
The game that started it all!
Teams: Two.
Setting Up:
1. Two flag stations required.
2. Two even teams required.
3. Two flags, hung in their respective flag stations, required. Suggested Time Limit:
30 Minutes.† The time limit can be changed to accommodate variations in field size, cover, number of players, etc.
Rules:
1. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
2. Players who are hit are out of the game.
2. If a player is eliminated while he is carrying the flag, he must drop the flag where he was hit, or hang it on the nearest available object. (Not another player).
3. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.
4. When a player is carrying the flag, it must remain visible at all times and must be carried in the hand, over the arm or around the neck.
Winning:
Capture the opposing team's flag and return it to your base.
Tactical Advantage:
The basic idea is to capture the flag. If you can avoid mixing it up with the other team, do so. Also, if you do capture the flag, leave a couple of your players behind to slow down the opposition in case they are on THEIR way back with YOUR flag. You don't need to leave half of your team back to defend your flag. Only a couple of people are needed because the idea is not to stop the opposition from getting your flag, the idea is to slow them down and buy some time for the attackers. Besides, the more attackers you have the better it will be for you when you reach the opposition's flag station. The attackers should also stay in a large group, if you break into small groups and you do run into the opposition, you're going to get nuked. There's safety in numbers.
