Black Jack

Blackjack

This is a standard game of Capture the Flag, but players are only given 21 paintballs for the whole game.

This is a good game if you want to mix high-tech and low-tech paintguns. A semi-auto really doesn't have much fire power advantage of over a Splatmaster.

Teams: Two.

Setting Up:

1. Two flag stations required.

2. Two even teams required.

3. Two flags, hung in their respective flag stations, required.

4. Players are only allowed to have 21 paintballs. Suggested

Time Limit:

30 minutes.† The time limit can be changed to accommodate variations in field size, cover, number of players, etc.

Rules: 1. Players are not allowed to "share" paintballs

2. When a player shoots all his paintballs, he is out of the game.

3. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.

4. Players who are hit are out of the game.

5. If a player is eliminated while he is carrying the flag, he must drop the flag where he was hit, or hang it on the nearest available object. (Not another player).

6. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.

7. When a player is carrying the flag, it must remain visible at all times and must be carried in the hand, over the arm or around the neck.

Winning:

Capture the opposing team's flag and return it to your base.

Tactical Advantage:

The best tactic is to stay together. One player has twenty-one paintballs, two players have 42 paintballs, three players have 63 paintballs, I'm sure you get the idea.