Megronin


Disciplines: Fortitude, Animalism, Daphneism

Advantage: They may call for a “Fair Escape” while entering or inside of a wooded area.

Disadvantage: Cannot learn the Protean Discipline. Also, as per the Gangrel Clan disadvantage, they gain feral or bestial features after they frenzy, but the features are plant related.

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Daphneism

Basic:

Cloak of Plant:
You may hide among the plants without being seen, even a small potted plant will do. Use basic rules and cost of the Visceratika power: Skin of the Chameleon.

Root Meld:
You can now meld into large tree root or patches of smaller plant roots to hide. You must be touching the roots first, by digging in the dirt or other means, to activate. Unlike Protean’s “Earth Meld, you have complete senses of what happens around the plants you’re in, though if the plant take damage, so do you.

Intermediate:

Tendrils:
You may now change your arms at the elbow into 3 feet long tendrils to attack and/or hold an opponent. If attacking with the tendrils, damage is aggravated. It cost 1 blood trait to activate tendrils, and you may spend 2 additional blood traits to make the tendrils 10 feet long. Tendrils are immune to sunlight, and may be used while the user is hiding in “Root Meld”, though location of the hiding user inside the plant will be obvious.

Advanced:

Immobile Thorn:
By spending 2 blood traits you can make a thorn that when it pricks a targets body, you may touch the thorn to the target or throw it, renders them paralyzed and into almost a tree-like physical state. Spend an amount of WP for the length of the paralysis and an amount of mental traits for static challenges vs. the target if his paralyzed. 0 WP = 1 hour, 1 WP = 1 Day, 2 = 3 days, 3 = week, 4 = 2 weeks. 5 = 1 month, 6 = 3 months. The only way the target may escape is to spend a WP and do a static mental challenge vs. the spent mental traits the caster initially expanded. While immobilized, the targat rapidly grow plant/tree like features which make him completely look like a semi-humanoid looking rooted tree. Mortals and some supernaturals may starve to death since you can't eat, and vampire may fall in torpor, but sunlight can't harm them in this form. The victim is aware of only little around them (narrator info), but if threaten by Final Death, and victim immediately awakens. Health levels are double in this form, and it takes 15 min per extra level to fall off the victim, like shedding bark.