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Loremaster

Hit Die: d4

Requirements:

Class Skills: The loremaster’s class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Concentration (Con), Decipher Script (Int, exclusive skill), Gather Information (Cha), Handle Animals (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Scry (Int), Speak Language, Spellcraft (Int), and Use Magic Device (Cha, exclusive skill)

Skill Points: 2* + 2 + INT bonus each level

* (These 2 skill points each level can only be spent on Knowledge skills, so keep them apart from the regular skill points gained)

Weapon and Armor Proficiency: Loremasters gain no proficiency in any weapon or armor.

Table: The Loremaster

Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+0
+0
+0
+2
Lore, +1 Level Arcane Spellcasting
2nd
+1
+0
+0
+3
Secret Knowledge, +1 Level Arcane Spellcasting
3rd
+1
+1
+1
+3
Bonus Language, +1 Level Arcane Spellcasting
4th
+2
+1
+1
+4
Secret Knowledge, +1 Level Arcane Spellcasting
5th
+2
+1
+1
+4
Greater Lore, +1 Level Arcane Spellcasting
6th
+3
+2
+2
+5
Secret Knowledge, +1 Level Arcane Spellcasting
7th
+3
+2
+2
+5
Bonus Language, +1 Level Arcane Spellcasting
8th
+4
+2
+2
+6
Secret Knowledge, +1 Level Arcane Spellcasting
9th
+4
+3
+3
+6
True Lore, +1 Level Arcane Spellcasting
10th
+5
+3
+3
+7
Secret Knowledge, +1 Level Arcane Spellcasting

Class Features

+1 Level Arcane Spellcasting: A loremaster continues training in his previous arcane class(es), thus, when a new loremaster level is gained, the character gains new spells per day and increased caster level as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved familiar progression, for example). This essentially means that he adds the level of loremaster to the level of some other arcane spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class before he became a loremaster, he must decide to which class he adds each level of loremaster for purposes of determining spells per day and caster level when he adds the new level.

Lore: Loremasters gather knowledge. At 1st level, they gain the ability to know legends or information regarding various topics, just like a bard can with bardic knowledge. The loremaster adds his loremaster level and her Intelligence modifier to the bardic knowledge check. See page 29 in the Player’s Handbook for more information on bardic knowledge.

Secret Knowledge: In their studies, loremasters discover all sorts of applicable knowledge and secrets. At 2nd level and every two levels afterward (4th, 6th, 8th, and 10th levels), the loremaster chooses one secret knowledge from the list below. Each of these secrets requires a certain mastery of lore to discover, so the loremaster must meet the Lore DC of a secret to choose it. His loremaster level plus Intelligence modifier determines which secrets he can choose, as this sum must equal the Lore DC to gain access to it. Each secret indicates if it can be chosen multiple times.

Bonus Language: Loremasters, in their laborious studies, learn new languages in order to access more knowledge. The loremaster can choose any new language at 3rd and 7th level.

Greater Lore: At 5th level, a loremaster gains the ability to identify magic items, as the spell, as an extraordinary ability. He may do this once per item examined.

True Lore: At 9th level, once per day a loremaster can use his knowledge to gain the effects of a legend lore spell or an analyze dweomer spell. True lore is an extraordinary ability.