Isogyre

Disciplines: Potence, Celerity, Shadow

Advantage:
Every Isogyre starts with a three point special gift, which is their sword. No one is to ever touch the sword, and when the Isogyre dies it will crumble to dust. They also start with 4 levels of discipline instead of the normal 3.

Disadvantage: Chain of Pain
Every time the Isogyre’s leader, be it Lord, Prince, Primogen, Ductus, etc., keeps a wound level of damage, she feels it. She doesn’t actually take the damage, but she does get the penalties for that wound level, even if she has Fortitude. 1 wound = Bruised, 2 = Wounded, 3 = Incapacitated, 4 = Torpor (even if leader is killed, the Isogyre falls into Torpor) Each Beast Trait = 1 week, Tainted Path = 2+1 for each Path trait, And Corrupted = 3+1for each Path trait. (Must include the initial trait as well, EX: Minimum for corrupted path is 4 weeks.) If the "leader" has Fortitude, the Isogyre only fells the damage, but will fall in torpor if "leader" is torpored or killed.. This disadvantage doesn't give location or direction of injured "leader." They cannot possess any influences at character creation, and during play they may only carry the Herd influence.

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Shadow

Basic:

Shadow Stalk:
When active, the user may inhabit an individual’s shadow and travel where she travels. Spend 1 Mental trait to sink into someone’s shadow, and you may also jump from person to person if their shadows touch by spending an additional Mental trait each time. Heighten Senses is always enough to test to see the hidden.

Shadow View:
By simply touching of a recently deceased body's shadow, impressions and scattered visions appear to the user, similar to Auspex's Spirit Touch. The body must still be generally in the same spot in which it died. All visions are expressed from the shadow point of view, and are hazy at best. Spend 1 Mental trait and do win simple test to activate, and this power cannot be used on shadows of bodies dead more than 15 min.

Intermediate:

Shadow Guise:
By using the inner powers of the shadow, the user may steal the identity and physical prowess of someone whose shadow she inhabits. First Shadow Stalk must be used, then enter and Static Mental challenge with the individual whom shadow has been inhabited. Spend a blood trait to finish the process. You gain the appearance of the target, similar to Obfuscates Mask of 1000 Faces, which requires Auspex 2 or a supernatural equivalent to test to see through it. Also, you gain the current physical traits of the target, not their max traits, at the time of this powers use, even if the targets traits are lower than the user's, until the power is dropped.

Advanced:

Shadow Slice:
Simple but deadly, the Isogyre may now focus her power not on a person to achieve its killing blows, but on a target's shadow. By spending a blood trait for each individual shadow that is attacked, not each time, the user may attack it with almost any brawling or melee weapons. Hands, swords, claws, etc., but no firearm, bows, etc. Any weapon that leave the body to inflict damage will not work, storyteller has final ruling. This attack may also be made a surprise attack on a unknowing target, narrator has final say.