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Weapon Master

Hit Die: d10

Requirements:

Class Skills: The weapon master's class skills (and the key ability for each skill) are Balance (DEX), Bluff (CHA), Climb (STR), Craft (INT), Intimidate (CHA), Jump (STR), Perform (CHA), Sense Motive (WIS) and Tumble (DEX)

Skill Points: 4 + INT bonus each level

Weapon and Armor Proficiency: A weapon master's weapon training focuses on his favored weapon, but he knows how to use most other weapons as well. Thus, all weapon masters are proficient with all simple and martial weapons. Weapon masters are proficient with only light armor and shields, their training tends to focus on armor that does not restrict their mobility.

Table: The Weapon Master

Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+1
+2
+2
+2
Weapon Specialization
2nd
+2
+3
+3
+3
Evasion
3rd
+3
+3
+3
+3
Weapon Mastery
4th
+4
+4
+4
+4
Weapon Display
5th
+5
+4
+4
+4
Weapon Grandmastery

Class Features

Weapon Specialization: Starting at 1st level, the weapon master gains the Weapon Specialization feat with his favored weapon. This feat is normally restricted to level 4 fighters, but the weapon master gains it regardless of his previous classes. If the weapon master already has Specialization in his favored weapon, he may take any other Fighter Class feat instead.

Evasion: At 2nd level, a weapon master gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the weapon master takes no damage with a successful saving throw. Evasion can only be used if the weapon master is wearing light armor or no armor. It is an extraordinary ability.

Weapon Mastery: Starting at 3rd level, the weapon master gains the Weapon Mastery feat with his favored weapon. This feat is normally restricted to level 8 fighters, but the weapon master gains it regardless of his previous classes. If the weapon master already has Weapon Mastery in his favored weapon, he may take any other Fighter Class feat instead.

Weapon Display: At 4th level, the weapon master can greatly intimidate others with his show of weapon mastery and deadly skill. He gains a +4 bonus to all Intimidate checks as long as he can use his weapons in the attempt.

Weapon Grandmastery: Starting at 5th level, the weapon master gains the Weapon Grandmastery feat with his favored weapon. This feat is normally restricted to level 12 fighters, but the weapon master gains it regardless of his previous classes. If the weapon master already has Weapon Grandmastery in his favored weapon, he may take any other Fighter Class feat instead.