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This
is ILirial. She is my main character and most of my other
character's lives center around her and her family. I have 2
versions of her. One is for online role-playing (where she
originated) and the other is her official offline, table-top
AD&D RPG self as appears on her character sheet. There are
not many differences between the personas.. save that since online
there are not as many constraints on abilities, she can do a bit
more a bit better. I've compiled here a summary of her for you. This is also her
official Rhydin Web-Scroll. Her whole story would be impossible to post here. It's enough to
fill a small book. Trust me. Enjoy!


Character Attributes
| Full Name: ILirial Shinnan Criomhthann Foxx |
|
| Age: 2425
~*~
Height: 6'
~*~ Weight: 148lbs.
~*~ Hair: Auburn |
| Eyes: Teal & when she
allows it to be seen, the entire center of her eyes that are
usually occupied by iris & pupil become teal flames, her Soulfires. |
| Race: Dara
de Danann, offspring of the Tuatha de Danann. Of
the highest courts of the Sidhe. (Immortal Celt) |
| General Appearance: Stately,
muscular yet graceful, a Warrioress &
a Lady. She is usually found clad in hues of green, ranging
from the deepest forest green through pale teal -
depending on her mood and the task at hand. |
| Marital Status:
Single. |
| Status:
Royalty ~º§º~ Queen of Skullurn
Social Class:
Upper Upper Class |
| Birth Rank: 1st
Born |
# Siblings: 1Twin
Sister (XxLadyLirialxX) |
| Homeland: Celtia in the realm of
Eire (An Unknown World w/ the Culture of Ireland) |
| Religion:
Celtic Mythos. Worships
Mainly-- Silvanus (Nature), Medbh (The Morrigan) (Warrioress), Oghma
(Knowledge), Dioncecht (Healing). Above all are the goddess
Danu (mother of the gods, & from whom all of the
Tuatha De Danann are descended) and the god Dagda (also called the All Father, the Dozen King, and "the Good God". He is the god of the earth & negotiation/treaties, music, prophecy, prosperity, regeneration, ruler of life and death, master of magic, fearsome warrior, and patron of the arts. He is patron of the ruler, and keeper of the balance.)-
who reign supreme over the Celtic Pantheon. |
| Class:
Shakramancer /
Bladesinger, Innate Wild Psionic talent as well as innate clerical
abilities (healing) - these innate powers are racial abilities. She
also derives extra clerical abilities through
her druidic background & training. |

Family (click
the linked pictures for the web scrolls of those that are
online)
 |
Lirial Gráinne Criomhthann
Thaerin- Highwind Twin Sister (2nd born) (SN:
XxLady LirialxX) |
 |
Lara Ailionora
Foxx Daughter (3rd born) (SN: Lara A Foxx) |
 |
Brèandan Dònall
Foxx Son (1st born ~ twin) (no longer online) |
 |
Meagan Gráinne
Foxx Daughter (2nd born ~ twin) (no longer online) |

Guild/Forum Information

| High
Council Position |
 |
MYTH
Chief Justice |
| Forum |
Registration
Type |
Reg.# |
| MYTH |
High
Priestess/Healer |
MPH*005 |
| MYTH |
Mystik
 |
M002 |
| MYTH |
Mystik
Mentor |
MM002 |
| MYTH |
Smithy
- MYTH Magica |
MSm*007 |
| MYTH
Sacred Ground |
 |
| StandingStonesCircle |
| Forum |
Enhancer |
Bonus |
Description |
| All Enhancers
Hardened & Registered.
Receipt Available. |
| MYTH |
Ankh of Life |
special |
When a MYTH rezz fails on a person wearing one of these, the Ankh bursts apart and its energy fills the corpse. The corpse then has another chance to be rezzed, although all normal rules of resurrection once again apply and it is possible to fail again. |
| MYTH |
Armband of Justice |
+2 AAP |
An Armband that grants a special alertness of thought to an individual, so they are less likely to be caught unaware. |
| MYTH |
Armor of the Celts |
+3 DEF |
Deep emerald hued armor of leather- form
fitting & emblazoned with intricate Celtic knotwork. Enchanted to protect against harmful magic as well as physical blows. |
| MYTH |
Athame |
+3 DMG
+3 Ritual |
Ceremonial Dagger
-identical to below described sword except in size -
part of matched & linked pair. Blade & emerald
enchanted separately as 2 items. |
| MYTH |
Magi Spellbook |
special |
A special leather-bound spell
book Celtic knotwork tooled onto the cover- cannot be destroyed by means of magic or non-magic. Each page is lined with
Celtic Illumination & runes of protection in silver
leaf that prevent your spells from being erased by any means, even magical. |
| MYTH |
Medallion of Faith |
+3 AAHP |
This Medallion, shows the symbol of an angel with a pearl set in it, enables a character to delay death in MYTH AA, by adding 3 pts to the number needed to kill them in an AA. |
| MYTH |
Moonstone Rabbit |
+2 AAP |
This tiny Rabbit follows
her owner everywhere barely seen and quieter than any mouse
- until she sees a MYTH AA attempt about to be made on
owner or those they bodyguard to- then she will let out a piercing scream to warn that
an attack is imminent so that you can duck or fight back. |
| MYTH |
Ring of the Celts |
+3 DMG |
A green marble ring etched in an endless Celtic knot circling the band. Used to increase strength
& magical powers. |
| MYTH |
Ring of Truth |
+2 TAP |
A Silver ring which
enhances awareness for its owner to prevent a MYTH theft attempt. |
| MYTH |
SoulBlaze |
+3 DMG |
Longsword. The pommel is of an enormous emerald, and the hilt is fashioned with a masterwork of Celtic knotwork and encrusted with cabochons of malachite and other precious stones in hues of green and teal. The blade is etched from the tip to where it meets the guard with runes of power interlaced in a Celtic knot.
Matched set with Athame. |
| MYTH |
Staff of the Ancients |
+3 DMG (staff)
+3 DMG (spell)
+3 DEF (spell)
+3 DEF (spell) |
A smooth wooden staff,
with a large emerald set in the top. This magical staff
carries a +3 DMG strike when used to hit the opponent.
The emerald on top also has the capacity to store 2 +3
to DEF& 1+3 DMG Spells. The owner can use any
combination to make +6, per the MYTH Charter rules. Each
component is a separate item or spell, and is registered
separately. If the staff is broken, the spells can be
transferred to a new staff. If a spell is broken, a new
spell can be purchased. |
| MYTH |
Stave & Ring of the Magi |
+3 DMG (stave)
+3 DEF (ring) |
These two items are essential for the mage who intends to compete in magical battle. The Stave (staff) has the power to draw magical power from the attackers spells ... and the ring has the power to send the power back at them with the wearers attack. There in creating a loop of magic were you are stealing there own force and using it against them.
|
| MYTH |
Talisman of the Phoenix |
+3 Rezz |
A golden talisman, engraved with the Fiery Ruby flame symbol of phoenix, which flickers around the corpse providing a beacon to draw the soul back to the body more quickly and easily,
assisting w/ rezz when used by a MYTH
Priestess. |
| MYTH |
Torc of Healing |
+3 Heal |
slender silver Celtic Torc |
| MYTH |
Torc of the Gods |
+3 Soul Transfer |
This Torc is designed of pure gold and silver. When worn 'round the persons neck, this is a bonus to the cleric in
restoring the soul. The Golden Torc helps the cleric
with the strength of the enchantment. |

Official AD&D Stats
CURRENT
LEVEL: 11/9
STR-19 DEX-17 CON-17 INT-19 WIS-17 CHR-9 COMLINESS-18

  
Character images for
ILirial © Sharon Scott & Liar Comics.
Images From More Than Mortal Comic Series. I use
these pictures as representations only & give
all credits to the pictures' creators. Images for Lirial & Brèandan ©
Thomas Canty.
This character & all associated concepts are the intellectual property of
& copyright 1997-2003 held by the proprietor of MythRayne Productions.
All rights Reserved.
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