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When all Magic fails...

So you want to be a Barbarian, eh? There are a number of guild to choose from, all of them offering their own distinct flavor. More than any other guild, however, the path of the Barbarian is a path of blood and steel. It is a hard path- perhaps the hardest, for your enemies are armies and your only advantage at the start is a strong arm and nerves of steel. I'll break down all the pros and cons of being a Barbarian, from young to old!

Small Explanation of Skill Sets

  • Before beginning, it is necessary to explain how experience is gained. Any given skill (like hiding, for example) is learned by ranks. Basically, what this means is that every "tic" inside the game (usually about every minute and thirty seconds), experience is granted based on your state of mind. For example, if you were practicing hiding a lot, this is what you might see if you typed in SKILLS HIDING:

    Hiding 41 38% perplexed

    Let us break this down. The skill, Hiding, is self-explanatory. You're looking at your experience in hiding. The next number, 41 or 3 or 1008- whatever it is, that is your 'rank' in hiding. The 38% connotates how close you are to gaining another rank in hiding. The word after your percent, like 'perplexed' in this example, is your current state of mind. Generally, the higher your state of mind is, the more you're thinking about it, and thus the more experience will be granted when the game "tics." If you reach "mind locked" as your mind state, this means you cannot focus on this skill any further, and should move onto something else for a while.

    Now that we have explained the general experience system, I will now explain the system of skills sets that each guild has. There are a total of five sets of skills in the game: Weapon skills, Armor skills, Magic skills, Survival skills, and Lore skills. Every true skill or trade inside the game falls into one of these five categories. Every guild in the game has the five skills sets divided in the following manner:

    The higher the skill (and its skills set) is on this hierarchy, the faster the chosen guild will learn the particular skill. To use the previous example, Hiding is a Survival skill. Guilds that have Survival skills as their primary skill set (Thieves and Rangers) will learn hiding the fastest. How is this accomplished, exactly? Read on for an explanation, or skip to the advantages section if you're interested about learning about Barbarians.

    The skill system is developed using what is referred to as "wall ranks." Wall ranks basically mean ranks that take twice as long to go up. This relates to the skill division by powers of two. Confused? To put it simply, there will rarely be any wall ranks in your primary skill set. There will be twice as many wall ranks in your secondary skill sets, and twice as many as that (four times as many total) in your tertiary skill sets. In other words, every guild will experience a wall rank every:

    To use Barbarians as an example, Barbs are weapons primary, survival/armor secondary, and magic/lore tertiary. This means that they will have trouble raising every eighth rank in weapons, every fourth rank in survival and armor skills, and every other freaking rank in magic and lore. Luckily, Barbs also don't use magic at all (unless you want to permanently lose some of your Barb abilities- in other words, they never do it), so they only struggle with lore. As a final, by-the-numbers example, we'll use Barb skills as an example.

    Let's say John the Barbarian is training his primary weapon, staff sling (Lord knows why he chose this). John's staff sling is rank 15, and wow! He's learning it so fast! For some reason, however, it's taking twice as long to get past rank 16. This because 16 is a multiple of 8, and weapons are John's primary skill set. So getting past rank 16 will be twice as long.

    Tired of flinging rocks at death squirrels, Jogn now begins to train Escaping (John has bad taste in skills, doesn't he?). He is rank 11 in escaping. How fun! So fast the experience comes! But wait.. he ranks, and now it is going slow again! That is because 12 is a multiple of 4, and escaping is a survival skill (one of his secondary skill sets). Ergo, John will have trouble raising his secondary skills twice as much as his primary skill. But wait! Poor John is not done yet!

    Being a studious young barb, John decides to start braiding grass for mech lore. He's rank 3... but wait! Rank four is taking twice as long! John's getting the idea by now, so he tries again. To his satisfaction, he gets mech lore past 4 to 5. When it gets past 5, however.... oh Lord! He's having trouble again. Why, John asks? Because mech lore is a Lore skill (duh), and Lore is one of John's tertiary skills. In other words, it will take John twice as long to raise his rank EVERY OTHER RANK. Needless to say, this means that the tertiary skills of any given guild tend to be significantly lower than any other skills, since it takes a lot more time to raise them.

    I hope this has cleared up any confusion about the experience system? Now... onto the advantages of being a Barbarian!

    Advantages of Barbarians:

    Disadvantages of Barbarians:

    Though unrequited masters of slaughter, there must naturally be some sort of balance maintained in the power and functionality of every guild. There are sacrifices to be had if you wish to pursue the path of Barbarism, and I would point them out lest the unwary traveler finds himself (or herself) committed to a path he has not the strength nor desire to continue.

    I hope this comprehensive list has been of some use to any adventurer pondering entering into the path of swords and battle. The path of the Barbarian is a simple one in scope, but do not make the same mistake as many and assume it is simple in conception, as well. The Barbarian, more than any other guild, is a primal force of nature. The Paladins guard, the Thieves hide, the Empaths heal, the Rangers thrive... but only the Barbarian devotes himself to the art of slaughter, and it is a gruesome, difficult path to enduring. However, it is also a highly rewarding path if given ample time. Watch your enemies fall like wheat before a scythe!

    Barbarian Commands

    As a Barbarian, you have your own personal commands just like any other guild. If you'e feeling frisky, let out a mighty BELCH. If you're in combat, give a hearty ROAR. Remember to SNUFF cigars like a proper Barbarian. And always, always CRUSH your boxes once you're done picking them. If you see a fellow Barb, why not SHAKE HANDs to greet them? After all, Barbs are best.