognize, and it's one of the faster algorithms, too.
This alg starts out simply
enough, with a simple RUR'U', with the U being done
with the right index finger and the U' being done with the
left index finger.
As you're doing the U',
position your right hand so that your thumb is on the
F face. Then do the Rw double layer turn, immediately
followed by the R'.
Then your right hand should
already be in place to do the U with your right index
finger. The next R is done simply by the right hand,
and the U' following it is done by the left index finger. Then
just use your right hand to do the last Rw' double layer turn.
You should be able to
do this one pretty quickly, as long as you don't get
stuck. It also feels really good when you can do it
- 1.61 seconds
#3 (Week of 11/28/04 - 12/4/04)
PLL - F-RU'R'U-RUR2'-F'-RURU'R'
What it does: If you have the last
layer pieces arranged like this:
1 2 3
Then it switches
corners 3 and 9 and switches edges 4 and 6. It's
a relatively easy PLL state to identify, and the algorithm
itself is pretty fun, too.
So for the initial
F, use your right index finger to push (keeping your
left thumb on the F face, but not pressing hard with it).
Then R is with the
right hand, with a U' from the left index finger immediately
While you're doing
the U', reposition your right hand for the next move.
It's an R', followed by a U push by the right index
Reposition your right
hand again for the RUR2'. Treat it as you would
a normal RUR' trigger, using your right index finger for
the U, only with the R' at the end changed into an R2'.
Reposition your right
hand again and use your thumb to push the F'. Then
use your right hand to do the R, then use your right index
finger to push for the U. Continue turning with your
right hand for the second R, then push with your left index finger
for the U' before finally bringing your right hand down for the R'.
The last RURU'R'
part is the trickiest to pull off, but it's sweet when
you manage to do it. One thing to keep in mind is that
your fingers may naturally try to do RUR' for the first part
instead of going RUR. Actually, it's okay if you
end up doing about 1/10th of an R', because it may actually
speed up the U before it, but be careful otherwise you'll
mess up and end up doing something like RUR'U'R instead
of RURU'R'. O_o...
- 2.59 seconds
#2 (Week of 11/21/04 - 11/27/04)
OLL - F-RUR'U'-F'
Allright, I promised last week
to show you Macky's other OLL algorithm that
he can perform faster than a Sune, and this is
it. It's one hella fast algorithm to perform
if you use the finger tricks. Furthermore, it's very
useful, because if you don't know all 57 OLL algorithms,
you're probably gonna have to break OLL into 2 parts:
orienting the edges and then orienting the corners. Even
DDRKirby(ISQ) currently uses this algorithm for that purpose
most of the time. It's one of the two orienting edges
algorithms that are included in the bare bones version of the
"new method" (the other one being either Fw-RUR'U'-Fw' or FURU'R'F'
depending on how you learned it). It's used if you have
a sideways "T" shape, so if you have the pieces labeled 1-9 like
it flips edges 2 and 8 and turns corner 1 counter-clockwise
while turning corner 7 clockwise. So you
use it if you have pieces 3,4,5,6, and 9 correctly
oriented, with edges 2 and 8 having the (yellow) faces
to the back and the front, and with corners 1 and 7 having
the (yellow) faces to the left. (I have yellow in parentheses
because you might not use cross on white or you might not
have a white-yellow color configuration)
here's how to achieve that blindingly fast speed that
allows you to perform this in less than 1 second.
the initial F turn, use your right index finger to
push the top piece down. Your left thumb should
still be on the F side, but you shouldn't be applying
any pressure to it so that it can turn.
the RUR'U' is a right hand turn followed by a right
index push, then the right hand turns back, and
the left index finger pushes for the U'.
your left hand is doing the U', position your right
hand for the final F'. You should do it using
your right thumb to push back up. Again, your left
hand should still be on the F face, but you shouldn't be
applying pressure on it.
you do this right, you can perform the entire algorithm
pretty damn quickly with a well-lubricated cube. It's
a pretty simple, yet fast and useful algorithm to
perform. Enjoy. =)
the trickiest part of the alg to do is transitioning
from the U' to the final F' with the thumb. Be
careful not to get stuck there, and remember what Macky
always says: take it easy on OLL and don't risk getting
stuck. Save your really fast fingerwork for PLL.)
- 0.82 seconds
#1 (Week of 11/14/04 - 11/20/04)
OLL - (RUR')-(UR)-(U2R')
Also referred to as the "Sune",
performed using the right hand only.
RUR' is a simple right hand
turn, then right index finger trigger, then
right hand back.
Next you reposition your right
hand for UR, which is a right index finger
push, then right hand turn.
The U2R' is kind of tricky
to get. You can either play it safe
(recommended with a stiff cube) and do it with
your entire right hand, then reposition for the R',
or you can reach waaay back around the right side of
your cube and pull the U2 with your right index finger,
which then leads directly into the R'. You can
also experiment with the placement of the rest of your
hand when you do the U2 with right index. I'm not
sure exactly how it's supposed to be done...I need to find
a vid of it sometime.
What does it do?
Well, it's used in OLL, and
orients three corners clockwise. Pretty
useful. You can also mirror it and
do L'U'LU'L'U2L to get a "Left Sune" and orient
three corners counter-clockwise.
Apparently this is one of
the fastest "useful" algs out there...I
think some people can do it in around a second
or something. O_o...
But then again, I know Macky
says the fastest alg is another OLL one
which you can do in under a second. But
that's for next week. =)
Update: Macky says a Sune can be done
in 0.7 seconds. O_o...
Apparently Macky is better at his other
OLL alg, while Lars Petrus (another big name
in cubing), just happens to be insanely fast with
Also, apparently Macky does the U2 with
two flicks of his right index finger. Apparently
there's a lot of different ways...
Update: Found a page with a vid on how to do the
Sune properly (the way Lars Petrus does it)
So I practiced
it today, and now I have =2 more= possibilities for the U2R'. It's
hard to explain, so if you can't understand
this, just come to me and I'll show you how it's
So anyways, the first way I discovered is to place
your right thumb on the F face of the FUL cubie, with
your third and fourth fingers on the B faces of the UB
edge and the RUB corner. Then do the U2 with your right
hand in that position (you might wanna try tilting the cube
so that the U2 looks more like R2), and then at the end of it
push with your right thumb for the R'. It's a pretty good
way to do it, but you have to be careful not to try to push the
right thumb to early otherwise you'll get stuck. Also, you
might end up pushing your thumb too far...
The second way, the way that's shown in the Lars
Petrus vid, is basically the same, only for the last
R', instead of using your third and fourth fingers
for leverage and pushing with your thumb like you would
in a basic (RU') finger trick, you kind of flick your right
thumb down to get the R', letting your entire right hand come
off of the cube. I think this is the way I'm going to
stick to now, partly because it's the way shown in the vid,
partly because it's funner to do, and also partly because it just
looks awesome. =)
Now I just have to train my left hand to do that
for a Left Sune. m(_ _)m
DDRKirby(ISQ) - 1.12 seconds
February 6, 2005 by DDRKirby(ISQ)