Merit | Cost | Notes |
---|---|---|
Acute Sense | 1 | -2 diff to one Sense |
Agency Insider | 3 | +1 dice pool on working inside |
Ambidextrous | 1 | |
Ancestor Ally | 1 | -2 diff channeling one Past Life |
Animal Affinity | 1 | -2 diff on Animal Ken rolls |
Animal Magnetism | 1 | -2 diff on gender-apropos social rolls |
Arcane Heritage | 2 | |
Awareness - Discipline | 1 | |
Awareness - Psychic | 3 | aka: Detect Numina |
Awareness - Sorcery | 4 | aka: Detect Sphere/Hedge/Tremere Magic |
Awareness - Spiritual | 3 | aka: Detect Art/Gift |
Baby Face | 2 | |
Bad Taste | 2 | things don't want to bite you |
Balance - Catlike | 1 | +2 dice on balance Dex rolls |
Balance - Perfect | 3 | -3 diff to balance Dex rolls |
Berserker | 2 | enter frenzy at will |
Blase | 3 | immune to Presence |
Bright Aura | 2 | aka: Holy Aura |
Bright Presence | 4 | -1 to Shroud |
Calm Heart | 3 | +2 diff to frenzy |
Casts Reflection | 2 | |
Celestial Awareness | 1 | determine Phase of Moon, astrological alignments |
Charmed Existence | 5 | ignore one 1 per roll |
Chimerical Wings | 3 | wings in Umbral/Chimerical form |
Clan/Tribe Friendship | 2 | -2 diff on social rolls to one group |
Clan/Tribe Masquerade | 3 | |
Clear Sighted | 6 | immune to Illusions of Mind |
Code of Honor | 1 | +3 dice on resists against code |
Cold Presence | 2 | |
Common Sense | 1 | |
Companion - Avatar | 7 | |
Companion - Family | 1 | relative is supernatural |
Companion - Mortal | 2 | |
Companion - Other Half | 3 | |
Companion - Sidekick | 3 | student of yours |
Companion - Spouse | 4 | spouse is Supernatural |
Companion - Supernatural | 3 | Werewolf, Mage, Wraith, etc. |
Computer Aptitude | 1 | -2 diff Computer rolls |
Concentration | 1 | max +2 penalty for distractions |
Controllable Thirst | 1 | -3 diff to blood frenzy |
Corporation CEO | 5 | |
Crack Driver | 1 | -2 diff Driving rolls |
Cultural Knack | 3 | +3 dice to Sociology/Psychology rolls |
Danger Sense | 2 | |
Daredevil | 3 | -1 diff and ignore one 1 when dangerous |
Disembodied | 6 | |
Disgusting | 2 | (Wits + Intimidate) successes = opponent dice loss |
Double Identity | 3 | |
Double Jointed | 1 | -2 diff on Dex flexibility rolls |
Dual Nature | 2 | |
Early Riser | 1 | |
Eat Food | 1 | |
Ecumenist | 4 | not limited to one religion |
Efficient Digestion | 3 | x1.5 Blood from feeding |
Eidetic Memory | 2-3 | aka: Photographic Memory |
Ecstatic | 2 | +1 die to social within group |
Eye for Beauty | 1 | -4 diff for Art Appreciation |
Faerie Affinity | 2 | |
Fair Glabro | 2 | no loss of social attributes |
Fast Learner | 3 | +1 XP per story |
Fist of God | 7 | causes aggravated Dmg to "evil" |
Foul Blood | 3 | as Bad Taste |
Full Of Life | 1-4 | +1 max Corpus per level |
Garou Kinfolk | 4 | |
Gift of Proteus | 1-4 | 2= minor control, 4 = other critters |
Gifted Artist | 3 | -3 diff on Creativity and Art rolls |
Graceful | 2 | -2 diff on Social rolls |
Greater Colors | 3 | -1 diff on Visual Arts, Aura Reading |
Guardian Angel | 6 | |
Haven Affinity | 2 | +1 dice pool when in primary haven |
Higher Purpose | 1 | +2 dice pool related to purpose |
Horn of the Unicorn | 1 | one auto-success on healing/purify |
Huge Size | 4 | +1 Health Level |
Immune to Wyrm Touch | 5 | |
Inner Strength | 2 | -2 diff on Willpower when struggling |
Innocent | 1 | |
Inoffensive to Animals | 1 | |
Insight | 2 | -2 diff to detect Subterfuge, +2 diff for others |
Inter-Agency Permit | 2 | |
Iron Tolerance | 3 | no discomfort from cold iron |
Iron Will | 3 | +3 diff to mind control |
Jack of All Trades | 5 | one fake dot in skills/knowledges |
Jupiter Midsky | 4 | +2 dice on any Knowledge |
Jupiter Rising | 7 | roll Luck |
Lack of Scent | 2 | +2 diff to track by scent |
License to Kill | 2 | |
Light Sleeper | 2 | |
Lightning Calculator | 1 | -2 diff on Computers/Math |
Lizard Limbs | 1 | may shed/regrow limbs |
Long Fingers | 1 | +1 die on related Dex rolls |
Longevity | 2 | aka: Faerie Eternity |
Loyalty | 1 | +2 Willpower where relevant |
Luck | 3 | 3 re-rolls per game session |
Lunar Influence | 1 | +/- 50% Physical traits in auspice |
Machine Affinity | 4 | +1 dice to any technology |
Malleable | 2 | -2 diff Moliate |
Mars Midsky | 5 | +2 dice soak, +1 Strength when frenzy |
Mars Rising | 6 | +1 die to any attack |
Mechanical Aptitude | 1 | -2 diff with machines |
Medium | 2 | |
Mercury Midsky | 2 | +3 XP per story if teacher |
Mercury Rising | 3 | -1 diff Gauntlet/opening anything |
Metamorph | 6 | |
Misplaced Heart | 2 | |
Mixed-morph | 1 | |
Moon Bound | 2 | +/-1 to difficulties |
Mortal Double | 2 | |
Natural Athlete | 1 | -2 diff to Athletics/Acrobatics |
Natural Channel | 3 | -1 to Shroud/Gauntlet |
Natural Leader | 1 | -3 diff to Leadership rolls |
Natural Linguist | 2 | +3 dice Linguistics rolls, +1 level per language |
NightSight | 3 | |
Nine Lives | 6 | literally nine |
Nonchalant | 5 | unaffected by Delirium/Mists/Shroud |
Oversized Fangs | 1 | +1 die damage/Intimidation rolls |
Oversized Mouth | 1 | |
Pack Distinction | 2 | +2 to status for one clique |
Patagia | 4 | gliding flaps |
Pain Tolerance | 2 | ignore 1 die wound penalty |
Pawn | 3 | |
Physically Impressive | 2 | +1 die on Intimidation |
Pitiable | 1 | |
Poetic Heart | 3 | roll Willpower to resist Banality |
Poison Resistance | 1 | -3 diff to resist toxins |
Power Natural | 5 | one sphere/discipline/art/... at 3/4 cost |
Precog - Mystic | 2 | lesser, personal |
Precog - Oracle | 3 | lesser |
Precog - Prophecy | 4 | greater |
Prestigious Mentor/Sire | 1 | |
Prodigy | 2 | +1 dice on magical theory |
Psychic Ally | 4 | |
Refined | 2 | -3 diff for Etiquette |
Regeneration | 7 | heal 1 stun/Chimerical per turn, 1 physical per hour |
Reputation | 2 | +3 dice on social rolls in one group |
Resist - Magic | 2 | +2 diff vs. Sphere/Hedge/Tremere Magic |
Ruse of Wolf | 2 | as Baby Face to animals |
Sanctity | 2 | greater Innocence |
Seeming's Blessing | 5 | Fay/Glabro benefits in human form |
Self Confident | 5 | |
Silence | 1 | -2 diff to Stealth rolls |
Silver/Iron Immunity | 7 | no special affects from vulnerabilities |
Silver Tolerance | 5 | can soak silver damage |
Slimy | 2 | two auto-success to evade grapple |
Soothing Voice | 3 | +2 dice rolls using voice |
Spark/Fountain of Life | 5 | -2 diff to all healing rolls |
Special Rapport | 2 | with one other supernatural |
Spirit Magnet | 3-7 | |
Spirit Resistance | 2 | +2 diff vs. Gifts/Arts/Arcanos/Numina |
Strong Blood | 5 | |
Supporter | 2 | -2 diff on social rolls |
Swarm Attractor | 2 | opponent Willpower roll or lose two dice |
Symbol Independence | 3 | don't need holy symbols |
Time Sense | 1 | |
Top Secret Access | 2 | |
Tough Hide | 2 | +1 dice soak physical |
True Love | 1 | |
Twin Souls | 4 | joint power pools when touching |
Unbondable | 3 | |
Untamable | 5 | cannot be Mind Controlled |
Venus Midsky | 3 | +3 temp Willpower when mediating |
Venus Rising | 4 | +1 die to Charisma |
Voice of the Songbird | 3 | one auto-success on voice rolls |
Weak Shadow | 4 | Shadow at +2 diff to control |
Well-Read | 3 | treat Skill/Knowledge as Talents |
Well Travelled | 2 | one illusionary dot in all Sociology |