Site hosted by Angelfire.com: Build your free website today!



 

This is ILirial. She is my main character and most of my other character's lives center around her and her family. I have 2 versions of her. One is for online role-playing (where she originated) and the other is her official offline, table-top AD&D RPG self as appears on her character sheet. There are not many differences between the personas.. save that since online there are not as many constraints on abilities, she can do a bit more a bit better. I've compiled here a summary of her for you. This is also her official Rhydin Web-Scroll. Her whole story would be impossible to post here. It's enough to fill a small book. Trust me. Enjoy!

Character Attributes

Full Name: ILirial Shinnan Criomhthann Foxx 
Age: 2425    ~*~    Height: 6'   ~*~   Weight: 148lbs. ~*~ Hair: Auburn
Eyes: Teal & when she allows it to be seen, the entire center of her eyes that are usually occupied by iris & pupil become teal flames, her Soulfires.
Race: Dara de  Danann, offspring of the Tuatha de Danann. Of the highest courts of the Sidhe. (Immortal Celt)
General Appearance: Stately, muscular yet graceful, a Warrioress & a Lady. She is usually found clad in hues of green, ranging  from the deepest forest green through pale teal - depending on her mood and the task at hand.
Marital Status: Single.
Status: Royalty ~º§º~ Queen of Skullurn    Social Class: Upper Upper Class
Birth Rank: 1st Born # Siblings: 1Twin Sister (XxLadyLirialxX)
Homeland: Celtia in the realm of Eire (An Unknown World w/ the Culture of Ireland)
Religion: Celtic Mythos. Worships Mainly-- Silvanus (Nature), Medbh (The Morrigan) (Warrioress), Oghma (Knowledge), Dioncecht (Healing). Above all are the goddess Danu (mother of the gods, & from whom all of the Tuatha De Danann are descended) and the god Dagda (also called the All Father, the Dozen King, and "the Good God". He is the god of the earth & negotiation/treaties, music, prophecy, prosperity, regeneration, ruler of life and death, master of magic, fearsome warrior, and patron of the arts. He is patron of the ruler, and keeper of the balance.)- who reign supreme over the Celtic Pantheon.
Class:  Shakramancer / Bladesinger, Innate Wild Psionic talent as well as innate clerical abilities (healing) - these innate powers are racial abilities. She also derives extra clerical abilities  through her druidic background & training.

Family
(click the linked pictures for the web scrolls of those that are online)

Lirial Gráinne Criomhthann Thaerin- Highwind
 Twin Sister (2nd born)
(SN: XxLady LirialxX)
Lara Ailionora Foxx
Daughter (3rd born)
(SN: Lara A Foxx)
Brèandan Dònall Foxx
Son (1st born ~ twin)
(no longer online)
Meagan Gráinne Foxx
Daughter (2nd born ~ twin)
(no longer online)

 

Guild/Forum Information


High Council Position
MYTH Chief Justice

Guild

Position Exp
OSR Grand Underlord (SiC) 421,182 4d93 236,405gp (hidden)
Forever of SWoRE (disbanded)

Forum Registration Type Reg.#
MYTH High Priestess/Healer MPH*005
MYTH Mystik    M002
MYTH Mystik Mentor MM002
MYTH Smithy - MYTH Magica MSm*007


MYTH Sacred Ground 
StandingStonesCircle

Forum Enhancer Bonus Description
All Enhancers Hardened & Registered. Receipt Available.
MYTH Ankh of Life special

When a MYTH rezz fails on a person wearing one of these, the Ankh bursts apart and its energy fills the corpse. The corpse then has another chance to be rezzed, although all normal rules of resurrection once again apply and it is possible to fail again. 

MYTH Armband of Justice +2 AAP

An Armband that grants a special alertness of thought to an individual, so they are less likely to be caught unaware. 

MYTH Armor of the Celts +3 DEF

Deep emerald hued armor of leather- form fitting & emblazoned with intricate Celtic knotwork. Enchanted to protect against harmful magic as well as physical blows.

MYTH Athame  +3 DMG

+3 Ritual

Ceremonial Dagger -identical to below described sword except in size - part of matched & linked pair. Blade & emerald enchanted separately as 2 items.

MYTH Magi Spellbook special

A special leather-bound spell book Celtic knotwork tooled onto the cover- cannot be destroyed by means of magic or non-magic. Each page is lined with Celtic Illumination & runes of protection in silver leaf  that prevent your spells from being erased by any means, even magical. 

MYTH Medallion of Faith +3 AAHP

This Medallion, shows the symbol of an angel with a pearl set in it, enables a character to delay death in MYTH AA, by adding 3 pts to the number needed to kill them in an AA.

MYTH Moonstone Rabbit +2 AAP

This tiny Rabbit  follows her owner everywhere barely seen and quieter than any mouse - until she sees a MYTH AA attempt about to be made on owner or those they  bodyguard to- then she will let out a piercing scream to warn that an attack is imminent so that you can duck or fight back.

MYTH Ring of the Celts +3 DMG

A green marble ring etched in an endless Celtic knot circling the band. Used to increase strength & magical powers.

MYTH Ring of Truth +2 TAP

A Silver ring which enhances awareness for  its owner to prevent a MYTH theft attempt. 

MYTH SoulBlaze +3 DMG

Longsword. The pommel is of an enormous emerald, and the hilt is fashioned with a masterwork of Celtic knotwork and encrusted with cabochons of malachite and other precious stones in hues of green and teal. The blade is etched from the tip to where it meets the guard with runes of power interlaced in a Celtic knot. Matched set with Athame.

MYTH Staff of the Ancients +3 DMG (staff)
+3 DMG (spell)
+3 DEF (spell)
+3 DEF (spell)

A smooth wooden staff, with a large emerald set in the top. This magical staff carries a +3 DMG strike when used to hit the opponent. The emerald on top also has the capacity to store 2 +3 to DEF& 1+3 DMG Spells. The owner can use any combination to make +6, per the MYTH Charter rules. Each component is a separate item or spell, and is registered separately. If the staff is broken, the spells can be transferred to a new staff. If a spell is broken, a new spell can be purchased. 

MYTH Stave & Ring of the Magi +3 DMG (stave)

+3 DEF (ring)

These two items are essential for the mage who intends to compete in magical battle. The Stave (staff) has the power to draw magical power from the attackers spells ... and the ring has the power to send the power back at them with the wearers attack. There in creating a loop of magic were you are stealing there own force and using it against them.

MYTH Talisman of the Phoenix +3 Rezz

A golden talisman, engraved with the Fiery Ruby flame symbol of phoenix, which flickers around the corpse providing a beacon to draw the soul back to the body more quickly and easily, assisting w/  rezz when used by a MYTH Priestess. 

MYTH Torc of Healing +3 Heal

slender silver Celtic Torc

MYTH Torc of the Gods  +3 Soul
Transfer

This Torc is designed of pure gold and silver. When worn 'round the persons neck, this is a bonus to the cleric in  restoring the soul. The Golden Torc helps the cleric  with the strength of the enchantment. 

Official AD&D Stats

CURRENT LEVEL: 11/9
STR-19  DEX-17  CON-17  INT-19  WIS-17  CHR-9  COMLINESS-18

Character images for ILirial  © Sharon Scott & Liar Comics. Images From More Than Mortal Comic Series.
I use these pictures as representations only & give all credits to the pictures' creators.
Images for Lirial & Brèandan © Thomas Canty.

This character & all associated concepts are the intellectual property of 
& copyright 1997-2003 held by the proprietor of MythRayne Productions. 
All rights Reserved.