
BATMAN 14th level Ranger Human Male Chaotic Good
STR 18/53 WIS 14
DEX 16 INT 15
CON 14 CHR 13
Armor class = 0 (special Field Plate)
Thac0 = 5 (includes STR bonus)
Hit points = 97
Abilities
Hide in Shadows 97% Move Silently 99%
Cast spells as a 7th level priest
Each day he can cast; 3 1st level spells, 2 2nd level spells and
1 3rd level spell
Other
His armor was especially made by elves for the first Dark Knight and does not
hinder him in any way. The armor has a number of devices crafted by Dwarves and
Bruce himself, from a grapple to anti-toxins. He is very skilled in Riding, Rope use,
Blind fighting, Navigation, Survival, Tracking, Deduction, and Ettiquette.
History Bruce, the son of Wayne, was orphaned at the age of 7. He
witnessed the death of his parents by the madman that would later be known as "The
Joker." This drove him to become a vigilante, skilled in many forms of combat, to
fight crime in all its forms. He donned the ancient Sir Batman armor that his ancestor
wore and added a number of devices to aid him in his self appointed quest. His Butler,
swore Bruce to a vow that he would never take another's life, thus far, he has kept that
vow.
Since inherting his father's lordship, estate, and business, Bruce has invested alot
of gold into his quest, and has purchased a number of items to aid him in his battle.
The most noticeable is his magical chariot, that does not need a horse to move.
Bruce is well known in the public scene as a socialite, and keeps his alter ego a
secret between his butler Alfred, his ward Rikard Grayoak (also known as the Robin)
and himself.
THE JOKER 13th level Fighter Human Male Chaotic Neutral
STR 17 WIS 10
DEX 17 INT 14
CON 15 CHR 16
Armor class = 5 (leather)
Thac0 = 7 (includes STR bonus)
Hit points = 105
Abilities
All his special abilities come from his magical sword
This intellegent (Align. LN; INT = 12) weapon functions as a
+3 magical sword with the following abilities; Activated when sword held aloft -
Locate Object (120' r), Detect Magic (30' r) Activated when
sword pointed at target - Tasha's Uncontrollable Hideous Laughter Note that persons
subjected to this have an ever lasting grin on their face unless a remove curse is cast
upon them. The spell lasts for 24 hours. This power can be used only 3 times a
day Activated when weapon inflicts damage on any spell caster -
Insanity for 1d4 rounds
The Hyena speaks common, elven, orc and troll.
This weapon enjoys the partnership with the Joker, as in the hands of this
madman, it has slain many spell casters (the purpose of its existance).
It has no intention of seeing its master slain and protects him as best it can.
Other
Skilled in Forgery, Apprasal, Hunting, Singing, Rope Use, and an Artistic Ability
that only he can truely appreciate (some say the same about his singing).
History Jack Nickle was a petty criminal with dreams of making it big.
He would have gone no where, except for an incident that left two people dead by his
hand. That forced him to go "on the run" and led him to the Hyena. It was whilst
he was searching for a place to sleep that a bounty hunter attacked him and disfigured
Jack's face with an ever lasting grin. Jack was not hindered by his laughing and killed
his attacker. That night, Jack died and the Joker was born. The Joker took the
magical sword, and it trained him into a powerful fighter that delights in death and
mayhem. The Joker finds the concept of his own death as funny and has no fear of it.
Needless to say, his attitude has often brought him into conflict with the Dark Knight.
It is rumored that the Joker goes out of his way to get the bat's attention.
MR FREEZE
9th level Cleric Human Male Lawful Neutral
STR 15 WIS 14
DEX 13 INT 18
CON 9 CHR 7
Armor class = -1 (magical armor)
Thac0 = 16
Hit points = 41
Abilities
Special abilities from his magical armor
This bestows on the wearer an AC of -1 and the
following abilities, cast as a 15th level wizard; Icy Darts (functions as
magic missle) 4/day, Ice spray (burning hands) 4/day, Snow Ball
(Flaming sphere) 3/day, Fog cloud 3/day, Ice bolt (Lightning bolt,
no rebound) 2/day, and Ice Storm. Anyone reduced to 0 or less Hit Points
by these spells is frozen solid. If not thawed in 12 rounds they die.
The suit also keeps Freeze at artic cold (see History). However to do this, the suit
needs to consume a 1000gp gem every day.
Despite his past, Mr Freeze can still employ the skills of the cleric with major
access to the spheres of All, Divination, Healing, Necromatic and minor access to
Charm, Elemental and Sun spheres. His priesthood (called "Doctors") has no
identifiable god and it is unclear where they receive their powers from. Also, they
have no abilities over undead. Instead they can;
heal by laying on hands and restore 2 hp/level. Can perform this once
per 3 levels each day. cure diseases of almost any kind once per 3 levels each
week. is immune to all diseases but not curses.
Other
Skilled in Apprasal, Healing, Spellcraft, Herbs, Lore, and Riding.
History Doctor Vik Tor was an honest man that served his community
as best as he could. Then a plague came that was always fatal. No matter what he did,
nothing could save those that fell ill. Then the affliction struck his wife. He took
her to an Ice mage in the frozen wastes and made a deal with the devil. The mage
would freeze her body, putting it in suspended animation, but Vik Tor would have to
surrender his body warmth to the mage (so that the mage could leave the confines of
the artic). Vik agreed, and the transaction made. His skin went blue and cold to the
touch, and his wife, alive, but encased in ice. Soon he exhasted all resources
available in a quest to cure his wife. So he commissioned a wondering mage, who had
fallen ill, to construct a magical suit that would keep him alive in normal conditions,
as well as give Vik "defensive" capabilities. The suit needed gems to perform its task,
and Mr Freeze as he became known, turned to a life of crime.
THE HYENA
ARMOR
Note that,