Halfgiants are always half human and generally half hill giant. Together this combination makes for a rather impressive sight. Not only are these humanoids very large, they possess the agility of their human counterparts. Halfgiants usually mimic the majority of people around them. They can be of any alignment depending on their surroundings (see below). Most halfgiants in general are wandering nomads and seek to avoid society altogether.
Physical Features
These hulking brutes stand anywhere from 10' to 12' in height, they have any color of hair a human might have. They average in weight from 1600 lbs to 2000 lbs. They have any color of eyes and usually a dark tan skin color, due to the hot climates they prefer.
Rolling Method
STR: 3d6 maximum of 20, minimum of 17
DEX: 3d6 maximum of 15
CON: 3d6 maximum of 20, minimum of 15
INT: 3d6 maximum of 15
WIS: 3d6 maximum of 16
CHA: 3d6 maximum of 16
COM: 3d6 -11 to other races
Racial Bonuses/Penalties
+4 to Str
+2 to Con
-2 to Int
-2 to Wis
-2 to Cha
Punch can inflict 1d6 damage/ successful strike
All hit die are doubled (eg a fighter gets a d10x2/ level, plus the CON bounus
(Base) Armor Class 6, due to their thick hide.
Languages; Common, Alignment tongue, 5% chance of speaking Human common
Applicable Classes and Level Limitations
Fighter maximum of 7th level
Ranger maximum of 5th level, minimum of 13 DEX and 14 WIS
Gladiator maximum of 9th level, minimum of 12 DEX
Cleric maximum of 9th level, minimum of 9 WIS
Multi Class: No