
One of the biggest destroids on the face on Earth beside to UN version of HWR-00-MK II also known as "Monster", is Soviet Version BAR-1 for Bolshoi Artelliriyskiy Robot (Giant Artillery Destroid), as well known as "Zmey Gorinich" (in the name of mythical Russian fire-breathing dragon-snake with multiple heads). This machine is mostly based on Mark II technology and Zentraedi Officer Battle Pod. This tremendous destroid is equip with missiles canons, and unlike Monster, it has close range armament, orbital range radar and most of all crewman have telemental controls, which prove more agility than Mark II, and lately rumors going on that KGB supervised test of so-called triumvirate system acquired from Robotech Masters to improve its mobility.
RPG STATS
Vehicle type:
BAR-1 GIANT ARTILLERY DESTROID
Class: Combat Artillery Unit
Manufacturer: Kharkov Destroid-Robotics Bureau
Crew: three
MDC BY LOCATION:
*Radar Dish -- 90
Four Main Cannons --100 per each barrel
Two Upper Arms -- 150 each
Two Ammo Drums -- 200 each
Four Laser Turrets -- 100 each
Two Weapon Forearms -- 300 each
Two Legs -- 350 each
Reinforced Crew Compartment -- 200
**Main Body -- 500
G.M. Notes:
* Depleting the MDC of the radar dish will destroy the menace of long range communication, but radar and optic-sensor systems.
** Depleting the MDC of the main body will destroy the mecha and make it useless. The pilots and cockpit section/escape pod will be automatically ejected from the doomed destroid before it explodes by the mecha main computer.
SPEEDS: Running 35 kph. maximum, cruising speed 25 kph. Leaping and Climbing is not possible.
STATISTICAL DATA:
Height: 24.7m Width: 8.9m Length: 14m Weight: 237 tons fully loaded Cargo:
Small compartment behind pilots seat for personal belongings
Physical strength: Equal to a P.S. of 120
WEAPONS SYSTEMS:
1.FOUR, 300 MM. AUTOMATIC CANONS: The main armament canons of mecha, which mounted on the top of its main body.
Primary Purpose: Assault/Defense
Secondary Purpose: Anti-Aircraft
Range: 36,000 m. minimum effective range is 200 m.
Damage: 3D6 x 10 M.D. per individual round; blast radius 7 m. Can also fire volley 2-4 simultaneously (multiply the number of dice rolled by volleys)
Rate of Fire: 1 volley per 1-4 blasts per round, counts as 1 attack.
Payload: Each of the four canons can fire 50 times (200 total canon rounds)
2. TWO TRI-PARTICLE BEAM CANONS: Those three cannons package modules form mecha's forearms. These the first trial to create compact size canons which previously used on space ships and naval vessels.
Primary Purpose: Anti-Fortification
Secondary Purpose: Anti-Ship
Range: 20,000 m. minimum effective range is 400 m.
Damage: 8D6 x 10 M.D. per fire volley of 3 simultaneously.
Rate of Fire: 1 volley per melee, counts as 1 attack.
Payload: Unlimited
3.FOUR LASER CANON TURRETS: on the edge of the destroid right before round drums mounted two pair of laser turrets (each mounted vertically to each other) as close support range weapons.
Primary Purpose: Defense/Assault
Secondary Purpose: Anti-Missile/Aircraft
Range: 1,500 m
Damage: 1D2 x 10 M.D. per blast.
Rate of Fire: 4-6 attacks
Payload: Effectively Unlimited
4. FOUR MINI-MISSILE LAUNCHERS (2): Four separate mini-missile launchers are carried by the BAR-1, one in each limb. The cap flips up to revile eight missile which can be fired in volleys of 2 or 8.
Primary purpose: Point Defense
Secondary Purpose: Anti-Mecha
Missile Type: varies by the type of the missile
Damage: varies by the type of the missile
Range: varies by the type of the missile
Payload: 12 missiles per each launcher
TELE-MENTAL BRAIN CONTROL SYSTEM: This revolutionary system was first tested on ground and experimental mecha. The Tele-Mental system allows any with training pilot to link his mind with on board computer of the fighter, and issue control commands to it trough thought. This allows any EBSIS fighter perform as equally as any "normal" protoculture powered fighter with near human-like reflects. Feedback through impulses and HUD display at pilots helmet and makes all human-like movements possible. Only drawback is to coordinate pattern thoughts, the standard system is crud that if pilot in emotional despair will not be affected courtesy of the computer blockerator, but penalties on rate of movements of mecha.
COMBAT COMPUTER/HUD DISPLAYS THE ESCAPE SYSTEM EXTERNAL AUDIO PICKUP HEAT AND RADIATION SHIELDS MULTI FIELD DEFENSE SYSTEM LASER TARGETING SYSTEM OPTICS INFRARED, NIGHTVISION, THERMAL IMAGER TRACK-WHILE-SCAN DOPLER RADAR, WITH LOOK-DOWN/SHOOT-DOWN SELF-DISTRACT STANDARD SURVIVAL KIT TACTICAL LIFE SUPPORT SYSTEM
HAND TO COMBAT: Rather than fire any weapons, Zmey Gorinich can engage in hand to hand combat. Punch does 2D6 M.D., Full Strength Punch does 6D6 M.D., Body Block -- 4D6, and stomp --3D6 M.D.