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Accio
Charms and Counter Charms
Thursday, 24 March 2005
Accio: The Summoning Charm
Mood:  bright
Topic: Accio
Accio: The Summoning Charm

1. Accio is a summoning charm which enables a wizard to call anything to themselves, even if it is far away.

2. Causes an object to fly to the caster, even over quite some distance.

3. It is recommended that the caster know at least the general location of the object Summoned.

4. A summoning spell; with various amounts of power and skill, it can retrieve things from anywhere

A Latin word meaning "to summon", the Accio Charm can come in very handy if one has misplaced an object or is confined to an area in which the needed object is unavailable.
To correctly cast such a charm one is required to gently switch the wand in the direction of the Object (or in the case of the lost object the general direction ) and speak the Activating word, then the object one wishes to summon.

Examples:
A. "Accio Sweater"
B. "Accio Broom"
C. "Accio Keys"

The correct pronunciation of this Charm is: ah-SEE-oh


Homework: Practice! Also, a three paragraph parchment on what situation would cause you to summon something and why.

Posted by magic2/charms1 at 16:31 EST
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Welcome to Charms!
Mood:  special
Charms are a brand of magic spell concerned with enchanting an object to behave in a way that isn't normal for that object. For example, the Summoning Charm brings an object to the caster. Charms are also something of a catch-all for spells which aren't Transfiguration (spells which change the inherent nature of an object). In some sense, if a spell isn't Transfiguration, it's probably Charms.

A Charms spell may cause something to flash different colors. It might cause an object to levitate or even fly through the air. Charms can make a person laugh or dance or even create a bubble of breathable air around a person's head. In all of these cases, the object or the person doesn't really change, they just do something unanticipated.

Some Charms can be exceptionally powerful. The Fidelius Charm, for example, can completely hide a person or a place in such a way that no one can find them unless they are given the location by a Secret Keeper. Memory Charms can be so strong that they completely remove a person's memory or even damage their mind permanently.

Charm spells are in some ways the reverse of Curses: many Charms seem to have in inherent positive tone (e.g. Tickling Charm) while Curses have an inherent negative one. This is not to say that Charms are weaker magic; a well-chosen Charm is a powerful magical tool against Curses, Jinxes, and Hexes.

Posted by magic2/charms1 at 14:47 EST
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