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Arcane Devotee

Hit Die: d6

Requirements:

Class Skills: The Arcane Devotee's class skills (and the key ability for each skill) are Alchemy (INT), Concentration (CON), Craft (INT), Diplomacy (CHA), Heal (WIS), Knowledge [All] (INT), Scry (INT), and Spellcraft (INT)

Skill Points: 2 + INT bonus each level

Weapon and Armor Proficiency: An Arcane Devotee learns some of the rudiments of combat and is proficient with all simple weapons, with light armors and with shields.

Table: The Arcane Devotee

Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+0
+2
+0
+2
 Turn/Rebuke Undead, +1 Level Arcane Spellcasting
2nd
+1
+3
+0
+3
 1st Domain, +1 Level Arcane Spellcasting 
3rd
+1
+3
+1
+3
 Healing Power, +1 Level Arcane Spellcasting 
4th
+2
+4
+1
+4
 2nd Domain, +1 Level Arcane Spellcasting 
5th
+2
+4
+1
+4
 Holy Power, +1 Level Arcane Spellcasting 

Class Features

+1 Level Arcane Spellcasting: An arcane devotee continues training in his previous arcane class(es), thus, when a new arcane devotee level is gained, the character gains new spells per day and increased caster level as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved familiar progression, for example). This essentially means that he adds the level of arcane devotee to the level of some other arcane spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class before he became an arcane devotee, he must decide to which class he adds each level of arcane devotee for purposes of determining spells per day and caster level when he adds the new level.

Turn/Rebuke Undead: The arcane devotee turns/ rebukes undead as a cleric of level equal to his arcane devotee class level. He chooses which method he uses (turning or rebuking) in the same way a cleric of his patron would choose. He gains 3 + CHA modifier in turn/rebuke attempts per day and he may take the Extra Turning feat with his feat slots in the future if he desires. His arcane devotee levels stack with those of any cleric levels he possesses. If he advances in another class with Turn Undead ability, that class must also be able to turn/rebuke undead in the same way he has chosen as an arcane devotee.

1st & 2nd Domain: Arcane devotees gain access to one of the domains of their patron just as a cleric does at level 2 and then another at level 4. If the arcane devotee already has cleric levels and domains, he does not choose two new ones, but uses these two domains already chosen. The arcane devotee gains the special domain powers (which is based on his arcane devotee level for powers based on cleric levels and these stack with existing cleric levels) and adds the entire list of the domain spells onto his normal spell list, able to learn and/or prepare these as arcane spells. These are special spells in that the arcane devotee need not keep a spellbook (if he prepares spells like a wizard) for these spells if he prepares spells, he is granted them by his patron when he needs them during his daily prayers and spell preparation time just as a cleric would be granted his spells. If the arcane devotee spontaneously casts his spells, he can choose these as some of his spells known if desired. However, because these spells are granted in another way, the arcane devotee cannot use a slot above level 9 to cast them with, so he is limited to metamagic modification in such a way that the final spell is not modified beyond a level 9 slot. Furthermore, the arcane devotee uses his Wis score to determine if he can cast such a spell and what modifier it will have to its DC. If the arcane devotee later takes cleric levels, his cleric domains become these, he does not gain two additional domains. If he takes another class that requires or allows a patron, his patron must be the same as that chosen for arcane devotee.

Healing/Corrupting Power: At level 3, arcane devotees gain the ability to spontaneously cast cure/inflict spells as a cleric of his patron can. However, unlike a true cleric, the arcane devotee must expend a turn/rebuke attempt along with the spell he wishes to convert for this power to function. He cannot sacrifice a slot of higher than level 9 for this purpose.

Holy/Unholy Power: At level 5, arcane devotees can expend a turn/ rebuke attempt along with a spell they cast to convert that spell into a holy/unholy spell. Those spells which deal elemental damage have half their damage converted to holy/unholy damage. This half of the spell is no longer considered elemental damage, and it inflicts double damage against creatures with the [Evil] descriptor and undead (if the arcane devotee turns undead) or double damage against [Good] creatures and no damage against undead if the arcane devotee so chooses (if the arcane devotee rebukes undead). If the spell does not inflict elemental damage, it has its DC increased by +4 against the same creatures as above (which stacks with Spell Focus).