
Attack and Defend
Great for training teams how to attack or defend flag stations or when you want a fast and furious head to head game without a lot of sneaking around.
Teams: Two.† The Defenders and Attackers.
Setting Up:
1. Choose a defensible area to serve as a flag station.
2. Defenders should be restricted to the confines of the flag station. Set boundaries that limit the movement of the defenders out of the flag station.
Suggested Time Limit:
10 minutes. The time limit can be changed to accommodate variations in the field size, cover, number of players, etc.
Rules:
1. Defenders cannot leave the flag station area, or the areas of the flag station they are restricted to.
2. The attackers can attack from any place on the field.
3. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
4. Players who are hit are out of the game.
5. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team
members.
Winning:
Attackers:
Pull the flag off of its support. (A string, branch, cone, etc.) It is not necessary to leave the confines of the flag station.
Defenders:
Stop the Attackers from pulling the flag.
Tactical Advantage:
Defenders:
Take up positions at the extreme outside edges of your areas of limitation. That way if you are pushed back, you'll have somewhere to go.
Attackers:
Send the main force in one way and a few sneaky players in another. You must move quickly and not allow the defenders a chance to react to your attack.