Tales of Symphonia FAQ/Walkthrough v1.0 First Started: 29th November 2004 Finished: *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- |----------------------------| TABLE OF CONTENTS |---------------------------| *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- | 1.0 | INTRODUCTION 1.1 Game Introduction 1.2 Author Introductions 1.3 Guide Introduction | 2.0 | GAME BASICS 2.1 Storyline 2.2 Controls 2.3 Menus 2.4 Battle System 2.5 Unison Attacks 2.6 Other Tips | 3.0 | OTHER BASICS 3.1 Characters 3.2 Status Ailments 3.3 EX Skills 3.4 Cooking | 4.0 | WALKTHROUGH 4.1 Disc One 4.2 Disc Two | 5.0 | FREQUENTLY ASKED QUESTIONS | 6.0 | SECRETS 6.1 Secrets 6.2 Side Quests 6.3 Mini Games 6.4 Recipes | 7.0 | GUIDES 7.1 Synopsis 7.2 Boss 7.3 Grade 7.4 Shopping 7.5 Customization 7.6 Combos | 8.0 | COLLECTOR's BOOK 8.1 Items 8.2 Weapons 8.3 Armor (Body) 8.4 Armor (Head) 8.5 Armor (Arm) 8.6 Accessories 8.7 Food 8.8 Key Items | 9.0 | ENEMY ENCYCLOPAEDIA | 10.0 | OTHER INFORMATION 10.1 Credits 10.2 Revision History 10.3 Contact Information 10.4 Copyright Information 10.5 Conclusion *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- Downloading recommendations: "Kryptonite" by Three Doors Down =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 1.0 INTRODUCTION - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 1.1 GAME INTRODUCTION | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 1.2 AUTHOR INTRODUCTIONS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* - Steve *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 1.3 GUIDE INTRODUCTION | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 2.0 GAME BASICS - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- I usually hate doing game basics, but I guess they must be done, and I didn't even mind doing them so much this time. I learned a lot about this game and the words just kinda rolled off my fingers. :) *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 2.1 STORYLINE | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 2.2 CONTROLS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 2.3 MENUS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 2.4 BATTLE SYSTEM | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 2.5 UNISON ATTACKS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* Unison attacks are a major unique addition to the Tales series. With these attacks, it is possible to do four attacks with four characters at the same time, causing massive damage and a rather large combo most of the time. There are a few things to know about the unison attacks before I go more in-depth about it. - You can only use unison attacks after you go through the tutorial at Ossa Trail. Before that, you don't get to use them at all and the slot on the menu will be grayed out. - Filling up the unison attack meter is pretty simple. Attacking an enemy is the way to fill it up, and when you do larger combos, the meter fills up more quickly. Doing a bunch of 20-hit combos will fill it up much quicker than 7 3- hit combos, for instance. - I missed a lot of Unison Attacks on my first time through the game, and never knew why. The answer is quite simple, though. You have to make sure the first hit of the unison attack reaches an enemy. If it does, the unison attack goes through. Otherwise, you missed your chance and the meter goes back down to nothing. Now then, to set a Unison Attack for your characters, go to the main menu. You will see each character, with four different abilities available to them. The top one is the regular button, then the up button, then down button, then left/right buttons. Think of them as setting Lloyd's techs, basically. Once you have the moves you want set, make sure to remember the moves you inserted into what buttons. Now, you can tinker around with various unison attacks. When you fill up the meter, push the Z button to start the unison attack. You can now unleash the four attacks. Each character has a button assigned to them. Push the character's button, and the direction of the corresponding move you wish to do. For instance, if you have Raine set to down for Photon, and up for Ray, and the A button, push A and then up to do Ray, or A and down to do Photon. The best part of unison attacks is the fact that you can combine certain techniques to form more powerful special techniques. For instance, combining Lloyd's Tempest move with Raine's Photon spell triggers the Photon Tempest special attack, meaning even more damage and hits for a combo. Here is a list of the few special attacks I found: --------------- Fiery Beast - Lloyd (Beast), Genis (Explosion) Photon Tempest - Lloyd (Tempest), Raine (Photon) Plasma Blade - Raine (Photon), Zelos (Super Lightning Blade or Lightning Blade) Pow Blade - Lloyd (Tiger Blade), Colette (Pow Hammer) --------------- Experimenting with various unison attacks is one of the more fun things to do in Tales of Symphonia. Finding a killer unison attack combo will make boss battles much more easier, and high-hit combos easier to perform. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 3.0 OTHER BASICS - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- I usually hate doing game basics, but I guess they must be done, and I didn't even mind doing them so much this time. I learned a lot about this game and the words just kinda rolled off my fingers. :) *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 3.1 CHARACTERS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 3.2 STATUS AILMENTS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 3.3 EX SKILLS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* EX Skills are used in Tales of Symphonia to give the characters even more benefits than usual, and are another unique addition to the Tales series. To learn an EX Skill, you must find the various EX Gems lying around the world. They are usually found in treasure chests, and sometimes you can steal one from a boss, or have a boss drop them. I accumulated quite a few EX Gems in my journey, so I never really ran out of them. Learning the system can be a little confusing at first, but I will try my best to explain. Each character can learn 16 different EX Abilities, there are four slots per character, and 4 Levels of Gems. Each level of Gem has 4 abilities that the character can learn. For instance, Lloyd's level 3 EX Gem has different abilities than if, say, Sheena would equip the same Gem. There are two types of EX abilities: Slash and Thrust. The EX abilities determine which side of the meter you will fall on. If you have more Slashes equipped, you will be on the Slash side, and vice versa. having two of each equipped places the meter directly in the middle. Now, "EX Skills" are learned when a proper combination of two or more EX Gems are equipped, with the proper abilities learned. Once you get good EX Skills, your character can really become a powerhouse. Some help you escape faster, while others do more advanced stuff, like allowing Lloyd to perform special attacks and guard while in the air. Finally, once you equip a Gem and learn its ability, you can not easily go back and change the ability. Instead, you must waste another Gem. This means you should really think about what abilities you want to learn ahead of time. Now, I will list each character, the EX Abilities they can learn, and the combinations of abilities they can equip to learn more powerful EX Skills. --------------- Lloyd --------------- Level 1 EX Abilities -------------------- Type Name Description S Strong Increases strength. Increases power of physical attacks. S Tough Increases defense. Decreases damage from physical attacks. T Taunt Taunts opponents by pressing X. Increases Unison Attack gauge. T Sharp-eyed Increases accuracy and physical attack damage on enemies with low evasion. Level 2 EX Abilities -------------------- Type Name Description T Dodge Increases evasion. Decreases physical damage from enemies with low accuracy. T Dash Increases mobility in battle. S Vitality Increases max HP. S Personal Increases mobility in towns or dungeons. Level 3 EX Abilities -------------------- Type Name Description S Eternal Combines with other EX Skills for different effects. T Spirit Increases max TP. T Add Combo Increases basic attack combo by one. S Guard Plus Decreases the amount of damage taken while guarding. Level 4 EX Abilities -------------------- Type Name Description S Immunity Occasionally avoid receiving status effects from enemy attacks. T Sky Combo Increases midair basic attack combo by one. S Ability Plus Follow a Special Attack with a second Special Attack. T Follow Up Increases the amount of time the enemy staggers after a hit. EX Skills Learned ----------------- EX Attack Name: Aerial Guard Combination: Level 3 Guard Plus, Level 4 Immunity, Level 4 Sky Combo Description: Allows you to be able to guard in midair. EX Attack Name: Backstep Guard Combination: Level 1 Sharp-eyed, Level 2 Dash Description: Avoids staggering if hit during a backstep. EX Attack Name: Counter Combination: Level 3 Guard Plus, Level 4 Follow-Up Description: Press A quickly after being attacked to attack back. EX Attack Name: Counter Combo Combination: Level 3 Guard Plus, Level 4 Ability Plus, Level 4 Follow-up Description: Allows you to be able to link combos to counter attacks. EX Attack Name: Critical Up Combination: Level 1 Strong, Level 2 Personal Description: Increases the chances of landing a successful critical hit. EX Attack Name: EX Attack Combination: Level 1 Strong, Level 1 Tough Description: Increases amount of damage dealt against guarding enemies. EX Attack Name: EX Defend Combination: Level 2 Dodge, Level 2 Vitality Description: You can avoid staggering after being hit by an attack. EX Attack Name: EXP Plus Combination: Level 1 Taunt, Level 2 Personal, Level 3 Eternal Description: Increases amount of experience earned. EX Attack Name: Jump Combo Combination: Level 1 Sharp-eyed, Level 3 Add Combo, Level 4 Follow-Up Description: Allows you to be able to link attacks after landing from a jump attack. EX Attack Name: Life Up Combination: Level 2 Vitality, Level 3 Eternal Description: Max HP will increase very slowly once in a while. EX Attack Name: Lucky Unison Combination: Level 1 Taunt, Level 2 Personal Description: The Unison Attack will sometimes remain full after a U. Attack EX Attack Name: Over Limit Combination: Level 2 Personal, Level 3 Eternal Description: Over Limit time is increased. EX Attack Name: Physical Status Combination: Level 3 Eternal, Level 4 Immunity Description: Protects against all status ailments. EX Attack Name: Quick Turn Combination: Level 1 Tough, Level 2 Dash Description: Allows you to turn around instantly even when dashing. EX Attack Name: Rebound Combination: Level 1 Sharp-eyed, Level 4 Sky Combo Description: Allows you to be able to attack after a midair hit. EX Attack Name: Relax Combination: Level 2 Dodge, Level 3 Spirit Description: Recover TP during a battle, when you don't do anything. EX Attack Name: Run Away! Combination: Level 1 Taunt, Level 2 Dash Description: Allows you to escape from battle much quicker. EX Attack Name: Self Cure Combination: Level 1 Tough, Level 2 Vitality, Level 4 Immunity Description: Recover from status effects automatically. EX Attack Name: Sky Attack Combination: Level 4 Sky Combo, Level 4 Ability Plus Description: Use certain Special Attacks in midair. EX Attack Name: Spirit Up Combination: Level 3 Spirit, Level 3 Eternal Description: Max MP increases very slowly once in a while. EX Attack Name: Taunt Cancel Combination: Level 1 Tough, Level 2 Dodge Description: Allows you to be able to cancel a taunt by simply guarding. EX Attack Name: Taunt Guard Combination: Level 1 Strong, Level 1 Taunt Description: Stagger will not effect you while taunting usually. EX Attack Name: Technical Combination: Level 3 Spirit, Level 3 Add Combo, Level 4 Follow-Up Description: Reduces the amount of TP consumed during battle. EX Attack Name: Unison Force Combination: Level 1 Defend, Level 3 Eternal Description: Increases Unison Attack power. --------------- Colette --------------- Level 1 EX Abilities -------------------- Type Name Description S Strong Increases strength. Increases power of physical attacks. S Tough Increases defense. Decreases damage from physical attacks. T Taunt Taunts opponents by pressing X. Increases Unison Attack gauge. T Sharp-eyed Increases accuracy and physical attack damage on enemies with low evasion. Level 2 EX Abilities -------------------- Type Name Description T Dodge Increases evasion. Decreases physical damage from enemies with low accuracy. T Magical Increases intelligence. Increases power of spell attacks. S Vitality Increases max HP. S Personal Increases the duration of the Holy Bottle effect. Level 3 EX Abilities -------------------- Type Name Description S Eternal Combines with other EX Skills for different effects. T Spirit Increases max TP. T Lucky Increases luck. S Guard Plus Occasionally revive automatically. Level 4 EX Abilities -------------------- Type Name Description S Immunity Occasionally avoid receiving status effects from enemy attacks. T Stat Boost Increases the efefct of healing and spell-based status boosts. S Angel Song Decreases the casting time of Angel-type spells. T Sky Combo Increases midair basic attack combo by one. EX Skills Learned ----------------- EX Attack Name: Angel's Tear Combination: Level 3 Eternal, Level 3 Resurrect, Level 4 Stat Boost, Level 4 Angel Song Description: Revive automatically once per battle. EX Attack Name: Battle Cry Combination: Level 2 Personal, Level 3 Stat Boost, Level 4 Sky Combo Description: Character status will increase at start of battle. EX Attack Name: Close Counter Combination: Level 1 Strong, Level 3 Eternal Description: Damage will increase when attack hits an attacking enemy. EX Attack Name: Critical Up Combination: Level 1 Strong, Level 1 Tough Description: Increases chance of a Critical Hit. EX Attack Name: EXP Plus Combination: Level 1 Taunt, Level 2 Personal, Level 3 Eternal Description: Increases amount of experience earned. EX Attack Name: EXP Plus A Combination: Level 1 Taunt, Level 2 Personal, Level 3 Eternal, Level 4 Angel Song Description: Increases amount of experience earned for entire party. EX Attack Name: Gald Finder Combination: Level 1 Taunt, Level 2 Dodge Description: Occasionally increases amount of Gald earned after battle. EX Attack Name: Item Finder Combination: Level 1 Tough, Level 1 Sharp-eyed Description: Increases chances of finding items after battle. EX Attack Name: Item Getter Combination: Level 1 Sharp-eyed, Level 2 Magical, Level 3 Lucky, Level 4 Stat Boost Description: Guaranteed to steal an item using Item Thief and Item Rover. EX Attack Name: Life Thief Combination: Level 2 Vitality, Level 4 Stat Boost Description: HP recovers in relation to the number of hits landed in combo. EX Attack Name: Life Up Combination: Level 2 Vitality, Level 3 Eternal Description: Max HP will increase slowly once in a while. EX Attack Name: Lucky Unison Combination: Level 1 Taunt, Level 2 Personal Description: Occasionally the Unison Meter will stay full after an Unison Attack. EX Attack Name: Nullify Combination: Level 2 Dodge, Level 2 Vitality Description: Occasionally nullifies received damage. EX Attack Name: Over Limit Combination: Level 2 Personal, Level 3 Eternal Description: Over Limit time is increased. EX Attack Name: Physical Status Combination: Level 3 Eternal, Level 4 Immunity Description: Prevents physical ailments. EX Attack Name: Power Hammer Combination: Level 1 Sharp-eyed, Level 3 Lucky Description: Occasionally counter with Pow Hammer if attacked. EX Attack Name: Reflect Combination: Level 1 Tough, Level 4 Immunity Description: Allows you to occasionally reflect magic damage back at enemy. EX Attack Name: Regenerate Combination: Level 1 Strong, Level 1 Taunt Description: Recover HP and TP during battle if no action is taken. EX Attack Name: Resilience Combination: Level 2 Magical, Level 2 Personal, Level 3 Eternal Description: You will not stagger while casting an Angel-type spell. EX Attack Name: Spirit Up Combination: Level 3 Spirit, Level 3 Eternal Description: Max TP will increase slowly once in a while. EX Attack Name: Spirit Thief Combination: Level 3 Spirit, Level 4 Stat Boost Description: TP recovers in relation to number of hits landed in a combo. EX Attack Name: Status Guard Combination: Level 3 Eternal, Level 3 Lucky, Level 4 Immunity, Level 4 Angel Song Description: Nullifies all status ailments. EX Attack Name: Super Guard Combination: Level 1 Tough, Level 3 Resurrect Description: No damage taken if the special guard is used when HP is low. EX Attack Name: Taunt Cancel Combination: Level 1 Taunt, Level 2 Dodge Description: Allows you to be able to cancel a taunt by simply guarding. --------------- Genis --------------- Level 1 EX Abilities -------------------- Type Name Description S Magical Increases intelligence. Increases power of magical attacks. S Tough Increases defense. Decreases damage from physical attacks. T Taunt Taunts opponents by pressing X. Increases Unison Attack gauge. T Dodge Increases evasion. Decreases physical damage from enemies with low accuracy. Level 2 EX Abilities -------------------- Type Name Description T Spirit Raises max TP. T Dash Increases mobility during battle. S Personal Increases the effects of cooking. S Guard Plus Decreases the amount of damage taken while guarding. Level 3 EX Abilities -------------------- Type Name Description S Eternal Combines with other EX Skills for different effects. T Add Combo Increases basic attack combo by one. T Rhythm Press A rapidly while casting spells to decrease casting time. S E. Guard Increases elemental defense. Decreases damage from elemental attacks. Level 4 EX Abilities -------------------- Type Name Description S Immunity Occasionally avoid receiving status effects from enemy attacks. T Speed Cast Decreases spell casting time. S Spell Save Decreases spell casting time of the same spell if the spell is interrupted by an enemy. T Spell Charge Press A while delaying a spell. Spell activates at the end of an attack. EX Skills Learned ----------------- EX Attack Name: Air Brake Combination: Level 1 Taunt, Level 3 Add Combo Description: Increases the amount of time an enemy staggers when hit with a midair attack. EX Attack Name: Blood Spirit Combination: Level 1 Magical, Level 2 Guard Plus, Level 3 Element Guard Description: TP recovers when damaged. EX Attack Name: Concentrate Combination: Level 3 Rhythm, Level 4 Speed Cast, Level 4 Speed Save, Level 4 Spell Charge Description: Avoid staggering while casting. EX Attack Name: Element Block Combination: Level 2 Guard Plus, Level 3 Element Guard Description: Avoid staggering when hit with an elemental attack (not always effective.) EX Attack Name: EXP Plus Combination: Level 1 Taunt, Level 2 Personal, Level 3 Eternal Description: Increases amount of Experience earned. EX Attack Name: Hard Hit Combination: Level 2 Dash, Level 3 Add Combo Description: Increases the amount of time an enemy staggers when hit with a basic attack. EX Attack Name: Lucky Soul Combination: Level 1 Magical, Level 1 Personal Description: Occasionally recover TP when the character is knocked to the ground. EX Attack Name: Lucky Unison Combination: Level 1 Taunt, Level 2 Personal Description: The Unison Attack Gauge occasionally stays fulll after an Unison Attack. EX Attack Name: Magic Boost Combination: Level 1 Magical, Level 1 Tough Description: Occasionally increase the effect of spells. EX Attack Name: Magical Status Combination: Level 3 Element Guard, Level 4 Immunity Description: Prevent magical ailments. EX Attack Name: Nimble Mage Combination: Level 3 Add Combo, Level 4 Spell Charge Description: Able to move around immediately after a spell has been cast. EX Attack Name: Over Limit Combination: Level 2 Personal, Level 3 Eternal Description: Over Limit time is increased. EX Attack Name: Physical Status Combination: Level 3 Eternal, Level 4 Immunity Description: Prevent physical ailments. EX Attack Name: Randomizer Combination: Level 1 Tough, Level 3 Rhythm Description: Randomizes spell casting time. EX Attack Name: Reducer Combination: Level 3 Rhythm, Level 4 Speed Cast Description: Decreases TP consumption when spell is used twice in a row. EX Attack Name: Relax Combination: Level 1 Dodge, Level 2 Spirit Description: Recover TP during battle if no action is taken for a while. EX Attack Name: Reprise Combination: Level 2 Dash, Level 4 Spell Save Description: Reduce casting time of a spell the second time it is used in a row. EX Attack Name: Roll Combination: Level 1 Tough, Level 2 Dash Description: Decreases amount of incidental damage taken when knocked to the ground. EX Attack Name: Self Cure Combination: Level 1 Magical, Level 3 Element Guard, Level 4 Immunity Description: Recover from status effects automatically. EX Attack Name: Spell Defense Combination: Level 2 Guard Plus, Level 4 Speed Cast, Level 4 Speed Charge Description: May avoid staggering when hit with an elemental attack during Spell Charge. EX Attack Name: Spell Revenge Combination: Level 3 Element Guard, Level 4 Speed Cast, Level 4 Speed Charge Description: Cast a novice spell when knocked away to execute a spell in midair. EX Attack Name: Spirit Up Combination: Level 2 Spirit, Level 3 Eternal Description: Max TP increases very occasionally. EX Attack Name: Taunt Cancel Combination: Level 1 Taunt, Level 1 Dodge Description: Able to cancel Taunt by guarding. EX Attack Name: Technical Combination: Level 1 Magical, Level 1 Spirit Description: Reduces the amount of TP consumed during battle. --------------- Raine --------------- Level 1 EX Abilities -------------------- Type Name Description Level 2 EX Abilities -------------------- Type Name Description Level 3 EX Abilities -------------------- Type Name Description Level 4 EX Abilities -------------------- Type Name Description EX Skills Learned ----------------- EX Attack Name: Combination: Description: *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 3.4 COOKING | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 4.0 WALKTHROUGH - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 4.1 DISC ONE | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 4.2 DISC TWO | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 5.0 FAQ'S - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 6.0 SECRETS - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 6.1 SECRETS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 6.2 SIDE QUESTS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 6.3 MINI GAMES | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 6.4 RECIPES | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 7.0 GUIDES - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- Here is where I have a guide on all sorts of stuff, like the synopsis, grade, an in-depth shopping guide, and more. Enjoy! *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 7.1 SYNOPSIS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* Here is where I list all of the synopsises you can find in the game. I don't know if I missed any, so let me know if I did. ----------------------------- Light of the Oracle ---------------------------- - Iselia, the Village of Oracles - Iselia, the Village of Oracles and home to the Mana Clan. On the morning of the Day of Prophecy, Lloyd and his childhood friends, Colette and Genis, were in class with Raine, their teacher. Suddenly, the class was interrupted by a blinding flash from the Martel Temple to the northwest of the village. This was a sign that the Prophecy would soon be given. With Raine outside investigating the situation, Lloyd decided to take advantage of her absence and visit the Martel Temple with Genis and Colette to see what was going on. --------------------------------- The Temple --------------------------------- - Martel Temple - At the Martel Temple, the Desians that had broken through the village's defense came to kill Colette, the Chosen One of the Mana Clan. Lloyd and Genis fought desperately to protect her, but they were no match for the enemy's fearsome power. Just then, a traveling mercenary named Kratos appeared with a shining Expshere on his wrist and drove away the enemy. Colette and Genis were awed by Kratos' swordmanship, but Lloyd was jealous, considering he had his own Expshere and still lacked Kratos' power. According to Phaidra, Colette's grandmother, the Desians appeared to be after Colette to prevent her from receiving the Oracle. With the Martel Temple filled with monsters sent by the Goddess as a test for those who would seek the prophecy, and no priests left to protect Colette, she was unable to visit the Oracle. After a short discussion, Lloyd and the others were elected to serve as Colette's bodyguards in the temple. ---------------------------------- The Angel --------------------------------- - Martel Temple - When they finally made their way to the altar at the highest level of the temple, the Cruxis Crystal began to shine, and an angel descended from above. The angel named Remiel, Colette's true father, asked her to embark on a journey to regenerate the world. To do this, Remiel said, Colette must travel the world and break the seals that prevented the Summon Spirits from awakening. After hearing the Oracle, Colette returned to Iselia with Kratos, leaving Lloyd and Genis. Afterwards, Lloyd and Genis decided to head back to Colette's house. -------------------------------- Iselia Forest ------------------------------- - Iselia Forest - It was decided that Colette would set of on her quest the next day. Raine and Kratos were chosen to accompany her. Lloyd asked for permission to tag along, but it was summarily denied. Disgusted at the unfairness of it all, Lloyd was about to head home when Genis asked to follow him, mentioning some place he wanted to visit. The two headed west of the village to cut through the Iselia Forest, which was on the way home for Lloyd. It turned out that Genis was going to the Human Ranch, a place taboo to the people of Iselia. There, humans captured by the Desians were herded like cattle and abused. Iselia had agreed to a peace treaty with the Desians that guaranteed the village's safety as long as the villagers did not get involved with the ranch. Genis knew about this, but there was one person he had to tell about the Oracle. Afraid to let Genis go alone, Lloyd decided to accompany him to the Human Ranch. ------------------------------- The Human Ranch ------------------------------ - Iselia Human Ranch - Carefully avoiding the watchful eyes of the Desian guards, an old woman approached Lloyd and Genis. It was Marble, a woman Genis was quite fond of. Lloyd had never actually met a captive of the Human Ranch before. His attention was drawn to the woman's Exsphere, which was not unlike his own but lacked the Key Crest necessary to control the Exsphere's power. Without a Key Crest, an Exsphere would bring harm to its wearer, so Lloyd decided he would ask Dirk, his dwarven adoptive father, to make a Key Crest for Marble. Just then, Desian guards began to approach the scene. Marble urged Lloyd and Genis to flee, so they hid nearby, only to see her be taken away by the Desians and beaten. Fearing for Marble's life, Lloyd and Genis rescued her from the beating. Unbeknownst to them, though, the entire event had been captured by a Desian recording device... Genis went back to the village, and Lloyd took the road into the forest to return to his house. -------------------------------- The Exsphere -------------------------------- - Dirk's House - When Lloyd got back home, Dirk scolded him for going to the Human Ranch. He explained that the Expshere Lloyd wore was a special one -- so special, in fact, that the Desians had killed his mother Anna in an attempt to gain possession of it. By entering the ranch, Lloyd may have brought his Expshere to the attention of the Desians, putting his life in danger. Dirk warned Lloyd never to visit the ranch again, lest he face death at the hands of the Desians. But Lloyd refused to listen to Dirk. He couldn't just abandon Marble like that.... ------------------------------- Under the Moon ------------------------------- - Dirk's House - That night, Colette came to Lloyd's house under the protection of her traveling companions, Raine and Kratos. Genis, having been unable to let his sister go without him, also came along. Lloyd confessed to Colette that he hadn't had time to finish making her birthday present. He once again asked to join her quest, revealing to her that the Desians had killed his mother. He wanted to help restore the world -- and he also wanted to wipe out his mother's killers. With that, Colette agreed to let Lloyd join the quest. Lloyd promised to meet up with them the next day with Colette's present. Thus, he set off to finish making the present in time. -------------------------------- The Departure ------------------------------- - Dirk's House - The next morning, Dirk gave Lloyd, who had finished Colette's birthday present, a new Key Crest. Knowing Lloyd's mind was made up, Dirk gave his permission for the journey, and the two made up for their previous argument. Just when Lloyd was ready to set off, Genis arrived in a fluster. According to Genis, Colette and the others left earlier that morning. Stunned that he was left behind, Lloyd rushed off to the village. When Lloyd reached Iselia, one of the villagers said that Colette's grandmother, Phaidra, was waiting for him. Lloyd hurried to Colette's house. Upon reaching Colette'e house, Lloyd was met by Colette's father, Frank, who passed on a letter left by Colette. In the message, Colette wrote that she had lied about her departure on purpose in order to keep Lloyd out of danger, knowing that their journey would be a perilous one. Lloyd was just about to rush off after Colette, but then something happened within the village. -------------------------------- The Massacre -------------------------------- - Iselia, The Village of Oracles - Iselia was under attack. The Desians had come to teach the village a lesson after Lloyd and Genis broke the agreement. Forcystus, one of the Five Grand Cardinals, had transformed Marble into a monster and brought her to the village to kill Lloyd. However, just when things looked grim for Lloyd, the monster gave up her own life to protect him. Marble's sacrifice injured Forcystus, and the Desians called off the attack and fled. The village had taken major damage in the attack. The villagers held Lloyd and Genis responsible for the carnage and drove them out of Iselia. Lloyd was both enraged at the Desians' barbarity and disgusted at his own ineffectuality. With nowhere else to go, Lloyd and Genis set off southward after Colette. -------------------------------- To the Desert ------------------------------- - Triet, the Desert Oasis - Tracing Colette's footsteps, Lloyd and Genis came to Triet, the Desert Oasis. The Desians, beginning their hunt for Lloyd, had already plastered the town with wanted posters. Taking care to keep out of their way, Lloyd and Genis started gathering information to find out where Colette had gone. The two discovered that Colette went to an oasis that was said to have been destroyed by Efreet's rampage. Before they could leave town, they were attacked by the Desians. Lloyd was kidnapped and imprisoned by the Desians. --------------------------------- The Escape --------------------------------- - Sylvarant Base - Hearing that he might be sentenced to public execution, Lloyd used the Sorcerer's Ring he had been left with to escape from the prison cell. Keeping out of enemy sight, Lloyd explored the base, searching for a way out. As he searched the base, Lloyd suddenly found himself trapped in a corner by the enemy. Just then, Genis burst in with Colette and the others, rescuing Lloyd from his attackers. After finding their way out of the Desian Base, the group decided to return to Triet. ---------------------------------- The Quest --------------------------------- - Triet, the Desert Oasis - After hearing their story, Colette allowed Lloyd and the others to join her group. And so began Lloyd's true journey -- a quest to break the divine seals and regenerate the world. ------------------------------ The Seal of Fire ------------------------------ - The Triet Ruins - Lloyd's group began by heading for the Triet Ruins, which lay southwest of Triet. There lay the Seal of Fire, which the angel Remiel had told Colette about. After arriving at the old ruins, the party headed to the lowest level, where they hoped to find and break the Seal of Fire. ---------------------------------- The Wings --------------------------------- - The Triet Ruins - Lloyd and the others reached the Seal of Fire in the Triet Ruins, where they defeated Ktugach, the seal's guardian, and broke the seal. As Efreet, the Spirit of Fire, reawakened, a pair of angelic wings sprouted on Colette's back. The party was amazed by the transformation. Remiel told them that another seal awaited them across the sea on the Eastern Continent, so the party decided to take an eastern route over the Ossa Mountains. ------------------------------ The Metamorphosis ----------------------------- - The Triet Ruins - After breaking the seal, Lloyd and the others prepared to leave the Triet Ruins. However, as they were approaching the exit, Colette suddenly fell ill. Her transformation into an angel caused sudden changes within her body that were too much for her to bear. Concerned for her health, the group decided to setup camp for the night. Although her health was quick to return, Colette remained out of sorts all night, for reasons she kept to herself. -------------------------------- The Assassin -------------------------------- - Ossa Trail - While traveling the Ossa Trail, the only route through the Ossa Mountains, the group was attacked by a mysterious assassin trying to take Colette's life. Luckily, the assassin fell down a hidden maintenance tunnel accidentally opened by Colette, ending the battle before it began. Although disturbed by the assassin's existence, Lloyd and the others pressed on through the mountains. It wasn't until the party approached the end of the pass that the assassin caught up with them and attacked them again. Although they were able to fend her off, Lloyd and the others were stunned to find that there were people who opposed their quest to regenerate the world. Shaken by the unexpected attacks, the party decided to continue down the Ossa Trail to reach the eastern coastline. ------------------------------ Eastern Continent ----------------------------- - N/A - After making it through the Ossa Mountains, Lloyd and the others set about looking for a ship to the Eastern Continent. The crew eventually arrived at Isoold, a small fishing spot on the eastern coastline. However, the villagers were reluctant to set sail -- monsters had apparently been spotted in the nearby waters. After some aggressive negotiations, Lloyd and the others finally managed to convince Max, one of the villagers, to give them passage across the seas. The group set sail for the port city of Palmacosta. --------------------------------- Palmacosta --------------------------------- - Palmacosta, The Port City - The ship Lloyd found in Izoold took the group to the port city of Palamacosta, located on the next continent. The town's residents, though terrified by the Desians' oppression, had banded together into a militia to fight against them. ---------------------------------- The Book ---------------------------------- - Palamcosta, The Port City - The Book of Regeneration, which contained clues regarding the locations of the seals, had been given to an imposter posing as Colette, and the book's current whereabouts were unknown. Recalling that the imposters were planning to sell the book, Lloyd and the others decided to head for Hakonesia Peak in the northeast, which led to the Asgard area. ----------------------------- To See The Book.... ---------------------------- - Hakonesia Peak - At Hakonesia Peak, Lloyd and the others met Koton, an old antiques connoisseur who lived with the sentries. He had bought the Book of Regeneration from the Colette imposter. If Lloyd could bring him a statue depicting Spiritua, the first Chosen, he would let them read the book. Lloyd had no choice but to visit the House of Salvation to the south, where he hoped to find the Spiritua Statue. ---------------------------------- Bad Omen ---------------------------------- - Hakonesia Peak - Lloyd heard that the Desians had set off for Palmacosta -- and as if that wasn't bad enough, Magnius, the chief of the nearby Human Ranch, had been spotted among them. The party feared the worst. ----------------------------- The Spiritua Statue ---------------------------- - Hakonesia Peak - Lloyd and the others arrived at the House of Salvation. However, the Spiritua Statue had been lost when the priests of the house made their last pilgrimage to Thoda Geyser. The geyser was on a small island off the southeastern coast of the continent. The group set out towards the southeast in search of the statue. Reaching Thoda Geyeer, Lloyd and the others spotted the Spiritua statue by the geyser and retrieved it with some difficulty. All they had to do now was take it to Koton on Hakonesia Peak and have him show Colette the Book of Regeneration. ----------------------------- Locating the Seals ----------------------------- - Hakonesia Peak - With the Spiritua Statue in his hands, Koton fulfilled his promise, allowing Lloyd and the others to read the Book of Regeneration. According to the book, the seals were in the following areas: Martel Temple, north of Iselia, the Village of Oracles: The Triet Ruins, southwest of Triet, the Desert Ruins: Thoda Geyser, in a small island southeast of the continent: Asgard, City of Ruins, in the northwest region of Hakonesia Peak: The Tower of Mana, to the north of Luin, the Cit of Hope. The party set out on their quest once again, in search of the seals they had yet to uncover. ---------------------------- Desians' Retaliation ---------------------------- - Palmacosta, The Port City - Lloyd and the others returned to Palmacosta, only to find it under attack by the Desians. The cause: Chocolat's defiance in face of the town's oppressors. Lloyd and the others rescued Chocolat's mother, who was about to be executed as an example to the town. Realizing that time was of the essence, the group once again devoted their attention to their quest to save the world. ----------------------------- Chocolat in Danger ----------------------------- - N/A - After leaving Palmacosta, Lloyd and the others were stopped by a messenger from Dorr. The messenger told them that Chocolat has been kidnapped. The party decided to go to the Palmacosta Human Ranch, southwest of Hakonesia Peak, to rescue her. ------------------------------ Governor's Truth ------------------------------ - Palmacosta Human Ranch - Lloyd and the others were just about to sneak into the Human Ranch when Neil, Dorr's aide-de-camp, came running up to them. He had a shocking story to tell. Dorr was only pretending to oppose the Desians; he had actually been in collusion with them all along. Kidnapping Chocolat as simply a ruse to bring Lloyd and the others to the ranch. Upon learning this, they decided to return to Palmacosta to find out what they could from Dorr. ------------------------------ Dorr, The Leader ------------------------------ - Palmacosta, The Port City - The party got the truth out of the Dorr: the Desians had transformed his wife, Clara, into a monster, just as they had done with Marble. They had duped him into believing there was a way to make her human again, so he was forced to go along with their plans. Colette's words moved Dorr, and he seemed as if he was ready to reform his ways. However, before he could act, he was fatally wounded by a Desian who had taken the place of his daughter Kilia. Lloyd and the others managed to defeat the Desian, but Clara, still in monster form, fled outside. Taking the card key entrusted to them by Dorr, Lloyd and the others set off for the Palmacosta Human Ranch. ----------------------------- Chocolat's Refusal ----------------------------- - Palmacosta Human Ranch - Lloyd and the others infiltrated the Human Ranch, and discovered Chocolat, along with the imprisoned Expshere host bodies, safe and sound. However, Chocolat refused to be rescued -- Magnius told her that Lloyd was responsible for the death of her grandmother, Marble. The party succeeded in defeating Magnius and destroying the Human Ranch, but Chocolat was once again taken away by the Desians. Lloyd and the others continued their quest, hoping to someday find Chocolat and rescue her. ---------------------------- The Sacrificial Altar --------------------------- - Asgard, City of Ruins - Continuing on their quest, Lloyd and the others arrived at Asgard, City of Ruins. They came to a stone platform in the middle of the town, where they ran into two people trying to destroy it. The platform was undamaged, but they decided to track down the pair to see what they were up to. After speaking with Linar and Harley, the pair they had met at the stone platform, they learned that the Wind Spirit had come back to life and was demanding a sacrifice. To get to the bottom of this, Raine volunteered to come to the platform in place of the next sacrifice. Ger aim was to find out if this was really a Summon Spirit they were dealing with. As Raine stood by the altar, she was confronted by a monster -- not a Summon Spirit, but an entirely different creature. Lloyd and the others destroyed this monster, revealing a map which led to where the real Summon Spirit was sleeping. According to the map, the Summon Spirit was not in Asgard, but deep inside the Balacruf Mausoleum, on an island over the bridge to the east. ------------------------------ The Perished Town ----------------------------- - Luin, the City of Hope - Lloyd and the others arrived at Luin, the City of Hope, which cared for the Tower of Mana. However, the town had been devastated. The female assassin that attacked them before was there -- and she was hurt. According to the girl, the Desians had destroyed the town because it had sheltered an escapee from the nearby Human Ranch. She was injured while trying to help the townspeople escape the attack. Just then, Praetor Piccaring came running their way, pursued by a monster -- Clara, Dorr's transformed wife. The assassin attempted to protect the Pastor but was overwhelmed by the monster. Colette also tried to calm Clara but was also attacked, and the monster then fled. Luin was in a terrible state of affairs, and Lloyd wanted to help rescue the kiddnaped townspeople. So he called a truce with Sheena, the assassin, and the group headed northeast for the Asgard Human Ranch. -------------------------------- The Encounter ------------------------------- - Asgard Human Ranch - Lloyd and the others decided to disguise themselves as Desians to sneak into the ranch. After defeating a Desian patrol and stealing their uniforms, they infiltrated the compound and made their way deeper inside. Unfortunately, the party soon bumped into Botta, the Desian who had captured Lloyd in Triet. Lloyd steeled himself for a fight, but Kvar, the head of the Human Ranch and one of the Five Grand Cardinals, suddenly appeared. Botta took the opportunity to make himself scarce. Lloyd and the others decided to do the same, and the group pressed further on into the Human Ranch. ------------------------------- Feeding on Life ------------------------------ - Asgard Human Ranch - As they dove deeper into the Human Ranch, the group was struck by a horrifying sight: Expsheres, the same ones they had been relying on, were being grown into human bodies for later extraction. The Expsheres matured only if they could feed on human life. Not only that, but Lloyd learned that his mother had been a host body in tis very ranch before being murdered by Lloyd's father. The party was suddenly surrounded by Kvar and his minions, but thanks to Sheena's quick thinking, Lloyd and the others barely escaped with their lives. They decided to return to Luin for the time being. -------------------------------- The Exspheres ------------------------------- - Luin, the City of Devastation - Upon learning the terrible secret behind the Expsheres, Lloyd and the others were afraid to continue losing them in combat. However, with some persuasion from Kratos, they once again steeled themselves for battle. With Sheena joining their group, they decided to search for the escapee from the Human Ranch they had learned about. They hoped he might know another way to get into the ranch. ------------------------------- Into the Ranch ------------------------------- - Hima, Village of Adventurers - The Asgard Ranch escapee had traveled to Hima, the Village of Adventurers. Lloyd and the others headed for the mountain range to the west of Luin, where Hima awaited them. In Hima, they found Pietro, a former Exsphere host who had lost his mind. Pietro was being looked after by Sophia, a girl who agreed to tell Lloyd how to get into the ranch in exchange for the formula needed to heal Pietro's illness. With Sophia's Desian Orb in hand, the party set out once again for the Asgard Human Ranch. ----------------------------- To Become An Angel ----------------------------- - Asgard Human Ranch - For the second time, Lloyd and the others made their way into the ranch, splitting up into two groups before delving deeper. The group Lloyd left behind managed to rescue the Exsphere host bodies. After disabling the ranch's guard system, Lloyd and the others finally came face to face with Kvar. Upon defeating the ranch master, the other group caught up with Lloyd. But due to a moment's carelessness, Lloyd found his life in danger. Colette saved Lloyd by throwing herself in front of him, sustaining a blow that would have killed a normal person. Amazingly, Colette shrugged off the strike like it was nothing -- her body, which had lost its senses completely, was no longer human. After finishing off Kvar, Lloyd told the party about the changes that have been occurring within Colette. The group then succeeded in destroying the Asgard Human Ranch. However, Lloyd was having second thoughts on whether Colette's journey was really the best thing for her. ------------------------------- Boltzman's Book ------------------------------ - Hima, Village of Adventurers - Pietro, the escapee from Asgard Human Ranch, had lost his mind to a curse that struck everyone who managed to flee the ranch. Apparently, a healing formula from Boltzman's Book, located in the Tower of Mana, could set him free from the dark curse. Lloyd and the others promised to search for Boltzman's Book and restore Pietro's mind. The party eventually found Boltzman's Book on a bookshelf in the Tower of Mana. According to the book, either a Unicorn Horn or Mana Leaf could be used to break the spell. ------------------------------ Clara and the Key ----------------------------- - Hima, Village of Adventurers - When they arrived at Hima, Lloyd and the others found Clara surrounded by a group of adventurers. They pleased for the group to spare the twisted monster's life, and the situation was defused. Clara ran away to parts unknown, but in the confusion, the party managed to recover the key to the Tower of Mana. The key in hand, Lloyd decided to set off for the tower, located in the northern part of Luin. ------------------------------ The Seal of Water ----------------------------- - Thoda Geyser - During a stop at Thoda Geyser, Lloyd and the others accidentally discovered an Oracle Stone. The seal of Water was housed inside the Geyser itself. Seeking to break the seal, the party headed deep inside the cavern. Adulocia, the Water Guardian, awaited Lloyd at the lowest level. However, the party managed to fend off the guardian and break the seal. The breaking of the seal brought forth Remiel once again, and the angel bestowed his blessings upon Colette. Slowly but surely, Colette was transforming into an angel. ------------------------------ The Seal of Wind ------------------------------ - Asgard, City of Ruins - The Book of Regeneration stated that the Seal of Wind was located in Asgard, the City of Ruins. The city could be reached by going north over Hakonesia Peak, then west. According to the map Lloyd discovered there, the seal was inside Balacrauf Mausoleum, not in Asgard. Armed with this information, Lloyd and the others ventured east of Asgard towards the tomb, hoping to find the Seal of Wind. Arriving at Balacruf Mausoleum, Lloyd ventured inside to break the seal. When they reached the top of the tomb, Lloyd and the others found Lapyx, the Wind Guardian, waiting for them. Luckily, the guardian proved to be no match for the party, and Colette broke the Seal of Wind. With the seal removed, Remiel appeared and bestowed his blessings upon Colette, accelerating her transformation into an angel. ------------------------------ A Mysterious Seal ----------------------------- - The Tower of Mana - According to the Book of Regeneration, there was another seal to be found in the Tower of Mana, in the northern area of Luin, the City of Hope. The trials that lay in front of them in the tower meant that the party had to split into two groups. Electing to divide the group in half, Lloyd and the others continued on. After defeating Lubaris, the Guardian of Light, the party broke the Deal of Light at the top of the tower. Remiel once again gave his blessings to Colette, increasing her angelic powers even further. ----------------------------- Mysterious Assassin ---------------------------- - N/A - A female assassin, the same one who attacked the party at the Ossa Trail, suddenly reappeared and attempted to kill Colette. Lloyd and the others managed to fend off her attack, but as she fled, the assassin said that there were people who would rather suffer from Colette's quest. Raine began to get an inkling of the assassin's true identity. ------------------------------ Sleeping Unicorn ------------------------------ - Lake Umacy - Lloyd and the others made it to Lake Umacy, only to discover a unicorn asleep at the bottom of the lake. The party wrecked their brains for a way to reach the unicorns, but couldn't come up with anything. Just as they were about to admit defeat, Sheena fearfully made a suggestion: couldn't they ask Undine, a spirit who lived in this world, for help? If they could find a way to reach the unicorn, they might be able to save Colette, as well as anyone else that required healing. Following Sheena's suggestion, Lloyd and the others set off in search of the Seal of Water, where Undine was waiting for them. ----------------------------- The Spirit of Water ---------------------------- - Thoda Geyser - After exploring deep into the geyser, Lloyd and the others came face-to-face with Undine. However, the Spirit of Water had already made a pact with someone else -- and what's more, Sheena, the one who proposed making a pact with Undine in the first place, still seemed hesitant for some reason. Undine informed Sheena that she was still bound to Mithos. Lloyd and the others were taken aback at Mithos' name -- he was the hero of the Kharlan War in times long past. Sheena then asked Undine to break the pact with Mithos in order to make a new pact with her. Breaking the pact with Mithos, as Undine stated, would free her to enter a pact with Sheena. Sheena urged her to do this, since she wanted Undine's support to help those who were suffering at that very moment. To break the existing pact, however, Lloyd and the others were forced to fight Undine. After the party emerged victorious, Sheena and Undine forged a new pact between themselves. ------------------------------ The Unicorn Horn ------------------------------ - Lake Umacy - Sheena had succeeded in forging a pact with Undine, a contract that could allow the party to make contact with the unicorn in the underwater prison. Lloyd and the others decided to head back to Lake Umacy, where the unicorn slumbered. Once at the lake, Colette and Sheena used Undine's power to reach the unicorn's resting place. The unicorn was very old, and its memory was just as long. It answered Colette's wish and, at the cost of its life, gave her its horn, which had the power to restore living things. The party was overjoyed -- with the horn in hand, they could heal Colette and anyone else that requires treatment. However, Colette would not allow them to use the Unicorn Horn on her -- the world had yet to be regenerated, she asserted. ------------------------------- Sleepless Night ------------------------------ - N/A - Having broken another seal, Colette continued her transformation into an angel. That night, the party had to camp because Colette was suffering from Angel Toxicosis again. For some reason, Colette didn't even try to sleep. It was almost as if she lost the ability to do so. ----------------------------- Fate of the Chosen ----------------------------- - N/A - Colette was stricken by Angel Toxicosis when she went outside. It was then that Lloyd realized that as Colette came closer and closer to becoming an angel, she was losing her human senses. Lloyd wanted to tell the others what was happening, but Colette forbade him from doing so. ------------------------------ To the Final Seal ----------------------------- - N/A - Lloyd and the others had broken the fourth seal. Remiel appeared before the party and told them that the next seal would be last. The final seal was in the Tower of Salvation. After emerging from the seal, Colette was once again stricken by Angel Toxicosis. She finally lost her voice and was unable to tell the others what she was thinking. Shocked by Colette's current condition, the group decided to setup camp for the night. Later that evening, Sheena shared with the party her reasons for attempting to kill the Chosen and spoke of her world, Tethe'alla. ------------------------------ Promised Healing ------------------------------ - Hima, Village of Adventurers - The only unbroken seal remaining was in the Tower of Salvation. However, the party had yet to fufill their promise to Sophia to heal Pietro. Colette told the others that she could not continue on to the final seal unless they keep their promise. To help Pietro and honor Colette's wish, the group decided to search for the means of healing Pietro. The party had obtained both Boltzman's Book and the Unicorn Horn, and Raine had learned the necessary healing skill, giving them everything they needed to heal Pietro. To make good on their promise to Sophia, Lloyd and the others headed back to where she and Pietro were waiting. The group successfully healed Pietro as promised and were now able to continue onto the final seal. ----------------------------- Tower of Salvation ----------------------------- - Hima, Village of Adventurers - The Tower of Salvation was located at the center of the world, and was not an easy place to reach. The party decided to go to the top of the mountain located behind Hima, which offered a clear view of the tower, to plan their next move. Lloyd and the others secured a means of getting to the tower, after speaking with a merchant who was offering dragon rides as a tourist attraction. The next day, they would set out for the Tower of Salvation, where the final seal of their quest awaited. The group prepared for the coming day, resting in Hima and spending their time in their own ways. Lloyd decided to speak to Colette. He found himself unable to accept the regeneration of the world if it meant so much suffering for her. Tracing her words onto his hand, Colette reassured Lloyd that she was determined to become an angel and restore the world, no matter what. The next morning, Lloyd came across Kratos as he was being attacked by someone. Lloyd helped him, and in doing so, gained a ring that Kratos' assailant had dropped during the attack. --------------------------------- The Chosen --------------------------------- - The Tower of Salvation - The day to save the world was finally at hand. The only way to reach the Tower of Salvation was to ride a dragon from Hima. LLoyd and the others mounted their dragons and headed into the final seal in the Tower of Salvation. Remiel was waiting for them at the final seal. Colette, paying no heed to Lloyd's protests, started to break the seal. But just as she was on the verge of finally becoming an angel. Remiel told them that it had all been a deception. Yes, the world would be regenerated -- but Remiel was not Colette's father, and Colette's body would be taken by Martel, causing her spirit to die. Moreover, Colette herself had known she was going to die, but she still chose to continue on her quest. Remiel tried to take Colette, but Lloyd and the others defeated him, preventing his escape. Kratos chose this moment to appear and revealed his true identity as well: Like Remiel, Kratos was an enemy. He had been ordered by Cruxis to protect and monitor Colette. Lloyd, wounded by Kratos' betrayal, fought him to protect Colette, but their fight was halted by the arrival of Yggdrasil, the leader of the Cruxis. Taking up the sword that rested in the final seal, Yggdrasil struck down Lloyd and the others. Just as the situation looked most desperate, Botta and his men burst in and rescued the party. *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 7.2 BOSS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 7.3 GRADE | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 7.4 SHOPPING | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* This is just a section where I mention all the shops to be found in Tales of Symphonia, as well as what you can buy in them and for how much. Note that some shops offer customization services as well. ---------------------------- Iselia Village ---------------------------- HALO: Sells items, weapons, armor, and food. ---- Apple Gel - 100 Boots - 100 Bread - 70 Chakram - 200 Chicken - 120 Egg - 50 Lettuce - 80 Life Bottle - 300 Magic Lens - 10 Nova - 800 Orange Gel - 200 Soft Leather - 480 Tomato - 60 Wooden Blade - 700 ---------------------------- Dirk's House ---------------------------- CUSTOMIZATION: Offers customization services. ------------- Amulet - Stun Charm x1, Poison Charm x1, Drain Charm x1, Stone Charm x1, Paralysis Charm x1 Attack Symbol - Attack Ring x1, Warrior Symbol x1 Blue Sephira - Sephira x1, Rabbit's Foot x8, Elixir x1 Blue Talisman - Stun Charm x1, Defense Ring x1, Heal Bracelet x1, Rune Bottle x1 Dark Seal - Rabbit's Foot x1, Dark Bottle x10, Black Quartz x10, Rune Bottle x1 Demon's Seal - Dark Seal x1, Black Silver 10, Dark Bottle x10, Black Quartz x10 Extreme Symbol - Dark Seal x1, Demon's Seal x3 Guardian Symbol - Stun Bracelet x1, Black Silver x1, Guard Bottle x10, Rune Bottle x1 Heal Bracelet - Stun Bracelet x1, Mermaid's Tear x1 Holy Symbol - Holy Ring x1, Heal Bracelet x1, Black Onyx x1, Revive Ring x1 Kronoa Symbol - Dark Seal x1, Amulet x8, Rune Bottle x1 Mystic Symbol - Faerie Ring x1, Rune Bottle x1 Rabbit's Foot - Beast Hide x1, Rune Bottle x1 Reverse Doll - Revive Ring x1, Life Bottle x1, Elixir x1 Sephira - Reverse Doll x1, Rabbit's Foot x5 Spirit Bangle - Stun Bracelet x1, Mermaid's Tear x1 Spirit Symbol - Spirit Ring x1, Spirit Bangle x1, Moonstone x1, Revive Ring x1 Stun Charm - Stun Bracelet x1, Rune Bottle x1 Warrior Symbol - Stun Bracelet x1, White Silver x1, Flare Bottle x10, Rune Bottle x1 ---------------------------- Triet ---------------------------- DESERT ROSE: Sells food. ----------- Barley Rice - 60 Bread - 70 Cabbage - 40 Mushroom - 60 Onion - 60 Pork - 120 Red Satay - 200 HEAT STORM: Sells weapons. ---------- Fine Star - 800 Flying Disk - 880 Knight's Saber - 800 Long Sword - 790 Rod - 800 SAND SHIELD: Sells armor. ----------- Beret - 200 Cape - 100 Leather Glove - 200 Leather Guard - 280 Ribbon - 240 Robe - 600 Soft Leather - 480 White Cloak - 800 Wooden Shield - 600 TRAVELERS MATE: Sells items. -------------- Apple Gel - 100 Holy Bottle - 200 Life Bottle - 300 Magic Lens - 10 Orange Gel - 200 Panacea Bottle - 150 VERMILLION BLADES: Offers customization services. ----------------- Dual Ring - Chakram x1, Beast Fang x1 Flying Disk - Chakram x1, Magical Cloth x1 Hard Leather - Soft Leather x1, Beast Hide x1 ---------------------------- Izoold ---------------------------- DEEP BLUE: Sells items and food. --------- Apple Gel - 100 Barley Rice - 60 Cod - 110 Life Bottle - 300 Octopus - 70 Orange Gel - 200 Panacea Bottle - 150 Seaweed - 20 Squid - 110 ---------------------------- Palmacosta ---------------------------- ANCHORS AWAY: Sells items. ------------ Dark Bottle - 200 Holy Bottle - 200 Life Bottle - 300 Magic Lens - 10 Panacea Bottle - 150 HIGH TIDE: Sells armor. --------- Bracelet - 400 Chain Mail - 960 Circlet - 160 Feather Helm - 500 Feather Robe - 920 Fine Guard - 900 Leather Boots - 600 White Cloak - 800 MARBLE'S: Sells items. -------- Apple Gel - 100 Guard Bottle - 300 Holy Bottle - 200 Life Bottle - 300 Magic Lens - 10 Orange Gel - 200 Palma Potion - 1,000 Panacea Bottle - 150 Poison Charm - 4,000 SEVEN SEAS: Sells food. ---------- Barley Rice - 60 Beef - 140 Bread - 70 Cheese - 60 Chicken - 120 Cod - 110 Egg - 50 Milk - 50 Octopus - 70 Onion - 80 Panyan - 70 Pasta - 80 Pork - 120 Red Satay - 200 Rice - 80 Roll - 70 Shrimp - 60 Snapper - 120 Squid - 110 Tuna - 100 White Satay - 200 TSUNAMI: Sells weapons. ------- Battle Staff - 1,150 Duel Ring - 1,140 Duel Star - 1,180 Rapier - 1,300 Steel Sword - 1,380 ULTRAMARINE: Offers customization services and grade trade-in. ----------- Gem Rod - Battle Staff x1, Beast Hide x1 Mage Cloak - Cloak x1, White Silver x1 Masamune - Rapier x1, White Silver x1 Slicer Ring - Flying Disk x1, Black Silver x1 Steel Sword - Long Sword x1, Beast Fang x1 Beast Fang - 5.0 Black Silver - 10.0 Grab Bag - 30.0 Magical Cloth - 10.0 White Silver - 10.0 ---------------------------- Thoda Geyser ---------------------------- THODA SHOP: Sells items. ---------- Apple Gel - 100 Life Bottle - 300 Magic Lens - 10 Melange Gel - 500 Orange Gel - 200 Panacea Bottle - 150 ---------------------------- Asgard ---------------------------- CYCLONE: Sells armor. ------- Feather Robe - 920 Fine Guard - 900 Iron Gauntlet - 1,200 Iron Helm - 1,200 Mage Cloak - 1,500 Ring Mail - 1,800 GALE: Sells food. ----- Barley Rice - 60 Beef - 140 Beef Strips - 80 Black Satay - 200 Cabbage - 60 Carrot - 60 Cheese - 60 Egg - 50 Juicy Meat - 200 Kelp - 40 Lettuce - 80 Mushroom - 60 Onion - 60 Panyan - 70 Pork - 120 Potato - 50 Radish - 60 Red Satay - 200 Roll - 70 White Satay - 200 HURRICANE: Offers customization services. --------- Earth Dagger - Hydra Dagger x1, White Silver x1, Mermaid's Tear x1 Earth Rod - Battle Staff x1, White Silver x1 Falling Star - Duel Star x1, Beast Hide x1 Gold Circlet - Circlet x1, Magical Cloth x1 Iron Gauntlet - Leather Glove x1, Black Silver x1 Iron Guard - Leather Guard x1, Black Silver x1 Mage Cloak - Cloak x1, White Silver x1 Mystic Ring - Slicer Fang x1, Beast Fang x1 Osafune - Mumei x1, Black Silver x1 Silver Sword - Steel Sword x1, Beast Fang x1, Black Silver x1 Sinclaire - Masamune x1, Black Silver x1, White Silver x1 White Robe - Feather Robe x1, Magical Cloth x1 Yayoi - Feather Robe x1, Magical Cloth x1 TYPHOON: Sells weapons. ------- Duel Star - 1,180 Gem Rod - 1,550 Hydra Dagger - 2,280 Masamune - 1,500 Slicer Ring - 1,380 Steel Sword - 1,380 WHIRLWIND: Sells items and accessories. --------- Apple Gel - 100 Dark Bottle - 200 Holy Bottle - 200 Life Bottle - 300 Magic Lens - 10 Orange Gel - 200 Panacea Bottle - 150 Stone Charm - 4,000 *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 7.5 CUSTOMIZATION | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 7.6 COMBOS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 8.0 LISTS - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- You know the dealio, a bunch of random lists to be found here and not much else. *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.1 ITEMS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.2 WEAPONS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.3 ARMOR (BODY) | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* Here is a section where I list all the armor for the body. This will include the name, description, defense bonus, who can equip, and where it is located. ------------------------------- Amber Cloak ------------------------------- A robe with ancient characters written on the lining. Type: Cloak Location: Temple of Ice Equip: Genis, Regal Def Bonus: +40 ------------------------------- Ancient Robe ------------------------------ A mystical cloak with a rune painted on the cloth. Type: Robe Location: Temple of Ice Equip: Raine Def Bonus: +40 ------------------------------- Battle Cloak ------------------------------ A cloak made of silver wolf fur. Gives its wearer animal-like reflexes. Type: Cloak Location: Temple of Lightning Equip: Regal Def Bonus: +39 (Accuracy +10, Evade +10) ------------------------------- Battlesuit -------------------------------- Armor made of small metallic plates. The joints are protected by chain mail. Type: Armor Location: Tolze Valley Mine Equip: Lloyd, Kratos, Zelos Def Bonus: +38 ------------------------------- Breastplate ------------------------------- Upper-body armor overlaid with metal plating. Type: Armor Location: Ozette Equip: Lloyd, Kratos, Zelos Def Bonus: +34 -------------------------------- Brunnhide -------------------------------- Armor made with special Cruxis technology. Type: Armor Location: End of disc one. Equip: Kratos Def Bonus: +50 -------------------------------- Chain Mail -------------------------------- Thick upper-body chain mail. Type: Armor Location: Palmacosta Equip: Lloyd, Kratos, Zelos Def Bonus: +15 ---------------------------------- Cloak ---------------------------------- A cloak made of durable cloth. Type: Cloak Location: Genis starts with it equipped. Equip: Genis, Regal Def Bonus: +8 ------------------------------- Dragon Mail ------------------------------- Mail made of hardened dragon scales that are protected by a magical force. Type: Armor Location: Vinheim Equip: Kratos, Zelos Def Bonus: +48 ------------------------------- Druid Cloak ------------------------------- A cloak made only for high-ranking wizards. Type: Cloak Location: Meltokio Equip: Genis Def Bonus: +28 ------------------------------- Elder Cloak ------------------------------- The preferred cloak of elderly elves. Type: Cloak Location: Heimdall Equip: Genis Def Bonus: +39 ------------------------------ Elemental Guard ----------------------------- Hero's armor made by the power of elves and spirits. Type: Guard Location: Meltokio, Ozette Equip: Colette, Presea Def Bonus: +68 (Fire, earth, wind, water damage reduced.) ------------------------------ Elven Protector ----------------------------- A light, maneuverable armor crafted by elves. Type: Guard Location: Meltokio, Ozette Equip: Colette, Presea Def Bonus: +30 (Evade +20) ------------------------------- Feather Robe ------------------------------ A feather-light robe that reduces damage from wind attacks by 50 percent. Type: Robe Location: Palmacosta, Asgard Equip: Raine, Sheena Def Bonus: +14 (Reduces wind damage) --------------------------------- Fine Guard ------------------------------- Hero's armor made by the power of elves and spirits. Type: Guard Location: Palamcosta, Asgard Equip: Colette, Presea Def Bonus: +13 ------------------------------- Golden Armor ------------------------------ Armor that belonged to an ancient legendary hero. Type: Armor Location: Hakonesia Peak Equip: Kratos, Zelos Def Bonus: +11 ------------------------------- Hard Leather ------------------------------ Armor made with layers of durable leather. Type: Armor Location: Triet Equip: Lloyd, Kratos, Zelos Def Bonus: +13 ------------------------------ Heavenly Robe ------------------------------ A mysterious robe from the heavens. Has no visible seams. Type: Robe Location: Temple of Salvation Equip: Raine, Sheena Def Bonus: +54 -------------------------------- Holy Cloak ------------------------------- A cloak blessed by a supreme god. Type: Cloak Location: Island Human Ranch Equip: Genis, Regal Def Bonus: +45 -------------------------------- Holy Robe -------------------------------- A robe that is blessed by the gods. Type: Robe Location: Flanoir Equip: Raine, Sheena Def Bonus: +49 (Small HP regeneration) --------------------------------- Iron Guard ------------------------------- Armor reinforced in places with iron. Type: Guard Location: Asgard, Luin Equip: Colette, Presea Def Bonus: +20 -------------------------------- Iron Mail -------------------------------- Upper-body armor overlaid with iron plating. Type: Armor Location: Tower of Mana Equip: Lloyd, Kratos, Zelos Def Bonus: +25 -------------------------------- Kannazuki -------------------------------- A robe for female ninjas. Reduces damage from wind-based attacks by 50 percent. Type: Robe Location: Use Sheena and talk to Mihuzo chief. Equip: Sheena Def Bonus: +60 (Increased wind protection) ----------------------------- Lamellar Leather ---------------------------- Armor carefully crafted from the highest quality leather. Type: Armor Location: Asgard Human Ranch Equip: Lloyd, Kratos, Zelos Def Bonus: +22 ------------------------------- Leather Guard ------------------------------ Armor crafted with tanned leather. Type: Guard Location: Triet Equip: Colette, Presea Def Bonus: +9 -------------------------------- Lunar Guard ------------------------------- Armor created from lunar magic. Type: Guard Location: Tower of Mana Equip: Colette, Presea Def Bonus: +23 (Luck +20) -------------------------------- Mage Cloak ------------------------------- A cloak suited for inexperienced magic users. Infused with some magic power. Type: Cloak Location: Palamacosta Equip: Genis Def Bonus: +17 (Intelligence +3) ------------------------------- Mana Protector ----------------------------- Hero's armor made by the power of elves and spirits. Type: Guard Location: Meltokio, Ozette Equip: Colette, Presea Def Bonus: +62 --------------------------------- Minazuki -------------------------------- The preferred robe of mid-level female ninjas. Type: Robe Location: Island Human Ranch Equip: Sheena Def Bonus: +40 -------------------------------- Misty Robe ------------------------------- A robe made of cloth as thin as mist. Type: Robe Location: Meltokio Equip: Sheena Def Bonus: +23 (Evade +20) -------------------------------- Moon Robe -------------------------------- A robe with a moon embroidery that emits light. Type: Robe Location: Hima Equip: Raine, Sheena Def Bonus: +21 ----------------------------- Mortality Cloak ----------------------------- A cloak completely covered with hand-written characters. Type: Cloak Location: Vinheim Equip: Regal Def Bonus: +60 ---------------------------------- Mumbane --------------------------------- Armor protected by the power of earth, lightning, ice, and darkness. Type: Armor Location: Tower of Salvation Equip: Lloyd, Kratos, Zelos Def Bonus: +67 ------------------------------ Mythril Armor ------------------------------ Armor made of mythril, a metal with mysterious power. Type: Armor Location: Altamira Equip: Lloyd, Kratos, Zelos Def Bonus: +46 ------------------------------- Mythril Guard ------------------------------ Armor made of mythril, a metal with mysterious power. Type: Guard Location: Altamira Equip: Colette, Presea Def Bonus: +46 ------------------------------- Mythril Mesh ------------------------------ A cloak made of threads processed from mythril metal. Type: Cloak Location: Altamira Equip: Genis, Regal Def Bonus: +42 --------------------------------- Nagazuki -------------------------------- A robe for female ninjas. A seal of protection is drawn on the lining. Type: Robe Location: Mihuzo Equip: Sheena Def Bonus: +49 ------------------------------ Phoenix Cloak ------------------------------ A cloak made from phoenix feathers. It is said to glow red like a flame. Type: Cloak Location: Iselia Ranch Equip: Genis, Regal Def Bonus: +48 (Intelligence +10) -------------------------------- Prism Guard ------------------------------- A shiny, mysterious armor. Resistant to all elements except darkness. Type: Guard Location: Meltokio, Ozette Equip: Presea Def Bonus: +68 (All element damage except darkness reduced.) --------------------------------- Rare Guard ------------------------------- A perfectly crafted masterpiece. Type: Guard Location: Flanoir Equip: Colette, Presea Def Bonus: +56 -------------------------------- Rare Plate ------------------------------- A perfectly crafted masterpiece. Type: Armor Location: Flanoir Equip: Lloyd, Kratos, Zelos Def Bonus: +70 -------------------------------- Ring Mail -------------------------------- Extremely thick upper-body chain mail. Type: Armor Location: Asgard Equip: Lloyd, Kratos, Zelos Def Bonus: +20 ----------------------------------- Robe ---------------------------------- A robe made of thick cloth. Type: Robe Location: Raine starts off with it equipped. Equip: Raine, Sheena Def Bonus: +10 -------------------------------- Rune Cloak ------------------------------- A mystical cloak with a rune painted on the cloth. Type: Cloak Location: Flanoir, Heimdall Equip: Genis, Regal Def Bonus: +48 (Intelligence +10) --------------------------------- Rune Guard ------------------------------- Hero's armor made by the power of elves and spirits. Type: Guard Location: Heimdall Equip: Colette, Presea Def Bonus: +48 (Intelligence +10) -------------------------------- Rune Mail -------------------------------- Mystical armor with a rune engraved into the metal. Type: Armor Location: Heimdall Equip: Lloyd, Kratos, Zelos Def Bonus: +50 (Intelligence +10) -------------------------------- Rune Robe -------------------------------- A robe that is blessed by the gods. Type: Robe Location: Heimdall Equip: Raine, Sheena Def Bonus: +44 (Intelligence +10) ------------------------------- Shaman Dress ------------------------------- A dress with bright red skirt. Usually worn during ceremonies. Type: Robe Location: Temple of Darkness Equip: Raine, Sheena Def Bonus: +54 (Increased light and darkness protection) -------------------------------- Silk Robe -------------------------------- A robe that gives its wearer grace. Type: Robe Location: Tolze Valley Mine Equip: Raine, Sheena Def Bonus: +36 (Luck +5) -------------------------------- Silver Guard ------------------------------ Silver armor adorned with elemental carvings. Type: Guard Location: Temple of Lightning Equip: Colette, Presea Def Bonus: +40 -------------------------------- Silk Cloak ------------------------------- A cloak made of silk. Wear it to look refined. Type: Cloak Location: Ozette Equip: Genis, Regal Def Bonus: +33 (Luck +5) ------------------------------- Silver Mail ------------------------------- Armor made of silver. Type: Armor Location: Tethe'alla Base Equip: Lloyd, Kratos, Zelos Def Bonus: +42 ------------------------------- Soft Leather ------------------------------ Armor made of softened, layered leather that does not hinder mobility. Type: Armor Location: Iselia, Triet Equip: Lloyd, Kratos, Zelos Def Bonus: +30 -------------------------------- Solar Guard ------------------------------- Armor created from solar magic. Resistant to fire and light. Type: Guard Location: Heimdall Equip: Colette, Presea Def Bonus: +50 (Fire and light damage reduced) ------------------------------- Spirit Robe ------------------------------- A priceless robe protected by all of the Summon Spirits. Type: Robe Location: Maxwell Equip: Raine, Sheena Def Bonus: +60 (increased protection against all elements) ------------------------------- Splint Mail ------------------------------- Upper-body chain mail inlayed with a metal chest for added protection. Type: Armor Location: Meltokio Equip: Lloyd, Kratos, Zelos Def Bonus: +30 -------------------------------- Star Cloak ------------------------------- A cloak with star-like glitter and filled with magical power. Resistant to fire. Type: Cloak Location: Flanoir, Heimdall Equip: Genis, Regal Def Bonus: +60 (increased fire protection) --------------------------------- Star Guard ------------------------------- Armor created from star magic. Resistant to light and darkness. Type: Guard Location: Palmacosta Equip: Colette, Presea Def Bonus: +62 (Light and darkness damage reduced.) -------------------------------- Star Mail -------------------------------- Armor created from star magic. Resistant to fire. Type: Armor Location: Palmacosta Equip: Lloyd, Kratos, Zelos Def Bonus: +38 ------------------------------- Warlock Garb ------------------------------ A supreme cloak that can only be worn by powerful magic users. Type: Cloak Location: Torrent Forest Equip: Genis, Regal Def Bonus: +11 -------------------------------- White Robe ------------------------------- A robe that can only be worn by those with a pure heart. Type: Robe Location: Asgard, Luin Equip: Raine, Sheena Def Bonus: +20 ------------------------------- Witch's Robe ------------------------------ Its design is plain but it glows with magical power. Type: Robe Location: Ozette Equip: Raine, Sheena Def Bonus: +29 ---------------------------------- Yayoi ---------------------------------- A robe for female ninjas. Specially made for extra durability. Type: Robe Location: Asgard, Luin Equip: Sheena Def Bonus: +21 *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.4 ARMOR (HEAD) | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* Here is a section where I list all the armor for the head. This will include the name, description, defense bonus, who can equip, and where it is located. ------------------------------- Alfread's Hat ----------------------------- The hat of the legendary pirate, Alfread. Type: Hat Location: Max in Izoold Equip: Lloyd, Genis, Regal Def Bonus: +21 (Intelligence +12) -------------------------------- Armet Helm ------------------------------- An iron helmet that covers the face and head. Type: Helmet Location: Hima, Meltokio Equip: Lloyd, Kratos, Zelos Def Bonus: +10 ----------------------------------- Beret --------------------------------- A fashionable hat that also protects from the elements. Type: Hat Location: Triet Equip: Lloyd, Genis, Regal Def Bonus: +3 (Intelligence +1) -------------------------------- Blue Ribbon ------------------------------ A beautiful blue ribbon. Type: Ribbon Location: Balacruf Mausoleum Equip: Colette, Raine, Sheena, Presea Def Bonus: +10 ----------------------------------- Circlet ------------------------------- An iron circlet engraved with patterns. Type: Circlet Location: Palmacosta Equip: Colette, Raine, Sheena, Presea Def Bonus: +3 (Intelligence +1) -------------------------------- Cleric's Hat ----------------------------- A hat for members of the clergy. Has healing properties. Type: Hat Location: Triet Equip: Lloyd, Genis, Regal Def Bonus: Defense +8 (Intelligence +2) -------------------------------- Cross Helm ------------------------------- A type of Armet Helm. More refined than the original. Type: Helmet Location: Hima, Meltokio Equip: Lloyd, Kratos, Zelos Def Bonus: +14 --------------------------------- Duel Helm ------------------------------- Gift given to a hero on an ancient land. Type: Helmet Location: Temple of Lightning Equip: Lloyd, Kratos, Zelos Def Bonus: +17 ------------------------------- Elemental Circlet -------------------------- An circlet protected by the Summon Spirits. Resistant to water, fire and earth. Type: Circlet Location: Meltokio Arena Equip: Colette, Raine, Sheena, Presea Def Bonus: +25 (Intelligence +15, increased protection against water, wind, fire, and earth.) -------------------------------- Gold Circlet ----------------------------- A circlet made of gold. Increases concentration. Type: Circlet Location: Asgard, Luin, Meltokio Equip: Colette, Raine, Sheena, Presea Def Bonus: +5 (Intelligence +4) -------------------------------- Golden Helm ------------------------------ A helmet once possessed by an ancient monarch. Type: Helmet Location: Temple of Mana Equip: Lloyd, Kratos, Zelos Def Bonus: +30 ---------------------------------- Hairpin -------------------------------- A hair ornament worn by the women from Mihuzo. Type: Ribbon Location: Iselia Ranch Equip: Colette, Raine, Sheena, Presea Def Bonus: +24 ---------------------------------- Headband ------------------------------- Wearing it makes you feel like you're ready for battle. Type: Hat Location: Temple of Darkness Equip: Lloyd, Genis, Regal Def Bonus: Defense +18 (Accuracy +10, Evade +10, Intelligence +10) --------------------------------- Holy Circlet ---------------------------- A circlet engraved with the words of a deity. Type: Circlet Location: Flanoir Equip: Colette, Raine, Sheena, Presea Def Bonus: +12 (Intelligence +9) --------------------------------- Iron Helm ------------------------------- A helmet made of iron. Exposes the lower half of the face. Type: Helmet Location: Asgard Equip: Lloyd, Kratos, Zelos Def Bonus: +6 -------------------------------- Leather Helm ----------------------------- A helmet that only protects the head. Type: Helmet Location: Palmacosta Equip: Lloyd, Kratos, Zelos Def Bonus: +4 ------------------------------- Magical Ribbon ---------------------------- A ribbon with strong magical power. Type: Ribbon Location: Derris Kharlan Equip: Colette, Raine, Sheena, Presea Def Bonus: +28 ------------------------------ Maid's Hairband ---------------------------- You can't call yourself a maid without one! Type: Ribbon Location: Palmacosta Equip: Colette, Raine, Sheena, Presea Def Bonus: +26 -------------------------------- Mythril Circlet --------------------------- A circlet made of mythril, a metal with mysterious power. Type: Circlet Location: Altamira Equip: Colette, Raine, Sheena, Presea Def Bonus: +11 (Intelligence +8) -------------------------------- Pointed Hat ------------------------------ A finely crafted hat. They don't make them like this any more! Type: Hat Location: Sybak, Mihuzo, Ozette Equip: Lloyd, Genis, Regal Def Bonus: +13 (Intelligence +4) -------------------------------- Pretty Ribbon ---------------------------- A very cute ribbon. Type: Ribbon Location: Ozette Equip: Colette, Raine, Sheena, Presea Def Bonus: +20 --------------------------------- Rare Helm ------------------------------- Gift given to a hero in an ancient land. Type: Helmet Location: Flanoir Equip: Lloyd, Kratos, Zelos Def Bonus: +24 (increased lightning defense) ------------------------------------ Ribbon -------------------------------- A cute red ribbon. Type: Ribbon Location: Triet Equip: Colette, Raine, Sheena, Presea Def Bonus: +4 --------------------------------- Rune Circlet ----------------------------- A mystical circlet with a rune engraved into the metal. Type: Circlet Location: Heimdall Equip: Colette, Raine, Sheena, Presea Def Bonus: +13 (Intelligence +10) ---------------------------------- Rune Hat ------------------------------- Mystical hat with a rune painted on the fabric. Type: Hat Location: Heimdall Equip: Lloyd, Genis, Regal Def Bonus: +15 (Intelligence +10) --------------------------------- Rune Helm ------------------------------- Mystical helmet with a rune engraved into the metal. Type: Helmet Location: Heimdall Equip: Lloyd, Kratos, Zelos Def Bonus: +20 (Intelligence +10) ---------------------------------- Sigurd --------------------------------- A helmet made using special Cruxis technology. Type: Helmet Location: End of disc one. Equip: Kratos Def Bonus: +26 (increased fire defense) -------------------------------- Silver Circlet --------------------------- A circlet made of silver. Increases concentration. Type: Circlet Location: Tethe'alla Base Equip: Colette, Raine, Sheena, Presea Def Bonus: +9 (Intelligence +2) ---------------------------------- Star Cap ------------------------------- A magical hat that twinkles like a star. Resistant to fire. Type: Hat Location: Latheon Gorge Equip: Lloyd, Genis, Regal Def Bonus: +20 (Intelligence +10) --------------------------------- Star Circlet ----------------------------- A mysterious circlet that shines like a star. Resistant to fire. Type: Circlet Location: Latheon Gorge Equip: Colette, Raine, Sheena, Presea Def Bonus: +20 (Intelligence +14, fire defense increased) --------------------------------- Star Helm ------------------------------- A helmet made of unknown substances. Very light, yet strong and resistant to fire. Type: Helmet Location: Latheon Gorge Equip: Lloyd, Kratos, Zelos Def Bonus: +26 (increased fire defense) --------------------------------- Straw Hat ------------------------------- A round hat. Be careful not to lose it on windy days. Type: Hat Location: Meltokio Equip: Lloyd, Genis, Regal Def Bonus: +10 (Intelligence +3) ------------------------------- Striped Ribbon ---------------------------- A ribbon with stripes. Type: Ribbon Location: Meltokio Equip: Colette, Raine, Sheena, Presea Def Bonus: +14 -------------------------------- Tartan Ribbon ---------------------------- A ribbon with a checkered tartan pattern. Type: Ribbon Location: Hima Equip: Colette, Raine, Sheena, Presea Def Bonus: +17 *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.5 ARMOR (ARMS) | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* Here is a section where I list all the armor for the arms. This will include the name, description, defense bonus, who can equip, and where it is located. *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.6 ACCESSORIES | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* Here is the section where I list all the accessories to be found in Tales of Symphonia. It's just a basic description, where to find it, and what type it is. Nothing too fancy. --------------------------------- Amethyst --------------------------------- A gem received from the Summon Spirit of Darkness. Represents love, hope, and truth. Type: Jewel Location: Summon Spirit of Darkness ---------------------------------- Amulet ---------------------------------- Protects from all status effects, but sometimes fails Type: Charm Location: Dirk's House --------------------------------- Aquamarine ------------------------------- A gem received from the Summon Spirit of Water. Prevents accidents at sea. Type: Jewel Location: Summon Spirit of Water -------------------------------- Attack Symbol ----------------------------- An experienced warrior's crest. Raises accuracy. Type: Symbol Location: Dirk's House --------------------------------- Black Onyx ------------------------------- A jewel that increases Max HP by 30%. Type: Jewel Location: Flanoir -------------------------------- Blue Sephira ------------------------------ A sculpture of a goddess. Equip it to earn 100% more gald. Type: Jewel Location: Summon Spirit of Water ------------------------------- Blue Talisman ------------------------------ A protective charm. Increases Defense by 15%. Type: Charm Location: Dirk's House ----------------------------------- Boots ---------------------------------- A very generic-looking pair of boots. Type: Boots Location: Iselia ----------------------------------- Cape ----------------------------------- A generic cape made of cloth. A standard accessory for rookies. Type: Cape Location: Altessa's House ---------------------------------- Dark Seal ------------------------------- Acquire 50% more experience, but increases damage and cursed for the duration of the battle. Type: Symbol Location: Dirk's House -------------------------------- Defense Ring ------------------------------ Engraved with the word "Defense". Raises Defense by 10%. Type: Ring Location: Altessa's House --------------------------------- Demon's Seal ----------------------------- Acquire 100% more experience, but causes status effects during battle. Type: Symbol Location: Dirk's House ----------------------------------- Diamond -------------------------------- The hardest known mineral. Has the power to drive away evil. Type: Jewel Location: Summon Spirit of Origin ------------------------------- Drain Charm -------------------------------- A charm that protects against Curse and Weak. Type: Charm Location: Mihuzo, Ozette, Altamira, -------------------------------- Elven Boots ------------------------------- A very light pair of boots. Increases battle movement speeds. Type: Boots Location: Altessa's House -------------------------------- Elven Cape -------------------------------- A light green cape made by elves. Increases Evasion. Type: Cape Location: Altessa's House -------------------------------- Emerald Ring ------------------------------ A ring with special powers. Reduces TP consumption by 1/3. Type: Ring Location: Altessa's House -------------------------------- Extreme Symbol ---------------------------- Considerably increases Attack. Type: Symbol Location: Dirk's House --------------------------------- Faerie Ring ------------------------------ A ring engraved with a fairy. Reduces TP consumption by 50%. Type: Ring Location: Altessa's House -------------------------------- Flare Cape -------------------------------- A cape that reduces fire and earth elemental damage. Type: Cape Location: Altessa's House --------------------------------- Force Ring ------------------------------- A ring engraved with a war god. Reduces Physical damage. Type: Ring Location: Altessa's House ----------------------------------- Garnet --------------------------------- A gem received from the Summon Spirit of Fire. Prevents disease. Type: Jewel Location: Summon Spirit of Fire ------------------------------- Guardian Symbol ---------------------------- A warrior's crest. Increases Defense by 10%. Type: Symbol Location: Dirk's House ------------------------------- Heal Bracelet ------------------------------ Restores 10% of maximum hit points for every enemy defeated. Type: Charm Location: Flanoir --------------------------------- Heavy Boots ------------------------------- A pair of boots that will make the wearer heavy, but increase resistance to damage. Type: Boots Location: Meltokio, Altamira ---------------------------------- Holy Ring ------------------------------- A ring that eases the wearer's mind. Recovers 1% of Max HP at a fixed rate during battle. Type: Ring Location: Altessa's House --------------------------------- Holy Symbol ------------------------------ A holy relic. Restores 3% of Max HP at a fixed rate. Type: Symbol Location: Dirk's House --------------------------------- Jet Boots -------------------------------- A pair of boots that increases walking and battle movement speed. Type: Boots Location: Altessa's House --------------------------------- Krona Symbol ----------------------------- Protects against all status effects. Type: Symbol Location: Dirk's House ------------------------------- Leather Boots ------------------------------ A must for any serious adventurer. Type: Boots Location: Palmacosta ------------------------------- Leather Cape ------------------------------- A cape made of leather. A standard accessory for an adventurer. Type: Cape Location: Hima --------------------------------- Magic Mist ------------------------------- A crystal with smoke sealed inside. Increases getaway speed. Type: Jewel Location: Altamira --------------------------------- Magic Ring ------------------------------- Engraved with the word "Magic". Raises Magic Attack by 10%. Type: Ring Location: Altessa's House -------------------------------- Manji Seal -------------------------------- A charm made in Mihuzo. Raises its wearer's accuracy. Type: Charm Location: Mihuzo ---------------------------------- Moonstone ------------------------------- A jewel that increases Max TP by 30%. Type: Jewel Location: Flanoir -------------------------------- Mystic Symbol ----------------------------- A mysterious emblem. Reduces the time it takes to cast a spell. Type: Symbol Location: Dirk's House ------------------------------------ Opal ---------------------------------- A gem received from the Summon Spirit of Wind. Difficult to handle and affects those who possess it. Type: Jewel Location: Summon Spirit of Wind ------------------------------ Paralysis Charm ------------------------------ A charm that protects against Paralysis. Type: Charm Location: Palmacsota, Meltokio, Flanoir, Altamira ------------------------------- Penquinist Quill --------------------------- It looks like it might be resistant to ice... Type: Symbol Location: Flanoir Overworld, penguin enemies drop them. ------------------------------- Persian Boots ------------------------------ A pair of shoes in the shape of a cat's paws. Reduces all types of damage. Type: Boots Location: Altessa's House ------------------------------- Poison Charm ------------------------------- A charm that protects against Poison. Type: Charm Location: Palmacosta, Meltokio, Flanoir, Altamira -------------------------------- Protect Ring ------------------------------ A ring engraved with a war god. Reduces physical damage, but raises elemental damage. Type: Ring Location: Altessa's House -------------------------------- Rabbit's Foot ----------------------------- A rabbit's foot. Increases Luck. Type: Symbol Location: Dirk's House -------------------------------- Reflect Ring ------------------------------ A ring engraved with a goddess. Reduces elemental damage. Type: Ring Location: Altessa's House --------------------------------- Resist Ring ------------------------------ A ring engraved with a goddess. Reduces elemental damage, but raises physical damage. Type: Ring Location: Altessa's House -------------------------------- Reverse Doll ------------------------------ A voodoo doll. Automatically resurrects a KO'd ally. Type: Doll Location: Dirk's House --------------------------------- Revive Ring ------------------------------ If you're lucky, it might resurrect you from KO during battle. Type: Ring Location: Altessa's House ------------------------------------ Ruby ---------------------------------- A gem received from the Summon Spirit of Earth. Symbol of love, happiness, and courage. Type: Jewel Location: Summon Spirit of Earth --------------------------------- Rune Boots ------------------------------- A pair of mystical boots with a rune painted on the material. Type: Boots Location: Altessa's House, Heimdall --------------------------------- Rune Cape -------------------------------- A mystical cape with a rune painted on the fabric. Type: Cape Location: Heimdall, Altessa's House ---------------------------------- Sapphire ------------------------------- A gem received from the Summon Spirit of Ice. Has the power to extinguish flames. Type: Jewel Location: Summon Spirit of Ice ---------------------------------- Sardonyx -------------------------------- A gem received from the Summon Spirit of Lightning. Will help you find your soul mate. Type: Jewel Location: Summon Spirit of Lightning ----------------------------------- Sephira -------------------------------- A sculpture of a goddess. Equip it to earn 50% more Gald. Type: Doll Location: Dirk's House ---------------------------------- Snow Hare ------------------------------- A lucky charm from Flanoir. Type: Doll Location: Flanoir ------------------------------- Spirit Bangle ------------------------------ Restores 5% of maximum technique points for each enemy defeated. Type: Charm Location: Dirk's House --------------------------------- Spirit Ring ------------------------------ A ring that eases the wearer's mind. Recovers 1% of max TP at a fixed rate during battle. Type: Ring Location: Altessa's House -------------------------------- Spirit Symbol ----------------------------- A spiritual relic. Restores 3% of Max TP at a fixed rate. Type: Symbol Location: Dirk's House -------------------------------- Stone Charm -------------------------------- A charm that protects against Petrify and Heavy. Type: Charm Location: Asgard, Altamira -------------------------------- Strike Ring ------------------------------ A ring that makes the wearer disposed towards S-Type. Type: Ring Location: World Map Treasure Chest ------------------------------- Stun Bracelet ------------------------------ A bracelet that reduces the duration of Stun by 50 percent. Type: Charm Location: Asgard, Altamira, Flanoir -------------------------------- Stun Charm -------------------------------- A charm that protects against Stun. Type: Charm Location: Altamira --------------------------------- Talisman --------------------------------- A protective charm. Increases Defense by 5 percent. Type: Charm Location: Flanoir ------------------------------- Technical Ring ----------------------------- A ring that makes the wearer disposed towards T-Type. Type: Ring Location: World Map Treasure Chest ------------------------------- Thief's Cape ------------------------------- The cape of choice for thieves. Raises Evasion. Type: Cape Location: Altessa's House ------------------------------- Thunder Cape ------------------------------- A cape that reduces lightning and wind elemental damage. Type: Cape Location: Altessa's House ------------------------------------ Topaz --------------------------------- A gem received from the Summon Spirit of Light. Keeps both the mind and body healthy. Type: Jewel Location: Summon Spirit of Light ---------------------------------- Turqoise -------------------------------- A gem received from Origin. Protects you from danger. Type: Jewel Location: Summon Spirit of Origin -------------------------------- Warrior Symbol ---------------------------- A warrior's crest. Increases Strength by 10%. Type: Symbol Location: Dirk's House -------------------------------- Water Spider ------------------------------ A pair of water-resistant boots. Reduces water elemental damage. Type: Boots Location: Altessa's House, Mihuzo ------------------------------ Yasakani Jewel ------------------------------ Item used by the western gods to defeat evil spirits. Type: Charm Location: Gaoracchia Forest - Sword Dancer #2 -------------------------------- Yata Mirror ------------------------------- Item used by the eastern gods to defeat evil spirits. Type: Charm Location: Ossa Trail - Sword Dancer #1 *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.7 FOOD | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 8.8 KEY ITEMS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 9.0 ENEMY ENCYCLOPAEDIA - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- You may be wondering why the enemies get their own section. That is because the collection data book is its own book, and then the enemies have their own book. This list took a while to research, because it took a long time to find the enemies and then scan them for their data. I did then in numerical order, as you find them in the book. I normally do that when book collection data are involved. This also makes it easier to find a specific numbered monster you may be missing, especially if you don't even know the name of the monster you are missing, just the number. KEY: -------------------- # -------------------- NAME: Name TYPE: Type HP: Hit Points TP: Technique Points EXP: Experience GALD: Gald received ATK: Attack DEF: Defense ITEMS DROPPED: -> Items dropped ITEMS TO STEAL: -> Items you can steal. LOCATION: Location of monster. WEAKNESS: Elemental weakness. STRENGTH: Elemental strength. To collect the monster data of an enemy, you need to scan them before defeating them with a Lens. Hoo boy did it take me a while to do THAT... Without further adieu, the list. I am up to 87% as of this starting and hope to be 100% by the time I am done, of course. ;) -------------------- #1 -------------------- NAME: Torent TYPE: Plant HP: 7,480 TP: 0 EXP: 228 GALD: 321 ATK: 1,030 DEF: 90 ITEMS DROPPED: -> Apple -> Apple Gel ITEMS TO STEAL: -> Apple LOCATION: Torent Forest WEAKNESS: Fire STRENGTH: Water -------------------- #2 -------------------- NAME: Orcrot TYPE: Plant HP: 6,390 TP: 0 EXP: 183 GALD: 382 ATK: 856 DEF: 79 ITEMS DROPPED: -> Red Bellebane ITEMS TO STEAL: -> None LOCATION: Ymir Forest WEAKNESS: Fire STRENGTH: Water -------------------- #3 -------------------- NAME: Marcroid TYPE: Plant HP: 1,850 TP: 200 EXP: 63 GALD: 83 ATK: 280 DEF: 32 ITEMS DROPPED: -> Melange Gel -> Mushroom ITEMS TO STEAL: -> None LOCATION: Palmacosta Overworld WEAKNESS: Ice STRENGTH: Water, Earth -------------------- #4 -------------------- NAME: Minicold TYPE: Plant HP: 470 TP: 0 EXP: 8 GALD: 13 ATK: 140 DEF: 8 ITEMS DROPPED: -> Apple Gel -> Mushroom ITEMS TO STEAL: -> Orange Gel LOCATION: Iselia Overworld WEAKNESS: Ice STRENGTH: Water -------------------- #5 -------------------- NAME: Tentacle Plant TYPE: Plant HP: 500 TP: 0 EXP: 18 GALD: 25 ATK: 150 DEF: 12 ITEMS DROPPED: -> Cabbage -> Letuce ITEMS TO STEAL: -> None LOCATION: Izoold Overworld WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #6 -------------------- NAME: Mocking Plant TYPE: Plant HP: 5,980 TP: 0 EXP: 198 GALD: 200 ATK: 850 DEF: 94 ITEMS DROPPED: -> Cabbage -> Cucumber ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #7 -------------------- NAME: Mandragora TYPE: Plant HP: 870 TP: 0 EXP: 31 GALD: 36 ATK: 247 DEF: 19 ITEMS DROPPED: -> Cabbage ITEMS TO STEAL: -> None LOCATION: Izoold Overworld WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #8 -------------------- NAME: Airaune TYPE: Plant HP: 8,330 TP: 100 EXP: 258 GALD: 331 ATK: 1,070 DEF: 99 ITEMS DROPPED: -> Radish -> Red Savory ITEMS TO STEAL: -> None LOCATION: Torent Forest WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #9 -------------------- NAME: Insect Plant TYPE: Plant HP: 2,990 TP: 0 EXP: 72 GALD: 260 ATK: 448 DEF: 21 ITEMS DROPPED: -> Melange Gel ITEMS TO STEAL: -> Melange Gel LOCATION: Torent Forest WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #10 -------------------- NAME: Carnivorous Plant TYPE: Plant HP: 19,250 TP: 0 EXP: 534 GALD: 860 ATK: 1,190 DEF: 100 ITEMS DROPPED: -> Red Sage ITEMS TO STEAL: -> None LOCATION: Torent Forest WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #11 -------------------- NAME: Bomb Plant TYPE: Plant HP: 6,800 TP: 0 EXP: 176 GALD: 289 ATK: 930 DEF: 93 ITEMS DROPPED: -> Lavender -> Mushroom ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #12 -------------------- NAME: Bomb Seedling TYPE: Plant HP: 4,180 TP: 0 EXP: 168 GALD: 168 ATK: 890 DEF: 48 ITEMS DROPPED: -> Mushroom ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #13 -------------------- NAME: Pumpkin Tree TYPE: Plant HP: 2,860 TP: 0 EXP: 83 GALD: 137 ATK: 490 DEF: 40 ITEMS DROPPED: -> Lemon Gel -> Onion ITEMS TO STEAL: -> Lemon Gel LOCATION: Gaoracchia Forest WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #14 -------------------- NAME: Hellpepper Head TYPE: Plant HP: 8,130 TP: 0 EXP: 268 GALD: 310 ATK: 1,100 DEF: 87 ITEMS DROPPED: -> Lemon Gel -> Onion ITEMS TO STEAL: -> Mystic Herb LOCATION: Torent Forest WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #15 -------------------- NAME: Boxer Iris TYPE: Plant HP: 3,360 TP: 150 EXP: 98 GALD: 183 ATK: 545 DEF: 42 ITEMS DROPPED: -> Bellebane -> Cucumber ITEMS TO STEAL: -> None LOCATION: Gaoracchia Forest WEAKNESS: Fire STRENGTH: Water -------------------- #16 -------------------- NAME: Evil Orchid TYPE: Plant HP: 7,200 TP: 0 EXP: 220 GALD: 283 ATK: 950 DEF: 97 ITEMS DROPPED: -> Grapes ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: Fire STRENGTH: Water -------------------- #17 -------------------- NAME: Poison Lily TYPE: Plant HP: 6,350 TP: 0 EXP: 183 GALD: 286 ATK: 836 DEF: 82 ITEMS DROPPED: -> Red Lavender ITEMS TO STEAL: -> None LOCATION: Latheon Gorge WEAKNESS: Fire STRENGTH: Water, Earth -------------------- #18 -------------------- NAME: Wolf TYPE: Beast HP: 410 TP: 0 EXP: 8 GALD: 13 ATK: 130 DEF: 8 ITEMS DROPPED: -> Beef Strips ITEMS TO STEAL: -> Beast Fang LOCATION: Iselia Overworld WEAKNESS: N/A STRENGTH: N/A -------------------- #19 -------------------- NAME: Night Raid TYPE: Beast HP: 1,980 TP: 0 EXP: 62 GALD: 100 ATK: 396 DEF: 31 ITEMS DROPPED: -> Beast Hide -> Fork ITEMS TO STEAL: -> Beast Fang LOCATION: Meltokio Overworld WEAKNESS: N/A STRENGTH: N/A -------------------- #20 -------------------- NAME: Bear TYPE: Beast HP: 1,200 TP: 0 EXP: 28 GALD: 29 ATK: 261 DEF: 21 ITEMS DROPPED: -> Beast Fang -> Beast Hide ITEMS TO STEAL: -> Beast Hide LOCATION: Ossa Trail WEAKNESS: N/A STRENGTH: N/A -------------------- #21 -------------------- NAME: Egg Bear TYPE: Beast HP: 2,820 TP: 0 EXP: 76 GALD: 121 ATK: 450 DEF: 37 ITEMS DROPPED: -> Beef Strips -> Juicy Meat ITEMS TO STEAL: -> Beast Fang LOCATION: Meltokio Overworld WEAKNESS: N/A STRENGTH: N/A -------------------- #22 -------------------- NAME: Rabbit TYPE: Beast HP: 380 TP: 38 EXP: 6 GALD: 11 ATK: 139 DEF: 8 ITEMS DROPPED: -> Beast Hide -> Carrot ITEMS TO STEAL: -> None LOCATION: Iselia Overworld WEAKNESS: N/A STRENGTH: N/A -------------------- #23 -------------------- NAME: Hare TYPE: Beast HP: 1,860 TP: 0 EXP: 58 GALD: 72 ATK: 362 DEF: 23 ITEMS DROPPED: -> Fork ITEMS TO STEAL: -> Beast Hide LOCATION: Meltokio Overworld WEAKNESS: N/A STRENGTH: N/A -------------------- #24 -------------------- NAME: Bigfoot TYPE: Beast HP: 6,120 TP: 38 EXP: 137 GALD: 238 ATK: 712 DEF: 65 ITEMS DROPPED: -> Life Bottle -> Tofu ITEMS TO STEAL: -> None LOCATION: Temple of Ice WEAKNESS: Fire STRENGTH: Ice -------------------- #25 -------------------- NAME: Sidewinder TYPE: Beast HP: 600 TP: 38 EXP: 13 GALD: 12 ATK: 219 DEF: 3 ITEMS DROPPED: -> Egg ITEMS TO STEAL: -> None LOCATION: Triet Overworld WEAKNESS: Ice STRENGTH: Fire -------------------- #26 -------------------- NAME: Violent Viper TYPE: Beast HP: 2,840 TP: 0 EXP: 73 GALD: 131 ATK: 390 DEF: 45 ITEMS DROPPED: -> Chicken -> Egg ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: Ice STRENGTH: Fire -------------------- #27 -------------------- NAME: Manticore TYPE: Beast HP: 4,540 TP: 320 EXP: 168 GALD: 313 ATK: 764 DEF: 70 ITEMS DROPPED: -> Lemon Gel ITEMS TO STEAL: -> Lemon Gel LOCATION: Temple of Darkness WEAKNESS: Ice STRENGTH: Fire, Lightning -------------------- #28 -------------------- NAME: Chimera TYPE: Beast HP: 2,680 TP: 180 EXP: 67 GALD: 111 ATK: 418 DEF: 37 ITEMS DROPPED: -> Beef -> Rune Bottle ITEMS TO STEAL: -> Rune Bottle LOCATION: Meltokio Overworld WEAKNESS: N/A STRENGTH: N/A -------------------- #29 -------------------- NAME: Lobo TYPE: Beast HP: 7,800 TP: 260 EXP: 137 GALD: 238 ATK: 709 DEF: 73 ITEMS DROPPED: -> Beast Hide -> Super Pellets ITEMS TO STEAL: -> Super Pellets LOCATION: Temple of Ice WEAKNESS: Fire, Lightning STRENGTH: Water, Ice -------------------- #30 -------------------- NAME: Sasquatch TYPE: Beast HP: 3,800 TP: 0 EXP: 232 GALD: 348 ATK: 1,300 DEF: 132 ITEMS DROPPED: -> Juicy Meat ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: Fire STRENGTH: Ice -------------------- #31 -------------------- NAME: Boar TYPE: Beast HP: 6,840 TP: 0 EXP: 205 GALD: 333 ATK: 891 DEF: 82 ITEMS DROPPED: -> Milk -> Pork ITEMS TO STEAL: -> None LOCATION: Ymir Forest WEAKNESS: N/A STRENGTH: N/A -------------------- #32 -------------------- NAME: Baby Boar TYPE: Beast HP: 3,760 TP: 0 EXP: 168 GALD: 158 ATK: 799 DEF: 37 ITEMS DROPPED: -> Pork ITEMS TO STEAL: -> None LOCATION: Ymir Forest WEAKNESS: N/A STRENGTH: N/A -------------------- #33 -------------------- NAME: Basilisk TYPE: Beast HP: 3,100 TP: 0 EXP: 100 GALD: 180 ATK: 504 DEF: 43 ITEMS DROPPED: -> Beef -> Pellets ITEMS TO STEAL: -> None LOCATION: Tolze Valley Mine WEAKNESS: N/A STRENGTH: Earth -------------------- #34 -------------------- NAME: Sewer Rat TYPE: Beast HP: 2,760 TP: 0 EXP: 78 GALD: 99 ATK: 335 DEF: 35 ITEMS DROPPED: -> Cheese ITEMS TO STEAL: -> None LOCATION: Meltokio Sewers WEAKNESS: N/A STRENGTH: N/A -------------------- #35 -------------------- NAME: Sewer Rat TYPE: Beast HP: 4,800 TP: 0 EXP: 93 GALD: 100 ATK: 470 DEF: 39 ITEMS DROPPED: -> Cheese ITEMS TO STEAL: -> Cheese LOCATION: Meltokio Sewers WEAKNESS: N/A STRENGTH: N/A -------------------- #36 -------------------- NAME: Armaboar TYPE: Beast HP: 8,300 TP: 0 EXP: 315 GALD: 334 ATK: 949 DEF: 120 ITEMS DROPPED: -> Beef Strips ITEMS TO STEAL: -> None LOCATION: Ymir Forest WEAKNESS: N/A STRENGTH: N/A -------------------- #37 -------------------- NAME: Zombie TYPE: Undead HP: 800 TP: 0 EXP: 8 GALD: 12 ATK: 130 DEF: 0 ITEMS DROPPED: -> Apple Gel -> Black Quartz ITEMS TO STEAL: -> None LOCATION: Iselia Overworld WEAKNESS: Fire, Light STRENGTH: Darkness -------------------- #38 -------------------- NAME: Ghoul TYPE: Undead HP: 2,860 TP: 0 EXP: 79 GALD: 128 ATK: 499 DEF: 34 ITEMS DROPPED: -> Super Pellets ITEMS TO STEAL: -> Super Pellets LOCATION: Gaoracchia Forest WEAKNESS: Fire, Light STRENGTH: Darkness -------------------- #39 -------------------- NAME: Demon TYPE: Undead HP: 3,330 TP: 130 EXP: 99 GALD: 158 ATK: 462 DEF: 40 ITEMS DROPPED: -> Brass -> Melange Gel ITEMS TO STEAL: -> None LOCATION: Meltokio Sewers WEAKNESS: Fire, Light STRENGTH: Darkness -------------------- #40 -------------------- NAME: Arch Demon TYPE: Undead HP: 9,800 TP: 0 EXP: 291 GALD: 381 ATK: 1,150 DEF: 158 ITEMS DROPPED: -> Miracle Gel ITEMS TO STEAL: -> None LOCATION: Forbidden Forest WEAKNESS: Fire, Light STRENGTH: Darkness -------------------- #41 -------------------- NAME: Skeleton TYPE: Undead HP: 2,190 TP: 0 EXP: 53 GALD: 68 ATK: 370 DEF: 12 ITEMS DROPPED: -> Apple Gel ITEMS TO STEAL: -> Ring Mail LOCATION: Balacruf Mausoleum WEAKNESS: Light STRENGTH: Darkness -------------------- #42 -------------------- NAME: Gold Skeleton TYPE: Undead HP: 3,950 TP: 0 EXP: 108 GALD: 213 ATK: 615 DEF: 55 ITEMS DROPPED: -> Melange Gel -> Yellow Quartz ITEMS TO STEAL: -> Melange Gel LOCATION: Temple of Darkness WEAKNESS: Light STRENGTH: Darkness -------------------- #43 -------------------- NAME: Undertaker TYPE: Undead HP: 2,440 TP: 0 EXP: 95 GALD: 168 ATK: 480 DEF: 43 ITEMS DROPPED: -> Pineapple Gel -> Rune Bottle ITEMS TO STEAL: -> Rune Bottle LOCATION: Gaoracchia Forest WEAKNESS: Light STRENGTH: Darkness -------------------- #44 -------------------- NAME: Coffinmaster TYPE: Undead HP: 3,750 TP: 200 EXP: 158 GALD: 226 ATK: 738 DEF: 68 ITEMS DROPPED: -> Pineapple Gel -> Sage ITEMS TO STEAL: -> None LOCATION: Temple of Darkness WEAKNESS: Light STRENGTH: Darkness -------------------- #45 -------------------- NAME: Living Armor TYPE: Undead HP: 120,000 TP: 0 EXP: 13,000 GALD: 25,000 ATK: 3,750 DEF: 410 ITEMS DROPPED: -> None ITEMS TO STEAL: -> None LOCATION: Forbidden Anamnesis WEAKNESS: Light STRENGTH: Darkness, Fire, Lightning -------------------- #46 -------------------- NAME: Specter TYPE: Undead HP: 2,000 TP: 0 EXP: 63 GALD: 95 ATK: 372 DEF: 28 ITEMS DROPPED: -> Black Quartz ITEMS TO STEAL: -> None LOCATION: Tower of Mana WEAKNESS: Fire, Light STRENGTH: Darkness -------------------- #47 -------------------- NAME: Phantasm TYPE: Undead HP: 8,800 TP: 450 EXP: 245 GALD: 383 ATK: 1,080 DEF: 106 ITEMS DROPPED: -> None ITEMS TO STEAL: -> None LOCATION: Derris Kharlan WEAKNESS: Light STRENGTH: Darkness -------------------- #48 -------------------- NAME: Death TYPE: Undead HP: 6,800 TP: 380 EXP: 231 GALD: 218 ATK: 1,030 DEF: 110 ITEMS DROPPED: -> Lemon Gel -> Pineapple Gel ITEMS TO STEAL: -> None LOCATION: Derris Kharlan WEAKNESS: Light STRENGTH: Darkness -------------------- #49 -------------------- NAME: Grim Reaper TYPE: Undead HP: 1,980 TP: 100 EXP: 68 GALD: 100 ATK: 293 DEF: 18 ITEMS DROPPED: -> Apple Gel -> Kirima ITEMS TO STEAL: -> Black Quartz LOCATION: Forbidden Forest WEAKNESS: Light STRENGTH: Darkness -------------------- #50 -------------------- NAME: Ghost TYPE: Undead HP: 500 TP: 0 EXP: 10 GALD: 9 ATK: 128 DEF: 1 ITEMS DROPPED: -> Apple Gel -> Panacea Bottle ITEMS TO STEAL: -> None LOCATION: Iselia Overworld WEAKNESS: Light STRENGTH: Darkness -------------------- #51 -------------------- NAME: Phantom TYPE: Undead HP: 2,300 TP: 400 EXP: 92 GALD: 168 ATK: 456 DEF: 35 ITEMS DROPPED: -> Black Silver -> Panacea Bottle ITEMS TO STEAL: -> None LOCATION: Gaoracchia Forest WEAKNESS: Light STRENGTH: Darkness -------------------- #52 -------------------- NAME: Lamia TYPE: Undead HP: 3,630 TP: 290 EXP: 99 GALD: 201 ATK: 557 DEF: 53 ITEMS DROPPED: -> Apple Gel -> Orange Gel ITEMS TO STEAL: -> Orange Gel LOCATION: Temple of Lightning WEAKNESS: Light, Water, Ice STRENGTH: Darkness, Lightning -------------------- #53 -------------------- NAME: Medusa TYPE: Undead HP: 7,800 TP: 680 EXP: 268 GALD: 318 ATK: 1,025 DEF: 138 ITEMS DROPPED: -> Panacea Bottle ITEMS TO STEAL: -> Panacea Bottle LOCATION: Forbidden Anamnesis WEAKNESS: Light, Ice STRENGTH: Darkness -------------------- #54 -------------------- NAME: Doom Guard TYPE: Undead HP: 8,800 TP: 250 EXP: 268 GALD: 158 ATK: 1,150 DEF: 115 ITEMS DROPPED: -> Black Quartz ITEMS TO STEAL: -> Mirage Gel LOCATION: Derris Kharlan WEAKNESS: Light STRENGTH: Darkness -------------------- #55 -------------------- NAME: Phantom Knight TYPE: Undead HP: 9,570 TP: 0 EXP: 278 GALD: 316 ATK: 1,750 DEF: 130 ITEMS DROPPED: -> Miracle Gel ITEMS TO STEAL: -> Rare Pellets LOCATION: Derris Kharlan WEAKNESS: None STRENGTH: Everything -------------------- #56 -------------------- NAME: Hell Knight TYPE: Undead HP: 88,000 TP: 9,800 EXP: 11,000 GALD: 30,000 ATK: 2,500 DEF: 325 ITEMS DROPPED: -> Force Ring ITEMS TO STEAL: -> None LOCATION: Forbidden Anamnesis WEAKNESS: Light STRENGTH: Darkness, Fire, Lightning -------------------- #57 -------------------- NAME: Samael TYPE: Undead HP: 8,250 TP: 1,200 EXP: 248 GALD: 398 ATK: 1,080 DEF: 85 ITEMS DROPPED: -> Spirit Bottle -> Fine Pellets ITEMS TO STEAL: -> Spirit Bottle LOCATION: Derris Kharlan WEAKNESS: Light STRENGTH: Darkness -------------------- #58 -------------------- NAME: Phantom Knight TYPE: Undead HP: 5,620 TP: 0 EXP: 161 GALD: 294 ATK: 814 DEF: 76 ITEMS DROPPED: -> Anti Magic Bottle -> Miracle Bottle ITEMS TO STEAL: -> Miracle Bottle LOCATION: Temple of Darkness WEAKNESS: Light STRENGTH: Darkness -------------------- #59 -------------------- NAME: Golem TYPE: Magical HP: 1,210 TP: 0 EXP: 32 GALD: 45 ATK: 150 DEF: 12 ITEMS DROPPED: -> Apple Gel -> Yellow Quartz ITEMS TO STEAL: -> Yellow Quartz LOCATION: Iselia Overworld WEAKNESS: Water STRENGTH: Earth -------------------- #60 -------------------- NAME: Rock Golem TYPE: Magical HP: 5,520 TP: 0 EXP: 103 GALD: 189 ATK: 596 DEF: 49 ITEMS DROPPED: -> Guard Bottle -> Melange Gel ITEMS TO STEAL: -> Guard Bottle LOCATION: Tolze Valley Mine WEAKNESS: Water STRENGTH: Earth -------------------- #61 -------------------- NAME: Clay Golem TYPE: Magical HP: 4,750 TP: 150 EXP: 112 GALD: 270 ATK: 758 DEF: 51 ITEMS DROPPED: -> Super Pellets -> Yellow Quartz ITEMS TO STEAL: -> None LOCATION: Temple of Earth WEAKNESS: Water STRENGTH: Earth -------------------- #62 -------------------- NAME: Gentleman TYPE: Magical HP: 8,000 TP: 200 EXP: 146 GALD: 785 ATK: 780 DEF: 70 ITEMS DROPPED: -> Miracle Gel ITEMS TO STEAL: -> Miracle Gel LOCATION: Altamira Overworld WEAKNESS: Water STRENGTH: Earth -------------------- #63 -------------------- NAME: Living Doll TYPE: Magical HP: 1,790 TP: 100 EXP: 38 GALD: 64 ATK: 232 DEF: 20 ITEMS DROPPED: -> Energy Tablets -> Milk ITEMS TO STEAL: -> None LOCATION: Tower of Mana WEAKNESS: Water STRENGTH: Earth -------------------- #64 -------------------- NAME: Evil Teddy TYPE: Magical HP: 7,800 TP: 800 EXP: 287 GALD: 483 ATK: 1,250 DEF: 230 ITEMS DROPPED: -> None ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: Fire STRENGTH: Ice -------------------- #65 -------------------- NAME: Living Sword TYPE: Magical HP: 1,000 TP: 38 EXP: 60 GALD: 96 ATK: 340 DEF: 35 ITEMS DROPPED: -> White Silver ITEMS TO STEAL: -> White Silver LOCATION: Tower of Mana WEAKNESS: None STRENGTH: None -------------------- #66 -------------------- NAME: Melting Pot TYPE: Magical HP: 1,480 TP: 0 EXP: 47 GALD: 71 ATK: 293 DEF: 10 ITEMS DROPPED: -> Panacea Bottle ITEMS TO STEAL: -> None LOCATION: Balacruf Mausoleum WEAKNESS: None STRENGTH: Earth -------------------- #67 -------------------- NAME: Brown Pot TYPE: Magical HP: 810 TP: 0 EXP: 14 GALD: 21 ATK: 190 DEF: 10 ITEMS DROPPED: -> Apple Gel -> Panacea Bottle ITEMS TO STEAL: -> None LOCATION: Triet Ruins WEAKNESS: Water, Fire STRENGTH: Ice -------------------- #68 -------------------- NAME: Fire Element TYPE: Magical HP: 380 TP: 120 EXP: 17 GALD: 22 ATK: 75 DEF: 30 ITEMS DROPPED: -> Red Quartz ITEMS TO STEAL: -> Yellow Quartz LOCATION: Triet Ruins WEAKNESS: Water, Ice STRENGTH: Fire -------------------- #69 -------------------- NAME: Gargoyle TYPE: Magical HP: 1,200 TP: 0 EXP: 52 GALD: 92 ATK: 348 DEF: 52 ITEMS DROPPED: -> Life Bottle -> White Silver ITEMS TO STEAL: -> Black Silver LOCATION: Balacruf Mausoleum WEAKNESS: None STRENGTH: Earth -------------------- #70 -------------------- NAME: Neviros TYPE: Magical HP: 2,970 TP: 150 EXP: 123 GALD: 217 ATK: 621 DEF: 65 ITEMS DROPPED: -> Lemon Gel -> Saffron ITEMS TO STEAL: -> None LOCATION: Temple of Earth WEAKNESS: None STRENGTH: Earth -------------------- #71 -------------------- NAME: Ice Warrior TYPE: Magical HP: 4,320 TP: 0 EXP: 138 GALD: 231 ATK: 668 DEF: 59 ITEMS DROPPED: -> Beef -> Blue Quartz ITEMS TO STEAL: -> Blue Quartz LOCATION: Temple of Ice WEAKNESS: Fire, Lightning STRENGTH: Water, Ice -------------------- #72 -------------------- NAME: Fire Warrior TYPE: Magical HP: 1,100 TP: 0 EXP: 24 GALD: 25 ATK: 215 DEF: 15 ITEMS DROPPED: -> Magic Lens -> Red Quartz ITEMS TO STEAL: -> Red Quartz LOCATION: Triet Ruins WEAKNESS: Water, Ice STRENGTH: Fire -------------------- #73 -------------------- NAME: Thunder Sword TYPE: Magical HP: 2,180 TP: 0 EXP: 118 GALD: 210 ATK: 625 DEF: 51 ITEMS DROPPED: -> Brass ITEMS TO STEAL: -> Brass LOCATION: Temple of Lightning WEAKNESS: Water STRENGTH: Lightning -------------------- #74 -------------------- NAME: Fake TYPE: Magical HP: 400 TP: 50 EXP: 50 GALD: 25 ATK: 280 DEF: 250 ITEMS DROPPED: -> All-Divide ITEMS TO STEAL: -> All-Divide LOCATION: Triet Ruins WEAKNESS: None STRENGTH: All elements -------------------- #75 -------------------- NAME: Water Element TYPE: Magical HP: 1,190 TP: 120 EXP: 32 GALD: 68 ATK: 300 DEF: 20 ITEMS DROPPED: -> Aqua Quartz -> Pellets ITEMS TO STEAL: -> Aqua Quartz LOCATION: Thoda Geyser WEAKNESS: Lightning STRENGTH: Water, Fire, Ice -------------------- #76 -------------------- NAME: Wind Element TYPE: Magical HP: 1,680 TP: 120 EXP: 58 GALD: 84 ATK: 300 DEF: 30 ITEMS DROPPED: -> Apple Gel -> Green Quartz ITEMS TO STEAL: -> None LOCATION: Balacruf Mausoleum WEAKNESS: Earth, Lightning STRENGTH: Wind, Fire, Ice -------------------- #77 -------------------- NAME: Earth Element TYPE: Magical HP: 3,680 TP: 120 EXP: 120 GALD: 182 ATK: 590 DEF: 58 ITEMS DROPPED: -> Yellow Quartz ITEMS TO STEAL: -> Yellow Quartz LOCATION: Temple of Earth WEAKNESS: Wind STRENGTH: Fire, Earth, Ice -------------------- #78 -------------------- NAME: Hammer Knuckle TYPE: Machine HP: 6,000 TP: 500 EXP: 215 GALD: 483 ATK: 910 DEF: 95 ITEMS DROPPED: -> Brass ITEMS TO STEAL: -> Brass LOCATION: Tower of Salvation WEAKNESS: Lightning STRENGTH: None -------------------- #79 -------------------- NAME: Murder TYPE: Machine HP: 7,750 TP: 800 EXP: 228 GALD: 318 ATK: 940 DEF: 100 ITEMS DROPPED: -> Metal Sphere ITEMS TO STEAL: -> Metal Sphere LOCATION: Tower of Salvation WEAKNESS: Lightning STRENGTH: None -------------------- #80 -------------------- NAME: Perfect Murder TYPE: Machine HP: 11,130 TP: 2,000 EXP: 231 GALD: 685 ATK: 970 DEF: 105 ITEMS DROPPED: -> Mythril ITEMS TO STEAL: -> Mythril LOCATION: Tower of Salvation WEAKNESS: Lightning STRENGTH: None -------------------- #81 -------------------- NAME: Raybit TYPE: Machine HP: 665 TP: 10 EXP: 18 GALD: 30 ATK: 120 DEF: 15 ITEMS DROPPED: -> White Silver ITEMS TO STEAL: -> None LOCATION: Sylvarant Base WEAKNESS: Lightning STRENGTH: None -------------------- #82 -------------------- NAME: Cybit TYPE: Machine HP: 4,000 TP: 0 EXP: 135 GALD: 382 ATK: 900 DEF: 20 ITEMS DROPPED: -> Apple Gel -> Orange Gel ITEMS TO STEAL: -> Melange Gel LOCATION: Tower of Salvation WEAKNESS: Lightning STRENGTH: None -------------------- #83 -------------------- NAME: Thief TYPE: Human HP: 980 TP: 0 EXP: 19 GALD: 35 ATK: 204 DEF: 15 ITEMS DROPPED: -> Magical Cloth -> Rice ITEMS TO STEAL: -> None LOCATION: Izoold Overworld WEAKNESS: None STRENGTH: None -------------------- #84 -------------------- NAME: Rogue TYPE: Human HP: 2,000 TP: 38 EXP: 85 GALD: 102 ATK: 400 DEF: 30 ITEMS DROPPED: -> Magical Cloth ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: None STRENGTH: None -------------------- #85 -------------------- NAME: Soldier TYPE: Human HP: 1,630 TP: 0 EXP: 31 GALD: 80 ATK: 280 DEF: 30 ITEMS DROPPED: -> Lid Shield -> Rice ITEMS TO STEAL: -> Pasta LOCATION: Palmacosta Overworld WEAKNESS: None STRENGTH: None -------------------- #86 -------------------- NAME: Duelist TYPE: Human HP: 5,230 TP: 0 EXP: 191 GALD: 343 ATK: 820 DEF: 81 ITEMS DROPPED: -> Barley Rice -> Lid Shield ITEMS TO STEAL: -> None LOCATION: Heimdall Overworld WEAKNESS: None STRENGTH: None -------------------- #87 -------------------- NAME: Warrior TYPE: Human HP: 2,800 TP: 0 EXP: 58 GALD: 83 ATK: 410 DEF: 42 ITEMS DROPPED: -> Barley Rice -> Panyan ITEMS TO STEAL: -> None LOCATION: Luin and Hima Overworld WEAKNESS: None STRENGTH: None -------------------- #88 -------------------- NAME: Heavy Armor TYPE: Human HP: 5,500 TP: 0 EXP: 194 GALD: 280 ATK: 518 DEF: 91 ITEMS DROPPED: -> Panyan ITEMS TO STEAL: -> None LOCATION: Heimdall Overworld WEAKNESS: None STRENGTH: None -------------------- #89 -------------------- NAME: Dragon Rider TYPE: Human HP: 2,680 TP: 0 EXP: 68 GALD: 91 ATK: 425 DEF: 37 ITEMS DROPPED: -> Barley Rice -> Pasta ITEMS TO STEAL: -> None LOCATION: Luin and Hima Overworld WEAKNESS: None STRENGTH: None -------------------- #90 -------------------- NAME: Archer TYPE: Human HP: 1,050 TP: 0 EXP: 24 GALD: 25 ATK: 232 DEF: 19 ITEMS DROPPED: -> Roll ITEMS TO STEAL: -> Magic Lens LOCATION: Izoold Overworld WEAKNESS: None STRENGTH: None -------------------- #91 -------------------- NAME: Ranger TYPE: Human HP: 2,120 TP: 0 EXP: 89 GALD: 168 ATK: 482 DEF: 43 ITEMS DROPPED: -> Rice ITEMS TO STEAL: -> None LOCATION: Gaoracchia Forest WEAKNESS: None STRENGTH: None -------------------- #92 -------------------- NAME: Witch TYPE: Human HP: 980 TP: 250 EXP: 28 GALD: 32 ATK: 100 DEF: 15 ITEMS DROPPED: -> Bread -> Orange Gel ITEMS TO STEAL: -> Orange Gel LOCATION: Izoold Overworld WEAKNESS: None STRENGTH: None -------------------- #93 -------------------- NAME: Sorceress TYPE: Human HP: 1,980 TP: 250 EXP: 89 GALD: 100 ATK: 312 DEF: 37 ITEMS DROPPED: -> Bread -> Orange Gel ITEMS TO STEAL: -> Orange Gel LOCATION: Meltokio Overworld WEAKNESS: None STRENGTH: None -------------------- #94 -------------------- NAME: Sorcerer TYPE: Human HP: 2,200 TP: 300 EXP: 58 GALD: 43 ATK: 300 DEF: 35 ITEMS DROPPED: -> Magic Lens -> Shell Bottle ITEMS TO STEAL: -> None LOCATION: Luin and Hima Overworld WEAKNESS: None STRENGTH: None -------------------- #95 -------------------- NAME: Druid TYPE: Human HP: 3,810 TP: 420 EXP: 168 GALD: 231 ATK: 758 DEF: 70 ITEMS DROPPED: -> Fine Pellets -> Savory ITEMS TO STEAL: -> None LOCATION: Temple of Darkness WEAKNESS: None STRENGTH: None -------------------- #96 -------------------- NAME: Ogre TYPE: Human HP: 3,120 TP: 0 EXP: 83 GALD: 99 ATK: 453 DEF: 30 ITEMS DROPPED: -> Beef -> Pork ITEMS TO STEAL: -> None LOCATION: Luin and Hima Overworld WEAKNESS: None STRENGTH: None -------------------- #97 -------------------- NAME: Beast Ogre TYPE: Human HP: 3,420 TP: 0 EXP: 83 GALD: 99 ATK: 478 DEF: 43 ITEMS DROPPED: -> Beef -> Pork ITEMS TO STEAL: -> None LOCATION: Gaorrachia Forest Overworld WEAKNESS: None STRENGTH: None -------------------- #98 -------------------- NAME: Whip Master TYPE: Human HP: 570 TP: 10 EXP: 14 GALD: 10 ATK: 120 DEF: 10 ITEMS DROPPED: -> Apple Gel ITEMS TO STEAL: -> Apple Gel LOCATION: Sylvarant Overworld WEAKNESS: None STRENGTH: None -------------------- #99 -------------------- NAME: Bowman TYPE: Human HP: 480 TP: 10 EXP: 40 GALD: 40 ATK: 130 DEF: 20 ITEMS DROPPED: -> Orange Gel ITEMS TO STEAL: -> Orange Gel LOCATION: Sylvarant Overworld WEAKNESS: None STRENGTH: None -------------------- #100 -------------------- NAME: Spearman TYPE: Human HP: 800 TP: 10 EXP: 33 GALD: 54 ATK: 130 DEF: 20 ITEMS DROPPED: -> Melange Gel ITEMS TO STEAL: -> Melange Gel LOCATION: Sylvarant Overworld WEAKNESS: None STRENGTH: None -------------------- #101 -------------------- NAME: Foot Soldier TYPE: Human HP: 600 TP: 38 EXP: 15 GALD: 20 ATK: 130 DEF: 10 ITEMS DROPPED: -> Apple Gel ITEMS TO STEAL: -> Apple Gel LOCATION: Sylvarant Base WEAKNESS: None STRENGTH: None -------------------- #102 -------------------- NAME: Commander TYPE: Human HP: 4,600 TP: 100 EXP: 123 GALD: 184 ATK: 598 DEF: 63 ITEMS DROPPED: -> Pineapple Gel ITEMS TO STEAL: -> None LOCATION: Tethe'alla Base WEAKNESS: None STRENGTH: None -------------------- #103 -------------------- NAME: Cardinal Knight TYPE: Human HP: 4,900 TP: 150 EXP: 380 GALD: 200 ATK: 530 DEF: 30 ITEMS DROPPED: -> None ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: Lightning STRENGTH: None -------------------- #104 -------------------- NAME: Commander Knight TYPE: Human HP: 6,900 TP: 100 EXP: 490 GALD: 3,500 ATK: 710 DEF: 50 ITEMS DROPPED: -> Energy Tablets ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: Lightning STRENGTH: None -------------------- #105 -------------------- NAME: Evil Warrior TYPE: Human HP: 3,000 TP: 0 EXP: 64 GALD: 51 ATK: 420 DEF: 20 ITEMS DROPPED: -> Lemon Gel ITEMS TO STEAL: -> Lemon Gel LOCATION: Sylvarant Base WEAKNESS: None STRENGTH: None -------------------- #106 -------------------- NAME: Convict TYPE: Human HP: 6,300 TP: 300 EXP: 300 GALD: 150 ATK: 645 DEF: 33 ITEMS DROPPED: -> None ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: None STRENGTH: None -------------------- #107 -------------------- NAME: Evil Sorcerer TYPE: Human HP: 1,250 TP: 38 EXP: 10 GALD: 20 ATK: 160 DEF: 18 ITEMS DROPPED: -> Melange Gel ITEMS TO STEAL: -> Melange Gel LOCATION: Sylvarant Overworld WEAKNESS: None STRENGTH: None -------------------- #108 -------------------- NAME: Angel Spearman TYPE: Angel HP: 7,750 TP: 150 EXP: 236 GALD: 348 ATK: 970 DEF: 105 ITEMS DROPPED: -> Lemon Gel ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: None STRENGTH: None -------------------- #109 -------------------- NAME: Angel Swordian TYPE: Angel HP: 7,480 TP: 130 EXP: 236 GALD: 335 ATK: 1,040 DEF: 105 ITEMS DROPPED: -> Pineapple Gel ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: None STRENGTH: None -------------------- #110 -------------------- NAME: Angel Commander TYPE: Angel HP: 8,130 TP: 380 EXP: 240 GALD: 290 ATK: 1,000 DEF: 106 ITEMS DROPPED: -> Miracle Gel ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: None STRENGTH: None -------------------- #111 -------------------- NAME: Angel Archer TYPE: Angel HP: 7,250 TP: 142 EXP: 198 GALD: 258 ATK: 954 DEF: 98 ITEMS DROPPED: -> Life Bottle ITEMS TO STEAL: -> None LOCATION: Tower of Salvation WEAKNESS: None STRENGTH: None -------------------- #112 -------------------- NAME: Hawk TYPE: Bird HP: 480 TP: 10 EXP: 9 GALD: 18 ATK: 115 DEF: 6 ITEMS DROPPED: -> Chicken -> Egg ITEMS TO STEAL: -> Melange Gel LOCATION: Iselia Overworld WEAKNESS: Wind STRENGTH: None -------------------- #113 -------------------- NAME: Storm Claw TYPE: Bird HP: 4,440 TP: 0 EXP: 199 GALD: 301 ATK: 748 DEF: 73 ITEMS DROPPED: -> Lemon Gel ITEMS TO STEAL: -> Rune Bottle LOCATION: Ymir Forest WEAKNESS: Wind STRENGTH: None -------------------- #114 -------------------- NAME: Axe Beak TYPE: Bird HP: 780 TP: 38 EXP: 21 GALD: 23 ATK: 218 DEF: 15 ITEMS DROPPED: -> Chicken -> Lemon ITEMS TO STEAL: -> None LOCATION: Izoold Overworld WEAKNESS: None STRENGTH: None -------------------- #115 -------------------- NAME: Dodo TYPE: Bird HP: 4,980 TP: 0 EXP: 181 GALD: 280 ATK: 845 DEF: 78 ITEMS DROPPED: -> Chicken -> Egg ITEMS TO STEAL: -> Egg LOCATION: Ymir Forest WEAKNESS: None STRENGTH: None -------------------- #116 -------------------- NAME: Harpy TYPE: Bird HP: 1,950 TP: 100 EXP: 51 GALD: 99 ATK: 358 DEF: 21 ITEMS DROPPED: -> Chicken -> Green Quartz ITEMS TO STEAL: -> Magic Lens LOCATION: Balacruf Mausoleum WEAKNESS: Earth STRENGTH: Wind, Lightning -------------------- #117 -------------------- NAME: Feather Magic TYPE: Bird HP: 3,580 TP: 68 EXP: 138 GALD: 225 ATK: 603 DEF: 58 ITEMS DROPPED: -> Orange Gel -> Egg ITEMS TO STEAL: -> None LOCATION: Temple of Ice WEAKNESS: Earth STRENGTH: Wind, Lightning -------------------- #118 -------------------- NAME: Fire Bird TYPE: Bird HP: 910 TP: 0 EXP: 15 GALD: 22 ATK: 150 DEF: 8 ITEMS DROPPED: -> Red Quartz -> Life Bottle ITEMS TO STEAL: -> None LOCATION: Triet Ruins WEAKNESS: Water, Ice STRENGTH: Fire -------------------- #119 -------------------- NAME: Lightning Bird TYPE: Bird HP: 2,530 TP: 100 EXP: 92 GALD: 182 ATK: 444 DEF: 41 ITEMS DROPPED: -> Purple Quartz ITEMS TO STEAL: -> None LOCATION: Temple of Lightning WEAKNESS: Water, Ice STRENGTH: Lightning -------------------- #120 -------------------- NAME: Penguinist TYPE: Bird HP: 3,680 TP: 145 EXP: 119 GALD: 210 ATK: 525 DEF: 43 ITEMS DROPPED: -> Penguinist Quill ITEMS TO STEAL: -> Penguinist Quill LOCATION: Flanoir Overworld WEAKNESS: Fire STRENGTH: Water, Ice -------------------- #121 -------------------- NAME: Penguiner TYPE: Bird HP: 3,990 TP: 0 EXP: 141 GALD: 21 ATK: 645 DEF: 89 ITEMS DROPPED: -> Mihuzo Potion -> Palma Potion ITEMS TO STEAL: -> None LOCATION: Temple of Ice WEAKNESS: Fire STRENGTH: None -------------------- #122 -------------------- NAME: Black Bat TYPE: Bird HP: 2,200 TP: 100 EXP: 78 GALD: 121 ATK: 450 DEF: 29 ITEMS DROPPED: -> Chicken -> Fine Pellets ITEMS TO STEAL: -> None LOCATION: Meltokio Overworld WEAKNESS: None STRENGTH: None -------------------- #123 -------------------- NAME: Cockatrice TYPE: Bird HP: 2,420 TP: 0 EXP: 68 GALD: 98 ATK: 420 DEF: 35 ITEMS DROPPED: -> Apple Gel -> Chicken ITEMS TO STEAL: -> Chicken LOCATION: Luin and Hima Overworld WEAKNESS: Wind STRENGTH: Earth -------------------- #124 -------------------- NAME: Red Bat TYPE: Bird HP: 2,300 TP: 120 EXP: 93 GALD: 168 ATK: 450 DEF: 39 ITEMS DROPPED: -> Beast Fang ITEMS TO STEAL: -> Energy Tablets LOCATION: Tolze Valley Mine WEAKNESS: None STRENGTH: None -------------------- #125 -------------------- NAME: Giant Bee TYPE: Insect HP: 320 TP: 0 EXP: 5 GALD: 9 ATK: 130 DEF: 0 ITEMS DROPPED: -> Panacea Bottle -> Accuracy Bottle ITEMS TO STEAL: -> None LOCATION: Iselia Overworld WEAKNESS: Ice STRENGTH: None -------------------- #126 -------------------- NAME: Killer Bee TYPE: Insect HP: 4,780 TP: 0 EXP: 192 GALD: 280 ATK: 881 DEF: 76 ITEMS DROPPED: -> Life Bottle -> Red Saffron ITEMS TO STEAL: -> None LOCATION: Ymir Forest WEAKNESS: Ice STRENGTH: None -------------------- #127 -------------------- NAME: Scorpion TYPE: Insect HP: 630 TP: 0 EXP: 14 GALD: 21 ATK: 172 DEF: 11 ITEMS DROPPED: -> Panacea Bottle ITEMS TO STEAL: -> Panacea Bottle LOCATION: Triet Overworld WEAKNESS: Ice STRENGTH: Fire -------------------- #128 -------------------- NAME: Scarlet Needle TYPE: Insect HP: 2,480 TP: 0 EXP: 90 GALD: 193 ATK: 505 DEF: 46 ITEMS DROPPED: -> Anti-Magic Bottle ITEMS TO STEAL: -> Anti-Magic Bottle LOCATION: Heimdall Overworld WEAKNESS: Ice STRENGTH: Fire -------------------- #129 -------------------- NAME: Woods Worm TYPE: Insect HP: 1,790 TP: 0 EXP: 34 GALD: 48 ATK: 285 DEF: 15 ITEMS DROPPED: -> Melon ITEMS TO STEAL: -> None LOCATION: Palmacosta Overworld WEAKNESS: Ice STRENGTH: None -------------------- #130 -------------------- NAME: Tropical Worm TYPE: Insect HP: 2,970 TP: 0 EXP: 78 GALD: 148 ATK: 485 DEF: 42 ITEMS DROPPED: -> Apple Gel -> Mystic Herb ITEMS TO STEAL: -> None LOCATION: Gaoracchia Forest WEAKNESS: Ice STRENGTH: None =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- - + - + - 10.0 OTHER INFORMATION - + - + - =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 10.1 CREDITS | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 10.2 REVISION HISTORY | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* v0.01 - December 1, 2004 - 67.3K - STEVE - Started the guide and already got a decent amount of work done. :) Enemies list started and done through #40, finished the armor (body) list, started shopping guide, started accessories, finished unison attacks section, and started EX Skills (got Lloyd and Collete done). Not bad for a first day.. but we'll see how long I can keep it up for. *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 10.3 CONTACT INFORMATION | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 10.4 COPYRIGHT INFORMATION | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----* | 10.5 CONCLUSION | *---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*---*----*