Ultimate Warrior
by monkeyman

Name: Ultimate Warrior
Short Name: Warrior
Type: Babyface

ABILITY
-- your choice --

MOVES
Flying 02 template with a bear hug and flying elbow thrown in their appropriate spots. Also use "Hulk Up" for special state rising. I couldn't remember his moves, I just took those from a few pictures I saw when designing the face.
-Taunts > Angry 01, Angry 02, Arm Shakes 01, Crouching Yaaa!, Ready for Rock Bottom, Taunt 02, Rope Bound, Taunt 02 after Victory

Logic:
Striking

APPEARANCE
Hair: Wave 02 - Color: Default Brown (bottom row 2nd from right)
Eyes: Eyeshape 03 - Eye Line 39 - Iris: Eye color 01
Eyebrow: 40
Nose: Nose 03
Mouth: Thin Lips 02
Outline: Face Line 06
Paint/Tattoo: Paint 07 - Color 1: violet [H 266, S 100, B 074]; Color 2 - default white; Color 3 - default green *(or use whatever funky, gaudy, or neon color combination you want to use. I suggest using white in their somewhere because of his armbands.)

Figure:
Eyebrow: -default-
Eyes: -default-
Nose: Translate= W 0, L -40, D -7; Scale= W -3, L -8, D 0
Mouth: -default-
Face: Translate=W 0, L 27, D 5; Scale= W 9, L 4, D 3
Cheekbones: -default-
Outline: -default-; Scale= W -11, L -17, D 12
Jaw: Scale= W 0, L -39, D 0
Body: Type = Male 02 - Color: H 024, S 034, B 040
Upper Body Inner: -none-
Lower Body: Type = Short Tights - Color: Violet > Logo 2 - Pattern B 17 - Color: default green
ETC: Wrist > Left & Right > Wrist Band 08 - Color 1: default Lime green 2, Color 2: default white
Knee > Left & Right > Supporter 03 - Color 1: default White, Color 2: default Lime Green, Color 3: Violet
Shoes > Riding Boots - Color 1: default White - Color 2: Violet * Logo > Pattern 03 - Color 1: default Lime Green, Color 2: Violet

Accessories:
Gear 1 > Torsion Headband > Position: Upperarm_L > Trans = X 2, Y 13, Z 2; Rotation = X 0, Y 0, Z -90; Scale = X -4, Y -4, Z -4
Gear 2 > Headband Option > Position: Upperarm_L > Trans = X -7, Y 12, Z -1; Rotation = X 0, Y 90, Z -44; Scale = X 0, Y 0, Z 0
Gear 3 > Torsion Headband > Position: Upperarm_R > Trans = -3 , Y -14, Z -3; Rotation = X 0, Y -180, Z -90; Scale = X 2, Y 2, Z 2
Gear 4 > Headband Option > Position: Upperarm_R > Trans = X 6, Y 13, Z 5; Rotation = X -90, Y -90, Z -46; Scale = X 0, Y 0, Z 0

Body Specs:
Head: W -1, L 1, D 0
Neck: W 6, L 6, D 6
Upper Arm: W 13, L 13, D 13
Fore Arm: W 0, L 13, D 0
Chest: W 20, L 10, D 0
Waist: W 8, L 0, D 0
Abdomen: W 10, L 0, D 0
Thigh: W 23, L 0, D 12
Calf: W 14, L 0, D 14
Foot: W 0, L 0, D 0

ENTRANCE
Theme Music: Original 04
Titantron: Al Snow
Animation: Stage = Goldberg; Ramp = -none-;
Ring = Goldberg; General = Walk 01
(I wish I could make him shake the ropes & do that weird huffing face he used to make when he got in the ring.)

Lighting & Camera is your choice

FIREWORKS
Intro: Edge gate
Stage Appeal 2: Gate Fire Work 01
LOGIC = Flying

OPTION
Start position: Center
Start wait: 1"68
Appeal point: In Gate
Telop Point: Road
Group: Raw