Sisters of Battle.

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For now I will post the beta codex here ...

Sisters of Battle

Codex: Apocalypse

The source of this Codex is the Playtest version that Games Workshop is using prior to this work's main release.

SPECIAL RULES

Sacred Rites

Before the fighting begins, the Sisters of Battle kneel in prayer, offering their thanks to the Emperor and asking for protection and guidance. The Battle Sisters are invigorated and emboldened by their prayers, instilled with grim courage and determination to overcome their foes. Other units may also be led in prayer by Preachers or Missionaries, strengthening their resolve for the coming conflict. Certain units, as noted in their army list entries, may take part in these Sacred Rites at the start of a battle. For each unit, roll a dice on the following table to see what effect their prayers have. Higher ranking members of the Ecclesiarchy inspire greater acts of selfless sacrifice and dedication, and so add to the dice roll, as listed below:

Sacred Character Rites     bonus

Canoness                                  +3

Celestian Superior                    +2

Veteran Sister Superior           +1

Note: If an independent character leads a squad in the Sacred Rites, the character must be set up with the squad at the start of the battle. If the character leading the squad in the Sacred Rites subsequently leaves the unit, any benefit from the Sacred Rites is lost for ther rest of the battle - the unit will think they are being abandoned by the Emperor! Note that this does not happen if the character is killed whilst with the unit - such characters become martyrs to the cause! The unit loses its Sacred Rites if another character subsequently leads the unit. The results of the Sacred Rites apply to all members of the squad and any characters who start the battle with them, including the character leading the Sacred Rites.

 

SACRED RITES TABLE.

D6 Score         Effect

1                      No effect

2                     The unit never counts as being outnumbered in an assault

3                     The unit cannot be pinned

4                     The unit ignores any negative modifiers on morale and pinning tests

5                     The unit may re-roll any failed morale check

6                     The unit may always attempt to regroup, with no restrictions.

7                     The unit never falls back and is automatically assumed to pass any morale check it is required to make.

8                     In close combat, the unit always hits on a 3+, regardless of relative Weapon Skills.

9                     All models in the unit add +1 to their Attacks for the duration of the battle.

 

SISTERS OF BATTLE ARMOURY

 

MINISTORUM ARMOURY

Characters may pick up to two single-handed weapons, or one single-handed weapon and one two-handed weapon. If the character already comes equipped with weaponry (such as a Veteran Sister Superior) then you can replace or add to this, as long as these restrictions are not exceeded. In addition you may pick 100 points worth of items of Wargear. Preachers and Redemptor Priests may only have 25 points of wargear. Only a Canoness, Celestian Superior or Veteran Sister Superior may take wargear from the Sisters of Battle only wargear list. You may not take duplicate items for the same model. Models wearing Terminator armour may only use wargear and weapons marked with an '*'.

 

SINGLE HANDED WEAPONS:

Blade of Admonition 15pts

Bolt Pistol 1 pt

Brazier of Holy Fire 15 pts

Close combat weapon 1 pt

Flail of Chasitisement 8 pts

Plasma pistol 15 pts

Power fist 15 pts

Power Weapon 10 pts

Praesidium Protectivai{i} 15 pts

 

TWO-HANDED WEAPONS:

Axe of Retribution 10 pts

Bolter 2 pts

Bolter-flamer 10 pts

Bolter-grenade launcher 10 pts

Bolter-plasmagun 15 pts

Bolter-meltagun 15pts

 

WARGEAR:

Bionics 10 pts

Book of St. Lucius 10 pts

Carapace Armour 10 pts

Flak Armour 5 pts

Frag Grenades 1 pt

Rosarius (independent characters only) 25 pts

Krak grenades 2 pts

Litanies of Faith 25 pts

Master-crafted weapon 15 pts

Medicus Ministorum (Sisters Hospitaller only) 20 pts

Melta bombs 5 pts

Purity seals 5 pts

Simulacrum Imperialis (Imagifer or independent characters only ) 15 pts

 

SISTERS OF BATTLE ONLY WARGEAR:

Cloak of St. Aspira (independent characters only ) 20 pts

Jump pack (independent characters only) 10 pts

Sacred Banner of the Order Militant (Celestian Superior only{ii}) 60 pts

Sacred Standard (Imagifer only) 20 pts

{i}Although not a weapon as such, a Praesidium Protectiva must be carried in one hand.

{ii}Only armies of 2,000 points or more may take a Sacred Banner of the Order.

 

MINISTORUM VEHICLE UPGRADES:

Ministorum vehicles may be fitted with the additional equipment noted in their army list entries, at the points cost below. Any upgrades must be shown on the vehicle model. No duplicates may be taken for the same vehicle.

Dozer blade 5 pts

Extra armour 5 pts

Holy Icon 8 pts

Hunter-Killer Missile 15 pts

Pintle mounted stormbolter 10 pts

Searchlight 1 pt

Smoke launchers 3 pts

 

NEW MINISTORUM WARGEAR

The rules below describe how all of the specialised equipment used by the Ecclesiarchy works in the game. These rules tend to be more detailed than those included in the Warhammer 40,000 rulebooks, and they supercede them if they are different. Any items not listed here function exactly as described in the Warhammer 40,000 rulebook.

Axe of Retribution

An Axe of Retribution is modelled upon the Axe Of Chalcydon that was carried by Saint Jason when he crushed the Eldar on Huale. It has a massive double-bladed head studded with jewels that rend at the flesh of those its strikes. An Axe of Retribution must be wielded in both hands, and so may not be combined with an additional close combat weaponm for +1 Attacks. An Axe of Retribution doubles the user's Strength when rolling to wound in an assault.

Bionics

Bionics allow a servant of the Emperor that has suffered a crippling injury to return to service, but don't really improve their abilities. However, there is a chance that an attack will slightly damage a bionic part rather than doing any real harm. To represent this, if a model with bionics is killed, instead of removing it, place it on its' side. Roll a D6 at the start of the next turn: on a roll of 6 the model is stood back up with one wound, but on any other roll it is removed as a casualty.

Blade of Admonition

The Blade of Admonition is made from the finest metals and is polished to a mirror finish. Those who look into its blade are said to see their trueselves. The Blade of Admonition is treated as a power weapon. In addition, any models in base contact or within 2" of the bearer at the end of the assault phase are not counted when seeing if one side outnumbers the other.

Book of St. Lucius

This great tome contains the many writings and sermons of St. Lucius of Agatha, a zealous and renowned Confessor. Certains passages can be read aloud from the book, inspiring those nearby to great acts of heroism. Any unit with a model within 12" of the bearer of the Book of St. Lucius may use the bearer's Leadership value for any morale checks or pinning tests they are required to take.

Brazier of Holy Fire

This holy artefact is said to light the faces of the faithful and leave the impure shrouded in darkness. In battle the Brazier can be wielded like a weapon in close combat and contains enough fuel to spray a jet of flames at the enemy. The Brazier of Holy Fire counts as a close combat weapon. In addition, it may be used once per battle like a heavy flamer. All of the normal rules for a Heavy Flamer apply.

Combi-weapons

A combi-weapon is essentially two weapons joined together, and gives the Sister of Battle a choice of two weapons to fire. A Sister of Battle armed with a combi-weapon may choose to fire one of the weapons in the shooting phase. The bolter may be fired any number of times, but the other weapon may only be fired once per battle. Note that you may not choose to fire both weapons at once.

Cloak of St. Aspira

Canoness St. Aspira of the Order of the Bloody Rose led her Battle Sisters in a War of Faith that liberated nearly a hundred worlds from the grip of the blasphemous tyrant Denescura. She wore a magnificent cloak of velevet and fur, which was blessed in the Ecclesiarchal Palaces of Terra and wards away the blows of the Emperor's enemies. A model wearing the Cloak of St. Aspira adds +1 to the armour save (giving a Sisters of Battle character a 2+ save instead of 3+).

Eviscerator

Eviscerators are large two-handed chainswords that can behead or disembowel an enemy with a single blow. An eviscerator must be wielded in both hands and so cannot be used in combination with another close combat weapon for +1 Attacks. A model with an eviscerator adds +1 to their Strength. In addition, if a model with an eviscerator rolls a 6 to hit, then the blow lands with such violence that the model hit loses D6 Wounds if they fail their saving throw (note this is only important against characters and other models with multiple).

Excorcist Launcher

The multiple barrels of the Excorcist launcher fire a hail of armour piercing missiles at the enemy, obliterating them with one devastating salvo. The Exorcist Launcher is not very reliable, so you must roll each time it is fired to see how many shots it has.

Range     Strength     AP      Ordance

48"                  7              3          D6

Exterminator

Exterminators are compact, one-shot flamers that can be fitted to the barrel of a gun or a close combat weapon and are used almost exclusively by the Redemptionists. Exterminators may be used once per battle and are used in the first round of an assault (whether the model is charging or is charged). A unit firing its exterminators ignores cover completely - models in cover strike in their normal initiative order. In addition, a unit attacked by models equipped with exterminators will be engulfed in flames. Exterminator attacks are worked out at Initiative 8 and are in addition to  The model's normal attacks. Roll a D6 for every enemy model in a unit fighting the Redemptionists. The score required to hit the enemy depends upon the number of models firing their exterminators (note that all the models in the unit must fire their exterminators at the same time). Models are hit at Strength 4 with an Armour Piercing value of 5.

No.Exterminators      Hits on

    1-5                              6

    6-10                            5+

    11-15                          4+

    16+                             3+

Flail of Chastisement

A Flail of Chastisement is barbed with many hooks, which constrict around its target as they struggle, ripping skin and tearing flesh. A flail must be used with both hands and so may not be combined with another weapon for +1 Attacks. A model with a flail strikes at -1 Initiative but +2 Strength. In addition, if a target is hit by the Flail of Chastisement but not killed, it loses its next D3 Attacks.

Heavy Stubber

Heavy stub guns, or stubbers as they are more generally known, are simple but effective weapons that fire a hail of bullets sufficient to bring down most targets. However, its need for prodigious amounts of ammunition means it is viewed with less favour in the Imperial Guard than laser-based weaponry, which can be recharged quickly and easily. The militia of the Ecclesiarchy give no consideration to such matters though, and are comforted by the hearty roar is unleashes when fired.

Range     Strength     AP      Heavy

36"             4                  5           3

Litanies of Faith

The Litanies of Faith contain the entire teachings of the Ecclesiarchy, since its founding at the birth of the Imperium. It takes a scribe their entire life to copy and illuminate the Litanies of Faith, and the hymnals and chants they contain fills the Emperor's servants with burning faith. The Litanies of Faith allow the character to lead a squad in more Sacred Rites, once per battle. The character and squad may do nothing for a whole turn and the unit must not be engaged in close combat or move at all (including being transported in a vehicle). You may roll again on the Sacred Rites table at the end of the turn and apply the result immediately. This is in addition to any Sacred Rites result generated at the start of the battle. If you roll a duplicate result, you may re-roll the dice. All other rules for the Sacred Rites apply.

Master Crafted Weapons

A master crafted weapon follows the normal rules, except that you may re-roll one failed 'to hit' roll per turn. Master crafted weapons are taken as an 'upgrade' for a weapon already being carried by a model and should be represented by a suitably ornate weapon on the model itself. Please note that you may not master-craft grenades! The cost listed in the wargear section is in addition to the cost of the weapon itself (i.e. a master crafted power weapon costs 10+10 = 20 pts). However, only the upgrade costs against the points limit on Wargear taken by a model (so the master crafted power weapon above would count as 10 points against the points limit, not 20).

Praesidium Protectiva

Believed to contain shards of the armour worn by the Emperor himself, the Praesidium Protectiva can be used to defend against enemies assaulting the bearer. A model equipped with a Praesidium Protectiva may take a 4+ invulnerable save in close combat, instead of its normal armour save. The save may only be used against one opponent per turn (the defender chooses which), and my not be combined with a rosarius save. In addition, if a '6' is rolled for the saving throw, the blow is reflected back on the attacker - roll to wound and make armour saves as if the enemy model had hit itself!

Purity Seals

If a model wearing purity seals falls back, roll one extra D6 for fall back distance, and then pick the D6 rolls you want in order to determine the distance fallen back. If a models with purity seals is part of a unit then this ability applies to the whole unit, not just the model with the purity seals.

Rosarius

A Rosarius is a badge of faith that incorporates a powerful conversion field, that protects its wearer from harm. A model with a Rosarius gets a 4+ invulnerable save, that may be taken instead of the model's normal armour save.

Sacred Banner of the Order Militant

Each of the six Orders Militant has its Sacred Banner, which are only carried by the most faithful and trusted Sisters of Battle. They are ancient artefacts that date back to the creation of the Order and are a source for inspiration to all the Adepta Sororitas. A Sisters of Battle unit with a model within 12" of the Sacred Banner of the Order Militant may roll three dice for any morale check or pinning test they have to take, and discard the highest dice.

Sacred Standard

Add +1 to the Battle Sisters' combat resolution score of any assault that takes place within 6" of a sacred standard. However, if the model bearing the standard is slain in close combat, then the enemy model that slew him captures the standard, and the enemy gets the bonus from then on. It is possible for a standard to change hands several times in a single battle, as long as the model holding the standard is slain in close combat each time.

Simulacrum Imperialis

These icons of the Ecclesiarchy were often carried by one of the Imperium's many saints, or may even be wrought from their bones. Any Sisters of Battle unit with a line of sight to the Simulacrum Imperialis automatically passes the first morale check or pinning test it is required to take.

 

SISTERS OF BATTLE VEHICLE UPGRADES

Dozer Blade

Vehicles equipped with a dozer blade may reroll a failed 'difficult terrain test' as long as they are not moving over 6" that turn.

Extra Armour

It is not uncommon for vehicle crews to add additional armour plating to their vehicle to provide a little extra protection. Vehicles equipped with extra armour count 'crew stunned' results on the damage tables as a 'crew shaken' result instead.

Holy Icon

The vehicle mounts a suitably large and impressive large symbol of the Ecclesiarchy. Any Sisters of Battle unit within 6" of the vehicle may roll three D6 for all Leadership tests and use the lowest two rolls as their score.

Hunter-Killer Missile

Hunter-killer missiles are a commonly seen upgrade for Imperial vehicles. They are treated as a krak missile with unlimited range, roll to hit as normal. They may be fired only once per battle.

Pintle-Mounted Storm bolter

Pintle-mounted storm bolters are located on the outside of a vehicle. They can be used by crewman from an open hatch or by remote control from inside the vehicle. They are treated as an extra storm bolter which may be used in addition to any other weapons the vehicle may fire. Note that this means that a vehicle that moves can fire one weapon and the pintle mounted stormbolter. If the vehicle would not normally be allowed to fire any weapons (because of the distance it travelled or damage suffered, for example) then the pintle-mounted storm bolter cannot be fired either.

Searchlight

Searchlights are only of any use in missions where the rules for night fighting are being used, such as the Night Fight mission. They allow one enemy unit spotted by the vehicle to be fired at by any other Sisters of Battle units that are in range and have a line of fire (the enemy unit has been illuminated by the vehicle's searchlight). However, a vehicle that uses a searchlight can be fired on by any enemy units in their next turn, as they can see the searchlight shining out in the dark.

Smoke Launchers

[[See page 88 of the Warhammer 40,000 rulebook.]]

 

SISTERS OF BATTLE

HQ

0-1 CANONESS (42 PTS)

               WS      BS     S     T      W     I     A      Ld     Save

Canoness   4       4       3     3        3      4      3     9          3+

Options: The Canoness may be given any equipment allowed by the Sisters of Battle Armoury.

Bodyguard: The Canoness may be accompanied by a Celestian Bodyguard, see the separate entry below. The Canoness and her Celestian Bodyguard count as a single HQ choice.

Sacred Rites: The Canoness may lead a squad in the Sacred Rites at the start of the battle. As a Canoness she may add +3 to the roll. See the special rules earlier for details of Sacred Rites.

SPECIAL RULES

Independent Character: Unless accompanied by a Celestian Bodyguard, the Canoness is an Independent Character and follows the independent character special rules in the Warhammer 40,000 rulebook.

 

0-1 CELESTIAN SUPERIOR (32 PTS)

               WS      BS     S     T      W     I     A      Ld     Save

Superior   4        4        3     3        2      4      2     9          3+

Options: The Celestian Superior may be given any equipment allowed by the Sisters of Battle Armoury.

SPECIAL RULES

Independant Character: Unless accompanied by a Celestian Bodyguard, the Celestian Superior is an independent character and follows the independent character special rules in the Warhammer 40,000 rulebook.

Bodyguard: The Celestian Superior may be accompanied by a Celestian Bodyguard, see the separate entry below. The Celestian Superior and her Celestian Bodyguard count as a single HQ choice.

Sacred Rites: The Celestian Superior may lead a squad in the Sacred Rites at the start of the battle. As a Celestian Superior she may add +2 to the roll. See the special rules earlier for details of Sacred Rites.

 

CELESTIAN BODYGUARD (12 PTS/MODEL)

               WS      BS     S     T      W     I     A      Ld     Save

Celestian   3       3       3     3        1      4      1     9          3+

Veteran     3       3       3     3        1      4      2     9          3+

Number: The Bodyguard consists of 1 Sister Superior and between 4 to 9 Celestians

Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a close combat weapon at no extra points cost.

Options: Up to one Celestian may be armed with one of the following weapons: a heavy bolter at +10 pts; a heavy flamer at +15 pts; or a multi melta at +25 pts. Up to one Celestian may be armed with a flamer at +3 pts or a meltagun at +10 pts. The squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

Characters: One Celestian may be upgraded to a Banner Bearer, one may be upgraded to a Imagifer and one may be upgraded to a Sister of the Orders Hospitaller. These characters may take any equipment allowed by the Sisters of Battle Armoury. The Sister Superior may be upgraded to a Veteran Sister Superior for +9 points. The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points. If the squad numbers six models it may be mounted in an Immolator for +70 points (see the separate vehicle entries for details of upgrades).

SPECIAL RULES

Sacred Rites: The Celestian Bodyguard may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

Holy Hatred: When rolling for the Sacred Rites for a Celestian squad, you may roll two dice and pick which result to use.

 

0-1 CONFESSOR (37 PTS)

               WS      BS     S     T      W     I     A      Ld     Save

Confessor  4       4      3      3       2       4     3     8           -

Options: The Confessor may be given any equipment allowed by the Ministorum Armoury.

SPECIAL RULES

Independant Character: Unless accompanied by his Attendants, the Confessor is an Independent Character and follows the independent character special rules in the Warhammer 40,000 rulebook.

Attendants: The Confessor may be accompanied by his attendants, see the separate entry below. The Confessor and his attendants count as a single HQ choice.

Inspirational: A squad led by a Confessor may re-roll any failed morale checks.

 

0-1 MISSIONARY (42 PTS)

               WS      BS     S     T      W     I     A      Ld     Save

Missionary 4       4      3      3       3       4     3     9           -

Options: The Missionary may be given any equipment allowed by the Ministorum Armoury.

SPECIAL RULES

Independent Character: Unless accompanied by his Attendants, the Missionary is an Independent Character and follows the independent character special rules in the Warhammer 40,000 rulebook.

Attendants: The Missionary may be accompanied by his attendants, see the separate entry below. The Missionary and his attendants count as a single HQ choice.

Sacred Rites: A unit led by a Missionary may make a roll on the Sacred Rites table at the beginning of the battle. If the unit could normally take part in the Sacred Rites then there is no additional benefit for being led by a Missionary.

 

ATTENDANTS (6 PTS/MODEL)

               WS      BS     S     T      W     I     A      Ld     Save

Attendant  3       3      3      3       1       3     1     8          5+

Acolyte      4       3       3     3        1      4      2     8          5+

Attendants: The unit consists of between 5 and 20 Attendants.

Weapons: Lasgun/autogun or laspistol/autopistol and close combat weapon.

Options: Up to one in five Attendants may be armed with one of the following: flamer at +3 pts, plasma gun at +5 pts or a meltagun at +10 pts. The squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model. One model may carry a Penitent Banner for +10 pts. A unit with a Penitent Banner automatically passes the first morale check it is required to take.

Characters: Models in the unit may be upgraded to the following characters, for the points cost listed. No more than one of each character may be included in a squad.

    Acolyte +8 pts

    Sister Famulous +5 pts

    Sister Hospitaller free

    Sister Dialogus +15 pts

    Imagifer free

    Precentor free

These characters may take any equipment allowed by the Ministorum Armoury. Note that a Precentor does not have any special rules, they're just able to take extra weapons and wargear.

Transport Vehicle: If the squad numbers ten or less models, it may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

SPECIAL RULES

The Sisterhood: The Attendants unit may include one or more members of the Sisterhood. The rules for these are as follows.

Sister Famulous - A Sister of one of the Orders Famulous can use her connections with the Imperial nobility to command other Imperial servants to provide her with troops. These are usually Imperial Guardsmen or Planetary Defence Force personnel. For every Sister Famulous in the army you may include one unit chosen from the Imperial Guard army list. This unit does not take any space on the force organisation chart, but otherwise follows all rules that apply to it (including when it can be deployed, etc.). Only one unit may ever be chosen for each Confessor or Missionary, even if you would normally be allowed several units for a single force organisation slot. For example, you can take an Imperial Guard Infantry squad, not a whole platoon. Other than this you are free to choose the type of unit taken.

Sister Hospitaller - In addition to any other weapons or wargear, a Sister Hospitaller may be given a very useful Medicus Ministorum as detailed in the Armoury and Wargear sections.

Sister Dialogus - One of these members of the Sisterhood can use her considerable language skills to translate prayers spoken in High Gothic into other languages, so that they can be understood by those around her. If a unit has a model within 6" of the Sister Dialogus then it may use the Leadership of the Attendants unit for any morale checks or pinning tests it is required to make. Note that this will be the Leadership of the Confessor or Missionary leading the Attendants, unless that character has been killed.

Sacred Rites: The unit may roll on the Sacred Rites table at the start of the battle.

 

INVOCATOR (?? PTS)

        Armour     Front      Side     Rear     BS

Invocator                          11          11         10        3

Type: Tank, open-topped

Crew: Attendants

Weapons: The Invocator is armed with a turret-mounted plasma cannon.

Options: The Invocator may be upgraded with two side sponsons armed with the following weapons: autocannon at +10pts; heavy bolter at +5 points.  The Invocator may be given the following vehicle upgrades at the costs listed in the Ministorum Armoury: dozer blade, extra armour, hunter-killer missile, searchlight, smoke launchers.

SPECIAL RULES

Blaring Prayers: The voice of the Confessor aboard the Invocator is projected across the battlefield by a number of powerful speakers, instilling blinding hatred in the Emperor's servants. Any friendly unit with a model within 6" of the Invocator may re-roll any missed to hit rolls in an assault.

 

Veteran Sister Superiors

You may upgrade the Sister Superior leading a squad to a Veteran Sister Superior, for the points cost shown. A Veteran Sister Superior has an improved profile and may be given additional weapons and equipment from the Sisters of Battle Armoury. A Veteran Sister Superior adds +1 to the score for her squad's Sacred Rites roll.

Preachers

You may include one Preacher per unit in your army (including Imperial Guard squads). The Preacher may not leave the unit he is assigned to and you may not have more than one Preacher per unit.

 

PREACHERS (10 PTS)

               WS      BS     S     T      W     I     A      Ld     Save

Preacher   3       3       3     3        1      3      2     8           -

Options: The Preacher may be given any equipment allowed by the Ministorum Armoury.

SPECIAL RULES

Sacred Rites: A unit led by a Preacher may make a roll on the Sacred Rites table at the beginning of the battle. If the unit could normally take part in the Sacred Rites then there is no additional benefit for being led by a Preacher.

 

ELITES

CELESTIAN SQUAD

               WS      BS     S     T      W     I     A      Ld     Save

Celestian   3       3       3     3        1      4      1     9          3+

Veteran     3       3       3     3        1      4      2     9          3+

Squad: The squad consists of one sister superior and between 4 and 9 Celestians.

Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a close combat weapon at no extra points cost.

Options: Up to one Celestian may be armed with: a heavy bolter at +10 pts; a heavy flamer at +15 pts; or a multi melta at +25 pts. Up to one Celestian may be armed with a flamer at +3 pts or a meltagun at +10 pts. The squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

Characters: The sister superior may be upgraded to a veteran sister superior for an additional cost of +9 points. The Veteran Sister Superior may also be given a single choice from the Sisters of Battle wargear list.

Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

SPECIAL RULES

Sacred Rites: The Celestians may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

Holy Hatred: When rolling for the Sacred Rites for a Celestian squad, you may roll two dice and pick which result to use.

 

DOMINION SQUAD (12 pts /model)

               WS      BS     S     T      W     I     A      Ld     Save

Dominion   3      3      3      3       1       4     1     9          3+

Veteran      3       3       3     3        1      4      1     9          3+

Squad: The squad consists of one sister superior and between 4 and 9 Dominions.

Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a close combat weapon at no extra points cost.

Options: Up to four Dominions may be armed with a flamer at +12 pts per model or a meltagun at +16 pts per model. The squad may be equipped with frag grenades at an additional cost of +1 point per model, krak grenades at an additional cost of +2 points per model or melta-bombs at +4 points per model.

Characters: The sister superior may be upgraded to a veteran sister superior for an additional cost of +9 points.

Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

SPECIAL RULES

Sacred Rites: The Dominions may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

 

REDEMPTIONISTS (6pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Redmeptionist   3       3       3     3        1      3      1     8          5+

Zealot                4        3      3      3       1       4     2     8          5+

Priest                  4        4      3      3       2       4     2     9          5+

Squad: The squad consists of 10 to 20 Redemptionists.

Weapons: Autoguns/lasguns. Any model may exchange its autogun/lasgun for a laspistol/autopistol and close combat weapon.

Options: Up to two models may be upgraded to Deacons. Deacons are armed with one of the following heavy weapons: Autocannon at +10pts, heavy bolter at +5pts, plasma gun at +8pts, flamer at +6pts, melta-gun at +10pts, heavy stubber at +3 pts. Up to two models may be upgraded to Zealots armed with eviscerators. The entire squad may be armed with exterminators for 3 pts per model.

Characters: One model may be upgraded to a Redemptor Priest, who may be given additional equipment from the Ministroum Armoury. A squad led by a Redemptor Priest never has to fall back and is assumed to automatically pass any morale checks it is required to make (even against attacks that allow no test to be taken).

 

MARTYRS (25pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Martyr                4        3      3      3       1       3     2     10          5+

Squad: You may include up to 5 Martyrs as a single Elites choice.

Weapons: Laspistol/autopistol and close combat weapon.

SPECIAL RULES

Individuals: Martyrs fight as individual models and can never join a unit. All Martyrs from one selection on the force organisation chart must be depoyed at the same time (though they may be deployed in different places).

Fearless: Martyrs want nothing more than to die in the service of the Emperor. For this reason they will gladly fight against even the most horrifying of foes. Martyrs never fall back, and are automatically assumed to pass any morale checks they are required to make (even against attacks that do not normally allow morale checks to be taken). In addition, Martyrs cannot be pinned.

Suicidal Bombers: Martyrs wear a special harness fitted with high explosives and willingly throw themselves at the enemy before setting them off in a massive detonation. At the start of any assault phase (including the opponent's turn) the Martyr may set off his bomb harness. This is done after any models have charged into an assault, but before any attacks are made. Centre the large blast marker over the Martyr. Any model (friend or foe) touched by the template is hit by flying bone and shrapnel on a D6 roll of 4+. Models hit take a Strength 4 hit with no Armour Piercing value. Any unit taking casualties from a Martyr must take a morale check immediately. Against vehicles the Martyr will usually throw themselves under neath its wheels or tracks (or cling onto its engines in the case of a skimmer) before pulling the pin. An exploding Martyr inflicts an automatic melta-bomb hit if attacking a vehicle. For obvious reasons, a Martyr who sets off his bomb harness is killed (with no saving throw… ) and the model is removed! If the martyr is killed there is a chance the bomb harness will be set off (either by the attack or by the Martyr with their dying breath!) If the Martyr is killed in an assault, the bomb harness explodes on a 4, 5 or 6. If the Martyr is killed by a ranged attack then the bombs detonate on a roll of 6. The bombs explode as detailed above.

 

BATTLE SISTERS SQUAD (10 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Battle Sister        3        3      3      3       1       3     1     8          3+

Veteran                3        3      3      3       1       3     2     9          3+

Squad: The squad consists of one sister superior and between 4 and 9 Battle Sisters.

Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a close combat weapon at no extra points cost.

Options: Up to one Battle Sister may be armed with one of the following weapons: a heavy bolter at +10 pts; a heavy flamer at +15 pts; or a multi melta at +25 pts. Up to one Battle Sister may be armed with a flamer at +3 pts or a meltagun at +10 pts. The squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

Characters: The sister superior may be upgraded to a veteran sister superior for an additional cost of +11 points.

Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

SPECIAL RULES

Sacred Rites: The Battle Sisters squad may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

 

NOVICES SQUAD (10 + 6 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Novice                3        3      3      3       1       3     1     7          6+

Battle Sister       3        3      3      3       1       3     1     8          8+

Squad: The squad consists of one Battle Sister and between 4 and 19

Novices. Weapons: Bolt pistol and close combat weapon. The Battle Sister may exchange her weaponry for a Bolter.

Options: Up to one in five Novices may be armed with a flamer at +3 pts or a meltagun at +10 pts.

SPECIAL RULES

Sacred Rites: The Novices squad may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

 

TROOPS

FRATERIS MILITIA (3pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Militia                2        3      3      3       1       3     1        7           -

Squad: The squad consists of between 10 and 50 Militia.

Weapons: Close combat weapon.

Options: Any model may be given a laspistol/autopistol for +1 point or a lasgun/autogun for +2 pts. Up to one model in five may be given one of the following weapons; plasma gun at +??pts, melta-gun at +??pts, flamer at +??pts, heavy bolter at +??pts, heavy stubber at +??pts or an autocannon at +??pts. One model may carry a Penitent Banner for +5pts. A unit with a Penitent Banner automatically passes the first morale check it is required to take.

 

HERETICS (10 pts +3 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Heretic                2        2      3      3       1       3     1     7           -

Preacher             3        3      3      3       1       3     2     8           -

Squad: The squad consists of a Preacher and between 10 and 20 Heretics.

Weapons: Fists and chains (counts as close combat weapon).

Options: Any model may be given an additional close combat weapon for +1 pt. The Preacher may be given any equipment allowed by the Ministorum army list.

SPECIAL RULES

Non-believers: The Preacher may not lead the Heretics in the Sacred Rites.

The Emperor's Justice: If the Heretics ever fall back, then they will be summarily killed by the Preacher. This happens at the end of their fall back move and the heretic models are removed immediately. The Preacher will automatically regroup at the start of his next turn and must move as quickly as possible towards the nearest friendly unit, who he will join when he gets within 2" of a model in the unit. Note that this may be a unit that already has a Preacher in it.

 

FLAGELLANT (6 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Flagellant           4        2      4      3       1       3     2     8           -

Squad: The squad consists of between 5 and 20 Flagellants.

Weapons: 2 close combat weapons.

Options: Any model may exchange their weapons for a flail. A model with a flail strikes at -1 Initiative but +2 Strength.

SPECIAL RULES

Fearless: Flagellants are resigned to their impending doom and therefore have no fears of what the universe may hold. A unit of Flagellants never falls back, and is automatically assumed to pass any morale checks they are required to make (even against attacks that do not normally allow morale checks to be taken). In addition, Flagellants cannot be pinned.

 

TRANSPORT

Certain units in the Sisters of Battle army may have a Rhino or Immolator to transport them. Adding a Rhino or Immolator to a squad does not count as part of the squad and does not use up any of your choices on the Force Organisation chart. See the Heavy Support section for details of the Immolator.

 

RHINO (45 PTS)

            Armour      Front     Side     Rear      BS

Rhino                         11            11          10       3

Type: Tank

Crew: Sisters of Battle.

Weapons: The Rhino is armed with a storm bolter.

Options: The Rhino may be equipped with any of the following vehicle upgrades for the cost listed in the Sisters of Battle armoury: dozer blade, extra armour, holy icon, hunter-killer missile, pintle-mounted stormbolter, searchlight, smoke launchers.

Transport: The Rhino can carry up to ten models.

 

FAST ATTACK

SERAPHIM SQUAD (16 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Seraphim           3        3      3      3       1       3     1     8          3+

Veteran             3        3      3      3       1       3     2     9          3+

Squad: The squad consists of one Sister Superior and between 4 and 9 Seraphim.

Weapons: Two bolt pistols (count as linked, may reroll misses) and frag grenades. The Sister Superior may exchange her bolt pistols for a bolt pistol and a power weapon for +8 points.

Options: Up to two Seraphim may replace their twin bolt pistols with twin hand flamers (these fire together with the same effect as a flamer but count as two close combat weapons in an assault) at an additional cost of +6 points. The squad may be equipped with krak grenades at an additional cost of +2 points per model or melta-bombs at an additional cost of +4 points per model.

Character: The Sister Superior may be upgraded to a Veteran Sister Superior at an additional cost of + 10 pts.

SPECIAL RULES

Sacred Rites: The Seraphim may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

Jump Packs: The Seraphim are equipped jump packs and follow the rules for jump pack troops given in the Warhammer 40,000 rulebook.

 

MOUNTED MILITIA (5 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Militaia                3        3      3      3       1       3     1     8          3+

Squad: The squad consists of between 10 and 30 Militia.

Weapons: Close combat weapon.

Options: Any model may be given a laspistol/autopistol for +1 point or a lasgun/autogun for +2 pts. One model may carry a Penitent Banner for +5pts. A unit with a Penitent Banner automatically passes the first morale check it is required to take.

SPECIAL RULES

Cavalry: Mounted Militia are cavalry and follow the rules for cavalry given in Warhammer 40,000.

 

HEAVY SUPPORT

RETRIBUTOR SQUAD (11 pts /model)

                        WS      BS     S     T      W     I     A      Ld     Save

Battle Sister       3        3      3      3       1       3     1     8          3+

Veteran              3        3      3      3       1       3     2     9          3+

Squad: The squad consists of one Sister Superior and between 4 and 9 Battle Sisters.

Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a close combat weapon at no extra points cost.

Options: Up to four Battle Sisters may be armed with the following weapons: heavy bolter at +10 pts; heavy flamer at +15 pts; multi melta at +25 pts. The squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points.

Character: The Sister Superior may be upgraded to a Veteran Sister Superior at an additional cost of + 10 pts.

Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

Immolator: If the squad numbers six or less models then the entire squad may be mounted in an Immolator at an additional cost of +70 points (see below for details of the Immolator tank).

SPECIAL RULES

Sacred Rites: The Retributor squad may perform the Sacred Rites at the start of the battle. See the special rules in the army list introduction for details.

 

IMMOLATOR (70 pts)

                Armour      Front     Side     Rear      BS

Immolator                      11          11          10          3

Type: Tank

Crew: Battle Sisters.

Weapons: The Immolator is armed with twin heavy flamers.

Options: The Immolator can upgrade its twin heavy flamers to a twin-linked multi-melta for +20 pts. The Immolator may be given the following vehicle upgrades at the costs listed in the Sisters of Battle Armoury: dozer blade, extra armour, holy icon, hunter-killer missile, searchlight, smoke launchers.

SPECIAL RULES

Twin Heavy Flamers:The Immolator's twin heavy flamers are fired like an ordinary heavy flamer. However, they inflict twice as many hits as normal on affected models - 2 hits on ordinary models and 4 hits on open-topped vehicles.

Transport: The Immolator can carry up to six models.

 

EXORCIST (?? pts)

                Armour      Front     Side     Rear      BS

Immolator                      11          11          10          3

Type: Tank

Crew: Battle Sisters.

Weapons: Excorcist Launcher

Options: The Excorcist may be given the following vehicle upgrades at the costs listed in the Ministorum Armoury: dozer blade, extra armour, holy icon, hunter-killer missile, searchlight, smoke launchers.