Marauding With Monsters
By: Cho Chang
My book contains 5 odd creaures:
Horklump
Gnomes
Impish Pixies
Fire Crabs
Gytrashes/Dire Dog Spirits
On this magical planet of our many mysterious creatures
enhabbitit. One of them being us. But this book is not about us it is about odd creatures. All spells with have "quotations" and will be blue and under lined like this: "spells" At the end of this book there will be a page that will say what study each of these animals are.
Horklumps:
The Horklump is not actually a plant but more an animal. They like to block your path or any entrance frequently used to pester you. They often live in well cared for gardens or sometimes gardens no one cares for. The Horklump looks like a round, brown sponge.
When you come close to it the Horklump will spike you with his 12, sharp teeth that poke out of each hole.The way a Horklump eats is when some unsuspecting creature comes walking by (small animals) it will poke out it's teeth and grab the animal then pull it inside one of the holes. They have no eyes but can sense and hear all things. They cannot talk that we know of so far. The Horklump was discovered in the late 1650's when Kerield Edwards came accross it while on a trip through the forest of New Hesters.The usual technique for uproting Horklumps is to blast them with only ONE shot of the spell "Flipendo". (a short and painless confusion jinx or knockout.) Once confused pick them up gently by their sides, twist and pull out it from the ground. Then be sure to plant it imediately somwhere else as this animal will wake soon.
Gnomes:
Gnomes are wizard weeds, otherwise known as garden pests. Gnomes are about a foot tall, never geting taller. You must pull a gnome out of the ground and then swing it around in circles and throw it in the street. It will probly come back like weeds. When they're young you can cast the Knock-Back Jinx on them. The words are "Flipendo". It will knock back the gnome and the gnome will after 3 to 4 minutes get up again, Gnomes can take a good beating but eventully die after too many throws.. Young gnomes are gold. Every once and a while you will find a fully grown gnome which is unusual. Fully grown ones are blue. Once you pull a gnome from the ground and leave it there, it will get up and will bite everything including humans. Two many bites will make you faint. Once they're done biting and ruining your plants, they will probaly plant themselves again. Once you cast flipendo on a gnome the gnome will automaticly become confused and you must pick it up by it's hind legs and throw it far, perferably not in your neighbors backyard... Gnomes are very annoying and if you do get rid of them. You can make you lawn gnome proof. Your lawn will end up indeed smelling offal.
Impish Pixies:
Impish Pixies are gangs of some sinister, pestering little creatures. Like the Gnomes they are very unworthy of anything. The Impish pixies look to much like the Gnomes which is to close for witches and wizards alike. They look much skinnier than the Gnomes and havewhite thin bodies. They have two large fangs on each side of their mouth that cam cause big damage to humans. They are MUCH more wiser. Impish pixies eat small rodents and other pixies when desperste. They on occasion like to eat red weed plants. Impish Pixies like to play tricks on tyhe unwary traveller so while walking through dark cold and empty places be aware and prepared for anything. They tend to push and trip you in an upleasent way. They also steal shiny things. To gid rid of a group of snickering Impish Pixies you must take out your wand Imedeately and cast three "flipendo" spells non~stop, they are hard to knock out. Then you must pick the the slimy creatures up by their ankles and throw them into water, the Impish Pixies that are left should run away because they do not have an ounce of swimming technique in them.