Racial Min/Max Racial Modifiers Natural AC 7 (magical -3 to AC) Str 3 / 18 Base Move: 12'/ SW 24' Dex 14 / 19 +1 Dex Size: M (5'- 6' tall) Con 6 / 18 Int 8 / 18 Level Maximum Chart Wis 3 / 18 -1 Wis Prime Requisite Level Limit Chr 9 / 18 9 3 10 4 11 5 12 6 Available Class Combinations* 13 7 Fighter 14 8 Mage** 15 9 Cleric 16 10 Thief 17 11 18+ 12 * May be any combination of Multi-Class ** May specialize in Alteration or Enchantment/Charm Sirines are beautiful women from the depths of the ocean. They have skin tones ranging from human to light yellow-green. Their hair can be almost any color, althou silver and dark green are common. They wear scanty clothing, at best. They are very dextrous individuals, on land or in the water. They feel that clothing restricts their movement. Sirines breath water and air, equally. While there is no set game mechanic restriction on their land based dwelling, Sirines will eventually die if totally deprived of water, so they do prefer a swim, whenever possible. PC Sirines have the following special abilities: Languages: able to speak Sirine and Common. Infravision: 120' range. Magical AC Bonus: always receives a special -3 to AC. Save vs. Poison: +2 to save. Immunity: to all forms of gas attacks. Spell Ability: may cast the following, as a mage of equal level, once per day: Charm Person, Fog Cloud, Polymorph Self, and Improved Invisibility. For all other considerations not mentioned above, please refer to the Monstrous Manual under Sirine, page 314. |