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White Wolf: Merits

Backgrounds Flaws Knowledge Merits Skills Talents Totem
Melee Firearms
Merit Cost Notes
Acute Sense 1 -2 diff to one Sense
Agency Insider 3 +1 dice pool on working inside
Ambidextrous 1
Ancestor Ally 1 -2 diff channeling one Past Life
Animal Affinity 1 -2 diff on Animal Ken rolls
Animal Magnetism 1 -2 diff on gender-apropos social rolls
Arcane Heritage 2
Awareness - Discipline 1
Awareness - Psychic 3 aka: Detect Numina
Awareness - Sorcery 4 aka: Detect Sphere/Hedge/Tremere Magic
Awareness - Spiritual 3 aka: Detect Art/Gift
Baby Face 2
Bad Taste 2 things don't want to bite you
Balance - Catlike 1 +2 dice on balance Dex rolls
Balance - Perfect 3 -3 diff to balance Dex rolls
Berserker 2 enter frenzy at will
Blase 3 immune to Presence
Bright Aura 2 aka: Holy Aura
Bright Presence 4 -1 to Shroud
Calm Heart 3 +2 diff to frenzy
Casts Reflection 2
Celestial Awareness 1 determine Phase of Moon, astrological alignments
Charmed Existence 5 ignore one 1 per roll
Chimerical Wings 3 wings in Umbral/Chimerical form
Clan/Tribe Friendship 2 -2 diff on social rolls to one group
Clan/Tribe Masquerade 3
Clear Sighted 6 immune to Illusions of Mind
Code of Honor 1 +3 dice on resists against code
Cold Presence 2
Common Sense 1
Companion - Avatar 7
Companion - Family 1 relative is supernatural
Companion - Mortal 2
Companion - Other Half 3
Companion - Sidekick 3 student of yours
Companion - Spouse 4 spouse is Supernatural
Companion - Supernatural 3 Werewolf, Mage, Wraith, etc.
Computer Aptitude 1 -2 diff Computer rolls
Concentration 1 max +2 penalty for distractions
Controllable Thirst 1 -3 diff to blood frenzy
Corporation CEO 5
Crack Driver 1 -2 diff Driving rolls
Cultural Knack 3 +3 dice to Sociology/Psychology rolls
Danger Sense 2
Daredevil 3 -1 diff and ignore one 1 when dangerous
Disembodied 6
Disgusting 2 (Wits + Intimidate) successes = opponent dice loss
Double Identity 3
Double Jointed 1 -2 diff on Dex flexibility rolls
Dual Nature 2
Early Riser 1
Eat Food 1
Ecumenist 4 not limited to one religion
Efficient Digestion 3 x1.5 Blood from feeding
Eidetic Memory 2-3 aka: Photographic Memory
Ecstatic 2 +1 die to social within group
Eye for Beauty 1 -4 diff for Art Appreciation
Faerie Affinity 2
Fair Glabro 2 no loss of social attributes
Fast Learner 3 +1 XP per story
Fist of God 7 causes aggravated Dmg to "evil"
Foul Blood 3 as Bad Taste
Full Of Life 1-4 +1 max Corpus per level
Garou Kinfolk 4
Gift of Proteus 1-4 2= minor control, 4 = other critters
Gifted Artist 3 -3 diff on Creativity and Art rolls
Graceful 2 -2 diff on Social rolls
Greater Colors 3 -1 diff on Visual Arts, Aura Reading
Guardian Angel 6
Haven Affinity 2 +1 dice pool when in primary haven
Higher Purpose 1 +2 dice pool related to purpose
Horn of the Unicorn 1 one auto-success on healing/purify
Huge Size 4 +1 Health Level
Immune to Wyrm Touch 5
Inner Strength 2 -2 diff on Willpower when struggling
Innocent 1
Inoffensive to Animals 1
Insight 2 -2 diff to detect Subterfuge, +2 diff for others
Inter-Agency Permit 2
Iron Tolerance 3 no discomfort from cold iron
Iron Will 3 +3 diff to mind control
Jack of All Trades 5 one fake dot in skills/knowledges
Jupiter Midsky 4 +2 dice on any Knowledge
Jupiter Rising 7 roll Luck
Lack of Scent 2 +2 diff to track by scent
License to Kill 2
Light Sleeper 2
Lightning Calculator 1 -2 diff on Computers/Math
Lizard Limbs 1 may shed/regrow limbs
Long Fingers 1 +1 die on related Dex rolls
Longevity 2 aka: Faerie Eternity
Loyalty 1 +2 Willpower where relevant
Luck 3 3 re-rolls per game session
Lunar Influence 1 +/- 50% Physical traits in auspice
Machine Affinity 4 +1 dice to any technology
Malleable 2 -2 diff Moliate
Mars Midsky 5 +2 dice soak, +1 Strength when frenzy
Mars Rising 6 +1 die to any attack
Mechanical Aptitude 1 -2 diff with machines
Medium 2
Mercury Midsky 2 +3 XP per story if teacher
Mercury Rising 3 -1 diff Gauntlet/opening anything
Metamorph 6
Misplaced Heart 2
Mixed-morph 1
Moon Bound 2 +/-1 to difficulties
Mortal Double 2
Natural Athlete 1 -2 diff to Athletics/Acrobatics
Natural Channel 3 -1 to Shroud/Gauntlet
Natural Leader 1 -3 diff to Leadership rolls
Natural Linguist 2 +3 dice Linguistics rolls, +1 level per language
NightSight 3
Nine Lives 6 literally nine
Nonchalant 5 unaffected by Delirium/Mists/Shroud
Oversized Fangs 1 +1 die damage/Intimidation rolls
Oversized Mouth 1
Pack Distinction 2 +2 to status for one clique
Patagia 4 gliding flaps
Pain Tolerance 2 ignore 1 die wound penalty
Pawn 3
Physically Impressive 2 +1 die on Intimidation
Pitiable 1
Poetic Heart 3 roll Willpower to resist Banality
Poison Resistance 1 -3 diff to resist toxins
Power Natural 5 one sphere/discipline/art/... at 3/4 cost
Precog - Mystic 2 lesser, personal
Precog - Oracle 3 lesser
Precog - Prophecy 4 greater
Prestigious Mentor/Sire 1
Prodigy 2 +1 dice on magical theory
Psychic Ally 4
Refined 2 -3 diff for Etiquette
Regeneration 7 heal 1 stun/Chimerical per turn, 1 physical per hour
Reputation 2 +3 dice on social rolls in one group
Resist - Magic 2 +2 diff vs. Sphere/Hedge/Tremere Magic
Ruse of Wolf 2 as Baby Face to animals
Sanctity 2 greater Innocence
Seeming's Blessing 5 Fay/Glabro benefits in human form
Self Confident 5
Silence 1 -2 diff to Stealth rolls
Silver/Iron Immunity 7 no special affects from vulnerabilities
Silver Tolerance 5 can soak silver damage
Slimy 2 two auto-success to evade grapple
Soothing Voice 3 +2 dice rolls using voice
Spark/Fountain of Life 5 -2 diff to all healing rolls
Special Rapport 2 with one other supernatural
Spirit Magnet 3-7
Spirit Resistance 2 +2 diff vs. Gifts/Arts/Arcanos/Numina
Strong Blood 5
Supporter 2 -2 diff on social rolls
Swarm Attractor 2 opponent Willpower roll or lose two dice
Symbol Independence 3 don't need holy symbols
Time Sense 1
Top Secret Access 2
Tough Hide 2 +1 dice soak physical
True Love 1
Twin Souls 4 joint power pools when touching
Unbondable 3
Untamable 5 cannot be Mind Controlled
Venus Midsky 3 +3 temp Willpower when mediating
Venus Rising 4 +1 die to Charisma
Voice of the Songbird 3 one auto-success on voice rolls
Weak Shadow 4 Shadow at +2 diff to control
Well-Read 3 treat Skill/Knowledge as Talents
Well Travelled 2 one illusionary dot in all Sociology

Backgrounds Flaws Knowledge Merits Skills Talents Totem
Melee Firearms