BAR-1 "ZMEY GORINICH" GIANT ARTILLERY DESTROID

BACKGROUND:

One of the biggest destroids on the face on Earth beside to UN version of HWR-00-MK II also known as "Monster", is Soviet Version BAR-1 for Bolshoi Artelliriyskiy Robot (Giant Artillery Destroid), as well known as "Zmey Gorinich" (in the name of mythical Russian fire-breathing dragon-snake with multiple heads). This machine is mostly based on Mark II technology and Zentraedi Officer Battle Pod. This tremendous destroid is equip with missiles canons, and unlike Monster, it has close range armament, orbital range radar and most of all crewman have telemental controls, which prove more agility than Mark II, and lately rumors going on that KGB supervised test of so-called triumvirate system acquired from Robotech Masters to improve its mobility.

RPG STATS

Vehicle type:

BAR-1 GIANT ARTILLERY DESTROID

Class: Combat Artillery Unit

Manufacturer: Kharkov Destroid-Robotics Bureau

Crew: three

MDC BY LOCATION:

*Radar Dish -- 90

Four Main Cannons --100 per each barrel

Two Upper Arms -- 150 each

Two Ammo Drums -- 200 each

Four Laser Turrets -- 100 each

Two Weapon Forearms -- 300 each

Two Legs -- 350 each

Reinforced Crew Compartment -- 200

**Main Body -- 500

G.M. Notes:

* Depleting the MDC of the radar dish will destroy the menace of long range communication, but radar and optic-sensor systems.

** Depleting the MDC of the main body will destroy the mecha and make it useless. The pilots and cockpit section/escape pod will be automatically ejected from the doomed destroid before it explodes by the mecha main computer.

SPEEDS: Running 35 kph. maximum, cruising speed 25 kph. Leaping and Climbing is not possible.

STATISTICAL DATA:

Height: 24.7m

Width: 8.9m 

Length: 14m

Weight: 237 tons fully loaded

Cargo:

Small compartment behind pilots seat for personal belongings

Physical strength: Equal to a P.S. of 120

WEAPONS SYSTEMS:

1.FOUR, 300 MM. AUTOMATIC CANONS: The main armament canons of mecha, which mounted on the top of its main body.

Primary Purpose: Assault/Defense

Secondary Purpose: Anti-Aircraft

Range: 36,000 m. minimum effective range is 200 m.

Damage: 3D6 x 10 M.D. per individual round; blast radius 7 m. Can also fire volley 2-4 simultaneously (multiply the number of dice rolled by volleys)

Rate of Fire: 1 volley per 1-4 blasts per round, counts as 1 attack.

Payload: Each of the four canons can fire 50 times (200 total canon rounds)

2. TWO TRI-PARTICLE BEAM CANONS: Those three cannons package modules form mecha's forearms. These the first trial to create compact size canons which previously used on space ships and naval vessels.

Primary Purpose: Anti-Fortification

Secondary Purpose: Anti-Ship

Range: 20,000 m. minimum effective range is 400 m.

Damage: 8D6 x 10 M.D. per fire volley of 3 simultaneously.

Rate of Fire: 1 volley per melee, counts as 1 attack.

Payload: Unlimited

3.FOUR LASER CANON TURRETS: on the edge of the destroid right before round drums mounted two pair of laser turrets (each mounted vertically to each other) as close support range weapons.

Primary Purpose: Defense/Assault

Secondary Purpose: Anti-Missile/Aircraft

Range: 1,500 m

Damage: 1D2 x 10 M.D. per blast.

Rate of Fire: 4-6 attacks

Payload: Effectively Unlimited

4. FOUR MINI-MISSILE LAUNCHERS (2): Four separate mini-missile launchers are carried by the BAR-1, one in each limb. The cap flips up to revile eight missile which can be fired in volleys of 2 or 8.

Primary purpose: Point Defense

Secondary Purpose: Anti-Mecha

Missile Type: varies by the type of the missile

Damage: varies by the type of the missile

Range: varies by the type of the missile

Payload: 12 missiles per each launcher

TELE-MENTAL BRAIN CONTROL SYSTEM: This revolutionary system was first tested on ground and experimental mecha. The Tele-Mental system allows any with training pilot to link his mind with on board computer of the fighter, and issue control commands to it trough thought. This allows any EBSIS fighter perform as equally as any "normal" protoculture powered fighter with near human-like reflects. Feedback through impulses and HUD display at pilots helmet and makes all human-like movements possible. Only drawback is to coordinate pattern thoughts, the standard system is crud that if pilot in emotional despair will not be affected courtesy of the computer blockerator, but penalties on rate of movements of mecha.

COMBAT COMPUTER/HUD DISPLAYS

THE ESCAPE SYSTEM

EXTERNAL AUDIO PICKUP

HEAT AND RADIATION SHIELDS

MULTI FIELD DEFENSE SYSTEM

LASER TARGETING SYSTEM

OPTICS INFRARED, NIGHTVISION, THERMAL IMAGER

TRACK-WHILE-SCAN DOPLER RADAR, WITH LOOK-DOWN/SHOOT-DOWN 

SELF-DISTRACT

STANDARD SURVIVAL KIT

TACTICAL LIFE SUPPORT SYSTEM

HAND TO COMBAT: Rather than fire any weapons, Zmey Gorinich can engage in hand to hand combat. Punch does 2D6 M.D., Full Strength Punch does 6D6 M.D., Body Block -- 4D6, and stomp --3D6 M.D.

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