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Kensai

Hit Die: d10

Requirements:

Class Skills: The kensai's class skills (and the key ability for each skill) are Balance (DEX), Climb (STR), Craft (INT), Intimidate (CHA), Jump (STR), Listen (WIS), Sense Motive (WIS), Spot (WIS) and Tumble (DEX)

Skill Points: 4 + INT bonus each level

Weapon and Armor Proficiency: A Kensai's weapon training focuses on his chosen weapon, but he knows how to use most other weapons as well. Thus, all kensai are proficient with all simple and martial weapons. Kensai are proficient with only light armor and shields, their training tends to focus on armor that does not restrict their mobility.

Restrictions: A kensai must only use weapons he has made himself. If he ever uses any other weapon, one he has not personally crafted, he has violated his sacred oath and polluted his Ki, he loses the ability to perform all his kensai abilities with such weaponry. Many kensai learn the Improved Unarmed Strike feat just in case they are weaponless, as this would be the only honorable way for a kensai to fight without his own weaponry. Kensai treat their chosen weapon as special and sacred above all others, and loathe to use any other. No one can use this weapon without insulting the kensai and facing his wrath.

Table: The Kensai

Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+1
+2
+2
+2
Improved Dodge, +1 Initiative
2nd
+2
+3
+3
+3
Improved Mobility, +2 Initiative
3rd
+3
+3
+3
+3
Improved Spring Attack, +3 Initiative
4th
+4
+4
+4
+4
Improved Expertise, +4 Initiative
5th
+5
+4
+4
+4
Improved Whirlwind Attack, +5 Initiative

Class Features

Initiative Bonus: the kensai gains the listed bonus to initiative which stacks with all other such bonuses, such as with that from the Improved Initiative feat.

Improved Dodge: the kensai gains another +2 dodge bonus to AC that stacks with all other dodge bonuses. The kensai loses the dodge bonus when he would lose his DEX bonus.

Improved Mobility: as the feat with the same name.

Improved Spring Attack: the kensai has the ability to take a Full Round Melee Attack Action and also move up to his speed while making his melee attacks. He may attack and move between each of his attacks so long as he does not move more than his speed. He cannot attack an opponent more than once if he was not threatening him when his action began when using this option. He also provokes attacks of opportunity as normal when moving more than 5 in this fashion, but he can attempt to Tumble, however at a +10 to the DC due to the intense concentration this attack form requires. If he chooses to move into the same area as a foe, he cannot make any attacks for that 5' step, until he moves into a clear area, on his subsequent step(s) in the sequence, where he can resume his attacks.

Improved Expertise: the kensai no longer has any limit on his use of the Expertise feat, he can take any penalty to hit up to his Base Attack bonus and gain an equal dodge bonus to AC.

Improved Whirlwind Attack: perhaps the most graceful and spectacular feat of martial prowess known, the kensai whirlwind is an awesome sight to behold. The kensai gains the usual ability to take a Full Round Action and make a single melee attack at his highest attack bonus against all targets within 5' of his position, however, he may also move and continue the attack! After completing all allowed attacks, 1 against each target within 5' of his initial position, the kensai can move 5', and then he can attack each new target he has not yet attacked with this ability who are within 5' of his new position, 1 time each. After this, he can move another 5' and do the same, continuing on like this for up to 30'! He provokes attacks of opportunity for moving in this way as normal, but he can attempt to Tumble, but at a +10 to the DC due to the intense concentration this attack form requires. If he chooses to move into the same area as a foe, he cannot make any whirlwind attacks for that 5' step, until he moves into a clear area, on his subsequent step(s) in the sequence, where he can resume his whirlwind attacks. If the kensai desires, he can instead merely perform the standard whirlwind attack, but in this case, he can do so as a Partial Action, rather than a Full Round Action.