Racial Min/Max Racial Modifiers Natural AC 9 Str 3 / 13 -1 Str Base Move: 12'/ FL 36'(A) Dex 12 / 18 Size: M (4'- 5' tall) Con 3 / 12 -1 Con Int 15 / 19 +1 Int Wis 5 / 17 Chr 13 / 19 +1 Chr Available Class Combinations Mage Level Max. : unlimited Mage Cleric LeveL Max.: 10 Cleric Cleric/Mage Sylphs fight solely with magic or clerical spells. In order to represent this, they have a bonus chart for their Intelligence score that provides bonus spells, just like the one for Wisdom and Priests. Sylphs have no chance of failure when trying to learn an elemental air spell. Intelligence Score Bonus Mage Spells Memorized per day 13 1st 14 1st 15 2nd 16 2nd 17 3rd 18 4th 19 1st,3rd A sylph character can not wear any armour, as it gets in the way of casting spells, and their ability to fly. Sylphs have a natural invisibility, as spell, usable once per day for every 2 levels. Once per day at levels 1 and 2, twice a day at levels 3 and 4, etc. For all other considerations not mentioned above, please refer to the Monstrous Manual under Elemental, Air Kin, page 101. |