Attributes:
Platinums elves come from a fairly narrow gentic
background, and haven't had the "advantage" of a harsh living environment. Accordingly, they have an additional
-1 to the standard elven -1 con, giving them a total -2 penalty to constitution.
However, they are long-lived and disciplined, and have an impressive personal
presence. They gain a +1 to either intelligence or charisma (player's choice.)
Special Abilities:
Platinum elves have the standard
allotment of character points per S&P and Dragon #235 to buy racial
abilities. However, there are some alterations in the available special
abilities:
-
Platinum elves' sword bonus
extends to any one-handed sword.
-
Platinum elves can buy any ability from either of the above sources except
Invoke Wild Surge out of the Dragon.
-
Platinum elves have access to the following additonal S&P
special abilities:
Standard Abilities: Presence (10), Resistance
(10), Reason Bonus (10), Infravision 60'(10), Sword Bonus (5).
Appearance Bonus (10): The elf's presence
grants +1 to the charisma / appearance subablity.
Detect Lie (5): The elf can detect lie once
per day.
Law Warrior (10): The elf can cast one priest
spell per day from the spheres of Law, Combat, or War. The spell must be
castable by a priest of the same level as the elf.
Leadership Bonus (10): The elf's exceptional
presence grants a +1 bonus to the charisma / leadership subability.
Presence (5/10): For 5 points, the elf can
use command once per day. For 10 points, the elf can use this ability
an additional time per day per 4 full levels, and starting at 5th level
can use suggestion one time per day per 5 levels.
Magic Resistance (15): The elf recieves a
magic resistance of 5% plus 5% per point of intelligence or wisdom over
14. This ability may not be combined with wild resistance or the standard
elven resistance to sleep or charm.
Lower Resistance (10): An elf who possesses
magic resistance (above) may voluntarily lower their own resistance by
1/2 to use a lower resistance on an opponent, once per day. The
elf must have a valid target with magic resistance to use this ability;
the elf's magic resistance returns to normal when the lower resistance
ends.
Classes:
Planar elves have the same classes, class combinations,
and level limits as prime elves, except for one specific exception: Psionicists.
Psionics are practiced by platinum elves frequently because their new home
plane, Arcadia, is less conducive to the use of magic. While there are
still many platinum elves that do practice magic, the most accomplished
ones tend to settle in places where magic is less restricted--such as Mount
Celestia, the Outlands (in or near Fortitude, the gate-town to Arcadia,)
Sigil, or even the Prime.
Platinum elves can be psionicists with
the same level limits as priests (i.e., 12th level). Platinum elves may
subsitute psionicist for mage in any standard elven class combination.
If you do not use psionicists in your campaign,
I recommend allowing platinum elves to be mentalists (a
mage specialty described in the Spells & Magic book) in lieu of any
other wizard class.
The platinum elf attitude is consistent with that
of paladinhood. The DM might allow platinum elf paladins, but such is quite
rare.
Kits:
There are a few kits the are especially appropriate
for platinum elves; others are not. Most notably, many kits in
the Complete Book of Elves that are not listed here aren't really to appropriate
for their divergant attitudes. The remaining kits are merely recommendations.
Note that some of these kits weren't designed with the Skills & Powers
in mind. If you as a DM feel a kit is especially powerful in comparison
to S&P kits, you may want to apply a character point surcharge for
that kit (many DMs have a problem with bladesingers, for example.)
PWH: Planewalker Mage, Planewalker Priest, Planewalker Warrior.
CBE: Herbalist, Archer, Windrider, Bladesinger, War Wizard, Collector
CFH: Cavalier, Myrmidon, Samurai (do not assume an oriental society, though
the platinum elf attitude is close to the oriental honor principle.)
CPH: Noble Priest.
CTH: Investigator (almost to the exclusion of any other thief type.)
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