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Character Creation for Sidereal Exalted Creating a Sidereal Exalted according to the following rules is not a time consuming activity. I have read the relevant material and have come across the basics. However, some of these assumptions are based off my ideas and are in no way connected to White Wolf. So, keep in mind that all this will be gone when WW comes out with the Sidereal Exalted core rulebook in 2003. That aside, let's get one with it. Step One: Character Concept   This is much like creating a Solar Exalted. You must think up a concept for the character, choose the apropriate Favor (read: Caste) and Nature. The Favors you may choose from are: Castes of the Sidereal Exalted
Step Two: Choosing Attributes   This is the same as creating a Dragon-Blooded. You get seven points for your primary attributes, six for your secondary, and 4 for your tertiary. See, not hard so far. Step Three: Choosing Abilities   Choosing Abilities is also much like Solar Exalted. Every Sidereal has a natural affinity with the Abilities that are exemplified by their Favor. Sidereal Exalted do get to choose four Favored Abilities. If your Sidereal is a member of the Bronze Faction, you get 35 points to divide among all Abilities, but at least 10 must be spent in Favored or Caste Abilities. This represents the extensive training many new Bronzes recieve upon their Exaltation. Gold Faction Sidereals begin the game with 25 Ability points, with at least 10 spent in their Favored or Caste Abilities.    No ability can be raised above three without the use of bonus points at character creation. Sidereal Exalted can gain specialties the same as Solar Exalted, although they can never have more than three bonus points in an Ability. (I.E. you can only get a +3 in one specialty, +2 or +1 specialties, or three +1 specialties in any one Ability). You may buy Specialties with your Ability dots at a one for one ratio. Caste Abilties of the Sidereal Exalted
Step Four: AdvantagesYour Sidereal gains twelve background points at character creation. This represents the sheer knowledge and extensive training these Exalts have. After all, almost all the Sidereal's have grown up in one faction or the other. Each faction has extensive resources to aid their own goals. You cannot have more than 3 in any Background at character creation, without spending bonus points.
Well, lets face it. There is no way for me to come up with accurate charms since there is so little to go on. The best I can say is that you would need to look at the trends in the books. Or, you can look at the example I made in the character section, "Old Man". A Sidereal Exalt begins the game with 12 charms which represents their extensive training. Virtues for a Sidereal Exalted are the same as the Solar and Terrestrial Exalted. Five points to divide among the four Virtues. None can be higher than three during character creation, without the use of bonus points. Once again, similar to Solar and Terrestrial. Add your two highest Virtues and that is your Willpower score. This cannot be raised past 8 during character creation without the use of bonus points. Every Exalt begins the game with an Essence of 2. A Sidereal's Personal Essence Pool is equal to her (Essence x 2) + Willpower. A Sidereal's Peripheal Essence Pool is equal to her (Essence x 6) + Willpower + (sum of her Virtues). A Sidereal Exalt begins the game with 15 bonus points. Use the bonus point chart in the Exalted core book p. 101 for the costs of improving statistics. |